• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:02
CEST 11:02
KST 18:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out, overreactions imminent?0RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Weekly Cups (Aug 3-9): Protoss get shut out, overreactions imminent? SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion Are you ready for ASL 22? NEW HYPE VIDEO BGH Auto Balance -> http://bghmmr.eu/ How FlaSh Nearly Forfeited MSL Finals being late BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread EVE Corporation Stormgate/Frost Giant Megathread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3462 users

Changes for balance test map live - Page 58

Forum Index > SC2 General
1190 CommentsPost a Reply
Prev 1 56 57 58 59 60 Next
Elldar
Profile Joined July 2010
Sweden287 Posts
Last Edited: 2013-08-16 20:42:02
August 16 2013 20:41 GMT
#1141
Viper with full energy is so mind blowing, that unit even got consume maybe buff consume instead gaining energy faster.
BronzeKnee
Profile Joined March 2011
United States5225 Posts
Last Edited: 2013-08-16 21:39:11
August 16 2013 21:31 GMT
#1142
On August 16 2013 19:13 ETisME wrote:
Mech has much more depth than bio mine because it's not a composition that can deal with tech switch easily.
It takes immense skill to deal with viper roach hydra and then deal with mass muta tech switch.
Just look at mvp mech game how he spread out tanks and how he does his tech switches, when to add ravens and Vikings and what unit he produces is amazing.
Bio mine is the one lacking depth because other than getting the build order, the rest is basically mechanics based play


Wow. This is an amazing point. Pretty much since the start of SC2 each player for any race has been searching for that combination of units that can counter everything, because that is the simplest way to play. Every Zerg would go Hydra/Roach in all matchups if it was viable.

With the Marine, Terran has always been the closest to this. The Widow Mine actually makes it worse versus Zerg, because unlike the Siege Tank, it can hit air units. So you replace some of the Marines with Marauders to replace the damage of Tanks versus Roaches and also to deal with Ultralisks and add in Medivacs and voila! You have a composition that counters pretty much everything Zerg can throw at you. Just add Vikings when you scout Broodlords.

This creates a mass of unused Terran units in the matchup, and as you pointed out it means there is very little depth. It also makes the matchup very stale (though not quite as stale as TvP in WOL where Mech and Stargate were unused and the only real variation was whether the Protoss get HT or Colossus first).

But in a matchup like PvP, we can see all Protoss units used in a variety of compositions, except perhaps the Carrier.

On August 16 2013 16:57 kidcrash wrote:
Here is the problem with a game containing too many hard counters:

1. Vipers are really good vs mech.
2. Terran knows this so they don't even bother going mech.
3. Since no one goes mech, no one builds vipers.

Its basically a vicious circle which stems from flawed game design. The only way to fix it is to make vipers a little bit less good vs mech while also making them a little better vs bio. Easy fix would be to swap the energy costs; 75 for blinding cloud and 100 for abduct.


The problem with the Viper is that it is an all or nothing unit. For instance, either you hit your Abducts on the Colossus and you roll the Protoss, or you don't and you lose. There is very little room for balance, if you make the spells too hard to land or not effective enough, then it won't get used at all. If you make it to easy (as it is now versus Terran) then people simply won't build units that the Viper counters.

This is compared to a unit like the Corrupter, which takes time to kill a Colossus. Thus, positioning and micro are important, and you can do slight adjustments to the damage/health/armor/attackspeed of a Corrupter.
jonich0n
Profile Joined February 2009
United States1982 Posts
August 16 2013 22:22 GMT
#1143
On August 17 2013 05:36 VayneAuthority wrote:
keep this overseer speed buff, lower widow mine hp by 10/15.

There tvz is solved.

Don't fucking ruin zvp with those vipers jesus, its probably the most balanced matchup right now.

I kinda like where you're going with that.
(>'.')>
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2013-08-17 04:29:24
August 17 2013 04:26 GMT
#1144
On August 17 2013 07:22 jonich0n wrote:
Show nested quote +
On August 17 2013 05:36 VayneAuthority wrote:
keep this overseer speed buff, lower widow mine hp by 10/15.

There tvz is solved.

Don't fucking ruin zvp with those vipers jesus, its probably the most balanced matchup right now.

I kinda like where you're going with that.


Oddly enough... I agree with this sentiment.

