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Minor Tournaments – A Progamer’s Résumé (AA)

Forum Index > SC2 General
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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 30 2013 19:41 GMT
#1
[image loading]

Main Website & Archives

Topic One: Dependent Journalism & its Constraints
Topic Two: The Thin Corridors of New Content
Topic Three: Splitting the Scene for Regional Champions
Topic Four: The Problematic Comparisons of Female Progaming
Topic Five: The Overabundance of Tournaments & Branching Problems
Topic Six: The Lack of Storytelling in E-Sports’ Events
Topic Seven: What Makes an E-Sport
Topic Eight: Balance between Professionalism & Personality
Topic Nine: E-Sports is not a Sport
Topic Ten: Website Organization - Choice of Information
Topic Eleven: Teams of E-Sports - Portals for New Fans

@TorteDeLini



The Armchair Athleticism critical series is an opinion-base article series regarding the issues and sociocultural deficiencies of the E-Sports and StarCraft scene. All articles are perceptive-base and revolving around my own experiences and understanding of the subculture.

+ Show Spoiler [summary introduction] +

The Solo Trail – Unbeaten - Posted on October 20th, 2012

Short version of credentials:
  • Manager of 5 progaming teams (50+ professional players)

  • Writer for 11 E-sports websites (5 team sites + 4 organizations: 150+ docs/articles)

  • Organizer or Contributor of 11 community events (74,000 viewers/attendants)

  • Some video-editing for one or two organizations, nothing big, just twitch.tv highlight-editing, presentational writing, etc.
Why are you starting your own space? I was listening to the suggestions of several friends and I finally started this space after I hit a dead-end in my endeavours in E-Sports. I’m at a point where I am not really affiliated with anyone and now’s a better time than ever to do some opinion topics. Doing my own content meant I would be alone and would work around my own initiative, drive and interest. However, it also meant that I may do something that requires more work than I thought and I would be on my own. It meant that the community reception can be more direct and harsh towards me personally and my views as I would not be backed by some credible organization as when I was writer for some. In the end, this series that took me about a month of writing, editing, verification and re-writing will really be everything I’ve learned, observed and felt throughout my time. I started out with three pieces and ended up going to ten. All of them delve into inspecting the five perspectives of the scene: teams, tournaments, players, spectators and contributors. Ultimately, it aims to really take a strong look into the many issues that inhibit the StarCraft community and E-Sports culture.


Minor Tournaments – A Progamer’s Résumé - Posted on January 30, 2013

With the vanishing of Team Liquid’s Tournament tracker, there’s been a noticeable diminishment of minor tournaments since the end of 2012 and the start of 2013. We spoke about the importance of minor [weekly] tournaments and opportunity for up-and-coming progamers in the article: Splitting the Scene for Regional Champions.

Minor tournaments in 2010 and 2011 were the building blocks for progamers to build up their résumé in terms of achievements and earn increments of exposure. Weekly tournaments specifically offered consistently real tournament experience for those “ladder warriors” (a term used by some managers for players who are extremely powerful on the ladder but fail to achieve during tournament matches) and players looking to really test their abilities against some of the more establish pros. Indeed, some of the best players of today, have a good stack of their career rankings in weekly and minor tournaments such as NaNiwa, Snute and Stephano:

[image loading]

This is a snapshot of the 2010, 2011 & 2012 minor tournament winnings from all three notable foreign players: Snute, Stephano and NaNiwa (screenshot is courtesy of Liquipedia)

As shown, the value and usage of these minor tournaments are quite attractive for many professionals, established or not. Back during 2010 and 2011, the number of major tournaments offering high prize-money was not as many or desirable as they are now (First place: 5,000$ from MLG, 6,500$ from IEM, 15,000$ from IPl: did not always include travel). Thus, the convenience of minor events being at-home as well as the return of payment notably raised the value of players exponentially, while also offering them experience and a variety of opponents both at their skill-level and lower (making tournaments a lot faster and not stretched across three-day periods [for weekly tournaments]).

However, the diminishment of weekly and even minor tournaments could be signs of a changing scene. In Europe, major staples of weekly tournaments: GameCreds, Antec, IMBAlonian Star Cup, CraftCup, Alt-Tab Gaming Trophy. For America and South Korea, there are no more weekly tournaments whatsoever. Are weekly tournaments no longer valued or considered amongst teams and managers?

