God damnit. T_T
Changes for balance test map live - Page 3
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Qikz
United Kingdom12022 Posts
God damnit. T_T | ||
phrenzy
United Kingdom478 Posts
On August 13 2013 04:33 TheDwf wrote: "Mech is weak" → Vipers start with full energy. Alright, it makes sense. Exactly what a dumb change. Im fine with it as i play zerg but what stupid reasoning. Also the problem with mines isnt that you cant see them, its that you cant engage with a single unit, they are usually have an army attached to kill stray lings trying to set them off. Thay understand the effort required to defend is far greater than the effort needed to attack with biomine, basically you going to see alot of zergs in the red (supply blocked). Here is me thinking they might be subtle and change attack priority of unburrowed mines or maybe remove the speed burrow. Nope. | ||
BoZiffer
United States1841 Posts
On August 13 2013 04:40 Sissors wrote: Please give marines stim as default upgrade which doesn't take away health. Just of course for balance purposes. That would be cool but only if they default with a shorter range weapon, like...fists, then upgrade to rifles. Hehe. | ||
pmp10
3304 Posts
On August 13 2013 04:47 Qikz wrote: So they're buff to mech is something that'll benefit bio moreso than mech. again. God damnit. T_T To be fair - they put the game in such a state that there is no other way. | ||
ReMinD_
Croatia846 Posts
Not that I'm complaining about buffs. But they're going in completely wrong direction. | ||
Daswollvieh
5553 Posts
On August 13 2013 04:42 Plansix wrote: Can my zealots start with charge that works like zergling speed with a cool down? If so, I endorse your stim plan and part of my “Break everything because its awesome, platform.” Let all loaded units fire from within medvacs and call it "Gunship Armaggeddon Raaawwwwrrrrr". Also Thors should get suspenders, so they don´t get caught with their pants down in the middle of the map. Full power! | ||
Tsubbi
Germany7979 Posts
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sitromit
7051 Posts
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GenesisX
Canada4267 Posts
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Vindicare605
United States16056 Posts
On August 13 2013 04:48 pmp10 wrote: To be fair - they put the game in such a state that there is no other way. Pardon my language but, BULL SHIT. The reason Mech is viable in TvT and not viable in TvZ and TvP is dumbass poorly designed hard counter units like the Immortal and Viper. Neither of those units need to be as good as they currently are vs Mech, each race has plenty of tools for dealing with Mech based playstyles without them, yet both of them make it so that the Mech player needs to severely outplay his opponent in order to win while maintaining the same immobile highly expensive army that if it dies once means an instant GG. Nerf the Hard Counters, watch Mech suddenly become viable. You don't need to buff anything when nerfs to specific things accomplishes that same job much better. | ||
Tuczniak
1561 Posts
I don't know about armory and vipers. It seems vipers will win you game right away or will be as bad as before. I wish they would try to make them little more useful in long run, not just make them gimmicky like this. And also ''zvt is balanced'', the most sad part about that post. | ||
nakam
Sweden245 Posts
On August 13 2013 04:22 TimKim0713 wrote: We don't think Terran is struggling, but do think mech in general has been weak throughout HotS. I'd like them to try to increase damage on tanks. I feel they aren't as fearsome as they should be. Add another +5 damage for each upgrade or something. | ||
Plansix
United States60190 Posts
On August 13 2013 04:50 sitromit wrote: They'll just try anything not to nerf Widow Mines... Overseer speed buff... Yeah, that should do it... Would you prefer they nerf things instead? | ||
Adreme
United States5574 Posts
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Tsubbi
Germany7979 Posts
"nerf or buff damge by x" is a balance change we need not this kind of tip toing around the real problems which are likely gonna create new ones too | ||
Weavel
Finland9221 Posts
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renaissanceMAN
United States1840 Posts
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Plansix
United States60190 Posts
On August 13 2013 04:50 Vindicare605 wrote: Pardon my language but, BULL SHIT. The reason Mech is viable in TvT and not viable in TvZ and TvP is dumbass poorly designed hard counter units like the Immortal and Viper. Neither of those units need to be as good as they currently are vs Mech, each race has plenty of tools for dealing with Mech based playstyles without them, yet both of them make it so that the Mech player needs to severely outplay his opponent in order to win while maintaining the same immobile highly expensive army that if it dies once means an instant GG. Nerf the Hard Counters, watch Mech suddenly become viable. You don't need to buff anything when nerfs to specific things accomplishes that same job much better. Nerfs suck. They make the game worse, punish people for using units well and only limit the meta game. It is better to buff units to deal with the problems, rather than nerf ones people are already using. | ||
Nebuchad
Switzerland12142 Posts
On August 13 2013 04:41 Holdenintherye wrote: What I don't understand is why they try to make mech a thing. Isn't bio/tank play good enough? Why do they HAVE to make a certain playstyle a part of the meta? Because it makes no sense to continue to make bio units tvp once the protoss composition is specifically designed to hard counter it. It's like continuing to spam mutas against mass phoenix. The fact that you can still win with it if you try really hard is a testament to how good bio is. Ofc you can't just say "hey I counter you so I win lol" and have no alternative, so the development of mech play TvP is something that makes perfect sense. I fully endorse it. | ||
pmp10
3304 Posts
On August 13 2013 04:50 Vindicare605 wrote: Pardon my language but, BULL SHIT. The reason Mech is viable in TvT and not viable in TvZ and TvP is dumbass poorly designed hard counter units like the Immortal and Viper. Neither of those units need to be as good as they currently are vs Mech, each race has plenty of tools for dealing with Mech based playstyles without them, yet both of them make it so that the Mech player needs to severely outplay his opponent in order to win while maintaining the same immobile highly expensive army that if it dies once means an instant GG. Nerf the Hard Counters, watch Mech suddenly become viable. You don't need to buff anything when nerfs to specific things accomplishes that same job much better. If you nerf these hard-counters another will take their place. By now there is a endless parade of units that can dismantle mech-play and Blizzard is not even willing to tackle the viper. You can only imagine how good the chances are for getting a whole series of nerfs. | ||
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