• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:52
CEST 13:52
KST 20:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris30Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
A Eulogy for the Six Pool Geoff 'iNcontroL' Robinson has passed away Weekly Cups (Aug 18-24): herO dethrones MaxPax 2v2 & SC: Evo Complete: Weekend Double Feature The GOAT ranking of GOAT rankings
Tourneys
WardiTV Mondays Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
No Rain in ASL20? Joined effort [ASL20] Ro24 Preview Pt2: Take-Off BW General Discussion Flash On His 2010 "God" Form, Mind Games, vs JD
Tourneys
[ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! [Megathread] Daily Proleagues [ASL20] Ro24 Group E
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1263 users

[Q] Stasis-ing SCVs - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 Next All
lac29
Profile Blog Joined December 2008
United States1485 Posts
July 10 2009 00:36 GMT
#41
On July 10 2009 09:30 Sentenal wrote:
I think normally you only stasis SCVs as a "Fuck you, Terran, I can do what I want and still win". I'd much rather recall a bunch of probes into the terran's main, though, much funnier.


Funny would be to recall them into base and then immediately out of base.
Piste
Profile Blog Joined July 2006
6179 Posts
July 10 2009 00:46 GMT
#42
On July 10 2009 00:28 iCCup.CoLd wrote:
1) 200
2) No
3) Yes
4) No

this is the best answer so far.
ultramagnetics
Profile Joined March 2009
Poland215 Posts
July 10 2009 01:05 GMT
#43
^
I agree... Stasising SCVs is an absolutely horrible strategy.

Only time I can see it working is in some sort of wierd late game situation where toss/terran mutually destroyed each other's economy and armies:

Terran decides to bunker up, has few scvs, and only 1 active base. Protoss is in similar situation, has a few arbiters, and knows that terran isn't strong enough to push out nor is toss strong enough to break terran.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-07-10 01:39:22
July 10 2009 01:36 GMT
#44
1596 -- Get 7 players to max scvs and stack them all on one mineral patch at the same time along with your own 196 scvs.
To get 196 scvs, tech to mind control, then arbs. Make 1 arb. Then kill your da after starting many command centers. Max the rest of your supply out with scvs.
No
No
Probably somewhere...
Being healthy, it has been said, really consists of having the same disease as everybody else.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-07-10 01:40:09
July 10 2009 01:39 GMT
#45
On July 10 2009 09:46 Piste wrote:
Show nested quote +
On July 10 2009 00:28 iCCup.CoLd wrote:
1) 200
2) No
3) Yes
4) No

this is the best answer so far.

Its wrong though
Being healthy, it has been said, really consists of having the same disease as everybody else.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
July 10 2009 01:54 GMT
#46
On July 10 2009 09:36 lac29 wrote:
Show nested quote +
On July 10 2009 09:30 Sentenal wrote:
I think normally you only stasis SCVs as a "Fuck you, Terran, I can do what I want and still win". I'd much rather recall a bunch of probes into the terran's main, though, much funnier.


Funny would be to recall them into base and then immediately out of base.

After you start building cannons everywhere.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
jtype
Profile Blog Joined April 2009
England2167 Posts
July 10 2009 02:23 GMT
#47
It might be useful if you get very fast arbiters and your opponent has no more than two bases. That 40 (I think) seconds of non-mining time would really hurt.

However, if you have such easy access to his base, why not drop/recall a reaver/ht/dt instead? You might be able to take out a building or an add-on as well as some SCVs.
R04R
Profile Joined March 2009
United States1631 Posts
July 10 2009 02:32 GMT
#48
Another example of statising SCVs is Much vs. FBH

...And stasising his own goons, and a heart of pylons filled with cannons.

They're all good for harrass.
ô¿ô
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
July 10 2009 04:19 GMT
#49
IIRC, there actually is a game where Much does stasis FBH's SCVs in one of the games.

I think its the game where he did the pylon heart.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
EEEE1234
Profile Joined June 2009
Canada55 Posts
July 10 2009 04:52 GMT
#50
The only time I remember SCV-stasis was all ceremonies. Much did it in that legendary game vs FBH but I can't remember any time a player did it seriously. Better to destroy the SCVs.