According to some current player-managers, both of the largest organizations and those growing, these weekly tournament achievements were not always of a real priority of consideration before major events, marketability and actual results:

Ex-FXOpen, Josh Dentrinos:
“I care about skill. Look at it this way: I predict things for a living, so I use those skils to predict who will be good in the future. Past results do not represent future results”

Clarity Gaming:
“Honestly, we weigh their marketability the most, as well as how they mesh with our team environment. After that it becomes more about results: we generally consider qualifier results the most important, with weekly tournament achievements somewhere after that. Major tournament results obviously come first. Right now, desire to come to the house is also a huge factor, we’re not nearly as interested in picking up a player that doesn’t/can’t come to the house.

Honestly when it comes down to what results get looked at on a player resume, our main focus relies on qualifiers for major tournaments. You can win numerous online cups these days and it just wouldn’t be enough to significantly increase your value as a player if you’re not trying to take the next step in qualifying for International LAN events.”

Evil Geniuses:
“Weekly tournaments, in Starcraft 2, account for very little now.”

Ex-Quantic, Brad Carney:
“When looking for the next big name player for our team we would probably look at skill first. There is a lot of skill but there are some people who just can’t “finish”. So people who could close out a tournament and have the confidence to do so would be priority number one. When looking for an up and comer, seeing who is winning a lot of dailies really helped. Time is also a huge factor. If someone doesn’t have the time either now or in the near future, it factors in on a decision.”.

LighT eSports, Victor Chen:
“Weekly tournament achievements fall in probably one of the lowest categories.”

While progamers and aspiring players value weekly tournament organizations such as PlayHem’s Daily, ESL’s Go4SC2 and Xilence/Competo; few team managers account for it when interested in acquiring players. This is especially true in 2012 and 2013, where the accessibility of major events such as IPL and MLG are less costly to the player and team and more rewarding in terms of exposure and worth. Blizzard’s BWC, MLG Arenas and IPL’s Proleague all offered regional qualifiers as well as covering travel expenses towards anyone who qualified. This helped promote Koreans getting to foreign events while also ensuring North-Americans earn opportunities to achieve.

This disproportion of value of weekly tournaments creates misunderstood notions of one’s own value. This may be held especially true for many players currently teamless such as ex-TSL Hyun who has a current asking price of 2,500 and travel to international tournaments. An arguably heavy toll for anyone considering this 53-first placed finishing progamer [plus 15-straight IPL Fight Club Showmatch victories]. This possible misbelief ultimately leads to players’ misunderstanding their real worth as well as constantly comparing themselves to players they beat and their salaries. While Hyun has an impressive winning streak in smaller tournaments and showmatches, his on and off record with the GSL as well as average placements in IPL, DreamHack and TSL4 lead managers to consider other potential rising stars.

[image loading]

Major events and LAN are accounted at a higher value than that of weekly tournaments and showmatches according to many team-managers (screenshot is courtesy of Liquipedia

Can the same be said for casters? I caught up with IPL’s Frank Fields [Mirhi] as well as NASL’s Dan Chou [Frodan] to get their insight on the matter. Does casting tournaments , small or big, add to one’s resume as we first thought for players?

NASL Dan Chou:
“Weekly tournaments give an amazing platform for beginner casters for three reasons. One, they have the same audience -- spectators who love the "homey" and personal atmosphere of the tournament which puts out enough consistent content to saturate their desires -- on a consistent basis to practice their material on similar to stand-up comedians. Two, they have a high margin for error due to a loving low-count audience that endears the aspiring casters who work with little to no compensation. Three, they can build their own repertoire of history with local/semi-pro players for a storyline that main stage casters would not know if they were behind the same microphone.

However, I feel that the most important thing for aspiring commentators to learn from these small tournaments is humility and work ethic. It is a true shame when these once-unknown people achieve a status only to lose their approachability and allow their exaggerated "fame" to inflate their ego. Lastly, no caster got to the top without due diligence and sacrifice. This factor will stop 90% of people from getting anywhere in this industry alone. That or I-was-here-first fortune.”

IPL Frank Fields:
“For casters, we chose 2 casters who are known for casting playhem dailies [Robin and Kibbelz]. So it's a good way for exposure and practice”

Whether a caster or a player, the interest in weekly tournaments may be diminishing. As more and more weekly tournament organizations move on to new games and areas, the amount of money earned by players becomes more centered and emphasized on major tournaments and attendance. What direction will this mean about the separation between aspiring players, their result listings and the current established progamers? Will Heart of the Swarm merely continue this trend, emphasize the large events? Or will it revive the demand for minor tournaments, weekly competitions and create new reputations for new up-and-coming players?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 30 2013 19:42 GMT
#2
This informed series of written pieces could not have been achieved without the help and opinions of my peers and friends. Below are the people I wish to thank for their insight, accuracy/consistency check or expert opinion on the numerous topics: thank you
  • Alex Schwartz (Clarity Gaming General Manager - Virgil)

