• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:59
CET 10:59
KST 18:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 ASL21 General Discussion Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2390 users

Changes for balance test map live - Page 58

Forum Index > SC2 General
1190 CommentsPost a Reply
Prev 1 56 57 58 59 60 Next
Elldar
Profile Joined July 2010
Sweden287 Posts
Last Edited: 2013-08-16 20:42:02
August 16 2013 20:41 GMT
#1141
Viper with full energy is so mind blowing, that unit even got consume maybe buff consume instead gaining energy faster.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2013-08-16 21:39:11
August 16 2013 21:31 GMT
#1142
On August 16 2013 19:13 ETisME wrote:
Mech has much more depth than bio mine because it's not a composition that can deal with tech switch easily.
It takes immense skill to deal with viper roach hydra and then deal with mass muta tech switch.
Just look at mvp mech game how he spread out tanks and how he does his tech switches, when to add ravens and Vikings and what unit he produces is amazing.
Bio mine is the one lacking depth because other than getting the build order, the rest is basically mechanics based play


Wow. This is an amazing point. Pretty much since the start of SC2 each player for any race has been searching for that combination of units that can counter everything, because that is the simplest way to play. Every Zerg would go Hydra/Roach in all matchups if it was viable.

With the Marine, Terran has always been the closest to this. The Widow Mine actually makes it worse versus Zerg, because unlike the Siege Tank, it can hit air units. So you replace some of the Marines with Marauders to replace the damage of Tanks versus Roaches and also to deal with Ultralisks and add in Medivacs and voila! You have a composition that counters pretty much everything Zerg can throw at you. Just add Vikings when you scout Broodlords.

This creates a mass of unused Terran units in the matchup, and as you pointed out it means there is very little depth. It also makes the matchup very stale (though not quite as stale as TvP in WOL where Mech and Stargate were unused and the only real variation was whether the Protoss get HT or Colossus first).

But in a matchup like PvP, we can see all Protoss units used in a variety of compositions, except perhaps the Carrier.

On August 16 2013 16:57 kidcrash wrote:
Here is the problem with a game containing too many hard counters:

1. Vipers are really good vs mech.
2. Terran knows this so they don't even bother going mech.
3. Since no one goes mech, no one builds vipers.

Its basically a vicious circle which stems from flawed game design. The only way to fix it is to make vipers a little bit less good vs mech while also making them a little better vs bio. Easy fix would be to swap the energy costs; 75 for blinding cloud and 100 for abduct.


The problem with the Viper is that it is an all or nothing unit. For instance, either you hit your Abducts on the Colossus and you roll the Protoss, or you don't and you lose. There is very little room for balance, if you make the spells too hard to land or not effective enough, then it won't get used at all. If you make it to easy (as it is now versus Terran) then people simply won't build units that the Viper counters.

This is compared to a unit like the Corrupter, which takes time to kill a Colossus. Thus, positioning and micro are important, and you can do slight adjustments to the damage/health/armor/attackspeed of a Corrupter.
jonich0n
Profile Joined February 2009
United States1982 Posts
August 16 2013 22:22 GMT
#1143
On August 17 2013 05:36 VayneAuthority wrote:
keep this overseer speed buff, lower widow mine hp by 10/15.

There tvz is solved.

Don't fucking ruin zvp with those vipers jesus, its probably the most balanced matchup right now.

I kinda like where you're going with that.
(>'.')>
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2013-08-17 04:29:24
August 17 2013 04:26 GMT
#1144
On August 17 2013 07:22 jonich0n wrote:
Show nested quote +
On August 17 2013 05:36 VayneAuthority wrote:
keep this overseer speed buff, lower widow mine hp by 10/15.

There tvz is solved.

Don't fucking ruin zvp with those vipers jesus, its probably the most balanced matchup right now.

I kinda like where you're going with that.


Oddly enough... I agree with this sentiment.

It has always bugged me that Widow mines are 90hp, 5 range, and 40 splash dmg vs all without costing the mine to attack while banelings are 30hp, melee range, and 20 vs all (35 only vs light) for a mere 25 minerals less.

Who the hell decided that 90 fucking hp was a good idea on a unit as powerful as the widow mine? That number is so high that ridiculous comparisons like 5 Roaches or 6 Stalkers can't kill a Widow Mine before it burrows.