It has always bugged me that Widow mines are 90hp, 5 range, and 40 splash dmg vs all without costing the mine to attack while banelings are 30hp, melee range, and 20 vs all (35 only vs light) for a mere 25 minerals less.

Who the hell decided that 90 fucking hp was a good idea on a unit as powerful as the widow mine? That number is so high that ridiculous comparisons like 5 Roaches or 6 Stalkers can't kill a Widow Mine before it burrows.


Given the way the unit plays, I can see it being a little beefier than banelings, that's fine, but 90 fucking hp? really? That's more hp than a Hydralisk for 25/25 less cost!
As it turns out, marines don't actually cost any money -Jinro
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 18 2013 03:38 GMT
#1145
On August 17 2013 13:26 Jermstuddog wrote:
Show nested quote +
On August 17 2013 07:22 jonich0n wrote:
On August 17 2013 05:36 VayneAuthority wrote:
keep this overseer speed buff, lower widow mine hp by 10/15.

There tvz is solved.

Don't fucking ruin zvp with those vipers jesus, its probably the most balanced matchup right now.

I kinda like where you're going with that.


Oddly enough... I agree with this sentiment.

It has always bugged me that Widow mines are 90hp, 5 range, and 40 splash dmg vs all without costing the mine to attack while banelings are 30hp, melee range, and 20 vs all (35 only vs light) for a mere 25 minerals less.

Who the hell decided that 90 fucking hp was a good idea on a unit as powerful as the widow mine? That number is so high that ridiculous comparisons like 5 Roaches or 6 Stalkers can't kill a Widow Mine before it burrows.


Given the way the unit plays, I can see it being a little beefier than banelings, that's fine, but 90 fucking hp? really? That's more hp than a Hydralisk for 25/25 less cost!


Hard to compare costs directly when the income is different for each races, etc.
BrassMonkey27
Profile Joined May 2011
Canada616 Posts
Last Edited: 2013-08-18 03:57:05
August 18 2013 03:54 GMT
#1146
On August 18 2013 12:38 FabledIntegral wrote:
Show nested quote +
On August 17 2013 13:26 Jermstuddog wrote:
On August 17 2013 07:22 jonich0n wrote:
On August 17 2013 05:36 VayneAuthority wrote:
keep this overseer speed buff, lower widow mine hp by 10/15.

There tvz is solved.

Don't fucking ruin zvp with those vipers jesus, its probably the most balanced matchup right now.

I kinda like where you're going with that.


Oddly enough... I agree with this sentiment.

It has always bugged me that Widow mines are 90hp, 5 range, and 40 splash dmg vs all without costing the mine to attack while banelings are 30hp, melee range, and 20 vs all (35 only vs light) for a mere 25 minerals less.

Who the hell decided that 90 fucking hp was a good idea on a unit as powerful as the widow mine? That number is so high that ridiculous comparisons like 5 Roaches or 6 Stalkers can't kill a Widow Mine before it burrows.


Given the way the unit plays, I can see it being a little beefier than banelings, that's fine, but 90 fucking hp? really? That's more hp than a Hydralisk for 25/25 less cost!


Hard to compare costs directly when the income is different for each races, etc.


So its cheaper and easier to acquire due to the speed of mules mining. I think its a fair comparison.

Not to mention the fact that 3 widow mines pretty much have the same effect as 10 banelings and they can reload within 40s and aren't kite-able within 5 range. Hmm.
HoneyBadger.784 Diamond KR "A great deal of intelligence can be invested in ignorance when the need for illusion is deep."
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 18 2013 03:59 GMT
#1147
On August 18 2013 12:54 BrassMonkey27 wrote:
Show nested quote +
On August 18 2013 12:38 FabledIntegral wrote:
On August 17 2013 13:26 Jermstuddog wrote:
On August 17 2013 07:22 jonich0n wrote:
On August 17 2013 05:36 VayneAuthority wrote:
keep this overseer speed buff, lower widow mine hp by 10/15.

There tvz is solved.

Don't fucking ruin zvp with those vipers jesus, its probably the most balanced matchup right now.

I kinda like where you're going with that.


Oddly enough... I agree with this sentiment.

It has always bugged me that Widow mines are 90hp, 5 range, and 40 splash dmg vs all without costing the mine to attack while banelings are 30hp, melee range, and 20 vs all (35 only vs light) for a mere 25 minerals less.

