Crevasse was a favorite of mine. And I liked scrap station.
Maps in the Balance - Page 3
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Honeybadger
United States821 Posts
Crevasse was a favorite of mine. And I liked scrap station. | ||
Randomaccount#77123
United States5003 Posts
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Zetter
Germany629 Posts
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CountZero71
Germany89 Posts
I would totally support the point, that seeing pro gamers utilize "real" pro maps in much more intense ways then the usual ladder player is much more entertaining in the major tournaments. But I also very much like the fact to see our heroes play on the very same map as I am laddering on. So, of course the map pool on the ladder should be improved continuously as should be the "pro-map pool". But I would oppose to a total separation. | ||
TedJustice
Canada1324 Posts
On November 15 2011 07:23 TheKefka wrote: That's a pretty bad idea buddy.You make it sound like tournaments would be able to just throw in random maps that seem nice to them without consulting the player base. They should. If it turns out the map is bad, they'll get flak for that, and they'll learn their lesson for next time. Obviously consulting the player base couldn't hurt though. Maybe polling the players on a bunch of different maps and only including the most agreed ones or something. | ||
dAPhREAk
Nauru12397 Posts
still fun to play destination on sc2 though. awesome map. =) | ||
pbjsandwich
United States443 Posts
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Sphen5117
United States413 Posts
On November 15 2011 07:15 Leeoku wrote: this should be linked to the whine about why metalop is still in the map pool. sure it is slightly favoured but compared to all the other maps and in terms of symmetry etc it is one of the best.. But that's the thing: it's bad to only make a decision based on which choice is the lesser of two evils. Being "relatively" one of the best is a tricky statement. It is still not as balanced as it could be, and therefore, eSports should not be satisfied. We all love this game, and are dedicated to it. As thus, we shouldn't settle for anything less than the best. I don't want the first time a foreigner gets to the GSL finals to be determined by map imbalances (game imbalances aside). I want it to be determed by epic, earned skill. | ||
Darth Caedus
United States326 Posts
I really do think maps are the real finess method to balancing, unit patching can cause such massive changes to any matchup. | ||
dAPhREAk
Nauru12397 Posts
On November 15 2011 07:44 TedJustice wrote: They should. If it turns out the map is bad, they'll get flak for that, and they'll learn their lesson for next time. Obviously consulting the player base couldn't hurt though. Maybe polling the players on a bunch of different maps and only including the most agreed ones or something. when your hero loses because of a major map flaw, you will be less than pleased with the map and the tournament organizers. remember when idra got blunked by nazgul. hilarious for a few minutes, but then i said "piece of shit map" because idra lost! | ||
Genie1
Canada333 Posts
On November 15 2011 07:36 Yoshi Kirishima wrote: wow BW maps were fucking small weren't they? did units generally move slower or what? Or were the maps really "smaller" in BW in comparison? But anyways, great write up! MLG+GSL collaboration is what's keeping me faithful. Otherwise chaos would ensue xD Units moved slower in Brood War then in SC2. Nice article and great to see GSL and MLG working together to make an amazing map pool for all tournaments to follow but the thing is what about Blizzard's Ladder maps? What if Blizzard doesn't want to comply with these tournament maps for ladder map pool on Battle.net 2.0? This is something they need to focus on is convincing Blizzard to use these maps because if they don't then the Ladder system is useless all together and then how will Pros train? Between themselves? Yeah that's nice for a bit but at some point they need to play other players in case someone developed a new strategy that is extremely powerful and could blind side them at a tournament unexpectedly because they were never playing on the ladder and just mostly between themselves on the team and maybe with another team that wants to practice together. It's also scary that it could cause a divide between the community which is what no one wants at all because everyone wants to improve there game. I just hope they are also talking to Blizzard about these map pools and to see if they can have them used on the ladder pool too so that everyone can practice on them. | ||
KristianJS
2107 Posts
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AEsgaims
United States237 Posts
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Wuster
1974 Posts
On November 15 2011 07:04 Xxio wrote: A different map pool for every major tournament would be detrimental as all but the most dedicated spectators would be lost and the pros would be less than accustomed to the intricacies of each terrain, frustrated with having to practice on a unique set of maps for a single tournament. Rather than having a confusing and disjointed map pool, ideally, major tournaments like MLG and GSL, already working in close collaboration, will create a system for creating and implementing maps that can be adopted by all tournaments. With such a system in place a 'standard' map pool for professional StarCraft 2 could be created and a cycle of replacement accepted. I wholeheartedly agree with this entire article except this part. I agree that new maps makes it confusing for spectators. Like the first few times I watched Crevasse I had no idea where the hell the attack paths were or why units were positioned the way they were. However, I think different maps for different tournaments has a lot of pluses. For one, different tournaments would start looking differently, they would play differently, certain strategies might be favored on certain map pools (as long as balance isn't effected). Sure this makes it hard for pros to jump from tournament to tournament, but that should be a good thing. Looking at MLG they have 20 seeded layers and 4 GSL invites. But most viewers could think of ~8 more players they would like to see in the pools anyways. That is, there are more than enough players in SC2 right now that tournaments can have regional make-ups. If every tournament has the same map pool, you loose this 'home field' advantage and you end up making every tournament ranked one after the other, rather than having a lot of separate tournament scenes that flourish independently. This isn't to say Koreans should be excluded from Western tournaments, but it would make it that much greater when West and East do face off in a tournament. When you have that strict heirarchy that does hurt the perceived lesser league after all (Code A versus Code S viewership for example). It's possible SC2's viewership/playerbase isn't big enough to support this kind of diversity but I think eventually it would be a good thing. And it's kind of starting anyways, with ESV Weekly having a unique map pool (and players still enter that tournament). | ||
Erasme
Bahamas15899 Posts
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Probe1
United States17920 Posts
On November 15 2011 07:43 Barrin wrote: Fuck yes! Maps deserve so much more attention, and I'm not just saying that because I'm a mapmaker (most mapmakers are aware of the problem). From pro gamers to jonny bronze, from tournament organizers to sponsors... casters, analysts, streamers, team leaders, community figures, and not least of all Blizzard: I implore you to (1) accept and promote the use of more dynamic map pools, and (2) also participate in the discussions of the more prominent maps. So. Much Potential. I've already read this three or four times before it was posted and no new thoughts. Instead I'll say: Great Job! ^_^)b and I completely agree with Barrin. | ||
CeriseCherries
6170 Posts
bleh there isn't like there's a dearth of good maps. its just that blizzard keeps putting silly maps into the ladder pool... | ||
JustPassingBy
10776 Posts
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MisterKatosS
France352 Posts
in fact yes I could and I did: http://www.teamliquid.net/forum/viewmessage.php?topic_id=272141 | ||
Tortious_Tortoise
United States944 Posts
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