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tfeign : are you going away from the subject? your ideas seemed to be towards 1v1 game play... which is a joke for a majority of the BGH community. (they would challenge on hunters for 1v1).
No critical decision making. No ramps, no cliffs, no terrains to be abused. No BO's to be explored.
4 out of 5 things you said can be found in BGH games. they just dont 'have ramps.
1. critical decision making = rush or no rush vs 3 hatch pool/wall terran/1pylon nexus toss...
2. no cliffs? you ever vs a terran player in 3v3? you can cliff 6 spots on BGH + a few more expos.
3. terrain abuse -- refer to #2.
4. BO's can start off just like non money map players. (given they have decent micro)... i can't tell you how many times you can win with 1 gate robo/reaver in 3v3's.
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On December 27 2005 11:33 Chris307 wrote:Show nested quote +On December 27 2005 02:44 tfeign wrote: There are probably just as many money mappers as non money mappers out there. Log into battle.net and click on Join and you'll always find more BGH/Fastest Map games made than non money maps.
Sure, nonmoney players may be playing on ladders such as PGT, or play games privately with friends. However the majority of money games are 3v3, meaning that one 3v3 0 Clutter game for example, consists of 3 times the amount of players in it than a 1v1LT, even though they both count as 1 game.
The pool of players in money and nonmoney is close.
Mastering a money map really only requires knowledge of the game and speed.
Micro on money is mostly attack move.
Macro isn't just learning how to create a big army as fast as possible; it's learning how to use up your resources most effectively, build orders, timing of expansions, knowing what units to build (ratio of a certain unit to another)
Strategy on money is almost nonexistent. You can always tell what your opponent is going for because scouting can be done so easily on money. You cannot expect to surprise an A-level money map player with an unorthodox build.
There's tons of room for mistakes. Losing a big battle due to carelessness in midgame on a money map will not hurt you nowhere near the magnitude it does on a non money map.
Really, mastering money maps is not hard. All top level money players essentially use the same builds over and over. There's no creativity. No critical decision making. No ramps, no cliffs, no terrains to be abused. No BO's to be explored. Importance of scouting is minimal. Micro is almost nonexistent compared to nonmoney. Macro is simplified to making a ton of buildings and units, as opposed to critical expansion timing, effective build orders, effective unit allocation. Once midgame starts rolling, there's so much money to be used that one can make expansions any time they feel like it and secure it with cannons. On nonmoney, one has to sometimes decide whether or not making cannons to protect a certain expansion will be a worthwhile investment.
The game becomes oversimplified to whoever clicks faster over an extended period of time. You really cannot attack your opponent anywhere other than straight in the front once midgame starts rolling. Lose a base? Just build another. There's no concepts of harassment on money maps. Try to kill a high level protoss or terran player on a money map with mass drops as zerg-you'll fail 100% of the time. Try to muta-rush a protoss to death on a money map-It won't happen. There's so much money to be used that players can always play perfectly safe from all types of cheese. You've mostly expanded what I've already said with this post. Money is played very differently from non-money, it's played in such a way that shuns creativity and micro and rewards brainless speed in macro. But that doesn't change the fact that there's practically infinite room for improvement for even the best players on their respective maps, which gives them equal lengths of learning curve. That's just what we have with Starcraft period, there is always an endless amount of things we could've done better in hindsight, and nobody comes close to playing perfectly. As for your claim that there are as many money-map games being played as non-money... I couldn't disagree with you more. Money-maps are played publically, and that's basically all. Do you really think a few dozen public money-map team games can compare with the amount of private non-money melee games being formed in Clan x17, PGT, WGT, Dozens of smaller clan channels, and dozens of Korean channels that are perpetually stacked 40 people high, along with all the games formed publically on all the same servers as money-mappers? I seriously doubt it. In fact, I think we've got money-mappers completely crushed in that area. They have no real community to speak of. They're just random people that log on from time to time do dick around in a public team game of FPME. They don't talk to eachother, they don't congregate, they don't discuss strategy, they don't practice. Their public games are not the tip of the iceberg, that really is all they have.