Who the hell decided that 90 fucking hp was a good idea on a unit as powerful as the widow mine? That number is so high that ridiculous comparisons like 5 Roaches or 6 Stalkers can't kill a Widow Mine before it burrows.


Given the way the unit plays, I can see it being a little beefier than banelings, that's fine, but 90 fucking hp? really? That's more hp than a Hydralisk for 25/25 less cost!


Hard to compare costs directly when the income is different for each races, etc.


So its cheaper and easier to acquire due to the speed of mules mining. I think its a fair comparison.

Not to mention the fact that 3 widow mines pretty much have the same effect as 10 banelings and they can reload within 40s and aren't kite-able within 5 range. Hmm.


You can't make the comparison at all.
BrassMonkey27
Profile Joined May 2011
Canada616 Posts
Last Edited: 2013-08-18 04:02:14
August 18 2013 04:00 GMT
#1148
On August 18 2013 12:59 FabledIntegral wrote:
Show nested quote +
On August 18 2013 12:54 BrassMonkey27 wrote:
On August 18 2013 12:38 FabledIntegral wrote:
On August 17 2013 13:26 Jermstuddog wrote:
On August 17 2013 07:22 jonich0n wrote:
On August 17 2013 05:36 VayneAuthority wrote:
keep this overseer speed buff, lower widow mine hp by 10/15.

There tvz is solved.

Don't fucking ruin zvp with those vipers jesus, its probably the most balanced matchup right now.

I kinda like where you're going with that.


Oddly enough... I agree with this sentiment.

It has always bugged me that Widow mines are 90hp, 5 range, and 40 splash dmg vs all without costing the mine to attack while banelings are 30hp, melee range, and 20 vs all (35 only vs light) for a mere 25 minerals less.

Who the hell decided that 90 fucking hp was a good idea on a unit as powerful as the widow mine? That number is so high that ridiculous comparisons like 5 Roaches or 6 Stalkers can't kill a Widow Mine before it burrows.


Given the way the unit plays, I can see it being a little beefier than banelings, that's fine, but 90 fucking hp? really? That's more hp than a Hydralisk for 25/25 less cost!


Hard to compare costs directly when the income is different for each races, etc.


So its cheaper and easier to acquire due to the speed of mules mining. I think its a fair comparison.

Not to mention the fact that 3 widow mines pretty much have the same effect as 10 banelings and they can reload within 40s and aren't kite-able within 5 range. Hmm.


You can't make the comparison at all.


Why not? Aside from the volatility of the shot itself, I do not see much of a downside to getting widow mines. There are simply not many situations where building them isn't a good choice.
HoneyBadger.784 Diamond KR "A great deal of intelligence can be invested in ignorance when the need for illusion is deep."
Rabiator
Profile Joined March 2010
Germany3948 Posts
August 18 2013 05:15 GMT
#1149
On August 18 2013 12:54 BrassMonkey27 wrote:
Show nested quote +
On August 18 2013 12:38 FabledIntegral wrote:
On August 17 2013 13:26 Jermstuddog wrote:
On August 17 2013 07:22 jonich0n wrote:
On August 17 2013 05:36 VayneAuthority wrote:
keep this overseer speed buff, lower widow mine hp by 10/15.

There tvz is solved.

Don't fucking ruin zvp with those vipers jesus, its probably the most balanced matchup right now.

I kinda like where you're going with that.


Oddly enough... I agree with this sentiment.

It has always bugged me that Widow mines are 90hp, 5 range, and 40 splash dmg vs all without costing the mine to attack while banelings are 30hp, melee range, and 20 vs all (35 only vs light) for a mere 25 minerals less.

Who the hell decided that 90 fucking hp was a good idea on a unit as powerful as the widow mine? That number is so high that ridiculous comparisons like 5 Roaches or 6 Stalkers can't kill a Widow Mine before it burrows.


Given the way the unit plays, I can see it being a little beefier than banelings, that's fine, but 90 fucking hp? really? That's more hp than a Hydralisk for 25/25 less cost!


Hard to compare costs directly when the income is different for each races, etc.


So its cheaper and easier to acquire due to the speed of mules mining. I think its a fair comparison.

Not to mention the fact that 3 widow mines pretty much have the same effect as 10 banelings and they can reload within 40s and aren't kite-able within 5 range. Hmm.