Given the way the unit plays, I can see it being a little beefier than banelings, that's fine, but 90 fucking hp? really? That's more hp than a Hydralisk for 25/25 less cost!
As it turns out, marines don't actually cost any money -Jinro
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 18 2013 03:38 GMT
#1145
On August 17 2013 13:26 Jermstuddog wrote:
Show nested quote +
On August 17 2013 07:22 jonich0n wrote:
On August 17 2013 05:36 VayneAuthority wrote:
keep this overseer speed buff, lower widow mine hp by 10/15.

There tvz is solved.

Don't fucking ruin zvp with those vipers jesus, its probably the most balanced matchup right now.

I kinda like where you're going with that.


Oddly enough... I agree with this sentiment.

It has always bugged me that Widow mines are 90hp, 5 range, and 40 splash dmg vs all without costing the mine to attack while banelings are 30hp, melee range, and 20 vs all (35 only vs light) for a mere 25 minerals less.

Who the hell decided that 90 fucking hp was a good idea on a unit as powerful as the widow mine? That number is so high that ridiculous comparisons like 5 Roaches or 6 Stalkers can't kill a Widow Mine before it burrows.


Given the way the unit plays, I can see it being a little beefier than banelings, that's fine, but 90 fucking hp? really? That's more hp than a Hydralisk for 25/25 less cost!


Hard to compare costs directly when the income is different for each races, etc.
BrassMonkey27
Profile Joined May 2011
Canada616 Posts
Last Edited: 2013-08-18 03:57:05
August 18 2013 03:54 GMT
#1146
On August 18 2013 12:38 FabledIntegral wrote:
Show nested quote +
On August 17 2013 13:26 Jermstuddog wrote:
On August 17 2013 07:22 jonich0n wrote:
On August 17 2013 05:36 VayneAuthority wrote:
keep this overseer speed buff, lower widow mine hp by 10/15.

There tvz is solved.

Don't fucking ruin zvp with those vipers jesus, its probably the most balanced matchup right now.

I kinda like where you're going with that.


Oddly enough... I agree with this sentiment.

It has always bugged me that Widow mines are 90hp, 5 range, and 40 splash dmg vs all without costing the mine to attack while banelings are 30hp, melee range, and 20 vs all (35 only vs light) for a mere 25 minerals less.

Who the hell decided that 90 fucking hp was a good idea on a unit as powerful as the widow mine? That number is so high that ridiculous comparisons like 5 Roaches or 6 Stalkers can't kill a Widow Mine before it burrows.


Given the way the unit plays, I can see it being a little beefier than banelings, that's fine, but 90 fucking hp? really? That's more hp than a Hydralisk for 25/25 less cost!


Hard to compare costs directly when the income is different for each races, etc.


So its cheaper and easier to acquire due to the speed of mules mining. I think its a fair comparison.

Not to mention the fact that 3 widow mines pretty much have the same effect as 10 banelings and they can reload within 40s and aren't kite-able within 5 range. Hmm.
HoneyBadger.784 Diamond KR "A great deal of intelligence can be invested in ignorance when the need for illusion is deep."
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 18 2013 03:59 GMT
#1147
On August 18 2013 12:54 BrassMonkey27 wrote:
Show nested quote +
On August 18 2013 12:38 FabledIntegral wrote:
On August 17 2013 13:26 Jermstuddog wrote:
On August 17 2013 07:22 jonich0n wrote:
On August 17 2013 05:36 VayneAuthority wrote:
keep this overseer speed buff, lower widow mine hp by 10/15.

There tvz is solved.

Don't fucking ruin zvp with those vipers jesus, its probably the most balanced matchup right now.

I kinda like where you're going with that.


Oddly enough... I agree with this sentiment.

It has always bugged me that Widow mines are 90hp, 5 range, and 40 splash dmg vs all without costing the mine to attack while banelings are 30hp, melee range, and 20 vs all (35 only vs light) for a mere 25 minerals less.

Who the hell decided that 90 fucking hp was a good idea on a unit as powerful as the widow mine? That number is so high that ridiculous comparisons like 5 Roaches or 6 Stalkers can't kill a Widow Mine before it burrows.


Given the way the unit plays, I can see it being a little beefier than banelings, that's fine, but 90 fucking hp? really? That's more hp than a Hydralisk for 25/25 less cost!


Hard to compare costs directly when the income is different for each races, etc.


