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[Q] Stasis-ing SCVs

Forum Index > Brood War Strategy
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lac29
Profile Blog Joined December 2008
United States1485 Posts
Last Edited: 2009-07-09 15:09:24
July 09 2009 15:03 GMT
#1
I'm not that knowledgeable about strategy in general but I had just a few questions:

1) What's the max # of SCVs that can be stasis-ed?
2) Can a stasis on SCVs cause a sig enough econ loss on the Terran to be worth it? (esp if Terran is off say 2 bases maybe?)
3) Do stasis-ed SCVs automatically restart mining after coming out of stasis?
4) Are there any VODs that show stasis-ing of SCVs?
Xiberia
Profile Joined September 2007
Sweden634 Posts
July 09 2009 15:15 GMT
#2
I doubt this is worth doing since at the point in the game where you will have arbiters the hit on the terran economy just wont be large enough to warrant its usage on scvs instead of on tanks/vults as usual.
Boykjie
Profile Joined May 2009
South Africa12 Posts
July 09 2009 15:15 GMT
#3
Couldn't the opponent just take scvs from other bases and resume mining almost immediately, since workers just go through stasis when in mining motion? It'd be more efficient just to stasis fighting units.
"r u for rella" - Chill (Chill v. CombatEx)
Stimpacked
Profile Joined June 2008
Philippines368 Posts
July 09 2009 15:17 GMT
#4
maybe sometimes when they're maynarding or clump together or something.. but dont do it when they're mining.
live and let live...
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
July 09 2009 15:19 GMT
#5
2) Can a stasis on SCVs cause a sig enough econ loss on the Terran to be worth it? (esp if Terran is off say 2 bases maybe?)


Stasis is better off being used at Tanks or Goliaths.

I,m a Terran myself and if my opponent Toss used a Stasis on my SCV I will just like "Oh, thanks for not stasis-ing my Goliaths, I can shot down your Arbiter as much as I want"

IMO, destroying my SCV will cause me alot more damage then stasis-ing it. For example, you destroyed like 20 of my SCV, there I already lose 1000 minerals of aset + 1000 minerals to create another 20 SCV.


I, Challenge Everything
ArnO-
Profile Joined May 2008
United States258 Posts
July 09 2009 15:20 GMT
#6
If he is transferring his scv's out of his main after you do a recall you can stasis them on the ramp to block it from other units getting by. I can't really think of any other situation where it would be worth it though.
omninmo
Profile Blog Joined April 2008
2349 Posts
July 09 2009 15:22 GMT
#7
if you can safely get into their base with your arbiter. why not just recall into their mineral line with like 10 goons, 10 zeals, another arbiter, and 2 storms?
iPlod
Profile Joined June 2009
United States46 Posts
July 09 2009 15:26 GMT
#8
Yes, I agree with Xiberia. By the time that you have Arbiters, killing off the army would probably cost them more minerals than the temporary loss of SCV's would. And if you get your arbiter at the mineral line of the Terran, a Recal would be even more effective.
Give idra a thousand hugs.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
July 09 2009 15:28 GMT
#9
stasising transfering scvs can be devastating, happened to me and i was transferring shitloads of scvs (almost all my scvs) and my eco got effing screwed.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
lac29
Profile Blog Joined December 2008
United States1485 Posts
Last Edited: 2009-07-09 15:29:36
July 09 2009 15:28 GMT
#10
If you make fast arbiters asap the econ damage from stasis-ed SCVs would be more sig than later games right? Maybe it would worth it then?

And can anyone answer ... do the stasis-ed SCVs automatically restart mining?
Coldlogic
Profile Joined December 2008
United States116 Posts
Last Edited: 2009-07-09 20:26:48
July 09 2009 15:28 GMT
#11
1) 200
2) No
3) Yes
4) No
Terranlisk
Profile Blog Joined February 2007
Singapore1404 Posts
July 09 2009 15:32 GMT
#12
3) yes
aka myheronoob
ArnO-
Profile Joined May 2008
United States258 Posts
July 09 2009 15:32 GMT
#13
On July 10 2009 00:28 lac29 wrote:
If you make fast arbiters asap the econ damage from stasis-ed SCVs would be more sig than later games right? Maybe it would worth it then?


