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On July 10 2009 09:30 Sentenal wrote: I think normally you only stasis SCVs as a "Fuck you, Terran, I can do what I want and still win". I'd much rather recall a bunch of probes into the terran's main, though, much funnier.
Funny would be to recall them into base and then immediately out of base.
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On July 10 2009 00:28 iCCup.CoLd wrote: 1) 200 2) No 3) Yes 4) No this is the best answer so far.
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^ I agree... Stasising SCVs is an absolutely horrible strategy.
Only time I can see it working is in some sort of wierd late game situation where toss/terran mutually destroyed each other's economy and armies:
Terran decides to bunker up, has few scvs, and only 1 active base. Protoss is in similar situation, has a few arbiters, and knows that terran isn't strong enough to push out nor is toss strong enough to break terran.
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1596 -- Get 7 players to max scvs and stack them all on one mineral patch at the same time along with your own 196 scvs. To get 196 scvs, tech to mind control, then arbs. Make 1 arb. Then kill your da after starting many command centers. Max the rest of your supply out with scvs. No No Probably somewhere...
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On July 10 2009 09:46 Piste wrote:this is the best answer so far. Its wrong though
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On July 10 2009 09:36 lac29 wrote:Show nested quote +On July 10 2009 09:30 Sentenal wrote: I think normally you only stasis SCVs as a "Fuck you, Terran, I can do what I want and still win". I'd much rather recall a bunch of probes into the terran's main, though, much funnier. Funny would be to recall them into base and then immediately out of base. After you start building cannons everywhere.
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It might be useful if you get very fast arbiters and your opponent has no more than two bases. That 40 (I think) seconds of non-mining time would really hurt.
However, if you have such easy access to his base, why not drop/recall a reaver/ht/dt instead? You might be able to take out a building or an add-on as well as some SCVs.
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Another example of statising SCVs is Much vs. FBH
...And stasising his own goons, and a heart of pylons filled with cannons.
They're all good for harrass.
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IIRC, there actually is a game where Much does stasis FBH's SCVs in one of the games.
I think its the game where he did the pylon heart.
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The only time I remember SCV-stasis was all ceremonies. Much did it in that legendary game vs FBH but I can't remember any time a player did it seriously. Better to destroy the SCVs.
I can think of one serious purpose: blocking a ramp. If the SCVs try to run away from the nat and they're all stacked up and running up a ramp, you can consider throwing a stasis on them to seal in the T and then go to town on his other expos.
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Most people say its better to stasis something else, but seeing as they're currently ignorant of the fact that you're probably only gonna get like 1 vessel and 1 tank in a good stasis, freezing the SCVs might actually BE the better choice. And unlike recall, which limits the number of units recalled to the space around the arbiter taken up, stasis is unlimited and can freeze ALL units within range.
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On July 10 2009 10:05 ultramagnetics wrote: ^ I agree... Stasising SCVs is an absolutely horrible strategy.
Only time I can see it working is in some sort of wierd late game situation where toss/terran mutually destroyed each other's economy and armies:
Terran decides to bunker up, has few scvs, and only 1 active base. Protoss is in similar situation, has a few arbiters, and knows that terran isn't strong enough to push out nor is toss strong enough to break terran. WTF are you saying? Freezing SCVs is an "absolutely horrible strategy." Stasis lasts for a helluva long time, and it can jack potentially hundreds of minerals. When you're looking for advice, watch out for people who don't know what they're talking about. Freezing a bunch of SCV's for a long time is DEFINITELY better than getting 2 vessels or 2 tanks. Although recall is better than stasis if you have the units and the proper location to recall at.
Freezing tanks/vessels < Freezing SCVs < Recall
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I just field tested this notion but used it 4 times simultaneously, at each expansion the Terran had.
I then lost the game to a massive push that was not stasis'ed once.
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On July 10 2009 01:00 SilverskY wrote: I think this is more of a ceremonial thing when you know you're gonna win than something that brings a practical advantage.
+1
and to poster: could you really not think of anything better to post, really?
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On July 10 2009 00:03 lac29 wrote: 4) Are there any VODs that show stasis-ing of SCVs?
Much v fbh in the pylong heart game yes, but much was way ahead by then and it didn't matter.
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On July 10 2009 00:03 lac29 wrote: I'm not that knowledgeable about strategy in general but I had just a few questions:
1) All that are in range. 2) No 3) Yes 4) Dunno.
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10387 Posts
I'd say the only viable scenarios are certain late-game situations and when there are a LOT of scvs being maynarded somewhere
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On July 10 2009 14:16 SlayerS_`HackeR` wrote:Show nested quote +On July 10 2009 10:05 ultramagnetics wrote: ^ I agree... Stasising SCVs is an absolutely horrible strategy.
Only time I can see it working is in some sort of wierd late game situation where toss/terran mutually destroyed each other's economy and armies:
Terran decides to bunker up, has few scvs, and only 1 active base. Protoss is in similar situation, has a few arbiters, and knows that terran isn't strong enough to push out nor is toss strong enough to break terran. WTF are you saying? Freezing SCVs is an "absolutely horrible strategy." Stasis lasts for a helluva long time, and it can jack potentially hundreds of minerals. When you're looking for advice, watch out for people who don't know what they're talking about. Freezing a bunch of SCV's for a long time is DEFINITELY better than getting 2 vessels or 2 tanks. Although recall is better than stasis if you have the units and the proper location to recall at. Freezing tanks/vessels < Freezing SCVs < Recall
I have a better idea. PvZ. Protoss should rush dark archons and maelstrom drones!!!! I'm a fucking genius!!!
maelstrom ultralisk / devourers < maelstrom drones < mass observers / storm your own probes for supplies for more obs.
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Bosnia-Herzegovina1437 Posts
On July 10 2009 00:28 iCCup.CoLd wrote: 1) 200 2) No 3) Yes 4) No
Thanks for the great explanations!
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On July 10 2009 14:16 SlayerS_`HackeR` wrote:Show nested quote +On July 10 2009 10:05 ultramagnetics wrote: ^ I agree... Stasising SCVs is an absolutely horrible strategy.
Only time I can see it working is in some sort of wierd late game situation where toss/terran mutually destroyed each other's economy and armies:
Terran decides to bunker up, has few scvs, and only 1 active base. Protoss is in similar situation, has a few arbiters, and knows that terran isn't strong enough to push out nor is toss strong enough to break terran. WTF are you saying? Freezing SCVs is an "absolutely horrible strategy." Stasis lasts for a helluva long time, and it can jack potentially hundreds of minerals. When you're looking for advice, watch out for people who don't know what they're talking about. Freezing a bunch of SCV's for a long time is DEFINITELY better than getting 2 vessels or 2 tanks. Although recall is better than stasis if you have the units and the proper location to recall at. Freezing tanks/vessels < Freezing SCVs < Recall
You are an idiot? Why is stasis researched before recall in almost any pro match-up?
Read every other post in this thread and maybe you'll notice that most people think that: Stasis mech > stasis scv...
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