So its cheaper and easier to acquire due to the speed of mules mining. I think its a fair comparison.

Not to mention the fact that 3 widow mines pretty much have the same effect as 10 banelings and they can reload within 40s and aren't kite-able within 5 range. Hmm.


You can't make the comparison at all.
BrassMonkey27
Profile Joined May 2011
Canada616 Posts
Last Edited: 2013-08-18 04:02:14
August 18 2013 04:00 GMT
#1148
On August 18 2013 12:59 FabledIntegral wrote:
Show nested quote +
On August 18 2013 12:54 BrassMonkey27 wrote:
On August 18 2013 12:38 FabledIntegral wrote:
On August 17 2013 13:26 Jermstuddog wrote:
On August 17 2013 07:22 jonich0n wrote:
On August 17 2013 05:36 VayneAuthority wrote:
keep this overseer speed buff, lower widow mine hp by 10/15.

There tvz is solved.

Don't fucking ruin zvp with those vipers jesus, its probably the most balanced matchup right now.

I kinda like where you're going with that.


Oddly enough... I agree with this sentiment.

It has always bugged me that Widow mines are 90hp, 5 range, and 40 splash dmg vs all without costing the mine to attack while banelings are 30hp, melee range, and 20 vs all (35 only vs light) for a mere 25 minerals less.

Who the hell decided that 90 fucking hp was a good idea on a unit as powerful as the widow mine? That number is so high that ridiculous comparisons like 5 Roaches or 6 Stalkers can't kill a Widow Mine before it burrows.


Given the way the unit plays, I can see it being a little beefier than banelings, that's fine, but 90 fucking hp? really? That's more hp than a Hydralisk for 25/25 less cost!


Hard to compare costs directly when the income is different for each races, etc.


So its cheaper and easier to acquire due to the speed of mules mining. I think its a fair comparison.

Not to mention the fact that 3 widow mines pretty much have the same effect as 10 banelings and they can reload within 40s and aren't kite-able within 5 range. Hmm.


You can't make the comparison at all.


Why not? Aside from the volatility of the shot itself, I do not see much of a downside to getting widow mines. There are simply not many situations where building them isn't a good choice.
HoneyBadger.784 Diamond KR "A great deal of intelligence can be invested in ignorance when the need for illusion is deep."
Rabiator
Profile Joined March 2010
Germany3948 Posts
August 18 2013 05:15 GMT
#1149
On August 18 2013 12:54 BrassMonkey27 wrote:
Show nested quote +
On August 18 2013 12:38 FabledIntegral wrote:
On August 17 2013 13:26 Jermstuddog wrote:
On August 17 2013 07:22 jonich0n wrote:
On August 17 2013 05:36 VayneAuthority wrote:
keep this overseer speed buff, lower widow mine hp by 10/15.

There tvz is solved.

Don't fucking ruin zvp with those vipers jesus, its probably the most balanced matchup right now.

I kinda like where you're going with that.


Oddly enough... I agree with this sentiment.

It has always bugged me that Widow mines are 90hp, 5 range, and 40 splash dmg vs all without costing the mine to attack while banelings are 30hp, melee range, and 20 vs all (35 only vs light) for a mere 25 minerals less.

Who the hell decided that 90 fucking hp was a good idea on a unit as powerful as the widow mine? That number is so high that ridiculous comparisons like 5 Roaches or 6 Stalkers can't kill a Widow Mine before it burrows.


Given the way the unit plays, I can see it being a little beefier than banelings, that's fine, but 90 fucking hp? really? That's more hp than a Hydralisk for 25/25 less cost!


Hard to compare costs directly when the income is different for each races, etc.


So its cheaper and easier to acquire due to the speed of mules mining. I think its a fair comparison.

Not to mention the fact that 3 widow mines pretty much have the same effect as 10 banelings and they can reload within 40s and aren't kite-able within 5 range. Hmm.

Terrans only have the power of MULEs because Zerg are too much of a miser to get burrow and then plant Baneling mines themselves. As long as no Zerg uses the capability of burrow they havent got the right to blame the MULE for everything.

