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[M] (2) Visceral

Forum Index > SC2 Maps & Custom Games
Post a Reply
Elche
Profile Joined June 2011
Finland170 Posts
Last Edited: 2013-03-02 12:45:03
March 01 2013 19:47 GMT
#1
Stats:
Map Size 154x130
Rush Distance 45secs
Nat to Nat 35secs
Towers 2
Bases 12x8m2g
Uploaded to the HOTS beta
[image loading]

New scaled down version
Map Size 136x132
Rush distance 45secs
Nat to Nat 35secs
Towers 2
Bases 12x8m2g
+ Show Spoiler +
[image loading]
algue
Profile Joined July 2011
France1436 Posts
March 01 2013 19:57 GMT
#2
Approved ! Solid 1v1 map, I don't see any big flaw.
rly ?
Fatam
Profile Joined June 2012
1986 Posts
March 01 2013 20:17 GMT
#3
Those 9 / 3 o'clock bases are kind of interesting just because I wonder if they ever get taken as a 3rd or 4th depending on the matchup/situation.

XNTs are pretty strong here but it might be good, makes you get out of your base and secure that area else the attacker gets a powerful foothold.

Aesthetics could use a little more polishing, although they're not bad.

S or reverse S-shaped layouts ftw.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
ChillPhiju
Profile Joined September 2012
Germany57 Posts
March 01 2013 20:22 GMT
#4
-Good looking Aesthetics
-You might want to try to leave the XNTs out/give them a timer (I don't like them)
-I like the High Ground Area in the Middle
-Looks like a map for some really good TvT and generally aggressive
-I don't like that there seems not to be a choice for the third Base
-I by myself would like some more space for reapers to get into the main for scouting
-I would like some drops spots for tanks for example because they promote area control(therefore gettin aggressive early on) and they allow some funny little Medivac Micro etc.
Elche
Profile Joined June 2011
Finland170 Posts
Last Edited: 2013-03-01 20:36:11
March 01 2013 20:26 GMT
#5
Nice to get some feedback so fast.
@Algue Thank you for your kind words.

@Fatam i've noticed that the order of taking bases is pretty free in this map you could even take the center base as your fourth before the 9/3 o'clock , especially if you are terran and take it as a planetary.
Aesthetics are still a work in progress, I'll finish them bit by bit on the break before HOTS is released.
Thanks, for your feedback.

@ChillPhiju
-Thanks.(Still in progress though)
-The XNT's are pretty powerful in this map, but I still need more testing to find out if they make the gameplay stale.
-Depending on the matchup you could in theory take the 3/9 o'clock base as your third partly because controlling your XNT gives you pretty good position.
All the feedback noted and appreciated.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2013-03-01 20:33:48
March 01 2013 20:33 GMT
#6
Looks like Sanshorn Mist..
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Fatam
Profile Joined June 2012
1986 Posts
March 01 2013 21:45 GMT
#7
lolwut.

It has like one similarity to it (the first two bases and their locations.. so what) and to put the "..." which implies that they copied it is pretty insane. They're not similar at all.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
March 01 2013 23:30 GMT
#8
Dat map size; pretty big for a 2p map. That said, there seems to be a lot of air space around the edges, so as long as the rush distances are decent I'd say probably not that big a deal. Would try it myself instead of speculating but we're looking at HotS beta, which to my understanding is now closed.
Twitter: @iamcaustic
Fatam
Profile Joined June 2012
1986 Posts
March 02 2013 00:13 GMT
#9
You could probably make it into a 135 or 130x130 by making that portion between the third and the corner base a good bit smaller. I don't know that the corner bases need to be that far away anyway.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
FlaShFTW
Profile Blog Joined February 2010
United States10528 Posts
March 02 2013 00:56 GMT
#10
very much like cloud kingdom besides the main-nat-3rd.

pretty solid map though.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 02 2013 01:50 GMT
#11
Meant to comment on this in the wip thread. Really smart 3rd design. Have to think more about the map as a whole but I like the idea there a lot.
Comprehensive strategic intention: DNE
Elche
Profile Joined June 2011
Finland170 Posts
March 02 2013 12:49 GMT
#12
Thanks a lot for the feedback.
I had my concerns about the size of the map and I wasn't quite satisfied with the usage of space in the map so I decided to create a new rough layout for a scaled down version of this map. I included a picture of it in the OP.
I will start polishing it on this break before HOTS and probably make aesthetics when we get access to the new textures and doodads.
Archas
Profile Blog Joined July 2010
United States6531 Posts
Last Edited: 2013-03-02 15:06:40
March 02 2013 15:06 GMT
#13
May I ask how you decided on the name for this map? I'm always curious about naming schemes in custom maps, and since this map's aesthetics aren't particularly "visceral", I was compelled to ask.
The room is ripe with the stench of bitches!
Elche
Profile Joined June 2011
Finland170 Posts
March 02 2013 16:09 GMT
#14
@Archas Haha =), yeah the name in this case is not so much about the aesthetics as it is about the way the layout was created.
I was jogging with my dog and suddenly I just got an idea for a layout and as soon as I got back home I opened the editor and made a rough layout of this map.
So the creation of this map was more of a incident than a concious decision.

Visceral= not intellectual: instinctive,unreasoning ( Merriam-Webster Online Dictionary)
I'm not native english speaker so I might be misusing the word, but I don't care because it still sounds cool.
KingCorwin
Profile Joined February 2013
United States134 Posts
March 06 2013 15:12 GMT
#15
I ENJOY THE AESTHETICS OF THIS MAP
I FEEL LIKE THE 9 OCLOCK BASE COULD USE A ROCK OR LOS BLOCKER TO SPRUCE IT UP
Corwin#12780
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
March 06 2013 20:11 GMT
#16
>CAPS LOCK IS CRUCIAL FOR OUR CONTROL

It looks really good and solid map, unlike the other guys i don't think that the texturing of the map is that awesome, is good indeed, but i think that the theme is kind of averaish, i think you could have done a better job with it. Other thing is that i would remove these rocks leading to the third and add a smaller chunk of rocks so they cover the ramp partially only, these are my concerns, and don't listen to these mad mans claming that the map is too big, i think that the map is just fine for a two player map of this design, oh! and are those minerals patches efficient? they look awkward

[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
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