I can think of one serious purpose: blocking a ramp. If the SCVs try to run away from the nat and they're all stacked up and running up a ramp, you can consider throwing a stasis on them to seal in the T and then go to town on his other expos.
지지이이이이이이이이이이이
SlayerS_`HackeR`
Profile Joined November 2008
United States190 Posts
July 10 2009 05:12 GMT
#51
Most people say its better to stasis something else, but seeing as they're currently ignorant of the fact that you're probably only gonna get like 1 vessel and 1 tank in a good stasis, freezing the SCVs might actually BE the better choice. And unlike recall, which limits the number of units recalled to the space around the arbiter taken up, stasis is unlimited and can freeze ALL units within range.
- i pwn n00bs -
SlayerS_`HackeR`
Profile Joined November 2008
United States190 Posts
July 10 2009 05:16 GMT
#52
On July 10 2009 10:05 ultramagnetics wrote:
^
I agree... Stasising SCVs is an absolutely horrible strategy.

Only time I can see it working is in some sort of wierd late game situation where toss/terran mutually destroyed each other's economy and armies:

Terran decides to bunker up, has few scvs, and only 1 active base. Protoss is in similar situation, has a few arbiters, and knows that terran isn't strong enough to push out nor is toss strong enough to break terran.

WTF are you saying? Freezing SCVs is an "absolutely horrible strategy."
Stasis lasts for a helluva long time, and it can jack potentially hundreds of minerals.
When you're looking for advice, watch out for people who don't know what they're talking about.
Freezing a bunch of SCV's for a long time is DEFINITELY better than getting 2 vessels or 2 tanks. Although recall is better than stasis if you have the units and the proper location to recall at.

Freezing tanks/vessels < Freezing SCVs < Recall
- i pwn n00bs -
norsK
Profile Joined April 2009
United States131 Posts
July 10 2009 05:16 GMT
#53
I just field tested this notion but used it 4 times simultaneously, at each expansion the Terran had.

I then lost the game to a massive push that was not stasis'ed once.
The true sign of intelligence is not knowledge but imagination - einstein
Game
Profile Blog Joined February 2009
3191 Posts
July 10 2009 05:18 GMT
#54
On July 10 2009 01:00 SilverskY wrote:
I think this is more of a ceremonial thing when you know you're gonna win than something that brings a practical advantage.


+1

and to poster: could you really not think of anything better to post, really?
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
July 10 2009 06:12 GMT
#55
On July 10 2009 00:03 lac29 wrote:
4) Are there any VODs that show stasis-ing of SCVs?


Much v fbh in the pylong heart game yes, but much was way ahead by then and it didn't matter.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
Vex
Profile Blog Joined January 2009
Ireland454 Posts
July 10 2009 08:34 GMT
#56
On July 10 2009 00:03 lac29 wrote:
I'm not that knowledgeable about strategy in general but I had just a few questions:

1) All that are in range.
2) No
3) Yes
4) Dunno.
"Bonjwa" is the most retarded word ever. Wtf does it even sound like.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
July 10 2009 08:45 GMT
#57
I'd say the only viable scenarios are certain late-game situations and when there are a LOT of scvs being maynarded somewhere
Writerptrk
Probe.
Profile Joined May 2009
United States877 Posts
Last Edited: 2009-07-10 09:42:56
July 10 2009 09:42 GMT
#58
On July 10 2009 14:16 SlayerS_`HackeR` wrote:
Show nested quote +
On July 10 2009 10:05 ultramagnetics wrote:
^
I agree... Stasising SCVs is an absolutely horrible strategy.

Only time I can see it working is in some sort of wierd late game situation where toss/terran mutually destroyed each other's economy and armies:

Terran decides to bunker up, has few scvs, and only 1 active base. Protoss is in similar situation, has a few arbiters, and knows that terran isn't strong enough to push out nor is toss strong enough to break terran.

WTF are you saying? Freezing SCVs is an "absolutely horrible strategy."
Stasis lasts for a helluva long time, and it can jack potentially hundreds of minerals.
When you're looking for advice, watch out for people who don't know what they're talking about.
Freezing a bunch of SCV's for a long time is DEFINITELY better than getting 2 vessels or 2 tanks. Although recall is better than stasis if you have the units and the proper location to recall at.