Oh and be a smart Zerg and burrow your Banelings where there is no creep, so they dont get caught in a creep clearing scan.
If you cant say what you're meaning, you can never mean what you're saying.
SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2013-08-21 04:41:41
August 21 2013 04:34 GMT
#1150
Edit: oops wrong thread. didn't know that there were two thread
jackslater
Profile Joined November 2012
Russian Federation604 Posts
August 29 2013 03:28 GMT
#1151
nice for ultralisk buff!
synd
Profile Joined July 2011
Bulgaria586 Posts
August 29 2013 03:41 GMT
#1152
On August 18 2013 14:15 Rabiator wrote:
Show nested quote +
On August 18 2013 12:54 BrassMonkey27 wrote:
On August 18 2013 12:38 FabledIntegral wrote:
On August 17 2013 13:26 Jermstuddog wrote:
On August 17 2013 07:22 jonich0n wrote:
On August 17 2013 05:36 VayneAuthority wrote:
keep this overseer speed buff, lower widow mine hp by 10/15.

There tvz is solved.

Don't fucking ruin zvp with those vipers jesus, its probably the most balanced matchup right now.

I kinda like where you're going with that.


Oddly enough... I agree with this sentiment.

It has always bugged me that Widow mines are 90hp, 5 range, and 40 splash dmg vs all without costing the mine to attack while banelings are 30hp, melee range, and 20 vs all (35 only vs light) for a mere 25 minerals less.

Who the hell decided that 90 fucking hp was a good idea on a unit as powerful as the widow mine? That number is so high that ridiculous comparisons like 5 Roaches or 6 Stalkers can't kill a Widow Mine before it burrows.


Given the way the unit plays, I can see it being a little beefier than banelings, that's fine, but 90 fucking hp? really? That's more hp than a Hydralisk for 25/25 less cost!


Hard to compare costs directly when the income is different for each races, etc.


So its cheaper and easier to acquire due to the speed of mules mining. I think its a fair comparison.

Not to mention the fact that 3 widow mines pretty much have the same effect as 10 banelings and they can reload within 40s and aren't kite-able within 5 range. Hmm.

Terrans only have the power of MULEs because Zerg are too much of a miser to get burrow and then plant Baneling mines themselves. As long as no Zerg uses the capability of burrow they havent got the right to blame the MULE for everything.

Oh and be a smart Zerg and burrow your Banelings where there is no creep, so they dont get caught in a creep clearing scan.

3CCs provide quite the number of scans. Not to mention that terrans have to scan to clear creep anyway so burrowed banelings will do exactly nothing. They'll be even worse probably.
So as long as scan remains .. .scan, terrans can't really judge zergs for not burrowing banelings.
GinDo
Profile Blog Joined September 2010
3327 Posts
August 29 2013 04:13 GMT
#1153
Making Vipers start will full energy is kinda weird. I personally think they should just give it the old school consume ability were you get 50 energy for eating a friendly unit.

Unlike the current consume its quick and can be done mid battle.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
11B
Profile Joined March 2010
United States188 Posts
September 04 2013 20:11 GMT
#1154
Why don't they fix the Hydra?

Terran: Marauder > 125m 25g > 125 Health > Range 6
Toss: Stalker > 125m 50g > 160 Health > Range 6
Zerg: Hydralisk > 100m 50g > 80 Health > Range 5

Yea, yea, dps is more, but it's not overwhelming. AFTER we have to spend 150/150 to get Range things look like:

Take 1 Stalker vs 1 Hydra and the Hydra will win with 3 health left. Take 1 Marauder vs 1 Hydra and the Hydra will win with 13 health, or by 2 attack. I feel this is very deceiving...... Throw in Colossus or Medivacs and everything drastically changes. At the very least I'd like to see Hydra's START with a Range of 6.

But I'm a greedy Zerg and I'd like to see their Health increased to like 95 or 100 too.
LoL....Pogue
Iberville
Profile Blog Joined May 2010
Canada207 Posts
September 04 2013 20:25 GMT
#1155
On September 05 2013 05:11 11B wrote:
Why don't they fix the Hydra?

Terran: Marauder > 125m 25g > 125 Health > Range 6
Toss: Stalker > 125m 50g > 160 Health > Range 6
Zerg: Hydralisk > 100m 50g > 80 Health > Range 5

Yea, yea, dps is more, but it's not overwhelming. AFTER we have to spend 150/150 to get Range things look like:

Take 1 Stalker vs 1 Hydra and the Hydra will win with 3 health left. Take 1 Marauder vs 1 Hydra and the Hydra will win with 13 health, or by 2 attack. I feel this is very deceiving...... Throw in Colossus or Medivacs and everything drastically changes. At the very least I'd like to see Hydra's START with a Range of 6.

