• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:29
CET 00:29
KST 08:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 9-15): herO, Clem, ByuN win02026 KungFu Cup Announcement5BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains17Weekly Cups (March 2-8): ByuN overcomes PvT block5
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 9-15): herO, Clem, ByuN win GSL CK - New online series
Tourneys
2026 KungFu Cup Announcement [GSL CK] #2: Team Classic vs. Team Solar [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10 Are you ready for ASL 21? Hype VIDEO
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Tokyo Olympics 2021 Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6662 users

Maps in the Balance - Page 3

Forum Index > News
280 CommentsPost a Reply
Prev 1 2 3 4 5 13 14 15 Next All
Honeybadger
Profile Joined August 2010
United States821 Posts
November 14 2011 22:43 GMT
#41
I want more positioning based maps. I'm tired of having my tank line simply get circumvented and have nothing I can do.

Crevasse was a favorite of mine. And I liked scrap station.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 14 2011 22:43 GMT
#42
--- Nuked ---
Zetter
Profile Blog Joined June 2011
Germany629 Posts
November 14 2011 22:43 GMT
#43
New maps are what keeps BW dynamic even after 12 years. I agree that not enough attention is paid in terms of maps in SC2. Always playing the same map doesn't only concern balance, it's a lot about entertainment as well. I have to say that Metalopolis is getting quite boring.
Mendici sumus. Hoc est verum. | I don't mind straight people, as long as they act gay in public. | Es ist keine Tugend edel geboren werden, sondern sich edel machen | οἶδα οὐκ εἰδώς
CountZero71
Profile Joined August 2011
Germany89 Posts
November 14 2011 22:44 GMT
#44
Nice article!
I would totally support the point, that seeing pro gamers utilize "real" pro maps in much more intense ways then the usual ladder player is much more entertaining in the major tournaments.

But I also very much like the fact to see our heroes play on the very same map as I am laddering on. So, of course the map pool on the ladder should be improved continuously as should be the "pro-map pool". But I would oppose to a total separation.
You cannot kill what doesn't die...
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
Last Edited: 2011-11-14 22:45:12
November 14 2011 22:44 GMT
#45
On November 15 2011 07:23 TheKefka wrote:
Show nested quote +
A map doesn't have to be tested to be played in a tournament. Playing it in a tournament IS testing it, and that's the only way it's going to gain any reputation, good or bad.

That's a pretty bad idea buddy.You make it sound like tournaments would be able to just throw in random maps that seem nice to them without consulting the player base.

They should.

If it turns out the map is bad, they'll get flak for that, and they'll learn their lesson for next time.

Obviously consulting the player base couldn't hurt though. Maybe polling the players on a bunch of different maps and only including the most agreed ones or something.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
November 14 2011 22:45 GMT
#46
another note, i think a lot of effort has been made to create bw maps for sc2. mostly for the nostalgia factor. this is awesome and all, but the problem is that with the new unit abilities (blink, warpins, etc.) it is harder to create those as balanced maps. what was good for the goose (bw) is not good for the gander (sc2) unfortunately. a lot of effort was spent that could have created awesome maps for future mlg, ipl and nasl tournaments (and other smaller ones).

still fun to play destination on sc2 though. awesome map. =)
pbjsandwich
Profile Joined August 2010
United States443 Posts
November 14 2011 22:46 GMT
#47
Fighting Spirit is the best map ever.
Sphen5117
Profile Joined September 2011
United States413 Posts
November 14 2011 22:46 GMT
#48
On November 15 2011 07:15 Leeoku wrote:
this should be linked to the whine about why metalop is still in the map pool. sure it is slightly favoured but compared to all the other maps and in terms of symmetry etc it is one of the best..


But that's the thing: it's bad to only make a decision based on which choice is the lesser of two evils. Being "relatively" one of the best is a tricky statement. It is still not as balanced as it could be, and therefore, eSports should not be satisfied.

We all love this game, and are dedicated to it. As thus, we shouldn't settle for anything less than the best. I don't want the first time a foreigner gets to the GSL finals to be determined by map imbalances (game imbalances aside). I want it to be determed by epic, earned skill.
Darth Caedus
Profile Joined May 2011
United States326 Posts
November 14 2011 22:47 GMT
#49
Solid read.