VGT is back up PGL i holding a money map tournament with 144 euro prize money. Knowing around 40 ACTIVE possi clans, 10 active meet channels
50 % of they possi gamers don't play public, cozz its to easy
oke it '' Nothing compare too pgt or wgt "
but its something, I think Sc is 50% low games, 25% ums, and 25 % money gamers
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I think Money should be respected as a aspect of gaming. I however don't like money since all you have to do is constantly macro.
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If its good players there should be a lot of both macro and micro. The lack of ramp means the action starts early.
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Ok... is anyone here respectably decent and tried playing 1:1 BGH? You gonna tell me there is no skill between two B or so level players tryin that shit? That's such BS. Expos are just as vital cuz that extra gas SAVES you. No scouting? Get the fuck out, a guy who has managed to hold 1-2 more vespene than you will kick your ass cuz he's gettin gas that much faster.
The problem is.... these matches last for HOURS. And I mean Hours. That macro gets EXHAUSTING the micro stops as much... Plus you know how vital center is in BGH? You try fightin on those chokes. and then try fighting after holding center. BGH as a map is pretty strategic and fun... although location based. It's just hunters with money. No its not just macro and attack move. You gotta fight on wide fronts which are hard to find cuz you're armies are so big. BGH takes skill, just because you can't beat an opponant through attrition doesn't make it horrible. Just makes certain parts boring... and less emphasizing resources...
Hell... I'm not a fan but saying its total noob isn't true either. That's bigotry. Money can be art... rarely.
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superjongman summed it up very very well.
and i propose to have a challenge for anyone who thinks otherwise. get a 3v3 bgh game going. exclusively for non money map players on one team, and the top 3 bgh players.
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The top Bgh players more than likely play low maps too which is why they are better than almost all the only pure Bgh players
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bgh isn't a newb map, it's just played by newbs.
I remember a while ago in x17 I watch some toss (i think testie) go against some idiot who said he could beat him on bgh cuz thats where he practices. And in the end he got completely destroyed.
BGH is not "easier." If you played against a static opponent who always got X units in Y amount of time, BGH would be easier. But since YOU can build faster, your opponent can too. In fact, I would say bgh/fastestmapever is harder than normal maps when played at a higher level, because small mistakes can easily lose you the game.
The reason why you don't see bgh/fastest at high levels is because its boring. there was this VOD where boxer, nada, yellow?, and some toss played a 2v2 on fastest map ever. Nada went zerg and basically won 2v1 with 20-30 hatch cracklings
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On December 27 2005 00:44 Chris307 wrote: Money maps hold more appeal for the casual player, though.
I think this is because on money maps, it's a lot easier to feel competitive and skilled. That feeling of being good at something and being competitive is a lot more accessible on money maps, and especially in team games. Anybody can create a ton of units on a money map, and obviously anybody can win team games on money maps by having their weight be pulled by better players.
This concept also explains the massive popularity of Counterstrike. There are FPS games where projectiles will only go where you tell them to and nothing is random, but people don't want that. They want the 5-foot radius spray of bullets you get in Counterstrike. It allows more people to feel like winners, because anybody can get some kills, and anybody can be on a winning team.
very interesting chris. I guess I know now why I love money maps so much. =D
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Canada9720 Posts
the funny thing is, pretty much everyone who have bashed bgh in this thread would get ripped apart by a motel bgh team. you think playing low money maps makes you a smarter or more strategically minded person? get over yourself, and let people enjoy themselves as they will in this game
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I bet Pusan is probably one of the best BGH'ers. Reach and Nada and Oov too. GoRush for the Zergy but we all know Zerg = dead on bgh.
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I can't believe the amount of people who claim these maps are 'no skill' or 'lesser skill' maps, that are easier to play.
This is completely ridiculous to say. As someone stated earlier, the only reason it seems easier is because lower level players tend to play it more, because in high money maps you can make the big flashy units easier than normal-money maps.
There was an arguement someone stated that the reason money maps take no skill is because the maps have less features like no clifffs, not many doodads,no ramps, and other such things. Well NO SHIT. If you took a map like LT and took all those things out of it , you would have the exact same thing. Since most of the money maps are played by lower level players, there are generally more simple and lower level features.
If money was more popular to higher skilled players , there would be of course money maps with ramps and cliffs etc.
I guarentee if you took a group of progamers, and gave them a money map that had features like common non-money maps do like cliffs, ramps, chokes, and islands, they would bring the game to an entirely different depth(i.e. a lot more creativity than are normally given credit to such maps).
