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Active: 17351 users

Changes for balance test map live

Forum Index > SC2 General
1190 CommentsPost a Reply
1 2 3 4 5 58 59 60 Next
TimKim0713
Profile Joined June 2012
Korea (South)221 Posts
Last Edited: 2013-08-21 05:54:41
August 12 2013 19:22 GMT
#1
Call to Action: August 19 Balance Testing

http://us.battle.net/sc2/en/forum/topic/9678947852?page=1

We’ve just published a new Balance Test Map to the StarCraft II Custom Games list entitled "Bel’Shir Vestige LE (2.0.10 Balance v1.1)". This time, we’ve reverted the Viper energy increase from the last iteration of the test map, and replaced it with a buff to Ultralisk health. Our plan is to first consider the changes below, and potentially test additional changes after reviewing your feedback. Here’s what we're testing:

Terran

Armory
Vehicle and Ship Weapon upgrades have been combined into just one upgrade.


Zerg

Overseer
The Pneumatized Carapace upgrade now increases Overseer movement speed from 1.88 to 3.375 (previously 1.88 to 2.75.)

Ultralisk
Health increased from 500 to 550.


With version 1.1 of the Balance Test Map, we reverted the following change:

Zerg
Viper
Starting energy increased to 200.


If you’re interested in the reasoning behind these changes, you can check out this Forum Thread written by David Kim and the StarCraft II Balance Team. Additionally, you can read David Kim’s thoughts on the new Ultralisk change here.

Thank you for your continued feedback and support. We kindly ask that you take your time to play plenty of games on the balance test map before offering your thoughts on the changes above.

Thank you!
--------------------
Call to Action: August 15 Balance Testing

[image loading]


We’ve just published a new Balance Test Map to the StarCraft II Custom Games list entitled "Bel’Shir Vestige LE (2.0.10 Balance v1.0)." This time, we’re testing balance changes for Armory upgrades, the Overseer, and the Viper in Heart of the Swarm. Our plan is to first consider the changes below, and potentially test additional changes after reviewing your feedback. Here’s the situation:

Terran
      Armory
            Vehicle and Ship Weapon upgrades have been combined into just one upgrade.

Zerg
      Overseer
            The Pneumatized Carapace upgrade now increases Overseer movement speed from 1.88 to 3.375 (previously 1.88 to 2.75.)

      Viper
            Starting energy increased to 200.

If you’re interested in the reasoning behind these changes, you can check out this forum thread written by David Kim and the StarCraft II Balance Team. Feedback based on play testing is the most helpful information you can share with us, and we kindly ask that you take your time to play plenty of games on the balance test map before offering your thoughts on the changes above.

As always, thank you for your continued feedback and support. We’d like to restate that we’re trying out the changes listed above to see how they affect current gameplay and none of these changes are final. Once you feel you’ve had enough time to test thoroughly, we welcome you to join us in this discussion thread.



[image loading]

Source: http://us.battle.net/sc2/en/forum/topic/9628133352#1
Banner from Existor.



We're looking to start testing more changes on a test map so we can better prepare to make tweaks if they’re needed in the future. Please understand: as always, we’re not proposing final changes with this balance test map. If and when we do decide to make any balance changes, we will definitely let you know.

1. Overseer speed buff (after upgrade)

TvZ feels quite balanced until the very late game when there are so many skirmishes and so many Widow Mines. We want to keep the really exciting gameplay while finding ways to help out Zerg in those specific battles. Having to micromanage your army in every engagement, morph new Banelings, manage 4-5 (or more) bases, and morph new Overseers can be a bit too much. So we’re going to test giving Overseers a speed buff after the speed upgrade is purchased, so that we keep the early- and mid-game the same while specifically helping out the Zerg in the later stages. They still wouldn't move as fast as say, Mutalisks, but perhaps late game TvZ goes more evenly if Overseers don't lag behind and get killed in most late engagements.

2. Combine mech ground and air upgrades

We don't think Terran is struggling, but do think mech in general has been weak throughout HotS. We tested this specific change a bit in the beta, and we have some idea of how much better mech will be, but a lot has changed since then, so we'd like to actually have players playtest it again.

Right now, it's looking like the only area where Terran might be weak is late game PvT, but it’s debateable. If so, this change would address that area, because upgrading Vikings that are really core in the matchup will also help with the Hellbat transition in the late game.

3. Vipers start with full energy

We’ve been discussing various options for the Zerg both internally and with top players and casters around the world, and we feel that this change might be a good place to start testing.

We don't know yet whether we want to increase the rate of Vipers’ spells, and thought it might be cool if Vipers come out of the box at full strength, so their first use has a much bigger impact. It’s possible that we can both increase the strength of Zerg in the late game and bring back a fun strategy that we’re seeing a bit less lately.

Again, please remember none of these changes are final. We're still constantly watching our ladder data and the highest level tournament games. As we all know, something that looks overpowered right now can change for top players in a matter of 1-2 weeks. We want to know as much as possible about how changes like these play out, so we’re ready when changes are needed.

Thank you!
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logic13
Profile Blog Joined August 2009
Sweden128 Posts
August 12 2013 19:25 GMT
#2
nice!
Aeromi
Profile Blog Joined August 2012
France14456 Posts
August 12 2013 19:26 GMT
#3
Vipers with full energy ? Why not
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2013 19:26 GMT
#4
Blizzard's plans: Buff everything.

