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United States22154 Posts
On June 28 2011 12:48 sinani206 wrote:Show nested quote +On June 28 2011 12:46 GMarshal wrote:On June 28 2011 12:43 LSB wrote: Can I make a plan that has people strategically placing themselves of the lurker list? I considered that as well LSB, I couldn't come up with a way to do it without the DTs claiming and being RBed though. What are your thoughts on how you would approach abusing the lurker list? There's no reason to be discussing this. There is no chance that RoL will allow it. It's like cheating rule #7: Show nested quote +7. Getting yourself modkilled to help your team. Your non-majority-decided death may not be used as a bargaining chip. Discussing this will spam up the thread. He might, he might not, I think it was an interesting idea at least.
Still I agree that there isn't a point in discussing it until RoL decides either way, its just that plans that take advantage of different role/game mechanics intrigue me ^_^
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If it's going to help in nailing down scum, why wouldn't it be something worth discussing? The way I see it actually turning into spam is if people keep bringing up the plans even though majority of town agree's No.
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I have to agree. You have to think about the intention of the Lurker List. Imo, it's there to invoke valuable contribution and active participation. The way I see it, it's not meant to be used to actually affect gameplay.
Having said that, ingame actions do affect the Lurker List - so I suppose it's a possibility. Let's wait for a verdict. It could bring in some interesting dynamics.
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Also, hi! Torqez here, new to TL Mafia. Played mafia before, and also on mafiascum, epicmafia and mafia on irc (plz don't bias me for this!).
Getting used to TL mechanics...and the first thing I don't like is that the name of the person that posts is in the header-area of the post. Ack, gonna have to get used to looking there to see who is talking!
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Hey everyone. Interesting concept, methinks.
On June 28 2011 12:24 Mr. Wiggles wrote:Show nested quote +On June 28 2011 12:20 youngminii wrote:On June 28 2011 12:13 hiro protagonist wrote: Sup town!
I am 100% behind Gmarshal about lurkers/trolls. that is all I have to say about that.
so everyone, lets get into it: towns lurker KP should be used once any lurker list is up. As such, I doubt very much that we will need to do a policy lynch on lurkers (which is something I almost always advocate).
Conversely: mafia, with the lurker mod on, will try and be spammy. Vigs, please,please,PLEASE, just shoot anyone that is cluttering up the thread with nonsense.
Do not do this, Vig you should be targeting who they feel is scum, not anyone that is spammy. First off, scum are not stupid, they won't be spamming up the thread for the sake of spamming the thread. Second, by saying "just shoot anyone that is cluttering up the thread with nonsense" in the thread will obviously signal scum to be very delicate and careful with their posting. FoS on you for this, it's a very flawed plan, everyone knows what a lurker is and what's not, if someone appears to be spammy and their playstyle lines up with scum then go ahead and shoot them but as soon as you start directing who the Vig should hit publically is when mafia get an advantage. Also, since lurking is defined by third party judgement, there's a chance that Spammers will also show up on the lurker list, due to quality of posts and actual word count. Shoot who you think is scummy, not who you think is worthless. -_-
I have to say I really agree with wiggles here. In the end, it is up to the person who has the role and that is what I like best. Things tend to get messy when other people get involved.
On June 28 2011 12:24 chaos13 wrote:Show nested quote +On June 28 2011 12:20 youngminii wrote:On June 28 2011 12:13 hiro protagonist wrote: Sup town!
I am 100% behind Gmarshal about lurkers/trolls. that is all I have to say about that.
so everyone, lets get into it: towns lurker KP should be used once any lurker list is up. As such, I doubt very much that we will need to do a policy lynch on lurkers (which is something I almost always advocate).
Conversely: mafia, with the lurker mod on, will try and be spammy. Vigs, please,please,PLEASE, just shoot anyone that is cluttering up the thread with nonsense.
Do not do this, Vig you should be targeting who they feel is scum, not anyone that is spammy. First off, scum are not stupid, they won't be spamming up the thread for the sake of spamming the thread. Second, by saying "just shoot anyone that is cluttering up the thread with nonsense" in the thread will obviously signal scum to be very delicate and careful with their posting. FoS on you for this, it's a very flawed plan, everyone knows what a lurker is and what's not, if someone appears to be spammy and their playstyle lines up with scum then go ahead and shoot them but as soon as you start directing who the Vig should hit publically is when mafia get an advantage. Does that really warrant an FoS? Are you willing to vote to back that up right now? Things like this should be kept in mind and used as evidence later on in the day phase when you actually have enough information and evidence to confidently label someone as scum. What it seems like here is that you're pushing a scum agenda trying to create an anti-town atmosphere of paranoia and weakly based suspicion.