You would be better off just storm dropping since you have the tech for it and saving up the arbiters energy.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
July 09 2009 15:36 GMT
#14
This is DEFINATELY not worth the cost in arbiter energy, unless you're so far ahead you can mess around all you want and not lose.
U Gotta Skate.
gjg.instinct
Profile Joined May 2009
144 Posts
July 09 2009 15:39 GMT
#15

You would be better off just storm dropping since you have the tech for it and saving up the arbiters energy.


this. OP iss not such a horrible idea so much as there are so many better ideas...(IE storm, reavers, archons, dt's, etc.)
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 09 2009 15:39 GMT
#16
i do this when people wont leave, i make sure to attack their cc so they see it too
Artillery spawned from the forges of Hell
HooHa!
Profile Blog Joined February 2006
United States688 Posts
July 09 2009 15:48 GMT
#17
Sorry to make an semi off topic post, but I imagine one of these days that TERRANS will have the lead by so much they will make 20 ghosts and lockdown every probe and then stop YOUR eco!
Hoo Ra!
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
July 09 2009 15:55 GMT
#18
r u for rella?

you could recall 1 high templar and storm the same amount for better effect?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
July 09 2009 15:58 GMT
#19
Unless you can stasis every SCV they have I don't think it will have a huge effect, even then it's only temporary. Better to use it on their army.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
July 09 2009 16:00 GMT
#20
I think this is more of a ceremonial thing when you know you're gonna win than something that brings a practical advantage.
Graphics
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
July 09 2009 16:01 GMT
#21
1. infinite, stasis freezes everything in an aoe, i don't think there's a unit cap
2. really doubt it
3. yes, they do
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
lac29
Profile Blog Joined December 2008
United States1485 Posts
July 09 2009 16:04 GMT
#22
For #1 it was more like on avg how many SCVs would I be able to stasis in one shot.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
July 09 2009 16:28 GMT
#23
the only time stasis mining workers really helped that i remember was bisu vs stork game 5 on loki, that was because bisu had arbiters, nowhere to recall, and there was only one mining patch for stork saturated with probes
When in doubt, just believe in yourself and press buttons
Archaic
Profile Blog Joined March 2008
United States4024 Posts
July 09 2009 16:32 GMT
#24
On July 10 2009 00:28 iCCup.CoLd wrote:
1) 200
2) No
3) No
4) No

Is this just in a theoretical sense, being you can only have 200 SCVs or is it actually built into SC where stasis has a maximum of affected units?
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
July 09 2009 16:41 GMT
#25
Uhm, stasising Workers can certainly be worth it in various late game scenarios. Like when neither you nor your opponent have many units left, you both have only one mining base left and you happen to have a few Arbiters.

Most of the time you'd be better off stasising something else, but there definitely are a few scenarios that make this a viable choice.
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Fontong
Profile Blog Joined December 2007
United States6454 Posts
July 09 2009 17:10 GMT
#26
On July 10 2009 01:41 Carnac wrote:
Uhm, stasising Workers can certainly be worth it in various late game scenarios. Like when neither you nor your opponent have many units left, you both have only one mining base left and you happen to have a few Arbiters.

Most of the time you'd be better off stasising something else, but there definitely are a few scenarios that make this a viable choice.

