Naval combat/strategy games? - Page 2
Blogs > Haemonculus |
liam33
Canada192 Posts
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Frozenhelfire
United States420 Posts
I had a lot of fun with this game. You can play as either the Rebels or the Empire. There are different game modes for this RTS, but I'll only go into the "kill/conquer the HQ". The battlefield is a system of galaxies. You do combat with both ships and characters. This game is real time, not turned based, and the scale is pretty large. I'll quickly run through each major part of the game. Resources Your two resources are raw materials and maintenance. Raw materials are mined directly from planets with miners (not people, machines) and refineries process it into maintenance. Planets These are your basic "resource". Each planet has two bars on it, one bar denotes how much raw material it has and the other bar denotes how many major buildings it can hold. Major buildings include construction facilities, troop facilities, shipyards, and miners/refineries. I don't quite remember if defenses do or not. Each planet is capable of holding all three "production" facilities. Each planet can only have one job per facility type no matter how many you have, but you can queue up tasks and the more facilities of a type finish a job faster. Each inhabited planet also has a diplomacy slider on the bottom. One side of the bar is red, denoting the planet's loyalty to the Rebellion, and the green side denotes the planet's loyalty to the Empire. Transportation Everything is capable of moving from planet to planet, but many things have rules. The further the planet the longer it takes. Each production facility type can choose a planet as a destination for the product. When finished building the product will be automatically sent into hyperspace to the planet. Buildings cannot move after this initial move, but troops and ships can. Construction Facilities These build other buildings. The more you have on a single planet the faster it builds. Troop Facilities These build troops. Troops take no part in fleet battles, but are required to take over a planet along with subduing uprisings. Shipyards Builds your "big ships" such as Star Destroyers, Corvettes, and the Empire can even build Death Stars. Each side gets some of the same ships, but research different ships. Also builds fighters such as the X-wing or TIE Fighter. Getting Planets As stated before, the inner planets are inhabited, and most start out neutral. Each side will generally have a few planets in each of the inner galaxies. The rest can be won over with diplomacy or occupation. Your actions on one planet can and often do affect the other planets' view of you. If you win some planets over in the same galaxy with diplomacy some might join your side with no further action. I mentioned the diplomacy bar earlier. You don't have to move it much towards your side for the planet to come under your control, but you want the bar to be completely your color to prevent uprisings. Remember, each move your opponent makes in a system can also affect your planets. The other way to get a planet is to occupy it with troops. This will generally cause other planets in the system to have their diplomacy slider go towards the other side. If an occupied planet's slider is more to the enemies side uprisings will occur. Uprisings gradually destroy resources and production facilities on the planet as well as troops. On the troops tab of a planet there is a number indicating the minimum amount of troops required to prevent/subdue uprisings. Special characters can also deal with uprisings. Combat There are multiple types of combat, but they are all initiated by moving one or more fleets to an enemy planet. If the enemy has a fleet of his/her own at the planet you will immediately engage in fleet combat. Once you destroy the enemy fleet or it retreats you establish a blockade on the planet. The blockade freezes production and resources on that planet. To take over the planet you must perform an assault. Fleets can carry troops, and different ships carry different amounts. To assault a planet your troops must win a battle against the troops on the enemy planet. When they have no troops left you get the planet. This often takes multiple assaults, so you may have some diplomacy cleanup on your hands for the neighboring planets. You can also choose to bombard a planet. This is useful if their troops outnumber yours. A bombardment can soften up the enemy troops, and if you bombard enough you can completely eliminate their troops. There are multiple types of bombardments too, but you'll pick up on them if you decide to play. There are also defensive structures that can limit the damage of a bombardment and potentially punish it by damaging or destroying ships. This can be dealt with by sabotage missions of special characters and some troops. Fleet combat Your fleet is organized into task forces, and your fighters are also split up into groups. When you enter a fight the game is "frozen" while you pick what kind of targets each task force or fighter group will attack. You can have them target either ships or fighters. You can also have them defend targets of your own. If there is a Death Star on the field you can only kill it with fighters and it gets a free kill on one ship at the start of the battle. It can recharge its laser. Special Characters I've been mentioning these guys quite a lot without explaining their roles. Special characters are basically main characters from the movies or books. All of them play important roles in winning. There are four general types of special characters. You have your combat characters that are good at sabotaging enemy buildings or destroying troop units. These characters missions operate in secret and cause no diplomacy swing on planets. Jedi fall under this category and are also good at stopping saboteurs (sensing with force or something). Diplomacy: These characters are good at diplomacy, not much more to say. Research: These characters can research better troops, buildings, and ships. The character must be on a planet with the production facility of the type to conduct research. Most research characters can only research one type, but one of them can research all three for each side. Recruitment: You only start with a few characters. The main main characters recruit more special characters over time as long as you assign them to the mission. These are your Luke Skywalkders, Mon Montha, Darth Vader, Emperor Palpatine. Recruiters are generally the best at diplomacy too. Characters can overlap in categories, and all characters can be assigned to all types of missions, but they may not be good at it. Characters generally don't die, they get captured. You can rescue them, but you may also kill them in the process. All in all really fun game. It is pretty old, but one of the better ones I've played. | ||