I really do think maps are the real finess method to balancing, unit patching can cause such massive changes to any matchup.
Polt: "Those auto-turrets are cute." 10/26/13 commenting on MMA vs. Maru.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
November 14 2011 22:48 GMT
#50
On November 15 2011 07:44 TedJustice wrote:
Show nested quote +
On November 15 2011 07:23 TheKefka wrote:
A map doesn't have to be tested to be played in a tournament. Playing it in a tournament IS testing it, and that's the only way it's going to gain any reputation, good or bad.

That's a pretty bad idea buddy.You make it sound like tournaments would be able to just throw in random maps that seem nice to them without consulting the player base.

They should.

If it turns out the map is bad, they'll get flak for that, and they'll learn their lesson for next time.

Obviously consulting the player base couldn't hurt though. Maybe polling the players on a bunch of different maps and only including the most agreed ones or something.

when your hero loses because of a major map flaw, you will be less than pleased with the map and the tournament organizers. remember when idra got blunked by nazgul. hilarious for a few minutes, but then i said "piece of shit map" because idra lost!
Genie1
Profile Joined April 2011
Canada333 Posts
November 14 2011 22:49 GMT
#51
On November 15 2011 07:36 Yoshi Kirishima wrote:
wow BW maps were fucking small weren't they? did units generally move slower or what? Or were the maps really "smaller" in BW in comparison?

But anyways, great write up! MLG+GSL collaboration is what's keeping me faithful. Otherwise chaos would ensue xD


Units moved slower in Brood War then in SC2.

Nice article and great to see GSL and MLG working together to make an amazing map pool for all tournaments to follow but the thing is what about Blizzard's Ladder maps? What if Blizzard doesn't want to comply with these tournament maps for ladder map pool on Battle.net 2.0? This is something they need to focus on is convincing Blizzard to use these maps because if they don't then the Ladder system is useless all together and then how will Pros train? Between themselves? Yeah that's nice for a bit but at some point they need to play other players in case someone developed a new strategy that is extremely powerful and could blind side them at a tournament unexpectedly because they were never playing on the ladder and just mostly between themselves on the team and maybe with another team that wants to practice together. It's also scary that it could cause a divide between the community which is what no one wants at all because everyone wants to improve there game. I just hope they are also talking to Blizzard about these map pools and to see if they can have them used on the ladder pool too so that everyone can practice on them.
[RAVEN ONLINE] "You don't talk like us" [....CAW CAW] -QXC
KristianJS
Profile Joined October 2009
2107 Posts
November 14 2011 22:50 GMT
#52
Great topic! Having started as a massive BW fan, I always thought more focus should be put on the implementation of new maps. Like you wrote though, in BW Kespa had professional mapmakers whose maps would be tested by progamers before being put into play. SC2 needs to organize something like that
You need to be 100% behind someone before you can stab them in the back
AEsgaims
Profile Joined November 2010
United States237 Posts
November 14 2011 22:50 GMT
#53
Jungle Basin was a great map.
Wuster
Profile Joined May 2011
1974 Posts
November 14 2011 22:51 GMT
#54
On November 15 2011 07:04 Xxio wrote:
A different map pool for every major tournament would be detrimental as all but the most dedicated spectators would be lost and the pros would be less than accustomed to the intricacies of each terrain, frustrated with having to practice on a unique set of maps for a single tournament. Rather than having a confusing and disjointed map pool, ideally, major tournaments like MLG and GSL, already working in close collaboration, will create a system for creating and implementing maps that can be adopted by all tournaments. With such a system in place a 'standard' map pool for professional StarCraft 2 could be created and a cycle of replacement accepted.


I wholeheartedly agree with this entire article except this part.

I agree that new maps makes it confusing for spectators. Like the first few times I watched Crevasse I had no idea where the hell the attack paths were or why units were positioned the way they were.

However, I think different maps for different tournaments has a lot of pluses. For one, different tournaments would start looking differently, they would play differently, certain strategies might be favored on certain map pools (as long as balance isn't effected). Sure this makes it hard for pros to jump from tournament to tournament, but that should be a good thing.

Looking at MLG they have 20 seeded layers and 4 GSL invites. But most viewers could think of ~8 more players they would like to see in the pools anyways. That is, there are more than enough players in SC2 right now that tournaments can have regional make-ups.

