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Changes for balance test map live - Page 3

Forum Index > SC2 General
1190 CommentsPost a Reply
Prev 1 2 3 4 5 58 59 60 Next
Qikz
Profile Blog Joined November 2009
United Kingdom12039 Posts
August 12 2013 19:47 GMT
#41
So they're buff to mech is something that'll benefit bio moreso than mech. again.

God damnit. T_T
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
August 12 2013 19:47 GMT
#42
On August 13 2013 04:33 TheDwf wrote:
"Mech is weak" → Vipers start with full energy. Alright, it makes sense.


Exactly what a dumb change. Im fine with it as i play zerg but what stupid reasoning.

Also the problem with mines isnt that you cant see them, its that you cant engage with a single unit, they are usually have an army attached to kill stray lings trying to set them off. Thay understand the effort required to defend is far greater than the effort needed to attack with biomine, basically you going to see alot of zergs in the red (supply blocked).

Here is me thinking they might be subtle and change attack priority of unburrowed mines or maybe remove the speed burrow.

Nope.
BoZiffer
Profile Joined November 2011
United States1841 Posts
August 12 2013 19:47 GMT
#43
On August 13 2013 04:40 Sissors wrote:
Show nested quote +
On August 13 2013 04:37 Plansix wrote:
On August 13 2013 04:30 renaissanceMAN wrote:
On August 13 2013 04:28 Plansix wrote:
On August 13 2013 04:27 renaissanceMAN wrote:
Vipers will full energy? So they didn't learn anything from the HT Amulet upgrade?

The f...

Oh its fine, they don't have storm. Lets talk about Hellbats and vikings upgrading as one.


That's all fine and dandy, but Vipers will still be fucking amazing the instant they hatch. No other unit starts will full energy, I don't understand they're thinking.


That’s valid, but they need to go the Dota 2 route of balance.

“Lets make it totally fucked up and then pull it back from there. Why? Because people will use it if its fucking awesome and that’s what we want.”

When you are measuring how awesome you want a unit to be, you have to start with the unit at full awesome and pull it back.

Plus: I want to see the game where 5 of those fuckers hatch and get slapped down with feedbacks instantly. That shit would be dope at fuck.

Please give marines stim as default upgrade which doesn't take away health. Just of course for balance purposes.


That would be cool but only if they default with a shorter range weapon, like...fists, then upgrade to rifles. Hehe.
pmp10
Profile Joined April 2012
3396 Posts
August 12 2013 19:48 GMT
#44
On August 13 2013 04:47 Qikz wrote:
So they're buff to mech is something that'll benefit bio moreso than mech. again.

God damnit. T_T

To be fair - they put the game in such a state that there is no other way.
ReMinD_
Profile Joined May 2013
Croatia846 Posts
Last Edited: 2013-08-12 19:48:51
August 12 2013 19:48 GMT
#45
Lol'ed. 'We understand that Zerg struggles vs. late game Bio. Let's buff Viper.'

Not that I'm complaining about buffs. But they're going in completely wrong direction.
Parting: Well, even I can make better maps than these.
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
August 12 2013 19:49 GMT
#46
On August 13 2013 04:42 Plansix wrote:
Show nested quote +
On August 13 2013 04:40 Sissors wrote:
On August 13 2013 04:37 Plansix wrote:
On August 13 2013 04:30 renaissanceMAN wrote:
On August 13 2013 04:28 Plansix wrote:
On August 13 2013 04:27 renaissanceMAN wrote:
Vipers will full energy? So they didn't learn anything from the HT Amulet upgrade?

The f...

Oh its fine, they don't have storm. Lets talk about Hellbats and vikings upgrading as one.


That's all fine and dandy, but Vipers will still be fucking amazing the instant they hatch. No other unit starts will full energy, I don't understand they're thinking.


That’s valid, but they need to go the Dota 2 route of balance.

“Lets make it totally fucked up and then pull it back from there. Why? Because people will use it if its fucking awesome and that’s what we want.”

When you are measuring how awesome you want a unit to be, you have to start with the unit at full awesome and pull it back.

Plus: I want to see the game where 5 of those fuckers hatch and get slapped down with feedbacks instantly. That shit would be dope at fuck.

Please give marines stim as default upgrade which doesn't take away health. Just of course for balance purposes.

Can my zealots start with charge that works like zergling speed with a cool down? If so, I endorse your stim plan and part of my “Break everything because its awesome, platform.”


Let all loaded units fire from within medvacs and call it "Gunship Armaggeddon Raaawwwwrrrrr". Also Thors should get suspenders, so they don´t get caught with their pants down in the middle of the map. Full power!
Tsubbi
Profile Joined September 2010
Germany7996 Posts
August 12 2013 19:49 GMT
#47
how is this nonbuff supposed to bring tvz back in line lol, this isnt gonna have any meaningful impact on gameplay or balance whatsoever
sitromit
Profile Joined June 2011
7051 Posts
August 12 2013 19:50 GMT
#48
They'll just try anything not to nerf Widow Mines... Overseer speed buff... Yeah, that should do it...
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
August 12 2013 19:50 GMT
#49
viper buff definitely way too strong but I think starting with something like 75 energy is fair
133 221 333 123 111
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
August 12 2013 19:50 GMT
#50
On August 13 2013 04:48 pmp10 wrote:
Show nested quote +
On August 13 2013 04:47 Qikz wrote:
So they're buff to mech is something that'll benefit bio moreso than mech. again.

God damnit. T_T

To be fair - they put the game in such a state that there is no other way.


Pardon my language but, BULL SHIT.

The reason Mech is viable in TvT and not viable in TvZ and TvP is dumbass poorly designed hard counter units like the Immortal and Viper.

