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Active: 1714 users

The Gas Issue

Forum Index > Brood War Strategy
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1 2 3 Next All
flothefreak
Profile Joined March 2006
Germany77 Posts
July 11 2007 19:19 GMT
#1
As i read in another thread that some people still don't know when and why to use 4 probes instead of 3 on the gas, i decided to post these links to end it:

The Gas Issue #1

The Gas Issue #2

That's for those who want to know how exactly it works and how much you get behind in ZvZ when not sacrificing a mineraldrone to the perfect gas speed. Among mappers, that whole thing is well-known since it came up on broodwarmaps.net. however, even many promaps dont take this into consideration for the mainbases (where it is most striking). on further expansions, positional balance requires "bad" gas placement unfortunately - so for those, it is good to know the full extent and the mechanics, as written in these articles.

for those who dont care, long story short in a rough approach: geyser on the left or above the cc/nex/hatch = 3 workers, geyser to the right or bottom of it = 4 worker.
i won't write corner-placements, as they can be looked up in the articles.

greetz
yubee
Profile Blog Joined May 2006
United States3826 Posts
July 11 2007 20:21 GMT
#2
wow, i had no idea it was that much of a difference

thanks for the insight
JensOfSweden
Profile Blog Joined February 2007
Cameroon1767 Posts
July 11 2007 20:32 GMT
#3
Oh...interesting. I had no idea about this either
<3 Nada [On and off TL.net since 2002
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
July 11 2007 20:45 GMT
#4
thanks broz
Koldblooded
Profile Joined July 2006
United States661 Posts
July 11 2007 20:48 GMT
#5
Thanks mate
By.Flash fighting
Sadist
Profile Blog Joined October 2002
United States7322 Posts
July 11 2007 20:50 GMT
#6
did you8 really have no idea? You cant tell when you play? Its amazingly obvious when you build a 2nd depot before your factory in tvp because you dont have enough gas yet.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Loveless
Profile Joined July 2007
United States15 Posts
July 11 2007 22:20 GMT
#7
wow. this is gonna help a lot. but.. doesnt this mean one player has an advantage when they start the game? thats unfair >D
QuanticHawk
Profile Blog Joined May 2007
United States32113 Posts
July 11 2007 22:23 GMT
#8
is this why a lot of the iccup maps had their main's gas moved?
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2007-07-11 22:32:00
July 11 2007 22:24 GMT
#9
On July 12 2007 07:20 Loveless wrote:
wow. this is gonna help a lot. but.. doesnt this mean one player has an advantage when they start the game? thats unfair >D


yes, this is why mappers try to keep it fair.... although for some reason this issue (and mineral placement) still pops up often in pro-maps X_X


edit: really amusing that despite top or left being the best, top-left is significantly worse than both of them (equal to bottom) and bottom-right better than top-left
top right/bottom left are the absolute worst =O
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Loveless
Profile Joined July 2007
United States15 Posts
July 11 2007 22:48 GMT
#10
what maps would be fair for all players? i used to play fastest but im gettin into normal games now and i wanna see which are the best >_<
Jonoman92
Profile Blog Joined September 2006
United States9106 Posts
July 11 2007 23:41 GMT
#11
On July 12 2007 07:23 Hawk wrote:
is this why a lot of the iccup maps had their main's gas moved?


Yeah, I just played the ICCUP Paranoid Android 2.0 for the first time and the gas is on top isntead of to the left so thats not a big deal. But I can remember a lot of people, especially Testie, complaining that mining speed was imba in favor of 12 o clock so the 9 o clock mins got shifted 90 degrees over in an attempt so fix the imbalance I assume. Funny how the WCG version isn't fixed...
QuanticHawk
Profile Blog Joined May 2007
United States32113 Posts
July 11 2007 23:52 GMT
#12
On July 12 2007 08:41 Jonoman92 wrote:
Show nested quote +
On July 12 2007 07:23 Hawk wrote:
is this why a lot of the iccup maps had their main's gas moved?


Yeah, I just played the ICCUP Paranoid Android 2.0 for the first time and the gas is on top isntead of to the left so thats not a big deal. But I can remember a lot of people, especially Testie, complaining that mining speed was imba in favor of 12 o clock so the 9 o clock mins got shifted 90 degrees over in an attempt so fix the imbalance I assume. Funny how the WCG version isn't fixed...


wcg also used the old peaks >_<.

I still hate the new one, but at least its slightly be3tter
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
rpf
Profile Blog Joined January 2007
United States2705 Posts
July 12 2007 01:01 GMT
#13
Just use four. It's easier than trying to remember the little details. Besides, if the geyser is up/down/left/right by one square, then things can change anyhow.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
July 12 2007 02:04 GMT
#14
On July 12 2007 07:48 Loveless wrote:
what maps would be fair for all players? i used to play fastest but im gettin into normal games now and i wanna see which are the best >_<


i'd imagine tau cross to be pretty good. minerals are to the sides (2 right, 1 left) and gasses are either left or top.

MUCH better than luna, for instance
oshibori_probe
Profile Blog Joined July 2006
United States2934 Posts
July 12 2007 06:21 GMT
#15
WCG this year is... going to blow
Fuck KeSPA.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 12 2007 06:30 GMT
#16
Its really amazing to me how many people don't just pick this stuff up while playing games.
..and then I would, ya know, check em'. (Aka SpoR)
micronesia
Profile Blog Joined July 2006
United States24753 Posts
July 12 2007 06:37 GMT
#17
On July 12 2007 07:24 Locked wrote:
edit: really amusing that despite top or left being the best, top-left is significantly worse than both of them (equal to bottom) and bottom-right better than top-left
top right/bottom left are the absolute worst =O


I don't think that really matters. It's totally arbitrary due to unpredictable pathing issues. I suppose it is ironic though.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Pressure
Profile Blog Joined October 2006
7326 Posts
July 12 2007 06:51 GMT
#18
On July 12 2007 15:21 oshibori_probe wrote:
WCG this year is... going to blow
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
July 12 2007 10:17 GMT
#19
Will this include maps like luna?
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
July 12 2007 10:37 GMT
#20
What maps take this into consideration and what maps dont?
Liquid | SKT
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