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On December 27 2005 00:08 GTR-2-Go wrote:Show nested quote +On December 27 2005 00:03 Zymurgy wrote:On December 26 2005 23:59 GTR-2-Go wrote:On December 26 2005 23:50 Zymurgy wrote:On December 26 2005 22:38 Physician wrote:
Mind you BGH/fastest community not organized - and I hope they never do organize themselves. You should refer to your sig before you post...remember bw is a game and if people have fun playing bgh why would you hope they don't get an organized community if that is what makes the game fun for them? bgh is kinda disrepected in our teamlqiuid community, so what the hell are you talking about where did i mention tl.net? I was mentioning how he said he hopes they never get an organized community and why he would wish that since it has little affect on us anyways...i didn't say tl.net was the best place to post this kind of thing since obviously it is not. Yes, but in probably 75% of the brood war community, they all hate all them cheesy rigged no skilled maps. I kind of agree with Entropy on this topic, because BGH and Fastest and all them stuff require no skill, thus hurting the game with no named losers thinking they are good and stuff. What I'm trying to say is, I hate the FPM/BGH communities because they are attracting people to the darkside instead of the good 'non-money map' side.
Not that I play them, but I have watched PGT C- players playing them and they do actually take skill. It is just a super macro/unit counter/cheese type of skill. It's like Blitz chess for Starcraft, much faster paced games(more mistakes). Of course puritans will choose to play better SC, but for the crackheads, this serves their purpose, and it does take skill.
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On December 27 2005 00:44 Chris307 wrote: Money maps hold more appeal for the casual player, though.
I think this is because on money maps, it's a lot easier to feel competitive and skilled. That feeling of being good at something and being competitive is a lot more accessible on money maps, and especially in team games. Anybody can create a ton of units on a money map, and obviously anybody can win team games on money maps by having their weight be pulled by better players.
This concept also explains the massive popularity of Counterstrike. There are FPS games where projectiles will only go where you tell them to and nothing is random, but people don't want that. They want the 5-foot radius spray of bullets you get in Counterstrike. It allows more people to feel like winners, because anybody can get some kills, and anybody can be on a winning team. I would agree with you. Well put.
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On December 29 2005 16:09 azndng wrote: tfeign : are you going away from the subject? your ideas seemed to be towards 1v1 game play... which is a joke for a majority of the BGH community. (they would challenge on hunters for 1v1).
No critical decision making. No ramps, no cliffs, no terrains to be abused. No BO's to be explored.
4 out of 5 things you said can be found in BGH games. they just dont 'have ramps.
1. critical decision making = rush or no rush vs 3 hatch pool/wall terran/1pylon nexus toss...
2. no cliffs? you ever vs a terran player in 3v3? you can cliff 6 spots on BGH + a few more expos.
3. terrain abuse -- refer to #2.
4. BO's can start off just like non money map players. (given they have decent micro)... i can't tell you how many times you can win with 1 gate robo/reaver in 3v3's.
My ideas are for 1v1s as well as team games
1. Read: CRITICAL decision making. I wouldn't call any of that critical decision making.
2. BGH cliffs require NO SKILLS. I wouldn't even call them cliffs. How to defend against a cliff in BGH = make a few cannons near the cliff and you're 100% safe. Can battles happen on cliffs on BGH? No. Nonmoney map cliffs such as examplified in LT requires a player to decide how many shuttles to make in order to protect one's cliff. They require players to decide on spell researches such as speed shuttle, whether they may be necessary. They require players to decide which expansions are worth taking, which are worth defending.
3. refer to #2
4. Ugh yeah...i can't tell you either how many times I've won 3v3's by going straight nuke, by massing queens, by pure zerglings, by cannon rushing. Shit, I can't tell you either how many times I've won by doing absolutely nothing all game long.
The fact is, 1 gate robo/reaver in 3v3's is NOT a viable strategy against any highly skilled players. BGH is a map where there are very few options available. You can shit on public newbies all you wish with retarded strategies, I know I did too, but face a B or above class BGH player and you'll miserably fail if you deviate from the norm.