If every tournament has the same map pool, you loose this 'home field' advantage and you end up making every tournament ranked one after the other, rather than having a lot of separate tournament scenes that flourish independently. This isn't to say Koreans should be excluded from Western tournaments, but it would make it that much greater when West and East do face off in a tournament. When you have that strict heirarchy that does hurt the perceived lesser league after all (Code A versus Code S viewership for example).

It's possible SC2's viewership/playerbase isn't big enough to support this kind of diversity but I think eventually it would be a good thing. And it's kind of starting anyways, with ESV Weekly having a unique map pool (and players still enter that tournament).
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
November 14 2011 22:51 GMT
#55
Ahaha I remember the time when I was happy to get xelnaga and jungle basin ... then i played jb 20times. xD
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 14 2011 22:52 GMT
#56
On November 15 2011 07:43 Barrin wrote:
Fuck yes!

Maps deserve so much more attention, and I'm not just saying that because I'm a mapmaker (most mapmakers are aware of the problem).

From pro gamers to jonny bronze, from tournament organizers to sponsors... casters, analysts, streamers, team leaders, community figures, and not least of all Blizzard: I implore you to (1) accept and promote the use of more dynamic map pools, and (2) also participate in the discussions of the more prominent maps.

So. Much Potential.

I've already read this three or four times before it was posted and no new thoughts.
Instead I'll say: Great Job! ^_^)b
and
I completely agree with Barrin.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
November 14 2011 22:53 GMT
#57
Holy fuck. I switched to Zerg right before steppes was removed from ladder. I won 2 games total there total... q.q

bleh there isn't like there's a dearth of good maps. its just that blizzard keeps putting silly maps into the ladder pool...
Remember, no matter where you go, there you are.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
November 14 2011 22:56 GMT
#58
Putting maps into the center of attention is a good idea, because they might be able to solve one of the bigger problems of starcraft 2. Blizzard is aiming to balance the game not only for the top professionals, but also for the casual players, which might not be possible. However, a decent chunk of the balancing occurs over the maps, so if we could have both parties play on different maps then we can use the maps to balance on both sides seperately.
MisterKatosS
Profile Blog Joined November 2002
France352 Posts
November 14 2011 22:57 GMT
#59
could'nt agree more ...
in fact yes I could and I did: http://www.teamliquid.net/forum/viewmessage.php?topic_id=272141
My web development company website : http://www.make-me-a-website.net My Youtube Channel: http://www.youtube.com/user/MrKatoss
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
November 14 2011 22:58 GMT
#60
I think it would be extremely interesting to force Pros to prepare for tournaments paying particular attention to the map-pools. I think what OP is trying to say (and I could be wrong) is that GSL-June and MLG Columbus (assuming it's in June again) should have the same map pool, and that the map-pool of GSL-August and MLG Raleigh (again assuming Raleigh is in August) would also be identical, but that the map-pool would be different than that of GSL-MLG-June. I think that is a fantastic idea. It would ask professionals to throw themselves into the depths of ignorance and challenge them to use their wits, their courage, and their intellectual magnanimity to hoist and claw themselves from the pits of ignorance into the light of knowledge and gosu-play. Long story short, it would separate the men from the boys.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
Prev 1 2 3 4 5 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft317
SpeCial 248
SteadfastSC 123
ProTech22
StarCraft: Brood War
Artosis 517
Nal_rA 69
Britney 0
Dota 2
monkeys_forever376
League of Legends
JimRising 574
Counter-Strike
pashabiceps1885
Super Smash Bros
hungrybox447
C9.Mang0120
AZ_Axe97
PPMD40
Other Games
summit1g13406
shahzam429
KnowMe186
Maynarde98
Trikslyr63
Mew2King31
Organizations
Other Games
gamesdonequick598
Dota 2
PGL Dota 2 - Main Stream381
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Eskiya23 22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade940
Other Games
• Scarra1533
• imaqtpie1162
Upcoming Events
WardiTV Team League
12h 31m
PiGosaur Cup
1d
Kung Fu Cup
1d 11h
OSC
2 days
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Team League
2 days
Replay Cast
3 days
KCM Race Survival
3 days
WardiTV Team League
3 days
[ Show More ]
Korean StarCraft League
4 days
RSL Revival
4 days
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
4 days
BSL
4 days
RSL Revival
5 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
5 days
Replay Cast
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Sharp vs Scan
Rain vs Mong
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-15
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.