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As i read in another thread that some people still don't know when and why to use 4 probes instead of 3 on the gas, i decided to post these links to end it:
The Gas Issue #1
The Gas Issue #2
That's for those who want to know how exactly it works and how much you get behind in ZvZ when not sacrificing a mineraldrone to the perfect gas speed. Among mappers, that whole thing is well-known since it came up on broodwarmaps.net. however, even many promaps dont take this into consideration for the mainbases (where it is most striking). on further expansions, positional balance requires "bad" gas placement unfortunately - so for those, it is good to know the full extent and the mechanics, as written in these articles.
for those who dont care, long story short in a rough approach: geyser on the left or above the cc/nex/hatch = 3 workers, geyser to the right or bottom of it = 4 worker. i won't write corner-placements, as they can be looked up in the articles.
greetz
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wow, i had no idea it was that much of a difference
thanks for the insight
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Oh...interesting. I had no idea about this either
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did you8 really have no idea? You cant tell when you play? Its amazingly obvious when you build a 2nd depot before your factory in tvp because you dont have enough gas yet.
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wow. this is gonna help a lot. but.. doesnt this mean one player has an advantage when they start the game? thats unfair >D
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is this why a lot of the iccup maps had their main's gas moved?
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On July 12 2007 07:20 Loveless wrote: wow. this is gonna help a lot. but.. doesnt this mean one player has an advantage when they start the game? thats unfair >D
yes, this is why mappers try to keep it fair.... although for some reason this issue (and mineral placement) still pops up often in pro-maps X_X
edit: really amusing that despite top or left being the best, top-left is significantly worse than both of them (equal to bottom) and bottom-right better than top-left top right/bottom left are the absolute worst =O
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what maps would be fair for all players? i used to play fastest but im gettin into normal games now and i wanna see which are the best >_<
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On July 12 2007 07:23 Hawk wrote: is this why a lot of the iccup maps had their main's gas moved?
Yeah, I just played the ICCUP Paranoid Android 2.0 for the first time and the gas is on top isntead of to the left so thats not a big deal. But I can remember a lot of people, especially Testie, complaining that mining speed was imba in favor of 12 o clock so the 9 o clock mins got shifted 90 degrees over in an attempt so fix the imbalance I assume. Funny how the WCG version isn't fixed...
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On July 12 2007 08:41 Jonoman92 wrote:Show nested quote +On July 12 2007 07:23 Hawk wrote: is this why a lot of the iccup maps had their main's gas moved? Yeah, I just played the ICCUP Paranoid Android 2.0 for the first time and the gas is on top isntead of to the left so thats not a big deal. But I can remember a lot of people, especially Testie, complaining that mining speed was imba in favor of 12 o clock so the 9 o clock mins got shifted 90 degrees over in an attempt so fix the imbalance I assume. Funny how the WCG version isn't fixed...
wcg also used the old peaks >_<.
I still hate the new one, but at least its slightly be3tter
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Just use four. It's easier than trying to remember the little details. Besides, if the geyser is up/down/left/right by one square, then things can change anyhow.
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thedeadhaji
39489 Posts
On July 12 2007 07:48 Loveless wrote: what maps would be fair for all players? i used to play fastest but im gettin into normal games now and i wanna see which are the best >_<
i'd imagine tau cross to be pretty good. minerals are to the sides (2 right, 1 left) and gasses are either left or top.
MUCH better than luna, for instance
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WCG this year is... going to blow
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Its really amazing to me how many people don't just pick this stuff up while playing games.
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United States24558 Posts
On July 12 2007 07:24 Locked wrote: edit: really amusing that despite top or left being the best, top-left is significantly worse than both of them (equal to bottom) and bottom-right better than top-left top right/bottom left are the absolute worst =O
I don't think that really matters. It's totally arbitrary due to unpredictable pathing issues. I suppose it is ironic though.
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On July 12 2007 15:21 oshibori_probe wrote: WCG this year is... going to blow
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Will this include maps like luna?
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What maps take this into consideration and what maps dont?
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