It feels weird to have FoS' this early in the game. Is it really that possible to get a read on anyone at this stage in the game? I mean, maybe that's how you roll, even with people whose metas and playstyles you don't know. If I'm wrong, I'm sorry. It just seems strange that anyone can have a read they feel solid enough to place a FoS on at this stage in the game.
On June 28 2011 12:28 sinani206 wrote:Show nested quote +On June 28 2011 12:26 GMarshal wrote:On June 28 2011 12:21 Sinani201 wrote:On June 28 2011 12:15 sinani206 wrote: Blues should play however and whenever they want. I shouldn't even have to mention that the townie is the most important role in the game. Analysis wins games, not blues. Let's get some pressure going.
I'm pretty annoying, so I'm going to pressure ##Vote: Sinani201 into being active because I know how much time he spends sitting at his computer and I don't want him to die from lurker KP his first game.
If someone dies from lurker KP, do they get banlisted? You're already voting for me? First off, I am not Sinani201. I'm Nisani201. Second of all, if you want me to make a post, you could have asked nicely. I don't have anything to contribute yet. I'm reading every single post, and when I feel like I have enough information, I will contribute. Hi Nisani201. So, I've never played with you before. What if any is your mafia experience? As a matter of fact, if you are new, I'd like you to mention your mafia experience if any in your first post in the thread. I won't consider it a contribution, but its something I would like to know, so I can keep it in mind as I go over your posts. He knows the basics from IRL (no shit everyone does) and plays some SC2 Mafia. Not everyone here has played mafia irl. I know I haven't. Everyone here seems to have different backgrounds. I'm excited.
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On June 28 2011 12:38 Navillus wrote: The detective rules say that the detective checks two lurkers but then that he gets one lurker check per three days, is that one check of two lurkers per three days? That is correct. One lurker check replaces the normal check with a potential 2 checks on "lurker" players.
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On June 28 2011 12:57 Torqez wrote:Ack, gonna have to get used to looking there to see who is talking!
Don't forget to call me Nisani, not Sinani (Sinani206 is Sinani, but not me). Will only be a problem until my namechange goes through.
As for discussing strategies involving the lurker list, I don't see what there is to talk about. However if you do have an in-depth strategy on using it to your advantage, I don't see the harm in talking about it as nothing else seems to be happening at the moment.
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On June 28 2011 12:48 sinani206 wrote:Show nested quote +On June 28 2011 12:46 GMarshal wrote:On June 28 2011 12:43 LSB wrote: Can I make a plan that has people strategically placing themselves of the lurker list? I considered that as well LSB, I couldn't come up with a way to do it without the DTs claiming and being RBed though. What are your thoughts on how you would approach abusing the lurker list? There's no reason to be discussing this. There is no chance that RoL will allow it. It's like cheating rule #7: Show nested quote +7. Getting yourself modkilled to help your team. Your non-majority-decided death may not be used as a bargaining chip. Discussing this will spam up the thread. Strategic modkilling is a whole different thing. Consider this uh, maximizing the effectiveness of roles! Like pairing Medivacs with Marines! Or Lurkers and Defilers!
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On June 28 2011 12:21 GMarshal wrote:Show nested quote +On June 28 2011 12:17 Hyaach wrote: Since the lurker list comes after day 2. And KP are time base, i propose a buffer time of probably 1 hour? Since GM already came out soft-claiming a role with KP. we can use him to pressure lurkers.
Post now and die in 1 hour.
I'm not against killing, its just lurk and be dead is too strong an approach. But i agree a lurking townie is as good as a scum. Also please answer my question you said you don't want blues acting on their own discretion, how *do* you want them to act? Or were you talking exclusively about roles with KP?
I was talking about roles with KP. Scummy guys should be killed when and wherever blues with KP feel like it.
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On June 28 2011 12:15 sinani206 wrote: Blues should play however and whenever they want. I shouldn't even have to mention that the townie is the most important role in the game. Analysis wins games, not blues. Let's get some pressure going.
I'm pretty annoying, so I'm going to pressure ##Vote: Sinani201 into being active because I know how much time he spends sitting at his computer and I don't want him to die from lurker KP his first game.
If someone dies from lurker KP, do they get banlisted? No, because lurkers are abiding to the bare minimum to avoid a mod kill. They just get murdered instead. Last game pissed me off to the point where I designed mechanics to get rid of lurkers. I don't find vigilante's or detectives use their power correctly, so I am giving incentive to do so.
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@LSB: What do you have in mind? speaking for myself, I cant think of a way to abuse it because the list is chosen from a 3rd party...
