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[Q] Stasis-ing SCVs - Page 2

Forum Index > Brood War Strategy
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intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
July 09 2009 16:01 GMT
#21
1. infinite, stasis freezes everything in an aoe, i don't think there's a unit cap
2. really doubt it
3. yes, they do
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
lac29
Profile Blog Joined December 2008
United States1485 Posts
July 09 2009 16:04 GMT
#22
For #1 it was more like on avg how many SCVs would I be able to stasis in one shot.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
July 09 2009 16:28 GMT
#23
the only time stasis mining workers really helped that i remember was bisu vs stork game 5 on loki, that was because bisu had arbiters, nowhere to recall, and there was only one mining patch for stork saturated with probes
When in doubt, just believe in yourself and press buttons
Archaic
Profile Blog Joined March 2008
United States4024 Posts
July 09 2009 16:32 GMT
#24
On July 10 2009 00:28 iCCup.CoLd wrote:
1) 200
2) No
3) No
4) No

Is this just in a theoretical sense, being you can only have 200 SCVs or is it actually built into SC where stasis has a maximum of affected units?
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
July 09 2009 16:41 GMT
#25
Uhm, stasising Workers can certainly be worth it in various late game scenarios. Like when neither you nor your opponent have many units left, you both have only one mining base left and you happen to have a few Arbiters.

Most of the time you'd be better off stasising something else, but there definitely are a few scenarios that make this a viable choice.
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Fontong
Profile Blog Joined December 2007
United States6454 Posts
July 09 2009 17:10 GMT
#26
On July 10 2009 01:41 Carnac wrote:
Uhm, stasising Workers can certainly be worth it in various late game scenarios. Like when neither you nor your opponent have many units left, you both have only one mining base left and you happen to have a few Arbiters.

Most of the time you'd be better off stasising something else, but there definitely are a few scenarios that make this a viable choice.

Yeah, sometimes you get to late game with like 2 zealots and 10 dragoons but you have like 7 or so arbiters. The terran should have low eco too here (otherwise you are probably dead anyway), so using a few stasis on workers can definitely be worth it. I've had a few games where I just grind down the terran off the sheer number of arbiters I have left in late game.
[SECRET FONT] "Dragoon bunker"
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
July 09 2009 17:33 GMT
#27
since the OP's questions have mostly been answered, I just thought i'd chip in and say that the only vod that i've seen with stasis on workers is much vs FBH on othello with him also stasising his own goons, and storming his own units.
#1 midas fan
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
Last Edited: 2009-07-09 17:41:36
July 09 2009 17:39 GMT
#28
Bisu did this in a recent game vs I think Hwasin

GreEny K
Profile Joined February 2008
Germany7312 Posts
Last Edited: 2009-07-09 17:57:40
July 09 2009 17:55 GMT
#29
Silversky is completely right, its just a slap in the face of the opponent. If you can get into his base without losing the Arb you might as well recall units with a few teplars maybe, the storm would be a lot better or stasis the workers when he moves them to his other base on the ramp so units cant get in, as someone said earlier. A little trick some players, including me, do is to take a dragoon or 2 and stasis your own units on teh ramp so he cant get in, then rape his Depots, Factories and whatever else you see fit.

I didnt see what carnac wrote but he is correct as well, if it is one of those games where you are trying to muster every last one of your probes and the T is doingt he same thing just so you can squeeze out 1 or 2 more units then yes, it is a good and viable option. Of course if you happen to have a HT then go for that.
Why would you ever choose failure, when success is an option.
No_eL
Profile Joined July 2007
Chile1438 Posts
July 09 2009 18:35 GMT
#30
just in a low eco-late game.. in a very strange situation... i remember a game of nal_ra making stasis in a group of workers (wcg maybe?) in a PVP its more common because the equilibrium its more fragil, but in PVT i think that only in 1 of 100 games could be worth it. Someone have a vod of this?? its really BM XD instead
Beat after beat i will become stronger.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
July 09 2009 18:56 GMT
#31
On July 10 2009 03:35 No_eL wrote:
just in a low eco-late game.. in a very strange situation... i remember a game of nal_ra making stasis in a group of workers (wcg maybe?) in a PVP its more common because the equilibrium its more fragil, but in PVT i think that only in 1 of 100 games could be worth it. Someone have a vod of this?? its really BM XD instead