Terrans only have the power of MULEs because Zerg are too much of a miser to get burrow and then plant Baneling mines themselves. As long as no Zerg uses the capability of burrow they havent got the right to blame the MULE for everything.

Oh and be a smart Zerg and burrow your Banelings where there is no creep, so they dont get caught in a creep clearing scan.
If you cant say what you're meaning, you can never mean what you're saying.
SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2013-08-21 04:41:41
August 21 2013 04:34 GMT
#1150
Edit: oops wrong thread. didn't know that there were two thread
jackslater
Profile Joined November 2012
Russian Federation604 Posts
August 29 2013 03:28 GMT
#1151
nice for ultralisk buff!
synd
Profile Joined July 2011
Bulgaria586 Posts
August 29 2013 03:41 GMT
#1152
On August 18 2013 14:15 Rabiator wrote:
Show nested quote +
On August 18 2013 12:54 BrassMonkey27 wrote:
On August 18 2013 12:38 FabledIntegral wrote:
On August 17 2013 13:26 Jermstuddog wrote:
On August 17 2013 07:22 jonich0n wrote:
On August 17 2013 05:36 VayneAuthority wrote:
keep this overseer speed buff, lower widow mine hp by 10/15.

There tvz is solved.

Don't fucking ruin zvp with those vipers jesus, its probably the most balanced matchup right now.

I kinda like where you're going with that.


Oddly enough... I agree with this sentiment.

It has always bugged me that Widow mines are 90hp, 5 range, and 40 splash dmg vs all without costing the mine to attack while banelings are 30hp, melee range, and 20 vs all (35 only vs light) for a mere 25 minerals less.

Who the hell decided that 90 fucking hp was a good idea on a unit as powerful as the widow mine? That number is so high that ridiculous comparisons like 5 Roaches or 6 Stalkers can't kill a Widow Mine before it burrows.


Given the way the unit plays, I can see it being a little beefier than banelings, that's fine, but 90 fucking hp? really? That's more hp than a Hydralisk for 25/25 less cost!


Hard to compare costs directly when the income is different for each races, etc.


So its cheaper and easier to acquire due to the speed of mules mining. I think its a fair comparison.

Not to mention the fact that 3 widow mines pretty much have the same effect as 10 banelings and they can reload within 40s and aren't kite-able within 5 range. Hmm.

Terrans only have the power of MULEs because Zerg are too much of a miser to get burrow and then plant Baneling mines themselves. As long as no Zerg uses the capability of burrow they havent got the right to blame the MULE for everything.

Oh and be a smart Zerg and burrow your Banelings where there is no creep, so they dont get caught in a creep clearing scan.

3CCs provide quite the number of scans. Not to mention that terrans have to scan to clear creep anyway so burrowed banelings will do exactly nothing. They'll be even worse probably.
So as long as scan remains .. .scan, terrans can't really judge zergs for not burrowing banelings.
GinDo
Profile Blog Joined September 2010
3327 Posts
August 29 2013 04:13 GMT
#1153
Making Vipers start will full energy is kinda weird. I personally think they should just give it the old school consume ability were you get 50 energy for eating a friendly unit.

Unlike the current consume its quick and can be done mid battle.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
11B
Profile Joined March 2010
United States188 Posts
September 04 2013 20:11 GMT
#1154
Why don't they fix the Hydra?

Terran: Marauder > 125m 25g > 125 Health > Range 6
Toss: Stalker > 125m 50g > 160 Health > Range 6
Zerg: Hydralisk > 100m 50g > 80 Health > Range 5

Yea, yea, dps is more, but it's not overwhelming. AFTER we have to spend 150/150 to get Range things look like:

Take 1 Stalker vs 1 Hydra and the Hydra will win with 3 health left. Take 1 Marauder vs 1 Hydra and the Hydra will win with 13 health, or by 2 attack. I feel this is very deceiving...... Throw in Colossus or Medivacs and everything drastically changes. At the very least I'd like to see Hydra's START with a Range of 6.

But I'm a greedy Zerg and I'd like to see their Health increased to like 95 or 100 too.
LoL....Pogue
Iberville
Profile Blog Joined May 2010
Canada207 Posts
September 04 2013 20:25 GMT
#1155
On September 05 2013 05:11 11B wrote:
Why don't they fix the Hydra?