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I'm actually legitimately confused when it comes to strategies involving the lurker list. Logically, I cannot fathom how one would be possible without outing everything we want to have kept hidden. Personally, I think it isn't a good idea and I will probably not take part in that, given it occurs. I am not good at planning and having a group planned with me. (Especially not with people I have never played with before)
I find what RoL just posted very interesting. I am curious to see how this will work.
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On June 28 2011 12:42 youngminii wrote: The last 10~ posts were spammy one liners. If you are that eager to create a pro-town atmosphere, stop arguing semantics and pointing out that you were referring to someone else and so on. This is exactly what happens in LR threads and it makes them hellish to read through. Yes, I've implied that GM and hiro may be scum, what of it? Being pro-town is much more than acting as good as you can possibly be, it also means actively finding scum. You are never going to find scum when you are posting ONLY to make yourself seem town.
Also,
Can Medics protect someone EVERY 36 hours with no downtime? Or do they have a 12 hour buffer zone where they can't protect? I should edit this in, protections CANNOT overlap, even though they overlap into the day cycles. Medics get one protect a day that lasts 36 hours, which can overlap into the next day. Medics CANNOT be protecting two people at once.
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I'm interested in hearing it LSB. If there's any flaws, we dismiss it as a bad plan and move on. Simple, no?
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It's still formulating, don't worry, its nothing terribly big. I just got the idea andI'd rather RoL buy the horse before looking in its mouth anyways.
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Would somebody mind assembling a list of the skilled/veteran players for myself and the others who are not familiar with all the names in the roster? A 'priority list', if you will, of players mafia are likely to kill first.
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On June 28 2011 13:22 chaos13 wrote: Would somebody mind assembling a list of the skilled/veteran players for myself and the others who are not familiar with all the names in the roster? A 'priority list', if you will, of players mafia are likely to kill first.
From this, it seems like you are either trying to help the Mafia, or softclaiming medic. Or perhaps trying to help the medic.
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United States22154 Posts
On June 28 2011 13:22 chaos13 wrote: Would somebody mind assembling a list of the skilled/veteran players for myself and the others who are not familiar with all the names in the roster? A 'priority list', if you will, of players mafia are likely to kill first.
Why? What goal is this list trying to achieve? What use do you intend to put it to?
I mean if you give me a good justification I don't mind doing it, but it needs to have a purpose that helps the town, rather than cluttering space ^_^
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United States22154 Posts
On June 28 2011 13:24 Sinani201 wrote:Show nested quote +On June 28 2011 13:22 chaos13 wrote: Would somebody mind assembling a list of the skilled/veteran players for myself and the others who are not familiar with all the names in the roster? A 'priority list', if you will, of players mafia are likely to kill first. From this, it seems like you are either trying to help the Mafia, or softclaiming medic. Or perhaps trying to help the medic. This is the kind of stuff you REFRAIN from posting. If you think someone is soft claiming medic or DT or accidentally let slip their role then you DO NOT point it out.
The mafia might miss it, so its best if you don't call attention to it. By pointing it out you just painted a huge target on chaos13's back if he is town.
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On June 28 2011 12:43 LSB wrote: Can I make a plan that has people strategically placing themselves of the lurker list? The lurker list is meant to get rid of townies who aren't trying and to encourage activity. Abusing these mechanics in the form of a plan is NOT allowed and any person who tries to purposely get on the list will be excluded from it.
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On June 28 2011 12:51 GMarshal wrote:Show nested quote +On June 28 2011 12:48 sinani206 wrote:On June 28 2011 12:46 GMarshal wrote:On June 28 2011 12:43 LSB wrote: Can I make a plan that has people strategically placing themselves of the lurker list? I considered that as well LSB, I couldn't come up with a way to do it without the DTs claiming and being RBed though. What are your thoughts on how you would approach abusing the lurker list? There's no reason to be discussing this. There is no chance that RoL will allow it. It's like cheating rule #7: 7. Getting yourself modkilled to help your team. Your non-majority-decided death may not be used as a bargaining chip. Discussing this will spam up the thread. He might, he might not, I think it was an interesting idea at least. Still I agree that there isn't a point in discussing it until RoL decides either way, its just that plans that take advantage of different role/game mechanics intrigue me ^_^ I was aware they could be manipulated. The point isn't so they are abused, its because lurking players who aren't seriously trying is incredibly unfair and detrimental to the town. As said in the above post, I won't allow the lurker mechanic to be used to give townies an unfair advantage. The point of it is to level the playing field and to kick people out of the game who I can't justly mod kill.
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