Yeah, sometimes you get to late game with like 2 zealots and 10 dragoons but you have like 7 or so arbiters. The terran should have low eco too here (otherwise you are probably dead anyway), so using a few stasis on workers can definitely be worth it. I've had a few games where I just grind down the terran off the sheer number of arbiters I have left in late game.
[SECRET FONT] "Dragoon bunker"
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
July 09 2009 17:33 GMT
#27
since the OP's questions have mostly been answered, I just thought i'd chip in and say that the only vod that i've seen with stasis on workers is much vs FBH on othello with him also stasising his own goons, and storming his own units.
#1 midas fan
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
Last Edited: 2009-07-09 17:41:36
July 09 2009 17:39 GMT
#28
Bisu did this in a recent game vs I think Hwasin

GreEny K
Profile Joined February 2008
Germany7312 Posts
Last Edited: 2009-07-09 17:57:40
July 09 2009 17:55 GMT
#29
Silversky is completely right, its just a slap in the face of the opponent. If you can get into his base without losing the Arb you might as well recall units with a few teplars maybe, the storm would be a lot better or stasis the workers when he moves them to his other base on the ramp so units cant get in, as someone said earlier. A little trick some players, including me, do is to take a dragoon or 2 and stasis your own units on teh ramp so he cant get in, then rape his Depots, Factories and whatever else you see fit.

I didnt see what carnac wrote but he is correct as well, if it is one of those games where you are trying to muster every last one of your probes and the T is doingt he same thing just so you can squeeze out 1 or 2 more units then yes, it is a good and viable option. Of course if you happen to have a HT then go for that.
Why would you ever choose failure, when success is an option.
No_eL
Profile Joined July 2007
Chile1438 Posts
July 09 2009 18:35 GMT
#30
just in a low eco-late game.. in a very strange situation... i remember a game of nal_ra making stasis in a group of workers (wcg maybe?) in a PVP its more common because the equilibrium its more fragil, but in PVT i think that only in 1 of 100 games could be worth it. Someone have a vod of this?? its really BM XD instead
Beat after beat i will become stronger.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
July 09 2009 18:56 GMT
#31
On July 10 2009 03:35 No_eL wrote:
just in a low eco-late game.. in a very strange situation... i remember a game of nal_ra making stasis in a group of workers (wcg maybe?) in a PVP its more common because the equilibrium its more fragil, but in PVT i think that only in 1 of 100 games could be worth it. Someone have a vod of this?? its really BM XD instead

Nony's Arbiterssss fpvod has an example of this

XD
[SECRET FONT] "Dragoon bunker"
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
July 09 2009 18:58 GMT
#32
On July 10 2009 02:39 niteReloaded wrote:
Bisu did this in a recent game vs I think Hwasin

http://www.youtube.com/watch?v=L-kpy2tPXS0&eurl=http://www.teamliquid.net/tlpd/games/12401_Bisu_vs_Hwasin/vod&feature=player_embedded


35:20
Coldlogic
Profile Joined December 2008
United States116 Posts
July 09 2009 20:28 GMT
#33
On July 10 2009 01:32 Archaic wrote:
Show nested quote +
On July 10 2009 00:28 iCCup.CoLd wrote:
1) 200
2) No
3) No
4) No

Is this just in a theoretical sense, being you can only have 200 SCVs or is it actually built into SC where stasis has a maximum of affected units?


there is no cap on stasis, so 200 (the maximum supply, if you had 200 scvs...) is the maximum number of scvs you could possible stasis
Chef
Profile Blog Joined August 2005
10810 Posts
July 09 2009 20:35 GMT
#34
On July 10 2009 05:28 iCCup.CoLd wrote:
Show nested quote +
On July 10 2009 01:32 Archaic wrote:
On July 10 2009 00:28 iCCup.CoLd wrote:
1) 200
2) No
3) No
4) No

Is this just in a theoretical sense, being you can only have 200 SCVs or is it actually built into SC where stasis has a maximum of affected units?


there is no cap on stasis, so 200 (the maximum supply, if you had 200 scvs...) is the maximum number of scvs you could possible stasis