IskatuMesk
Canada969 Posts
On July 07 2011 02:40 Haemonculus wrote: Eve is an MMO, yes? I might look into that. Hmmmm... X3. I played X2 years ago. Do you still need a joystick to really be able to enjoy the game? The controls were horrid with a mouse/keyboard. I'm more looking for big ship-of-the-line type combat. I'll check out freespace though, thanks! Well, I don't personally know of any games besides Homeworld with decent capital combat in terms of strategy space warfare. I've long been waiting for one to appear, but it seems more likely I'll have to build something in the UDK myself to sate that hunger. As for X3, I have no idea. When I tried to play it it was unstable. I don't have a joystick, so yeah. | ||
Trozz
Canada3452 Posts
It has naval, air, and land. SupCom 2 sucks though. | ||
fOrQQ
Hong Kong321 Posts
You basically choose a faction (UK/KM/IJN/US and now they have FR and RUS as well) each with their own pros and cons, choose a class from that nation's ship tree (endgame is basically battleship [BB], carrier [CV], or sub [SS]) and have at it. I play an IJN carrier and it's loads of fun sending fighters and bombers to kick ass lol Let me know if you're interested, I can probably set you up with some things if I get into it again :p | ||
Torenhire
United States11681 Posts
I think it'd be fun :p | ||
JodoYodo
Canada1772 Posts
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JodoYodo
Canada1772 Posts
On July 07 2011 03:02 Torenhire wrote: Hahaha, holy shit this game actually looks pretty good. Not the one I was thinking of, but Eskimo-Alex, we should start a TL fleet on this game and mess some shit up. /snip Well when I entered this thread the first thing I thought about was NavyField. I played that game for maybe 3 years, put over $100 in it probably. It was amazingly fun, but it's incredibly frustrating too. After level 10 the learning curve is extremely steep, and there are loads of bugs/weird things in the game that you have to get used to. For example, the physics are weird (shell speed is not relative to your move speed, so people who are chasing are at a disadvantage in terms of range), the piloting is wonky (you always turn a bit northwards after each move command), the auto-aiming system is terrible (it is very very common that it will spazz out and refuse to follow your commands, I don't know if this is deliberate or not). Once you learn manual aiming (which is quite hard to get used to, gotta memorize angles) it can be a lot more intense. Sometimes the naval battles are huge but usually it's just 30 guys vs 30 guys in a wild melee with no real tactics. Also there's no collision detection so sometimes your destroyer accidentally drives on top of a battleship on your team, and if your teammate fires (since he rarely is looking at his own ship), you get annihilated instantly. If you get up to a high level it's very fun, but it's a crazy grind too. Some ships are acknowledged to be very underpowered or overpowered, and if you pick certain tech trees you can grind forever. I know that once I got my Portlands-class Heavy Cruiser I had to give up after spending weeks grinding a few levels at a time, with no end in sight since the next level battleship was still 15 levels away. Definitely not for the faint of heart. If you want to just 'jump in and mess things up' it will take months. | ||
Torenhire
United States11681 Posts
If that's not proof, I played Aion for a long time. :p Good info, however. Kind of a shame that they can't sort of fix that thing, but I guess you get what you pay for, right? | ||
fOrQQ
Hong Kong321 Posts
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forSeohyun
504 Posts
(Did also play Sub Command which is a submaine simulator, but that was a bit to difficult for me at the time) | ||
Trumpet
United States1935 Posts
+ Show Spoiler + The game is exactly what I always wanted from Star Wars video games. You're the pilot of a spaceship that shoots lasers and warheads at other spaceships in a first person, 3D environment of space dogfighting. To unlock true baller status, try to find an old PC joystick for an even more awesome experience. I was fortunate enough to have one of + Show Spoiler [these:] + The other game I played the hell out of that fits this description would be Rogue Squadron, which is similar to TIE Fighter but on the rebels side. I still have my N64 cartridge for it, but I'm fairly certain there's a PC version as well. + Show Spoiler + Just look at all those ships shooting lasers at each other! RS is less of the giant space environments, more a mixture of different planets with both enemy ships and ground vehicles, buildings, and people. Also, RS came out in 1998 so it has to be good. I suppose it's worth noting that neither of these really has a multiplayer that I'm aware of, but provided you're looking more for something where bad guys explode as opposed to tournament worthy competition, they're still excellent. | ||
Haemonculus
United States6980 Posts
My brother and I used to do sorta like co-op mode. He'd control the joystick and I'd use the keyboard, (cause we were like 8-10 and doing both was hard) That's more of a flight/fighter sim. You fly around in one little tie fighter. I want to command a fleet of star destroyers, ^.^ | ||
Frozenhelfire
United States420 Posts
On July 07 2011 05:43 Haemonculus wrote: That's more of a flight/fighter sim. You fly around in one little tie fighter. I want to command a fleet of star destroyers, ^.^ That is what the game I posted earlier this page is all about. | ||
tarpman
Canada717 Posts
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dustTacticTed
1 Post
You have Victory At Sea for Mac/Linux and iPAd and BattleFleet 2battlefleet 2 for iOS Victory At Sea seems to have the longer game time (I have been playing for days and have used a bunch of ships) and is part RTS part sandbox campaign (Over the pacific, atlantic and Med). While battlefleet is cheaper but only has a small amount of ships but is turn based if that's more your thing. | ||
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