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[Q] Stasis-ing SCVs

Forum Index > Brood War Strategy
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1 2 3 4 Next All
lac29
Profile Blog Joined December 2008
United States1485 Posts
Last Edited: 2009-07-09 15:09:24
July 09 2009 15:03 GMT
#1
I'm not that knowledgeable about strategy in general but I had just a few questions:

1) What's the max # of SCVs that can be stasis-ed?
2) Can a stasis on SCVs cause a sig enough econ loss on the Terran to be worth it? (esp if Terran is off say 2 bases maybe?)
3) Do stasis-ed SCVs automatically restart mining after coming out of stasis?
4) Are there any VODs that show stasis-ing of SCVs?
Xiberia
Profile Joined September 2007
Sweden634 Posts
July 09 2009 15:15 GMT
#2
I doubt this is worth doing since at the point in the game where you will have arbiters the hit on the terran economy just wont be large enough to warrant its usage on scvs instead of on tanks/vults as usual.
Boykjie
Profile Joined May 2009
South Africa12 Posts
July 09 2009 15:15 GMT
#3
Couldn't the opponent just take scvs from other bases and resume mining almost immediately, since workers just go through stasis when in mining motion? It'd be more efficient just to stasis fighting units.
"r u for rella" - Chill (Chill v. CombatEx)
Stimpacked
Profile Joined June 2008
Philippines368 Posts
July 09 2009 15:17 GMT
#4
maybe sometimes when they're maynarding or clump together or something.. but dont do it when they're mining.
live and let live...
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
July 09 2009 15:19 GMT
#5
2) Can a stasis on SCVs cause a sig enough econ loss on the Terran to be worth it? (esp if Terran is off say 2 bases maybe?)


Stasis is better off being used at Tanks or Goliaths.

I,m a Terran myself and if my opponent Toss used a Stasis on my SCV I will just like "Oh, thanks for not stasis-ing my Goliaths, I can shot down your Arbiter as much as I want"

IMO, destroying my SCV will cause me alot more damage then stasis-ing it. For example, you destroyed like 20 of my SCV, there I already lose 1000 minerals of aset + 1000 minerals to create another 20 SCV.


I, Challenge Everything
ArnO-
Profile Joined May 2008
United States258 Posts
July 09 2009 15:20 GMT
#6
If he is transferring his scv's out of his main after you do a recall you can stasis them on the ramp to block it from other units getting by. I can't really think of any other situation where it would be worth it though.
omninmo
Profile Blog Joined April 2008
2349 Posts
July 09 2009 15:22 GMT
#7
if you can safely get into their base with your arbiter. why not just recall into their mineral line with like 10 goons, 10 zeals, another arbiter, and 2 storms?
iPlod
Profile Joined June 2009
United States46 Posts
July 09 2009 15:26 GMT
#8
Yes, I agree with Xiberia. By the time that you have Arbiters, killing off the army would probably cost them more minerals than the temporary loss of SCV's would. And if you get your arbiter at the mineral line of the Terran, a Recal would be even more effective.
Give idra a thousand hugs.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
July 09 2009 15:28 GMT
#9
stasising transfering scvs can be devastating, happened to me and i was transferring shitloads of scvs (almost all my scvs) and my eco got effing screwed.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
lac29
Profile Blog Joined December 2008
United States1485 Posts
Last Edited: 2009-07-09 15:29:36
July 09 2009 15:28 GMT
#10
If you make fast arbiters asap the econ damage from stasis-ed SCVs would be more sig than later games right? Maybe it would worth it then?

And can anyone answer ... do the stasis-ed SCVs automatically restart mining?
Coldlogic
Profile Joined December 2008
United States116 Posts
Last Edited: 2009-07-09 20:26:48
July 09 2009 15:28 GMT
#11
1) 200
2) No
3) Yes
4) No
Terranlisk
Profile Blog Joined February 2007
Singapore1404 Posts
July 09 2009 15:32 GMT
#12
3) yes
aka myheronoob
ArnO-
Profile Joined May 2008
United States258 Posts
July 09 2009 15:32 GMT
#13
On July 10 2009 00:28 lac29 wrote:
If you make fast arbiters asap the econ damage from stasis-ed SCVs would be more sig than later games right? Maybe it would worth it then?


You would be better off just storm dropping since you have the tech for it and saving up the arbiters energy.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
July 09 2009 15:36 GMT
#14
This is DEFINATELY not worth the cost in arbiter energy, unless you're so far ahead you can mess around all you want and not lose.
U Gotta Skate.
gjg.instinct
Profile Joined May 2009
144 Posts
July 09 2009 15:39 GMT
#15

You would be better off just storm dropping since you have the tech for it and saving up the arbiters energy.


this. OP iss not such a horrible idea so much as there are so many better ideas...(IE storm, reavers, archons, dt's, etc.)
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 09 2009 15:39 GMT
#16
i do this when people wont leave, i make sure to attack their cc so they see it too
Artillery spawned from the forges of Hell
HooHa!
Profile Blog Joined February 2006
United States688 Posts
July 09 2009 15:48 GMT
#17
Sorry to make an semi off topic post, but I imagine one of these days that TERRANS will have the lead by so much they will make 20 ghosts and lockdown every probe and then stop YOUR eco!
Hoo Ra!
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
July 09 2009 15:55 GMT
#18
r u for rella?

you could recall 1 high templar and storm the same amount for better effect?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
July 09 2009 15:58 GMT
#19
Unless you can stasis every SCV they have I don't think it will have a huge effect, even then it's only temporary. Better to use it on their army.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
July 09 2009 16:00 GMT
#20
I think this is more of a ceremonial thing when you know you're gonna win than something that brings a practical advantage.
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