There can be more than 200 SCVs in a game for various reasons (UMS Team Melee Mind Control, two players sharing the same patches, etc etc etc).
LEGEND!! LEGEND!!
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
July 09 2009 20:41 GMT
#35
If you can safely run arbiters in and out of his base you might aswell storm drop. That way you won't have to waste a game-breaker on some econ damage when he has 200/200 anyways.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-07-09 22:42:17
July 09 2009 22:13 GMT
#36
On July 10 2009 05:35 Chef wrote:
Show nested quote +
On July 10 2009 05:28 iCCup.CoLd wrote:
On July 10 2009 01:32 Archaic wrote:
On July 10 2009 00:28 iCCup.CoLd wrote:
1) 200
2) No
3) No
4) No

Is this just in a theoretical sense, being you can only have 200 SCVs or is it actually built into SC where stasis has a maximum of affected units?


there is no cap on stasis, so 200 (the maximum supply, if you had 200 scvs...) is the maximum number of scvs you could possible stasis

There can be more than 200 SCVs in a game for various reasons (UMS Team Melee Mind Control, two players sharing the same patches, etc etc etc).



There is actually a hidden cap, stasis is a sprite so there is the limit there. just like in FMP maps when you cast spells and waste mana but nothing happens. If the cap is nearing and you stasis a pile of 30 workers with only 20 sprites left, obviously only 20 will go.

But basically it is infinite in a single player normal game.


2) Yes, but it is situational. To figure this out you need to test how much minerals 10, 20, 30 SCV mine in a minute (which is the length of stasis time) and then compare that with the cost of the battle units you could have stasised instead.

Besides that, like others have suggested this is not something to 'go for' strategy wise. There are better things to get: such as storm, reaver, recall, etc.
Now with all these other options expended and should the situation arise where you are able to stasis a huge pile of SCV or save the mana for something else, then yes this could be worth while.

3) Pretty sure they do, although ones that are building stop ( I think ).

4) I know I've seen some, there might even be a pimp play one from a few years ago.

Fun Fact- cloaked ghost/wraith/kerrigan regen mana without losing cloak while stasis'd.
So if the wraiths are below 25 mana and you need more cloak time, but not right now, stasis those fuckers.

PS- at around 35~ in that recent Bisu game you can see that the other normal SCVs trying to mine the ones that the stasised ones were aren't mining.
..and then I would, ya know, check em'. (Aka SpoR)
lac29
Profile Blog Joined December 2008
United States1485 Posts
July 09 2009 23:07 GMT
#37
Excellent info ... thanks everyone.
Methos
Profile Blog Joined January 2009
United States206 Posts
July 10 2009 00:15 GMT
#38
I think I've seen it in Much vs FBH but it was for ceremony only
Disregard
Profile Blog Joined March 2007
China10252 Posts
July 10 2009 00:28 GMT
#39
Unless you stasis a scv transfer at a choke or ramp, its pretty useless.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
July 10 2009 00:30 GMT
#40
I think normally you only stasis SCVs as a "Fuck you, Terran, I can do what I want and still win". I'd much rather recall a bunch of probes into the terran's main, though, much funnier.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
lac29
Profile Blog Joined December 2008
United States1485 Posts
July 10 2009 00:36 GMT
#41
On July 10 2009 09:30 Sentenal wrote:
I think normally you only stasis SCVs as a "Fuck you, Terran, I can do what I want and still win". I'd much rather recall a bunch of probes into the terran's main, though, much funnier.


Funny would be to recall them into base and then immediately out of base.
Piste
Profile Blog Joined July 2006
6183 Posts
July 10 2009 00:46 GMT
#42
On July 10 2009 00:28 iCCup.CoLd wrote:
1) 200
2) No
3) Yes
4) No

this is the best answer so far.
ultramagnetics
Profile Joined March 2009
Poland215 Posts
July 10 2009 01:05 GMT
#43
^
I agree... Stasising SCVs is an absolutely horrible strategy.

