• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:15
CEST 17:15
KST 00:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach4[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double1Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon105
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Balance hotfix patch 5.0.16b (July 16) How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 13-20): herO scores triple
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8060 users

Changes for balance test map live - Page 3

Forum Index > SC2 General
1190 CommentsPost a Reply
Prev 1 2 3 4 5 58 59 60 Next
Qikz
Profile Blog Joined November 2009
United Kingdom12056 Posts
August 12 2013 19:47 GMT
#41
So they're buff to mech is something that'll benefit bio moreso than mech. again.

God damnit. T_T
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
August 12 2013 19:47 GMT
#42
On August 13 2013 04:33 TheDwf wrote:
"Mech is weak" → Vipers start with full energy. Alright, it makes sense.


Exactly what a dumb change. Im fine with it as i play zerg but what stupid reasoning.

Also the problem with mines isnt that you cant see them, its that you cant engage with a single unit, they are usually have an army attached to kill stray lings trying to set them off. Thay understand the effort required to defend is far greater than the effort needed to attack with biomine, basically you going to see alot of zergs in the red (supply blocked).

Here is me thinking they might be subtle and change attack priority of unburrowed mines or maybe remove the speed burrow.

Nope.
BoZiffer
Profile Joined November 2011
United States1841 Posts
August 12 2013 19:47 GMT
#43
On August 13 2013 04:40 Sissors wrote:
Show nested quote +
On August 13 2013 04:37 Plansix wrote:
On August 13 2013 04:30 renaissanceMAN wrote:
On August 13 2013 04:28 Plansix wrote:
On August 13 2013 04:27 renaissanceMAN wrote:
Vipers will full energy? So they didn't learn anything from the HT Amulet upgrade?

The f...

Oh its fine, they don't have storm. Lets talk about Hellbats and vikings upgrading as one.


That's all fine and dandy, but Vipers will still be fucking amazing the instant they hatch. No other unit starts will full energy, I don't understand they're thinking.


That’s valid, but they need to go the Dota 2 route of balance.

“Lets make it totally fucked up and then pull it back from there. Why? Because people will use it if its fucking awesome and that’s what we want.”

When you are measuring how awesome you want a unit to be, you have to start with the unit at full awesome and pull it back.

Plus: I want to see the game where 5 of those fuckers hatch and get slapped down with feedbacks instantly. That shit would be dope at fuck.

Please give marines stim as default upgrade which doesn't take away health. Just of course for balance purposes.


That would be cool but only if they default with a shorter range weapon, like...fists, then upgrade to rifles. Hehe.
pmp10
Profile Joined April 2012
3399 Posts
August 12 2013 19:48 GMT
#44
On August 13 2013 04:47 Qikz wrote:
So they're buff to mech is something that'll benefit bio moreso than mech. again.

God damnit. T_T

To be fair - they put the game in such a state that there is no other way.
ReMinD_
Profile Joined May 2013
Croatia846 Posts
Last Edited: 2013-08-12 19:48:51
August 12 2013 19:48 GMT
#45
Lol'ed. 'We understand that Zerg struggles vs. late game Bio. Let's buff Viper.'

Not that I'm complaining about buffs. But they're going in completely wrong direction.
Parting: Well, even I can make better maps than these.
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
August 12 2013 19:49 GMT
#46
On August 13 2013 04:42 Plansix wrote:
Show nested quote +
On August 13 2013 04:40 Sissors wrote:
On August 13 2013 04:37 Plansix wrote:
On August 13 2013 04:30 renaissanceMAN wrote:
On August 13 2013 04:28 Plansix wrote:
On August 13 2013 04:27 renaissanceMAN wrote:
Vipers will full energy? So they didn't learn anything from the HT Amulet upgrade?

The f...

Oh its fine, they don't have storm. Lets talk about Hellbats and vikings upgrading as one.


That's all fine and dandy, but Vipers will still be fucking amazing the instant they hatch. No other unit starts will full energy, I don't understand they're thinking.


That’s valid, but they need to go the Dota 2 route of balance.

“Lets make it totally fucked up and then pull it back from there. Why? Because people will use it if its fucking awesome and that’s what we want.”

When you are measuring how awesome you want a unit to be, you have to start with the unit at full awesome and pull it back.

Plus: I want to see the game where 5 of those fuckers hatch and get slapped down with feedbacks instantly. That shit would be dope at fuck.

Please give marines stim as default upgrade which doesn't take away health. Just of course for balance purposes.