Neither of those units need to be as good as they currently are vs Mech, each race has plenty of tools for dealing with Mech based playstyles without them, yet both of them make it so that the Mech player needs to severely outplay his opponent in order to win while maintaining the same immobile highly expensive army that if it dies once means an instant GG.

Nerf the Hard Counters, watch Mech suddenly become viable. You don't need to buff anything when nerfs to specific things accomplishes that same job much better.
aka: KTVindicare the Geeky Bartender
Tuczniak
Profile Joined September 2010
1561 Posts
August 12 2013 19:51 GMT
#51
Overseer speed is fine I guess.

I don't know about armory and vipers. It seems vipers will win you game right away or will be as bad as before. I wish they would try to make them little more useful in long run, not just make them gimmicky like this.

And also ''zvt is balanced'', the most sad part about that post.
nakam
Profile Joined April 2010
Sweden245 Posts
Last Edited: 2013-08-12 19:52:56
August 12 2013 19:51 GMT
#52
On August 13 2013 04:22 TimKim0713 wrote:
We don't think Terran is struggling, but do think mech in general has been weak throughout HotS.

I'd like them to try to increase damage on tanks. I feel they aren't as fearsome as they should be. Add another +5 damage for each upgrade or something.
TL Local Timezone Script - http://www.teamliquid.net/forum/viewmessage.php?topic_id=277156
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2013 19:51 GMT
#53
On August 13 2013 04:50 sitromit wrote:
They'll just try anything not to nerf Widow Mines... Overseer speed buff... Yeah, that should do it...


Would you prefer they nerf things instead?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Adreme
Profile Joined June 2011
United States5574 Posts
August 12 2013 19:51 GMT
#54
I think they don't like that the viper does not see as much usage as they would like but I don't think they get why it doesn't see as much use. Its not that the Viper is weak its that its strong against very specific things (like mech) and its so strong against those things that nobody goes those builds and thus Viper doesn't get made.
Tsubbi
Profile Joined September 2010
Germany7996 Posts
August 12 2013 19:52 GMT
#55
why is blizzard so reluctant to do a real balance change

"nerf or buff damge by x" is a balance change we need not this kind of tip toing around the real problems which are likely gonna create new ones too
Weavel
Profile Joined January 2010
Finland9223 Posts
August 12 2013 19:52 GMT
#56
I think all but viper change look really good.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
August 12 2013 19:53 GMT
#57
Can't they just do something to make Thors non-gankable? Gank no longer works against massive units? You can gank tanks, but thors will still sit there pounding anti-air stuff?
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2013 19:53 GMT
#58
On August 13 2013 04:50 Vindicare605 wrote:
Show nested quote +
On August 13 2013 04:48 pmp10 wrote:
On August 13 2013 04:47 Qikz wrote:
So they're buff to mech is something that'll benefit bio moreso than mech. again.

God damnit. T_T

To be fair - they put the game in such a state that there is no other way.


Pardon my language but, BULL SHIT.

The reason Mech is viable in TvT and not viable in TvZ and TvP is dumbass poorly designed hard counter units like the Immortal and Viper.

Neither of those units need to be as good as they currently are vs Mech, each race has plenty of tools for dealing with Mech based playstyles without them, yet both of them make it so that the Mech player needs to severely outplay his opponent in order to win while maintaining the same immobile highly expensive army that if it dies once means an instant GG.

Nerf the Hard Counters, watch Mech suddenly become viable. You don't need to buff anything when nerfs to specific things accomplishes that same job much better.

Nerfs suck. They make the game worse, punish people for using units well and only limit the meta game. It is better to buff units to deal with the problems, rather than nerf ones people are already using.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Nebuchad
Profile Blog Joined December 2012
Switzerland12461 Posts
August 12 2013 19:54 GMT
#59
On August 13 2013 04:41 Holdenintherye wrote:
What I don't understand is why they try to make mech a thing. Isn't bio/tank play good enough? Why do they HAVE to make a certain playstyle a part of the meta?


Because it makes no sense to continue to make bio units tvp once the protoss composition is specifically designed to hard counter it. It's like continuing to spam mutas against mass phoenix. The fact that you can still win with it if you try really hard is a testament to how good bio is.

Ofc you can't just say "hey I counter you so I win lol" and have no alternative, so the development of mech play TvP is something that makes perfect sense. I fully endorse it.
No will to live, no wish to die
pmp10
Profile Joined April 2012
3396 Posts
August 12 2013 19:54 GMT
#60
On August 13 2013 04:50 Vindicare605 wrote:
Show nested quote +
On August 13 2013 04:48 pmp10 wrote:
On August 13 2013 04:47 Qikz wrote:
So they're buff to mech is something that'll benefit bio moreso than mech. again.

God damnit. T_T

To be fair - they put the game in such a state that there is no other way.


Pardon my language but, BULL SHIT.

The reason Mech is viable in TvT and not viable in TvZ and TvP is dumbass poorly designed hard counter units like the Immortal and Viper.

Neither of those units need to be as good as they currently are vs Mech, each race has plenty of tools for dealing with Mech based playstyles without them, yet both of them make it so that the Mech player needs to severely outplay his opponent in order to win while maintaining the same immobile highly expensive army that if it dies once means an instant GG.

Nerf the Hard Counters, watch Mech suddenly become viable. You don't need to buff anything when nerfs to specific things accomplishes that same job much better.

If you nerf these hard-counters another will take their place.
By now there is a endless parade of units that can dismantle mech-play and Blizzard is not even willing to tackle the viper.
You can only imagine how good the chances are for getting a whole series of nerfs.
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