2. really doubt it
3. yes, they do
Forum Index > Brood War Strategy |
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intrigue
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Washington, D.C9934 Posts
2. really doubt it 3. yes, they do | ||
lac29
United States1485 Posts
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Kupon3ss
時の回廊10066 Posts
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Archaic
United States4024 Posts
On July 10 2009 00:28 iCCup.CoLd wrote: 1) 200 2) No 3) No 4) No Is this just in a theoretical sense, being you can only have 200 SCVs or is it actually built into SC where stasis has a maximum of affected units? | ||
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Carnac
Germany / USA16648 Posts
Most of the time you'd be better off stasising something else, but there definitely are a few scenarios that make this a viable choice. | ||
Fontong
United States6454 Posts
On July 10 2009 01:41 Carnac wrote: Uhm, stasising Workers can certainly be worth it in various late game scenarios. Like when neither you nor your opponent have many units left, you both have only one mining base left and you happen to have a few Arbiters. Most of the time you'd be better off stasising something else, but there definitely are a few scenarios that make this a viable choice. Yeah, sometimes you get to late game with like 2 zealots and 10 dragoons but you have like 7 or so arbiters. The terran should have low eco too here (otherwise you are probably dead anyway), so using a few stasis on workers can definitely be worth it. I've had a few games where I just grind down the terran off the sheer number of arbiters I have left in late game. | ||
pangshai
Chinatown5333 Posts
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niteReloaded
Croatia5281 Posts
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GreEny K
Germany7312 Posts
I didnt see what carnac wrote but he is correct as well, if it is one of those games where you are trying to muster every last one of your probes and the T is doingt he same thing just so you can squeeze out 1 or 2 more units then yes, it is a good and viable option. Of course if you happen to have a HT then go for that. | ||
No_eL
Chile1438 Posts
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Fontong
United States6454 Posts
On July 10 2009 03:35 No_eL wrote: just in a low eco-late game.. in a very strange situation... i remember a game of nal_ra making stasis in a group of workers (wcg maybe?) in a PVP its more common because the equilibrium its more fragil, but in PVT i think that only in 1 of 100 games could be worth it. Someone have a vod of this?? its really BM XD instead Nony's Arbiterssss fpvod has an example of this XD | ||
SnowFantasy
4173 Posts
On July 10 2009 02:39 niteReloaded wrote: Bisu did this in a recent game vs I think Hwasin http://www.youtube.com/watch?v=L-kpy2tPXS0&eurl=http://www.teamliquid.net/tlpd/games/12401_Bisu_vs_Hwasin/vod&feature=player_embedded 35:20 | ||
Coldlogic
United States116 Posts
On July 10 2009 01:32 Archaic wrote: Is this just in a theoretical sense, being you can only have 200 SCVs or is it actually built into SC where stasis has a maximum of affected units? there is no cap on stasis, so 200 (the maximum supply, if you had 200 scvs...) is the maximum number of scvs you could possible stasis | ||
Chef
10810 Posts
On July 10 2009 05:28 iCCup.CoLd wrote: Show nested quote + On July 10 2009 01:32 Archaic wrote: On July 10 2009 00:28 iCCup.CoLd wrote: 1) 200 2) No 3) No 4) No Is this just in a theoretical sense, being you can only have 200 SCVs or is it actually built into SC where stasis has a maximum of affected units? there is no cap on stasis, so 200 (the maximum supply, if you had 200 scvs...) is the maximum number of scvs you could possible stasis There can be more than 200 SCVs in a game for various reasons (UMS Team Melee Mind Control, two players sharing the same patches, etc etc etc). | ||
Adeny
Norway1233 Posts
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CharlieMurphy
United States22895 Posts
On July 10 2009 05:35 Chef wrote: Show nested quote + On July 10 2009 05:28 iCCup.CoLd wrote: On July 10 2009 01:32 Archaic wrote: On July 10 2009 00:28 iCCup.CoLd wrote: 1) 200 2) No 3) No 4) No Is this just in a theoretical sense, being you can only have 200 SCVs or is it actually built into SC where stasis has a maximum of affected units? there is no cap on stasis, so 200 (the maximum supply, if you had 200 scvs...) is the maximum number of scvs you could possible stasis There can be more than 200 SCVs in a game for various reasons (UMS Team Melee Mind Control, two players sharing the same patches, etc etc etc). There is actually a hidden cap, stasis is a sprite so there is the limit there. just like in FMP maps when you cast spells and waste mana but nothing happens. If the cap is nearing and you stasis a pile of 30 workers with only 20 sprites left, obviously only 20 will go. But basically it is infinite in a single player normal game. 2) Yes, but it is situational. To figure this out you need to test how much minerals 10, 20, 30 SCV mine in a minute (which is the length of stasis time) and then compare that with the cost of the battle units you could have stasised instead. Besides that, like others have suggested this is not something to 'go for' strategy wise. There are better things to get: such as storm, reaver, recall, etc. Now with all these other options expended and should the situation arise where you are able to stasis a huge pile of SCV or save the mana for something else, then yes this could be worth while. 3) Pretty sure they do, although ones that are building stop ( I think ). 4) I know I've seen some, there might even be a pimp play one from a few years ago. Fun Fact- cloaked ghost/wraith/kerrigan regen mana without losing cloak while stasis'd. So if the wraiths are below 25 mana and you need more cloak time, but not right now, stasis those fuckers. PS- at around 35~ in that recent Bisu game you can see that the other normal SCVs trying to mine the ones that the stasised ones were aren't mining. | ||
lac29
United States1485 Posts
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Methos
United States206 Posts
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Disregard
China10252 Posts
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Sentenal
United States12398 Posts
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