Only time I can see it working is in some sort of wierd late game situation where toss/terran mutually destroyed each other's economy and armies:

Terran decides to bunker up, has few scvs, and only 1 active base. Protoss is in similar situation, has a few arbiters, and knows that terran isn't strong enough to push out nor is toss strong enough to break terran.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-07-10 01:39:22
July 10 2009 01:36 GMT
#44
1596 -- Get 7 players to max scvs and stack them all on one mineral patch at the same time along with your own 196 scvs.
To get 196 scvs, tech to mind control, then arbs. Make 1 arb. Then kill your da after starting many command centers. Max the rest of your supply out with scvs.
No
No
Probably somewhere...
Being healthy, it has been said, really consists of having the same disease as everybody else.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-07-10 01:40:09
July 10 2009 01:39 GMT
#45
On July 10 2009 09:46 Piste wrote:
Show nested quote +
On July 10 2009 00:28 iCCup.CoLd wrote:
1) 200
2) No
3) Yes
4) No

this is the best answer so far.

Its wrong though
Being healthy, it has been said, really consists of having the same disease as everybody else.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
July 10 2009 01:54 GMT
#46
On July 10 2009 09:36 lac29 wrote:
Show nested quote +
On July 10 2009 09:30 Sentenal wrote:
I think normally you only stasis SCVs as a "Fuck you, Terran, I can do what I want and still win". I'd much rather recall a bunch of probes into the terran's main, though, much funnier.


Funny would be to recall them into base and then immediately out of base.

After you start building cannons everywhere.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
jtype
Profile Blog Joined April 2009
England2167 Posts
July 10 2009 02:23 GMT
#47
It might be useful if you get very fast arbiters and your opponent has no more than two bases. That 40 (I think) seconds of non-mining time would really hurt.

However, if you have such easy access to his base, why not drop/recall a reaver/ht/dt instead? You might be able to take out a building or an add-on as well as some SCVs.
R04R
Profile Joined March 2009
United States1631 Posts
July 10 2009 02:32 GMT
#48
Another example of statising SCVs is Much vs. FBH

...And stasising his own goons, and a heart of pylons filled with cannons.

They're all good for harrass.
ô¿ô
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
July 10 2009 04:19 GMT
#49
IIRC, there actually is a game where Much does stasis FBH's SCVs in one of the games.

I think its the game where he did the pylon heart.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
EEEE1234
Profile Joined June 2009
Canada55 Posts
July 10 2009 04:52 GMT
#50
The only time I remember SCV-stasis was all ceremonies. Much did it in that legendary game vs FBH but I can't remember any time a player did it seriously. Better to destroy the SCVs.

I can think of one serious purpose: blocking a ramp. If the SCVs try to run away from the nat and they're all stacked up and running up a ramp, you can consider throwing a stasis on them to seal in the T and then go to town on his other expos.
지지이이이이이이이이이이이
SlayerS_`HackeR`
Profile Joined November 2008
United States190 Posts
July 10 2009 05:12 GMT
#51
Most people say its better to stasis something else, but seeing as they're currently ignorant of the fact that you're probably only gonna get like 1 vessel and 1 tank in a good stasis, freezing the SCVs might actually BE the better choice. And unlike recall, which limits the number of units recalled to the space around the arbiter taken up, stasis is unlimited and can freeze ALL units within range.
- i pwn n00bs -
SlayerS_`HackeR`
Profile Joined November 2008
United States190 Posts
July 10 2009 05:16 GMT
#52
On July 10 2009 10:05 ultramagnetics wrote:
^
I agree... Stasising SCVs is an absolutely horrible strategy.

Only time I can see it working is in some sort of wierd late game situation where toss/terran mutually destroyed each other's economy and armies:

Terran decides to bunker up, has few scvs, and only 1 active base. Protoss is in similar situation, has a few arbiters, and knows that terran isn't strong enough to push out nor is toss strong enough to break terran.