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On December 29 2005 17:06 SuperJongMan wrote: Ok... is anyone here respectably decent and tried playing 1:1 BGH? You gonna tell me there is no skill between two B or so level players tryin that shit? That's such BS. Expos are just as vital cuz that extra gas SAVES you. No scouting? Get the fuck out, a guy who has managed to hold 1-2 more vespene than you will kick your ass cuz he's gettin gas that much faster.
The problem is.... these matches last for HOURS. And I mean Hours. That macro gets EXHAUSTING the micro stops as much... Plus you know how vital center is in BGH? You try fightin on those chokes. and then try fighting after holding center. BGH as a map is pretty strategic and fun... although location based. It's just hunters with money. No its not just macro and attack move. You gotta fight on wide fronts which are hard to find cuz you're armies are so big. BGH takes skill, just because you can't beat an opponant through attrition doesn't make it horrible. Just makes certain parts boring... and less emphasizing resources...
Hell... I'm not a fan but saying its total noob isn't true either. That's bigotry. Money can be art... rarely.
I'm respectably decent and I have always played 1v1BGH before starting nonmoney 2 years ago, and I'm gonna tell you the skill gap is very small compared to nonmoney.
Expos are nowhere near as vital as in nonmoney maps
Scouting on BGH is ridiculously easy. You have so much resources that you can always throw units to scout anywhere, anytime.
And matches don't last for hours. Between two newbies who turtle themselves up, maybe. In no way that a 1v1BGH matchup usually last for hours.
BGH takes very little skills, not because I can't beat an opponent, but because I've beaten too many to count, although I'm nowhere a B class nonmoney player
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Dude, you try PvT on BGH. It takes hours. Unless toss gives up middle too soon. And with all that money in BGH, EVERYONE ends up turtling. If you have 15 gates pumping full and still have 3G's.. what do you do? Lay down 10 more gates and fuckin turtle with the rest... BGH is all about speed and fast hands... I feel much weaker on BGH than I do on non-money vs ppl of same skill level as me cuz I am relatively slow hands.
I mean, PvT is just like.... stalemate until someone decides they don't wanna play at peak APM and potential cuz... Arbiter is answered by sci vessel is answered by DA is answered by Mechanic Push is.... giant cycle until someone fails.. although toss can usually take map... Terran will manage to create a monster tight defence.
EDIT - And how the fwux you gonna tell me expos don't matter. 6 Vespene Anything vs 2 Vespene Anything... Come on man, Toss can stream out archons like nothing. T never runs outta gas and BCS and Sci Vessels stream Z can toss every hive unit and still laugh and make 50 guards with bout 8 vespene...
Gas is vital - - so is the speed you gather it at
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On December 29 2005 19:23 CTStalker wrote: the funny thing is, pretty much everyone who have bashed bgh in this thread would get ripped apart by a motel bgh team. you think playing low money maps makes you a smarter or more strategically minded person? get over yourself, and let people enjoy themselves as they will in this game
I bash BGH in this thread and I was one of the most avid 1v1BGHers there was.
Playing low money maps do make you a much more strategically minded person, that's nothing but fact. BGH requires very little strategies. There are so few strategies that one can use viably on BGH compared to nonmoney maps that one can expect standard play almost all the time if you want to win a game vs any high level players.
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On December 29 2005 22:54 SuperJongMan wrote: Dude, you try PvT on BGH. It takes hours. Unless toss gives up middle too soon. And with all that money in BGH, EVERYONE ends up turtling. If you have 15 gates pumping full and still have 3G's.. what do you do? Lay down 10 more gates and fuckin turtle with the rest... BGH is all about speed and fast hands... I feel much weaker on BGH than I do on non-money vs ppl of same skill level as me cuz I am relatively slow hands.
I mean, PvT is just like.... stalemate until someone decides they don't wanna play at peak APM and potential cuz... Arbiter is answered by sci vessel is answered by DA is answered by Mechanic Push is.... giant cycle until someone fails.. although toss can usually take map... Terran will manage to create a monster tight defence.
EDIT - And how the fwux you gonna tell me expos don't matter. 6 Vespene Anything vs 2 Vespene Anything... Come on man, Toss can stream out archons like nothing. T never runs outta gas and BCS and Sci Vessels stream Z can toss every hive unit and still laugh and make 50 guards with bout 8 vespene...
Gas is vital - - so is the speed you gather it at
1v1 BGH? Me P you T
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