Can my zealots start with charge that works like zergling speed with a cool down? If so, I endorse your stim plan and part of my “Break everything because its awesome, platform.”


Let all loaded units fire from within medvacs and call it "Gunship Armaggeddon Raaawwwwrrrrr". Also Thors should get suspenders, so they don´t get caught with their pants down in the middle of the map. Full power!
Tsubbi
Profile Joined September 2010
Germany7997 Posts
August 12 2013 19:49 GMT
#47
how is this nonbuff supposed to bring tvz back in line lol, this isnt gonna have any meaningful impact on gameplay or balance whatsoever
sitromit
Profile Joined June 2011
7051 Posts
August 12 2013 19:50 GMT
#48
They'll just try anything not to nerf Widow Mines... Overseer speed buff... Yeah, that should do it...
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
August 12 2013 19:50 GMT
#49
viper buff definitely way too strong but I think starting with something like 75 energy is fair
133 221 333 123 111
Vindicare605
Profile Blog Joined August 2011
United States16126 Posts
August 12 2013 19:50 GMT
#50
On August 13 2013 04:48 pmp10 wrote:
Show nested quote +
On August 13 2013 04:47 Qikz wrote:
So they're buff to mech is something that'll benefit bio moreso than mech. again.

God damnit. T_T

To be fair - they put the game in such a state that there is no other way.


Pardon my language but, BULL SHIT.

The reason Mech is viable in TvT and not viable in TvZ and TvP is dumbass poorly designed hard counter units like the Immortal and Viper.

Neither of those units need to be as good as they currently are vs Mech, each race has plenty of tools for dealing with Mech based playstyles without them, yet both of them make it so that the Mech player needs to severely outplay his opponent in order to win while maintaining the same immobile highly expensive army that if it dies once means an instant GG.

Nerf the Hard Counters, watch Mech suddenly become viable. You don't need to buff anything when nerfs to specific things accomplishes that same job much better.
aka: KTVindicare the Geeky Bartender
Tuczniak
Profile Joined September 2010
1561 Posts
August 12 2013 19:51 GMT
#51
Overseer speed is fine I guess.

I don't know about armory and vipers. It seems vipers will win you game right away or will be as bad as before. I wish they would try to make them little more useful in long run, not just make them gimmicky like this.

And also ''zvt is balanced'', the most sad part about that post.
nakam
Profile Joined April 2010
Sweden245 Posts
Last Edited: 2013-08-12 19:52:56
August 12 2013 19:51 GMT
#52
On August 13 2013 04:22 TimKim0713 wrote:
We don't think Terran is struggling, but do think mech in general has been weak throughout HotS.

I'd like them to try to increase damage on tanks. I feel they aren't as fearsome as they should be. Add another +5 damage for each upgrade or something.
TL Local Timezone Script - http://www.teamliquid.net/forum/viewmessage.php?topic_id=277156
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2013 19:51 GMT
#53
On August 13 2013 04:50 sitromit wrote:
They'll just try anything not to nerf Widow Mines... Overseer speed buff... Yeah, that should do it...


Would you prefer they nerf things instead?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Adreme
Profile Joined June 2011
United States5574 Posts
August 12 2013 19:51 GMT
#54
I think they don't like that the viper does not see as much usage as they would like but I don't think they get why it doesn't see as much use. Its not that the Viper is weak its that its strong against very specific things (like mech) and its so strong against those things that nobody goes those builds and thus Viper doesn't get made.
Tsubbi
Profile Joined September 2010
Germany7997 Posts
August 12 2013 19:52 GMT
#55
why is blizzard so reluctant to do a real balance change

"nerf or buff damge by x" is a balance change we need not this kind of tip toing around the real problems which are likely gonna create new ones too
Weavel
Profile Joined January 2010
Finland9224 Posts
August 12 2013 19:52 GMT
#56
I think all but viper change look really good.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
August 12 2013 19:53 GMT
#57
Can't they just do something to make Thors non-gankable? Gank no longer works against massive units? You can gank tanks, but thors will still sit there pounding anti-air stuff?
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2013 19:53 GMT
#58
On August 13 2013 04:50 Vindicare605 wrote:
Show nested quote +
On August 13 2013 04:48 pmp10 wrote:
On August 13 2013 04:47 Qikz wrote:
So they're buff to mech is something that'll benefit bio moreso than mech. again.

God damnit. T_T

To be fair - they put the game in such a state that there is no other way.


Pardon my language but, BULL SHIT.

