World at War 2 Mafia - Page 19
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Ace
United States16096 Posts
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deconduo
Ireland4122 Posts
On July 06 2011 04:22 Ace wrote: lmao I would have been the 3rd game in a row that I got killed in before night 1. More than slightly irritating. | ||
sinani206
United States1959 Posts
On July 06 2011 04:20 deconduo wrote: I was in the middle of writing a huge fuck you post when I realised you weren't in the game -_- That's why I made sure to check the player list before doing the same. | ||
Mr. Wiggles
Canada5894 Posts
I will agree to the GM plan, but I want to make one change to it. I want to introduce a grace period before any nukes are launched, for final deliberations, and also to give people a chance if they wish to change their minds. Earlier, when I said majorities aren't always great, what I meant is that if we launch a nuke as soon as majority is reached, it makes it easy for bandwagons to kill townies. If we add in a grace period, we have a better chance of pointing out flaws in any analysis, and also a better chance for people who voted early to change their vote if they want to due to changes in opinion or situation. As well, this stops scum or idiots from dropping the hammer and then having some trigger happy guy launch a nuke right away. What do you think? | ||
heist
United States720 Posts
This is by far the best choice. An extra life against mafia night KP AND nukes is really valuable. Even if it was to just one person I would choose this. But realistically about 3 people will become veterans. Operation Gunnerside is not as effective when we are trying to limit mafia nuke use. Also, the 2-turn thing has me thinking we get no Allied campaign the next day. Of course, it can just mean a delayed effect, but why take the chance on an inferior option right? | ||
heist
United States720 Posts
"Whenever a nuke lands, the world’s radiation level increases by one. The real radiation level will not be revealed, but it will be fairly high." So the WRL reading will say 1 nuke, while actual WRL is 0. Launching a dud nuke will just muddy up our counter and cause confusion as to dud nukes vs nuke immunity. | ||
Mr. Wiggles
Canada5894 Posts
Gunnerside seems like a decent campaign at first, except for two things: First, as has already been mentioned, people shouldn't be firing nukes anyways, so this only really helps us towards the endgame, though if people aren't firing nukes, then axis probably will have a stockpile anyways. Second, the operation takes two days to execute, so it ties up our actions on Day 2, and won't execute until Day 3. That seems like a lot of wasted time for something that doesn't seem like it will have the greatest effects. That said, I'm liking Watchtower and Dunkirk, though I'm not sure which. Possibly Dunkirk, as we're leaning towards limiting nuke use and taking actions against rogue actions anyways. | ||
heist
United States720 Posts
Launching a dud nuke does not prevent anyone else from launching a nuke. Think about it. If the policy was only 1 nuke in the air at a time then why would we have a plan of using a nuke everyday? You just took out an extra life of GMarshall if he had any. I'm assuming it's like a foul ball in baseball. Fouls count toward strikes till the last strike. Also does this mean that day ends 12 hours from Palmar's nuke launch? | ||
Palmar
Iceland22630 Posts
Also, did not know about the fact that duds remove extra lives... read that and was like "fuck..." Let's just pray I'm not randomly taking a life of our vet. | ||
Caller
Poland8075 Posts
On July 06 2011 05:21 heist wrote: @Palmar Launching a dud nuke does not prevent anyone else from launching a nuke. Think about it. If the policy was only 1 nuke in the air at a time then why would we have a plan of using a nuke everyday? You just took out an extra life of GMarshall if he had any. I'm assuming it's like a foul ball in baseball. Fouls count toward strikes till the last strike. Also does this mean that day ends 12 hours from Palmar's nuke launch? Oops I suck at time it ends at the later of the last launch and 24 hours. | ||
Mr. Wiggles
Canada5894 Posts
Since days are so weird, does everyday have a lynch, or are no lynches possible and are people punished at all for not voting if they aren't around? | ||
Curu
Canada2817 Posts
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JeeJee
Canada5652 Posts
Que? The Nuclear Phase will end 12 hours after the launch of the first nuke, or barring that, 24 hours. Then, votes from this time will be tallied up for both Campaigns and Lynches. Lynch: This occurs after the last nuke has fallen or 24 hours, whichever occurs later. So from what I see: if nobody else launches nukes, 12 hours after palmar's nuke launch, nobody else can launch nukes until next day since nuke phase is over. Yes/No? Then, after last nuke has fallen (if no more nukes, that would be 24hr from now because that's later), we have our lynch votes and campaign votes tallied up. Yes/No? | ||
Caller
Poland8075 Posts
On July 06 2011 05:48 Curu wrote: So Palmar's random dud shot shortened day AND could possibly take the extra life of a vet? no sry i messed up | ||
Curu
Canada2817 Posts
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Palmar
Iceland22630 Posts
Players may continue to use missiles even if they do not have any nukes left but the missiles will not do any damage. | ||
Kurumi
Poland6130 Posts
On July 06 2011 05:53 Palmar wrote: In my defense, there was nothing in the rules about the duds removing extra lives, it even says: Yeah, I understand You, though I am certain someone (be it scum or town) will make a case against You and it will be pretty strong given what You've done. I believe it was just a mistake and as I stated - random dud nukes should stir the shit up, sadly it might land all on You. | ||
Navillus
United States1188 Posts
On to the substance of everything, GM's plan seems good especially because people are actually accepting it but that's basically been decided already, more importantly I definitely think we should go operation dunkirk, mainly because the other two options just seem bad. Gunnerside seems like a good option and might be but I'm just way too worried about the clause "up to 3" which either means that just a number from 1-3 or 0-3 will be chosen, or that the mafia can try to use their nukes before they're gotten rid of, which would perhaps be OK because we could use that to figure out who the mafia are, but it still isn't a great thing to rely on. Watchtower is just bad. On a related note, Kurumi arguing for Watchtower is really suspicious, I just can't imagine anyone actually believing that this will be the best option for the town, the only situation where I could see a townie actually wanting Watchtower is one where they truly believed that we should be worried about us/mafia launching nukes all over the place, but Kurumi didn't warrant that at all, he just sort of made up bad reasons that the other plans were bad, which makes it seem like he was really trying to force watchtower. | ||
Mr. Wiggles
Canada5894 Posts
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JeeJee
Canada5652 Posts
On July 06 2011 02:11 JeeJee wrote: Oh scratch that. Extra life it is Herp, forgot to actually vote Vote::Operation Dunkirk | ||
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