Map Size 154x130
Rush Distance 45secs
Nat to Nat 35secs
Towers 2
Bases 12x8m2g
Uploaded to the HOTS beta
![[image loading]](http://i.imgur.com/SBzGQla.jpg)
New scaled down version
Map Size 136x132
Rush distance 45secs
Nat to Nat 35secs
Towers 2
Bases 12x8m2g
+ Show Spoiler +
![[image loading]](http://i.imgur.com/TTFtBAa.jpg)
Forum Index > SC2 Maps & Custom Games |
Elche
Finland170 Posts
Map Size 154x130 Rush Distance 45secs Nat to Nat 35secs Towers 2 Bases 12x8m2g Uploaded to the HOTS beta ![]() New scaled down version Map Size 136x132 Rush distance 45secs Nat to Nat 35secs Towers 2 Bases 12x8m2g + Show Spoiler + ![]() | ||
algue
France1436 Posts
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Fatam
1986 Posts
XNTs are pretty strong here but it might be good, makes you get out of your base and secure that area else the attacker gets a powerful foothold. Aesthetics could use a little more polishing, although they're not bad. S or reverse S-shaped layouts ftw. | ||
ChillPhiju
Germany57 Posts
-You might want to try to leave the XNTs out/give them a timer (I don't like them) -I like the High Ground Area in the Middle -Looks like a map for some really good TvT and generally aggressive -I don't like that there seems not to be a choice for the third Base -I by myself would like some more space for reapers to get into the main for scouting -I would like some drops spots for tanks for example because they promote area control(therefore gettin aggressive early on) and they allow some funny little Medivac Micro etc. | ||
Elche
Finland170 Posts
@Algue Thank you for your kind words. @Fatam i've noticed that the order of taking bases is pretty free in this map you could even take the center base as your fourth before the 9/3 o'clock , especially if you are terran and take it as a planetary. Aesthetics are still a work in progress, I'll finish them bit by bit on the break before HOTS is released. Thanks, for your feedback. @ChillPhiju -Thanks.(Still in progress though) -The XNT's are pretty powerful in this map, but I still need more testing to find out if they make the gameplay stale. -Depending on the matchup you could in theory take the 3/9 o'clock base as your third partly because controlling your XNT gives you pretty good position. All the feedback noted and appreciated. | ||
IronManSC
United States2119 Posts
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Fatam
1986 Posts
It has like one similarity to it (the first two bases and their locations.. so what) and to put the "..." which implies that they copied it is pretty insane. They're not similar at all. | ||
iamcaustic
Canada1509 Posts
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Fatam
1986 Posts
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FlaShFTW
United States10023 Posts
pretty solid map though. | ||
EatThePath
United States3943 Posts
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Elche
Finland170 Posts
I had my concerns about the size of the map and I wasn't quite satisfied with the usage of space in the map so I decided to create a new rough layout for a scaled down version of this map. I included a picture of it in the OP. I will start polishing it on this break before HOTS and probably make aesthetics when we get access to the new textures and doodads. | ||
Archas
United States6531 Posts
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Elche
Finland170 Posts
I was jogging with my dog and suddenly I just got an idea for a layout and as soon as I got back home I opened the editor and made a rough layout of this map. So the creation of this map was more of a incident than a concious decision. Visceral= not intellectual: instinctive,unreasoning ( Merriam-Webster Online Dictionary) I'm not native english speaker so I might be misusing the word, but I don't care because it still sounds cool. | ||
KingCorwin
United States134 Posts
I FEEL LIKE THE 9 OCLOCK BASE COULD USE A ROCK OR LOS BLOCKER TO SPRUCE IT UP | ||
Uvantak
Uruguay1381 Posts
It looks really good and solid map, unlike the other guys i don't think that the texturing of the map is that awesome, is good indeed, but i think that the theme is kind of averaish, i think you could have done a better job with it. Other thing is that i would remove these rocks leading to the third and add a smaller chunk of rocks so they cover the ramp partially only, these are my concerns, and don't listen to these mad mans claming that the map is too big, i think that the map is just fine for a two player map of this design, oh! and are those minerals patches efficient? they look awkward ![]() | ||
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