I endorse this plan.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
August 12 2013 19:27 GMT
#5
Vipers will full energy? So they didn't learn anything from the HT Amulet upgrade?

The f...
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Zenbrez
Profile Joined June 2012
Canada5973 Posts
Last Edited: 2013-08-12 19:29:04
August 12 2013 19:27 GMT
#6
I think vipers with full energy would be way too good in zvp O.o

Combining mech upgrades would make BC transitions a bit better in tvt, kinda neat
Refer to my post.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2013 19:28 GMT
#7
On August 13 2013 04:27 renaissanceMAN wrote:
Vipers will full energy? So they didn't learn anything from the HT Amulet upgrade?

The f...

Oh its fine, they don't have storm. Lets talk about Hellbats and vikings upgrading as one.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 12 2013 19:28 GMT
#8
Poll: First impression of the Overseer buff?

Thumbs up (1324)
 
77%

Thumbs down (269)
 
16%

No thumbs (135)
 
8%

1728 total votes

Your vote: First impression of the Overseer buff?

(Vote): Thumbs up
(Vote): Thumbs down
(Vote): No thumbs



Poll: First impression of the mech/sky buff?

Thumbs up (846)
 
46%

Thumbs down (779)
 
42%

No thumbs (208)
 
11%

1833 total votes

Your vote: First impression of the mech/sky buff?

(Vote): Thumbs up
(Vote): Thumbs down
(Vote): No thumbs



Poll: First impression of the Viper buff?

Thumbs down (1183)
 
61%

Thumbs up (585)
 
30%

No thumbs (170)
 
9%

1938 total votes

Your vote: First impression of the Viper buff?

(Vote): Thumbs up
(Vote): Thumbs down
(Vote): No thumbs

MMA: The true King of Wings
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 12 2013 19:28 GMT
#9
On August 13 2013 04:26 Plansix wrote:
Blizzard's plans: Buff everything.

I endorse this plan.


Don't buff Protoss.

I also endorse this plan.
MMA: The true King of Wings
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2013 19:29 GMT
#10
On August 13 2013 04:28 SarcasmMonster wrote:
Show nested quote +
On August 13 2013 04:26 Plansix wrote:
Blizzard's plans: Buff everything.

I endorse this plan.


Don't buff Protoss.

I also endorse this plan.

They could buff the carrier and you would have no problems with it, admit it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sissors
Profile Joined March 2012
1395 Posts
August 12 2013 19:30 GMT
#11
Wait I thought they were concerned vipers weren't good enough against bio based army, so they heavily boost them vs mech while keeping them the same vs bio. Makes sense.
NukeD
Profile Joined October 2010
Croatia1612 Posts
August 12 2013 19:30 GMT
#12
Yawn...
sorry for dem one liners
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
August 12 2013 19:30 GMT
#13
On August 13 2013 04:28 Plansix wrote:
Show nested quote +
On August 13 2013 04:27 renaissanceMAN wrote:
Vipers will full energy? So they didn't learn anything from the HT Amulet upgrade?

The f...

Oh its fine, they don't have storm. Lets talk about Hellbats and vikings upgrading as one.


That's all fine and dandy, but Vipers will still be fucking amazing the instant they hatch. No other unit starts will full energy, I don't understand they're thinking.
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
larse
Profile Blog Joined March 2012
1611 Posts
August 12 2013 19:31 GMT
#14
Awesome changes and he is right this time
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 12 2013 19:31 GMT
#15
On August 13 2013 04:29 Plansix wrote:
Show nested quote +
On August 13 2013 04:28 SarcasmMonster wrote:
On August 13 2013 04:26 Plansix wrote:
Blizzard's plans: Buff everything.

I endorse this plan.


Don't buff Protoss.

I also endorse this plan.

They could buff the carrier and you would have no problems with it, admit it.


Okay I admit it.

On topic. The Viper buff will probably be unpopular, not because Vipers shouldn't be buffed, but the actual buff is just weird.
MMA: The true King of Wings
synd
Profile Joined July 2011
Bulgaria586 Posts
August 12 2013 19:32 GMT
#16
Zerg buffs.... ;o
Sissors
Profile Joined March 2012
1395 Posts
August 12 2013 19:33 GMT
#17
If they want to buff viper, why not change it to -5 range (subject to change), with a 3 radius (subject to change, but larger than now). Result would be that it is way more effective vs mobile armies, while still effective vs mech without completely dominating mech.
TheDwf
Profile Joined November 2011
France19747 Posts
August 12 2013 19:33 GMT
#18
"Mech is weak" → Vipers start with full energy. Alright, it makes sense.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
August 12 2013 19:34 GMT
#19
<3 sarcasm monster hahahaha I think these changes would make it dynamic the only thing I would be scared of now is 2 blinding clouds out of the box from vipers with fast energy regen OUCH is that going to hurt when ultras hit the map.....
Aquila-
Profile Blog Joined April 2011
516 Posts
August 12 2013 19:35 GMT
#20
Viper with full energy is ridiculous, they want to make mech better but 3 vipers can already shut down 20 spread out tanks...
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