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Bad time for zerg

Forum Index > BW General
Post a Reply
1 2 3 4 5 Next All
b0ng
Profile Joined January 2008
Czech Republic82 Posts
Last Edited: 2008-12-01 23:49:26
December 01 2008 23:42 GMT
#1
Hi,
i dont know, if iam posting in the right part of the forum (always confused about that), so i apologize in advance to the mods. I am not very good at sc and i dont follow the scene that much. I watch VODs of my favourite zerg progamers (Jaedong, Savior, Calm) and few other gamers. I dont know, but it seems to me, that zerg progamers are having really hard time lately. There is not many of them and even the few good ones dont win as much as they used to do. Why is that so?
In every job that must be done, there is an element of fun. You find the fun and - SNAP - the job's a game.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-12-01 23:45:06
December 01 2008 23:43 GMT
#2
Zerg doesn't benefit from the maps as much as protoss does lately.

Zerg does best on low mineral count bases and lots of gas everywhere. Don't really need choke except on the nat early on for FE.

PS- Davior lol
..and then I would, ya know, check em'. (Aka SpoR)
excess1ve
Profile Joined January 2008
United States359 Posts
December 01 2008 23:45 GMT
#3
Davior :D
Ozarugold
Profile Blog Joined February 2008
2716 Posts
December 01 2008 23:51 GMT
#4
Zerg players are still refusing to use Queens.

I actually have no idea why, but I still think Queens should be used more often. So under appreciated...
this is my quote.
Quesadilla
Profile Blog Joined October 2007
United States1814 Posts
December 01 2008 23:55 GMT
#5
Queens... lol


But anyways, starcraft always goes in cycles. It always has. As one race becomes dominant, another comes up with counter-strategies that work flawlessly against it and the cycle begins for that prospective race. Onward and onward...

Take into account that the top Zerg players are probably the best starcraft players period. There aren't many because the difference between a good Zerg and a great Zerg is actually a ridiculously huge gap. Even Jaedong is losing now, wtf?
Make a lot of friends. Wear good clothes. Drink good beer. Love a nice girl.
Jovan
Profile Joined August 2006
Canada65 Posts
December 01 2008 23:58 GMT
#6
I thought the "Davior" gag would prevent a flame war but oh boy.
Highways
Profile Joined July 2005
Australia6113 Posts
December 02 2008 00:01 GMT
#7
I blame Terrans.

Got it too easy against Zerg.
#1 Terran hater
Raithed
Profile Blog Joined May 2007
China7078 Posts
December 02 2008 00:08 GMT
#8
On December 02 2008 09:01 Highways wrote:
I blame Terrans.

Got it too easy against Zerg.

do you also blame terrans for making these 1a2a3a a-move jokes? study july, low low econ, or yellow. well.. not yellow, he doesnt play anymore.
29 fps
Profile Blog Joined March 2008
United States5725 Posts
December 02 2008 00:09 GMT
#9
On December 02 2008 09:01 Highways wrote:
I blame Terrans.

Got it too easy against Zerg.


your quote says it all, but thats not true. the supposed "power imba" (T>Z, Z>P,P>T) doesnt really exist at the higher levels (or even at the lower levels). maybe they do have to work a little harder. but once it hits late game, its almost impossible to stop them.

tvz. ultras and defilers. hard to stop with terran.

zvp. archons and goons, or just many many archons. hard to stop for zerg.

pvt. 3/3 200/200 army. hard to stop with toss.



just some of my pennies. (two of them)
4v4 is a battle of who has the better computer.
Magic84
Profile Joined October 2008
Russian Federation1381 Posts
Last Edited: 2008-12-02 00:22:34
December 02 2008 00:21 GMT
#10
I blame maps
Raithed
Profile Blog Joined May 2007
China7078 Posts
December 02 2008 00:27 GMT
#11
On December 02 2008 09:09 29 fps wrote:
Show nested quote +
On December 02 2008 09:01 Highways wrote:
I blame Terrans.

Got it too easy against Zerg.


your quote says it all, but thats not true. the supposed "power imba" (T>Z, Z>P,P>T) doesnt really exist at the higher levels (or even at the lower levels). maybe they do have to work a little harder. but once it hits late game, its almost impossible to stop them.

tvz. ultras and defilers. hard to stop with terran.

zvp. archons and goons, or just many many archons. hard to stop for zerg.

pvt. 3/3 200/200 army. hard to stop with toss.



just some of my pennies. (two of them)

and that "cycle" plays again.

tvz. terran using metal > ultra/defilers.
zvp. dark swarm > many many archons. i think what you want to say is reaver/archon(lol free vs jd)
pvt. countering this, i admit, its hard, but if you have mass statis and harass = good to go or storm(jangbi vs nada).
Jovan
Profile Joined August 2006
Canada65 Posts
December 02 2008 00:31 GMT
#12
I've read several times that Terran is the hardest race to play. I'm not exactly a gosu level player, but is this true? If so, why? At first I found TvP to be hard, and TvZ to be easy but after playing for a while TvP is starting to become almost natural... TvT is just fucked.

