Browder Calculates Balance, Overturns Mathematics - Page 2
Blogs > jdseemoreglass |
arsenic
United States163 Posts
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Fuhrmaaj
167 Posts
As I was telling Dusty at Blizzcon (or D-Brow, as his friends prefer to call him), he actually does have three equations: one for each race. ax^(1+k) + by = r a = coefficient of skill (amount of skill that the game should be balanced on) b = coefficient of balance (amount of skew in game design towards racial balance) x = player skill y = racial balance k = constant which describes how players of higher skill can better exploit their race r = actual win ratio He has a y and r for each race, and an x for each player. You can determine relative skill against players of the same race and use ratios to solve for y. In his equation, 0<x<4 and 0<y<20/3 but I'm not sure if I agree with the constants he chose. Hopefully he sees this. Hey, what was that equation you stuck on? It looks like particle physics or something. I don't know how useful that will be for game balance | ||
The_Templar
your Country52797 Posts
y=5, x=1. | ||
Hesmyrr
Canada5776 Posts
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darmousseh
United States3437 Posts
Edit; its called bayesian appriximation. You can read about it in this link. http://jmlr.csail.mit.edu/papers/volume12/weng11a/weng11a.pdf | ||
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