  • Alex Shieferdecker (Team Liquid Progaming Team Content Manager - tree.hugger)

  • Brad Carney (Previously Gaming Director for Quantic Gaming - Lefty)

  • Chris Chan (Founder of ChanManV Production)

  • Cody Connors (Evil Geniuses Manager - Evoli)

  • Dan Chou (North-American Star League Broadcaster/Commentator - Frodan)

  • Eric Grady (ex-Cyber-Sports Network's Director of Events - Usurp)

  • Flo Yao (Quantic Gaming’s Progamer - Flo)

  • Frank Fields (IGN Pro League's Operations Manager of the StarCraft II Division - Mirhi)

  • Jacqueline Geller (eSports Network Coordinator of Blizzard)

  • John Clark (ex-Cyber-Sports Network Executive Director of Operations)

  • Josh Dentrinos (FXOpen’s Director - Boss)

  • Kevin Chang (Professional E-Sports Photographer - Silverfire)

  • Marc McEntegart (Team Liquid Writer - SirJolt)

  • Matt Weber (Team Liquid Director of Operations - Heyoka)

  • Payam Toghyan (ROOT Gaming Progamer - TT1)

  • Shawn Simon (Team Liquid Progamer - Sheth)

  • Steven Bonnell II (Progamer/Entertainer - Destiny)

  • Thomas Shifrer (ESFI World Senior Journalist)

  • Tom McCarthy (Partner Marketing for Complexity Gaming - Laxx)

  • Victor Chen (LighT eSports Team Manager - Ursadon)
If you'd like more information about the series (more pieces about different aspects of the scene will be released periodically), to contact me privately or to generously give me some siteviews on my website, you can follow the following link:

TorteDeLini.WordPress.com

You can also follow me on Twitter where I tweet public news and information about the scene including roster changes, controversy and/or overall E-Sports news: @TorteDeLini

Thank you very much and I appreciate all feedback or corrections.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
bsdaemon
Profile Joined July 2012
618 Posts
Last Edited: 2013-01-30 19:55:39
January 30 2013 19:53 GMT
#3
I used to watch a lot of daily or weekly tournaments like Playhem to get my daily dose of SC2 but recently, there is just too much to watch for me to pay attention to small tournaments. NASL ( a few months back), IPL, Iron Squid, Proleague, GSL.. so much to watch and so little time so the small tournaments gets pushed aside from my sched.

I wonder how much this affects potential progamers.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
January 30 2013 20:07 GMT
#4
Weekly tournaments, I feel, is more for the players than it is for the viewers. I'm sure the viewers of a weekly tournament won't bring in enough income to cover the prize costs (ie. Ad revenue), but it actually does help to pitch the name of the organizers (who would have heard of playhem without their weekly cups?). For the players, and I've played in a few tournaments myself, it helps to adapt them to a tournament setting as the tournaments are much more accessible than other larger competitions like MLG. Also, as you pointed out, it aids in showcasing the skill of the player, though it doesn't matter too much now. I was always a hyun fan but after his domination in IPLFC I like him even more.
133 221 333 123 111
PhoenixVoid
Profile Blog Joined December 2011
Canada32740 Posts
January 30 2013 20:13 GMT
#5
I love seeing the online cups and weekly tournaments because they let the up-and-comers appear on the scene and prove themselves against some of the best. They provide a decent gauge of skill levels in players, but premier tournaments take precendence because of they attract more of the best and encourage them to play with more focus because of the larger prize pools. Perhaps there has been a reduction in online cups because the organizers realize they aren't the greatest player recruitment center, regardless of how well they do in them (The HyuN example is a good one of this).
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2013-01-30 20:24:38
January 30 2013 20:18 GMT
#6
I know some do but i wish the bigger tournaments like mlg and nasl would work together with the playhems and others, similar to poker were if you win a small tourney you get seeded into a bigger tourney were you can win some money and get seeded into a mlg or something along those lines if all the tourney work together i feel that it would help bring up alot of AM gamer and casters also help some pros get into tourneys if they arent seeded shining a little light on the smaller ones
i came here to kickass and chew bubblegum and i'm all out of bubble gum
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
Last Edited: 2013-01-30 20:21:22
January 30 2013 20:18 GMT
#7
I'd like to point out that the Playhem Daily pages and ranking in particular are outdated. On that note I'd also like to add that Snute has won a shit ton more of them than you would otherwise be lead to believe unless you counted them one by one yourself.