WTF are you saying? Freezing SCVs is an "absolutely horrible strategy."
Stasis lasts for a helluva long time, and it can jack potentially hundreds of minerals.
When you're looking for advice, watch out for people who don't know what they're talking about.
Freezing a bunch of SCV's for a long time is DEFINITELY better than getting 2 vessels or 2 tanks. Although recall is better than stasis if you have the units and the proper location to recall at.

Freezing tanks/vessels < Freezing SCVs < Recall
- i pwn n00bs -
norsK
Profile Joined April 2009
United States131 Posts
July 10 2009 05:16 GMT
#53
I just field tested this notion but used it 4 times simultaneously, at each expansion the Terran had.

I then lost the game to a massive push that was not stasis'ed once.
The true sign of intelligence is not knowledge but imagination - einstein
Game
Profile Blog Joined February 2009
3191 Posts
July 10 2009 05:18 GMT
#54
On July 10 2009 01:00 SilverskY wrote:
I think this is more of a ceremonial thing when you know you're gonna win than something that brings a practical advantage.


+1

and to poster: could you really not think of anything better to post, really?
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
July 10 2009 06:12 GMT
#55
On July 10 2009 00:03 lac29 wrote:
4) Are there any VODs that show stasis-ing of SCVs?


Much v fbh in the pylong heart game yes, but much was way ahead by then and it didn't matter.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
Vex
Profile Blog Joined January 2009
Ireland454 Posts
July 10 2009 08:34 GMT
#56
On July 10 2009 00:03 lac29 wrote:
I'm not that knowledgeable about strategy in general but I had just a few questions:

1) All that are in range.
2) No
3) Yes
4) Dunno.
"Bonjwa" is the most retarded word ever. Wtf does it even sound like.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
July 10 2009 08:45 GMT
#57
I'd say the only viable scenarios are certain late-game situations and when there are a LOT of scvs being maynarded somewhere
Writerptrk
Probe.
Profile Joined May 2009
United States877 Posts
Last Edited: 2009-07-10 09:42:56
July 10 2009 09:42 GMT
#58
On July 10 2009 14:16 SlayerS_`HackeR` wrote:
Show nested quote +
On July 10 2009 10:05 ultramagnetics wrote:
^
I agree... Stasising SCVs is an absolutely horrible strategy.

Only time I can see it working is in some sort of wierd late game situation where toss/terran mutually destroyed each other's economy and armies:

Terran decides to bunker up, has few scvs, and only 1 active base. Protoss is in similar situation, has a few arbiters, and knows that terran isn't strong enough to push out nor is toss strong enough to break terran.

WTF are you saying? Freezing SCVs is an "absolutely horrible strategy."
Stasis lasts for a helluva long time, and it can jack potentially hundreds of minerals.
When you're looking for advice, watch out for people who don't know what they're talking about.
Freezing a bunch of SCV's for a long time is DEFINITELY better than getting 2 vessels or 2 tanks. Although recall is better than stasis if you have the units and the proper location to recall at.

Freezing tanks/vessels < Freezing SCVs < Recall


I have a better idea. PvZ. Protoss should rush dark archons and maelstrom drones!!!! I'm a fucking genius!!!

maelstrom ultralisk / devourers < maelstrom drones < mass observers / storm your own probes for supplies for more obs.
meow
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
July 10 2009 11:00 GMT
#59
On July 10 2009 00:28 iCCup.CoLd wrote:
1) 200
2) No
3) Yes
4) No


Thanks for the great explanations!
No no no no its not mine!
ultramagnetics
Profile Joined March 2009
Poland215 Posts
July 10 2009 23:39 GMT
#60
On July 10 2009 14:16 SlayerS_`HackeR` wrote:
Show nested quote +
On July 10 2009 10:05 ultramagnetics wrote:
^
I agree... Stasising SCVs is an absolutely horrible strategy.