Having said that, I'd rather put the blame on the players themselves rather than external factors.
Kiryx
Profile Joined November 2008
9 Posts
Last Edited: 2008-12-02 00:39:39
December 02 2008 00:33 GMT
#13
On December 02 2008 08:55 Quesadilla wrote:
Queens... lol



I'd really like to see progamers use these. The most underestimated spell caster in the whole game.

Queens actually saved my game several times. Broodling thing is just amazing, yet way too expensive. And I mean wtf. Storm costs 75 and even if you suck at placing it well, you stil can kill like 4-5 units.
NonConGuy
Profile Joined October 2008
United States416 Posts
December 02 2008 01:21 GMT
#14
On December 02 2008 09:09 29 fps wrote:
zvp. archons and goons, or just many many archons. hard to stop for zerg.


Endgame zvp is in favor of protoss IMO. just watching the jaedong vs free game with both of them maxed 200/200, reavers and archons just killed jaedong's massive amount of ultralisks, hydras, and zlings. But then again it was jaedong's fault for letting free expand so easily allowing free to get his units.
Xiberia
Profile Joined September 2007
Sweden634 Posts
December 02 2008 01:39 GMT
#15
On December 02 2008 10:21 NonConGuy wrote:
Show nested quote +
On December 02 2008 09:09 29 fps wrote:
zvp. archons and goons, or just many many archons. hard to stop for zerg.


Endgame zvp is in favor of protoss IMO. just watching the jaedong vs free game with both of them maxed 200/200, reavers and archons just killed jaedong's massive amount of ultralisks, hydras, and zlings. But then again it was jaedong's fault for letting free expand so easily allowing free to get his units.

Thing is that you're fucked anyways if you let a protoss grab enough gasses to support a large amount of archons and reavers. Zerg midgame is generally a bit weaker zvp so if endgame also favored protoss with equal economies, then zerg shouldn't be able to win any zvp's at all.
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
December 02 2008 01:40 GMT
#16
I blame Plasma. lol
Graphics
NeoMesh
Profile Joined May 2008
Canada49 Posts
Last Edited: 2008-12-02 01:46:32
December 02 2008 01:45 GMT
#17
On December 02 2008 09:33 Kiryx wrote:
Show nested quote +
On December 02 2008 08:55 Quesadilla wrote:
Queens... lol



I'd really like to see progamers use these. The most underestimated spell caster in the whole game.

Queens actually saved my game several times. Broodling thing is just amazing, yet way too expensive. And I mean wtf. Storm costs 75 and even if you suck at placing it well, you stil can kill like 4-5 units.


I have to agree, broodling is amazing and the mana cost is deadly but the fact is queens can fly and are much more mobile than high templars.. HTs big disadvantage is how slow they move and once you bring them to the front of the line to cast storms within a certain range, they are quite vulnerable.. broodling has pretty good range and u can also cause tanks to splash damage eachother.. and you're right.. Pros don't use queens enough, they are a major factor in the game and I think parasite can be annoying as hell especially on big expensive units.. ensnare is also very useful and can help vs zealots
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
December 02 2008 03:16 GMT
#18
The swarm is in trouble. Zerg players have been struggling against Terrans since they perfected the midgame timing, and turret placements. Probably since, Savior's reign ended. They've never really recovered from that. And now, with the Protoss golden age in motion, they're having a really tough time. Our only real hope has lost his game sense in the past month. Even with his supreme mechanics he's been eliminated in starleaugue after starleague. Even when he DID have his game sense, his winning ZvT still seemingly took a lot of effort. We're in a Zergression.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
thunk
Profile Blog Joined March 2008
United States6233 Posts
December 02 2008 03:24 GMT
#19
Actually, I disagree. They were eliminated a lot in the previous leagues, but I think this season (in individual leagues) the maps are a little better and they won't be eliminated so easily. In Proleague it is evident that zergs are coming back because zergs are being thrown in about the same amount as protoss or terran.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
mog87
Profile Joined October 2008
United States1586 Posts
December 02 2008 03:28 GMT
#20
Calms been winning..making a shitload of lings and rushing is too good.
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