Freezing tanks/vessels < Freezing SCVs < Recall


I have a better idea. PvZ. Protoss should rush dark archons and maelstrom drones!!!! I'm a fucking genius!!!

maelstrom ultralisk / devourers < maelstrom drones < mass observers / storm your own probes for supplies for more obs.
meow
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
July 10 2009 11:00 GMT
#59
On July 10 2009 00:28 iCCup.CoLd wrote:
1) 200
2) No
3) Yes
4) No


Thanks for the great explanations!
No no no no its not mine!
ultramagnetics
Profile Joined March 2009
Poland215 Posts
July 10 2009 23:39 GMT
#60
On July 10 2009 14:16 SlayerS_`HackeR` wrote:
Show nested quote +
On July 10 2009 10:05 ultramagnetics wrote:
^
I agree... Stasising SCVs is an absolutely horrible strategy.

Only time I can see it working is in some sort of wierd late game situation where toss/terran mutually destroyed each other's economy and armies:

Terran decides to bunker up, has few scvs, and only 1 active base. Protoss is in similar situation, has a few arbiters, and knows that terran isn't strong enough to push out nor is toss strong enough to break terran.

WTF are you saying? Freezing SCVs is an "absolutely horrible strategy."
Stasis lasts for a helluva long time, and it can jack potentially hundreds of minerals.
When you're looking for advice, watch out for people who don't know what they're talking about.
Freezing a bunch of SCV's for a long time is DEFINITELY better than getting 2 vessels or 2 tanks. Although recall is better than stasis if you have the units and the proper location to recall at.

Freezing tanks/vessels < Freezing SCVs < Recall


You are an idiot?
Why is stasis researched before recall in almost any pro match-up?

Read every other post in this thread and maybe you'll notice that most people think that:
Stasis mech > stasis scv...
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Round of 24 / Group F
hero vs Alone
Royal vs Barracks
Afreeca ASL 6942
sctven
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 332
StarCraft: Brood War
Britney 30205
Calm 11488
Sea 3124
Rain 2388
Bisu 2372
Jaedong 2322
Flash 2077
Horang2 1584
BeSt 678
EffOrt 594
[ Show more ]
actioN 483
ZerO 333
Mini 316
Pusan 285
Larva 222
Hyun 193
ggaemo 174
Mong 161
Last 145
Soulkey 130
Hyuk 105
Backho 80
PianO 76
ToSsGirL 60
Liquid`Ret 55
Snow 55
JYJ41
Sharp 37
TY 34
Killer 33
soO 30
Icarus 27
Sacsri 16
Sexy 14
ajuk12(nOOB) 14
zelot 14
JulyZerg 11
Terrorterran 10
scan(afreeca) 9
HiyA 9
SilentControl 8
ivOry 7
Beast 3
Light 0
Dota 2
qojqva1636
Dendi967
XaKoH 343
BananaSlamJamma265
XcaliburYe248
KheZu111
Counter-Strike
olofmeister1687
fl0m1574
x6flipin471
edward50
zeus31
Other Games
singsing2208
B2W.Neo1219
Pyrionflax339
crisheroes327
Fuzer 296
SortOf147
ArmadaUGS36
Dewaltoss26
MindelVK9
Organizations
StarCraft: Brood War
UltimateBattle 184
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 58
• LUISG 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV376
League of Legends
• Jankos786
Upcoming Events
Replay Cast
12h 8m
The PondCast
22h 8m
WardiTV Summer Champion…
23h 8m
Clem vs Classic
herO vs MaxPax
Replay Cast
1d 12h
LiuLi Cup
1d 23h
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
2 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
2 days
Team Hawk vs Team Dewalt
BSL Team Wars
2 days
Team Hawk vs Team Bonyth
SC Evo League
3 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
3 days
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[ Show More ]
[BSL 2025] Weekly
3 days
SC Evo League
4 days
Maestros of the Game
4 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
4 days
Team Bonyth vs Team Sziky
BSL Team Wars
4 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

CSLAN 3
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
CSL Season 18: Qualifier 2
SEL Season 2 Championship
WardiTV Summer 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.