Only time I can see it working is in some sort of wierd late game situation where toss/terran mutually destroyed each other's economy and armies:

Terran decides to bunker up, has few scvs, and only 1 active base. Protoss is in similar situation, has a few arbiters, and knows that terran isn't strong enough to push out nor is toss strong enough to break terran.

WTF are you saying? Freezing SCVs is an "absolutely horrible strategy."
Stasis lasts for a helluva long time, and it can jack potentially hundreds of minerals.
When you're looking for advice, watch out for people who don't know what they're talking about.
Freezing a bunch of SCV's for a long time is DEFINITELY better than getting 2 vessels or 2 tanks. Although recall is better than stasis if you have the units and the proper location to recall at.

Freezing tanks/vessels < Freezing SCVs < Recall


You are an idiot?
Why is stasis researched before recall in almost any pro match-up?

Read every other post in this thread and maybe you'll notice that most people think that:
Stasis mech > stasis scv...
ultramagnetics
Profile Joined March 2009
Poland215 Posts
July 10 2009 23:51 GMT
#61
ok, and I admit I exaggerated when saying it was "an absolutely horrible strategy".

It's simply sub-optimal to stasising terran's army in almost every situation.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-07-11 00:28:12
July 11 2009 00:27 GMT
#62
On July 10 2009 14:16 SlayerS_`HackeR` wrote:
Show nested quote +
On July 10 2009 10:05 ultramagnetics wrote:
^
I agree... Stasising SCVs is an absolutely horrible strategy.

Only time I can see it working is in some sort of wierd late game situation where toss/terran mutually destroyed each other's economy and armies:

Terran decides to bunker up, has few scvs, and only 1 active base. Protoss is in similar situation, has a few arbiters, and knows that terran isn't strong enough to push out nor is toss strong enough to break terran.

WTF are you saying? Freezing SCVs is an "absolutely horrible strategy."
Stasis lasts for a helluva long time, and it can jack potentially hundreds of minerals.
When you're looking for advice, watch out for people who don't know what they're talking about.
Freezing a bunch of SCV's for a long time is DEFINITELY better than getting 2 vessels or 2 tanks. Although recall is better than stasis if you have the units and the proper location to recall at.

Freezing tanks/vessels < Freezing SCVs < Recall

If you don't Stasis the Terran army, you risk losing battles and your own units (and whatever expo they're defending). It's better to kill his army and win a battle, thus killing the expansion he was trying to defend, than to make him lose 300 or so minerals in the late game when he has 3 + bases mining. I can't think of any situation where it wouldn't be more practical to storm drop.

Your thinking is flawed. Stasising peons really is only useful in very peculiar once in a hundred game scenarios. I don't know if you're trying to be funny, but there's no place for humour in the strategy forum :O

Also, what the hell... a 4 page thread about stasising peons T.T
LEGEND!! LEGEND!!
nebffa
Profile Blog Joined February 2009
Australia776 Posts
July 11 2009 03:39 GMT
#63
It happened in GOM Classic Season 3 in Backho vs Organ on A Garden of God, very late game situation, both on 1 base, Backho stasises Organs few SCVs still mining to ensure he gets the mineral intake lead.
EEEE1234
Profile Joined June 2009
Canada55 Posts
July 11 2009 04:55 GMT
#64
Nebffa brings up one idea from me - if the stasis hits, like, half his SCVs, and cuts his mineral mining by over 30%, then I think it's probably worth it. Unfortunately, it's hard to get that many SCVs in one stasis unless he's drilling his SCVs.
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TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
July 11 2009 05:03 GMT
#65
On July 10 2009 14:18 Game wrote:
Show nested quote +
On July 10 2009 01:00 SilverskY wrote:
I think this is more of a ceremonial thing when you know you're gonna win than something that brings a practical advantage.


+1

and to poster: could you really not think of anything better to post, really?



The same could be said to you.

+1 is really the best thing you could think of?

You're far worse than him.
Being healthy, it has been said, really consists of having the same disease as everybody else.
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