Nony's Arbiterssss fpvod has an example of this

XD
[SECRET FONT] "Dragoon bunker"
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
July 09 2009 18:58 GMT
#32
On July 10 2009 02:39 niteReloaded wrote:
Bisu did this in a recent game vs I think Hwasin

http://www.youtube.com/watch?v=L-kpy2tPXS0&eurl=http://www.teamliquid.net/tlpd/games/12401_Bisu_vs_Hwasin/vod&feature=player_embedded


35:20
Coldlogic
Profile Joined December 2008
United States116 Posts
July 09 2009 20:28 GMT
#33
On July 10 2009 01:32 Archaic wrote:
Show nested quote +
On July 10 2009 00:28 iCCup.CoLd wrote:
1) 200
2) No
3) No
4) No

Is this just in a theoretical sense, being you can only have 200 SCVs or is it actually built into SC where stasis has a maximum of affected units?


there is no cap on stasis, so 200 (the maximum supply, if you had 200 scvs...) is the maximum number of scvs you could possible stasis
Chef
Profile Blog Joined August 2005
10810 Posts
July 09 2009 20:35 GMT
#34
On July 10 2009 05:28 iCCup.CoLd wrote:
Show nested quote +
On July 10 2009 01:32 Archaic wrote:
On July 10 2009 00:28 iCCup.CoLd wrote:
1) 200
2) No
3) No
4) No

Is this just in a theoretical sense, being you can only have 200 SCVs or is it actually built into SC where stasis has a maximum of affected units?


there is no cap on stasis, so 200 (the maximum supply, if you had 200 scvs...) is the maximum number of scvs you could possible stasis

There can be more than 200 SCVs in a game for various reasons (UMS Team Melee Mind Control, two players sharing the same patches, etc etc etc).
LEGEND!! LEGEND!!
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
July 09 2009 20:41 GMT
#35
If you can safely run arbiters in and out of his base you might aswell storm drop. That way you won't have to waste a game-breaker on some econ damage when he has 200/200 anyways.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-07-09 22:42:17
July 09 2009 22:13 GMT
#36
On July 10 2009 05:35 Chef wrote:
Show nested quote +
On July 10 2009 05:28 iCCup.CoLd wrote:
On July 10 2009 01:32 Archaic wrote:
On July 10 2009 00:28 iCCup.CoLd wrote:
1) 200
2) No
3) No
4) No

Is this just in a theoretical sense, being you can only have 200 SCVs or is it actually built into SC where stasis has a maximum of affected units?


there is no cap on stasis, so 200 (the maximum supply, if you had 200 scvs...) is the maximum number of scvs you could possible stasis

There can be more than 200 SCVs in a game for various reasons (UMS Team Melee Mind Control, two players sharing the same patches, etc etc etc).



There is actually a hidden cap, stasis is a sprite so there is the limit there. just like in FMP maps when you cast spells and waste mana but nothing happens. If the cap is nearing and you stasis a pile of 30 workers with only 20 sprites left, obviously only 20 will go.

But basically it is infinite in a single player normal game.


2) Yes, but it is situational. To figure this out you need to test how much minerals 10, 20, 30 SCV mine in a minute (which is the length of stasis time) and then compare that with the cost of the battle units you could have stasised instead.

Besides that, like others have suggested this is not something to 'go for' strategy wise. There are better things to get: such as storm, reaver, recall, etc.
Now with all these other options expended and should the situation arise where you are able to stasis a huge pile of SCV or save the mana for something else, then yes this could be worth while.

3) Pretty sure they do, although ones that are building stop ( I think ).

4) I know I've seen some, there might even be a pimp play one from a few years ago.

Fun Fact- cloaked ghost/wraith/kerrigan regen mana without losing cloak while stasis'd.
So if the wraiths are below 25 mana and you need more cloak time, but not right now, stasis those fuckers.

PS- at around 35~ in that recent Bisu game you can see that the other normal SCVs trying to mine the ones that the stasised ones were aren't mining.
..and then I would, ya know, check em'. (Aka SpoR)
lac29
Profile Blog Joined December 2008
United States1485 Posts
July 09 2009 23:07 GMT
#37
Excellent info ... thanks everyone.
Methos
Profile Blog Joined January 2009
United States206 Posts
July 10 2009 00:15 GMT
#38
I think I've seen it in Much vs FBH but it was for ceremony only
Disregard
Profile Blog Joined March 2007
China10252 Posts
July 10 2009 00:28 GMT
#39
Unless you stasis a scv transfer at a choke or ramp, its pretty useless.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
July 10 2009 00:30 GMT
#40
I think normally you only stasis SCVs as a "Fuck you, Terran, I can do what I want and still win". I'd much rather recall a bunch of probes into the terran's main, though, much funnier.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
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