The reason Mech is viable in TvT and not viable in TvZ and TvP is dumbass poorly designed hard counter units like the Immortal and Viper.

Neither of those units need to be as good as they currently are vs Mech, each race has plenty of tools for dealing with Mech based playstyles without them, yet both of them make it so that the Mech player needs to severely outplay his opponent in order to win while maintaining the same immobile highly expensive army that if it dies once means an instant GG.

Nerf the Hard Counters, watch Mech suddenly become viable. You don't need to buff anything when nerfs to specific things accomplishes that same job much better.

Nerfs suck. They make the game worse, punish people for using units well and only limit the meta game. It is better to buff units to deal with the problems, rather than nerf ones people are already using.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Nebuchad
Profile Blog Joined December 2012
Switzerland12535 Posts
August 12 2013 19:54 GMT
#59
On August 13 2013 04:41 Holdenintherye wrote:
What I don't understand is why they try to make mech a thing. Isn't bio/tank play good enough? Why do they HAVE to make a certain playstyle a part of the meta?


Because it makes no sense to continue to make bio units tvp once the protoss composition is specifically designed to hard counter it. It's like continuing to spam mutas against mass phoenix. The fact that you can still win with it if you try really hard is a testament to how good bio is.

Ofc you can't just say "hey I counter you so I win lol" and have no alternative, so the development of mech play TvP is something that makes perfect sense. I fully endorse it.
No will to live, no wish to die
pmp10
Profile Joined April 2012
3399 Posts
August 12 2013 19:54 GMT
#60
On August 13 2013 04:50 Vindicare605 wrote:
Show nested quote +
On August 13 2013 04:48 pmp10 wrote:
On August 13 2013 04:47 Qikz wrote:
So they're buff to mech is something that'll benefit bio moreso than mech. again.

God damnit. T_T

To be fair - they put the game in such a state that there is no other way.


Pardon my language but, BULL SHIT.

The reason Mech is viable in TvT and not viable in TvZ and TvP is dumbass poorly designed hard counter units like the Immortal and Viper.

Neither of those units need to be as good as they currently are vs Mech, each race has plenty of tools for dealing with Mech based playstyles without them, yet both of them make it so that the Mech player needs to severely outplay his opponent in order to win while maintaining the same immobile highly expensive army that if it dies once means an instant GG.

Nerf the Hard Counters, watch Mech suddenly become viable. You don't need to buff anything when nerfs to specific things accomplishes that same job much better.

If you nerf these hard-counters another will take their place.
By now there is a endless parade of units that can dismantle mech-play and Blizzard is not even willing to tackle the viper.
You can only imagine how good the chances are for getting a whole series of nerfs.
Prev 1 2 3 4 5 58 59 60 Next
Please log in or register to reply.
Live Events Refresh
Next event in 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech146
Codebar 25
StarCraft: Brood War
Bisu 2863
Shuttle 1450
EffOrt 923
BeSt 709
Light 424
Mini 407
ggaemo 334
Stork 278
ZerO 245
firebathero 231
[ Show more ]
Rush 171
Barracks 138
Sea.KH 80
Zeus 64
Dewaltoss 63
Killer 60
Shine 52
Hyun 40
Shinee 30
Mong 30
ToSsGirL 28
Sexy 27
Aegong 25
sorry 23
Bale 22
Terrorterran 20
soO 19
ajuk12(nOOB) 12
Sacsri 11
yabsab 8
zelot 7
910 7
Dota 2
qojqva3705
Dendi1667
BananaSlamJamma415
LuMiX1
Counter-Strike
Fnx 179
Heroes of the Storm
crisheroes515
Other Games
singsing2255
hiko1233
Liquid`RaSZi1185
B2W.Neo916
Lowko391
Liquid`VortiX274
Sick176
ArmadaUGS132
Rex83
Trikslyr32
ZerO(Twitch)13
Organizations
Dota 2
PGL Dota 2 - Main Stream547
StarCraft: Brood War
Kim Chul Min (afreeca) 9
[ Show 14 non-featured ]
StarCraft 2
• mYiSmile119
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2247
• Jankos2225
• TFBlade700
Other Games
• WagamamaTV285
Upcoming Events
Monday Night Weeklies
45m
Sparkling Tuna Cup
18h 45m
Afreeca Starleague
18h 45m
Leta vs Soulkey
PiGosaur Cup
1d 8h
Kung Fu Cup
1d 19h
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
5 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
5 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.