But I'm a greedy Zerg and I'd like to see their Health increased to like 95 or 100 too.

You realize that Hydras are light units, unlike Stalkers and Marauders...? Hydras nom nom Stalkers.
I promise not to make a tasteless joke.
11B
Profile Joined March 2010
United States188 Posts
September 04 2013 20:40 GMT
#1156
I realize this yes, lol. But all units mentioned are still support units. Why does the weakest support unit just happened to start with the shortest range? Is it unreasonable that all 3 races support units start with the same range? Even Immortals have 6 range.

In Brood War "Goons" started with range 4 (i believe) and then you needed a range upgrade bringing them to 6. In HoTs Stalker is basically the same unit. So whey then does the Hydra still cost money to upgrade range but Protoss units don't?

I don't think asking for the Hydralisk to start at Range 6 is unreasonable.......at the minimum.
LoL....Pogue
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
September 04 2013 20:50 GMT
#1157
Brood war is a different game, a game where hydralisks have a different role and dragoons outrange marines in bunkers when they have range
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ejozl
Profile Joined October 2010
Denmark3482 Posts
September 04 2013 20:54 GMT
#1158
To the Baneling Widow Mine comparison, I want to add that Banes are 0,5 supply making it one of the strongest units for supply cost, where Widow Mines cost 2, which is very weak for a unit you can't be sure to be effective.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
phodacbiet
Profile Joined August 2010
United States1740 Posts
September 04 2013 21:03 GMT
#1159
On September 05 2013 05:54 ejozl wrote:
To the Baneling Widow Mine comparison, I want to add that Banes are 0,5 supply making it one of the strongest units for supply cost, where Widow Mines cost 2, which is very weak for a unit you can't be sure to be effective.


Banelings are melee range but widow mines are 5. Banelings dont shoot air and the units that banelings are designed to kill (marines) are also range and can run faster while widow mines kill zerglings and banelings. You also cant see widow mines without detection.
11B
Profile Joined March 2010
United States188 Posts
September 04 2013 21:05 GMT
#1160
Brood war is a different game, a game where hydralisks have a different role and dragoons outrange marines in bunkers when they have range


I think you're missing the point ^^. If they want a more balanced game it would only seem fair, at least to me, to have all support units start at Range 6. If not, then make it so Stalkers/Marauders need to research a Range upgrade as well.

And Dragoons don't outrange Marines in bunkers if both races get the Range upgrade. So I'm missing the point of your post anyways?
LoL....Pogue
Prev 1 56 57 58 59 60 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 190
Rex 6
StarCraft: Brood War
Sea 36690
Calm 14044
GuemChi 1454
BeSt 906
actioN 516
Soma 197
EffOrt 104
ToSsGirL 91
sorry 88
Hm[arnc] 74
[ Show more ]
Backho 54
Barracks 51
Dewaltoss 41
Rush 40
NaDa 35
JulyZerg 32
HiyA 30
IntoTheRainbow 28
GoRush 21
Terrorterran 16
ZerO 14
ivOry 14
SilentControl 7
Dota 2
XaKoH 491
League of Legends
JimRising 550
Super Smash Bros
Mew2King79
Heroes of the Storm
Khaldor254
MindelVK10
Other Games
Fuzer 76
ZerO(Twitch)2
Organizations
Dota 2
PGL Dota 2 - Main Stream18340
Other Games
gamesdonequick758
ComeBackTV 305
StarCraft: Brood War
lovetv 20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 63
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1772
Upcoming Events
Sparkling Tuna Cup
1m
CranKy Ducklings16
RSL Revival
1m
ByuN vs SHIN
Maru vs Krystianer
Tasteless190
WardiTV Team League
2h 1m
Patches Events
7h 1m
BSL
10h 1m
GSL
22h 1m
Wardi Open
1d 2h
Monday Night Weeklies
1d 7h
WardiTV Team League
2 days
PiGosaur Cup
2 days
[ Show More ]
Kung Fu Cup
3 days
OSC
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Replay Cast
4 days
KCM Race Survival
5 days
WardiTV Team League
5 days
Korean StarCraft League
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.