Terran: Marauder > 125m 25g > 125 Health > Range 6
Toss: Stalker > 125m 50g > 160 Health > Range 6
Zerg: Hydralisk > 100m 50g > 80 Health > Range 5

Yea, yea, dps is more, but it's not overwhelming. AFTER we have to spend 150/150 to get Range things look like:

Take 1 Stalker vs 1 Hydra and the Hydra will win with 3 health left. Take 1 Marauder vs 1 Hydra and the Hydra will win with 13 health, or by 2 attack. I feel this is very deceiving...... Throw in Colossus or Medivacs and everything drastically changes. At the very least I'd like to see Hydra's START with a Range of 6.

But I'm a greedy Zerg and I'd like to see their Health increased to like 95 or 100 too.

You realize that Hydras are light units, unlike Stalkers and Marauders...? Hydras nom nom Stalkers.
I promise not to make a tasteless joke.
11B
Profile Joined March 2010
United States188 Posts
September 04 2013 20:40 GMT
#1156
I realize this yes, lol. But all units mentioned are still support units. Why does the weakest support unit just happened to start with the shortest range? Is it unreasonable that all 3 races support units start with the same range? Even Immortals have 6 range.

In Brood War "Goons" started with range 4 (i believe) and then you needed a range upgrade bringing them to 6. In HoTs Stalker is basically the same unit. So whey then does the Hydra still cost money to upgrade range but Protoss units don't?

I don't think asking for the Hydralisk to start at Range 6 is unreasonable.......at the minimum.
LoL....Pogue
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
September 04 2013 20:50 GMT
#1157
Brood war is a different game, a game where hydralisks have a different role and dragoons outrange marines in bunkers when they have range
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ejozl
Profile Joined October 2010
Denmark3531 Posts
September 04 2013 20:54 GMT
#1158
To the Baneling Widow Mine comparison, I want to add that Banes are 0,5 supply making it one of the strongest units for supply cost, where Widow Mines cost 2, which is very weak for a unit you can't be sure to be effective.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
phodacbiet
Profile Joined August 2010
United States1740 Posts
September 04 2013 21:03 GMT
#1159
On September 05 2013 05:54 ejozl wrote:
To the Baneling Widow Mine comparison, I want to add that Banes are 0,5 supply making it one of the strongest units for supply cost, where Widow Mines cost 2, which is very weak for a unit you can't be sure to be effective.


Banelings are melee range but widow mines are 5. Banelings dont shoot air and the units that banelings are designed to kill (marines) are also range and can run faster while widow mines kill zerglings and banelings. You also cant see widow mines without detection.
11B
Profile Joined March 2010
United States188 Posts
September 04 2013 21:05 GMT
#1160
Brood war is a different game, a game where hydralisks have a different role and dragoons outrange marines in bunkers when they have range


I think you're missing the point ^^. If they want a more balanced game it would only seem fair, at least to me, to have all support units start at Range 6. If not, then make it so Stalkers/Marauders need to research a Range upgrade as well.

And Dragoons don't outrange Marines in bunkers if both races get the Range upgrade. So I'm missing the point of your post anyways?
LoL....Pogue
Prev 1 56 57 58 59 60 Next
Please log in or register to reply.
Live Events Refresh
Next event in 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft500
StarCraft: Brood War
Shuttle 3756
Hyuk 1389
firebathero 702
Bisu 535
Larva 244
Killer 152
EffOrt 132
Dewaltoss 103
JulyZerg 100
Free 88
[ Show more ]
ggaemo 77
Barracks 75
sorry 28
soO 25
Sharp 20
Terrorterran 2
Dota 2
XBOCT1526
febbydoto30
League of Legends
JimRising 425
Counter-Strike
olofmeister1612
Super Smash Bros
Mew2King139
Other Games
singsing1222
ceh9522
Happy276
Sick140
Organizations
Other Games
gamesdonequick543
StarCraft: Brood War
lovetv 9
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 36
• LUISG 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2267
League of Legends
• Stunt537
• HappyZerGling101
Upcoming Events
Sparkling Tuna Cup
58m
PiG Sty Festival
2h 58m
PiGosaur Cup
14h 58m
Replay Cast
23h 58m
Kung Fu Cup
1d 1h
Replay Cast
1d 14h
The PondCast
2 days
Replay Cast
2 days
Escore
3 days
CranKy Ducklings
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Afreeca Starleague
6 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
The Patches Monday
6 days
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.