Weekly/Daily online tournaments are really good for both players and scene in general, which makes it all the sadder how stupidly underrated they are. Not gonna go on a rant now, so I'm just going to say that people who are interested in discovering the new breakout player should keep an eye out for these Minor tournaments. Let's not forget that the list of online bonjwa turned superstar includes, but is not limited to, Stephano, Nerchio, TaeJa, Life, HyuN, Snute. All of them demolished competition that would have otherwise been considered far superior at the time, before making a name for themselves at big LANs / the GSL. ^^

I would also like to add that many of the players labelled as "patch zergs" by people noobs have actually done quite well in online tournaments before managing to get themselves in the spotlight of the big stage. Too bad few people paid attention to that. Just saying ^^
"my shaft scares me too" - strenx 2014
sLideSC2
Profile Joined July 2012
United States225 Posts
January 30 2013 20:20 GMT
#8
More weekly/daily cups would help the NA/EU up and comers immensely. I feel like it would partially make up for the advantage Koreans have with their superior ladder, giving us new guys a place to gauge our skill against the pros.
https://twitter.com/sLideSC2 | (NA)sLide.635 | coL_Sasqautch ~ coL_QXC ~ coL_TriMaster
TBone-
Profile Blog Joined November 2010
United States2309 Posts
January 30 2013 20:22 GMT
#9
An extremely solid post Torte! The only thing that I found lacking is your opinion, I want to know what you think about what hots will do to weekly tourneys and if you value weekly cups.
Eve online FC, lover of all competition
Coal
Profile Joined July 2011
Sweden1535 Posts
January 30 2013 20:22 GMT
#10
Great writeup, only halfway through but so far it's very interesting!
In order to succeed, your desire for success should be greater than your fear of failure.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
January 30 2013 20:24 GMT
#11
Excellent article, as always. One thing you didn't point out was what these minor tournaments were for your average Starcraft player. Every week you'd have a chance to try and get deep into a tournament that many, many pros played in and maybe if you were lucky, or skilled enough, go up against a pro yourself. I know someone who entered just to do that, as he was good enough never to win but always to face pro players such as Sage and Hyun etc.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 30 2013 20:25 GMT
#12
I am not to surprised that teams don't care much for online tournaments anymore. It's a shame it makes it really hard for new comers because lots of major tournaments have a lot of invites and few qualifying spots. Tournaments that have qualifying spot you are also competing verse code S korean players.

Of course that means if you do well and beat some code S players and can make it through the qualifier you are probably going to get some attention, but does make it really hard for a new player to get his name out there. I just wish major tournaments were pure qualifiers with only top 3 getting seeded into the next event.
When I think of something else, something will go here
memcpy
Profile Blog Joined April 2010
United States459 Posts
January 30 2013 20:35 GMT
#13
Nice writeup. Also thanks for the key ^^
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 30 2013 20:37 GMT
#14
Ah, someone snagged the key on the image :D
Nice job!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Szgk
Profile Joined May 2010
Poland112 Posts
January 30 2013 20:45 GMT
#15
Bah. Beat me to it. Maybe if I hadn't read the actual article up to that point ))
Gofarman
Profile Joined June 2010
Canada645 Posts
January 30 2013 20:46 GMT
#16
I feel like you are forgetting the most important thing to the semi-pro, income.

The playhem dailies and other like it were an actual source of income for quite a few players that were outside of the big paying positions in the Majors. If teams are picking up that slack and paying there players more (and earlier in the process) than maybe the loss wont affect the players much but I'd be very interested to hear from players that historically were earners in this regard.
@nonytv nony.tv/tipjar One of his Chill-dren
KaiserKieran
Profile Blog Joined August 2011
United States615 Posts
Last Edited: 2013-01-30 20:50:01
January 30 2013 20:47 GMT
#17
Sorry I messed up the poll on my phone .
On a serious note I think weekly tournaments are necessary for the e sport scene. One word is all I need to utter,
HYUN
Bagration
Profile Blog Joined October 2011
United States18282 Posts
January 30 2013 20:51 GMT
#18
Boss left FXO?

Weekly cups are important because it was a sort of income supplement and a way for lesser known and up and coming players to get experience and minor exposure. If you're an unknown player, you're not going to do well at your premier LAN debut short of a miracle. It makes it harder to become a progamer, which is unfortunate
Team Slayers, Axiom-Acer and Vile forever
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 30 2013 20:52 GMT
#19
On January 31 2013 05:46 Gofarman wrote:
I feel like you are forgetting the most important thing to the semi-pro, income.

The playhem dailies and other like it were an actual source of income for quite a few players that were outside of the big paying positions in the Majors. If teams are picking up that slack and paying there players more (and earlier in the process) than maybe the loss wont affect the players much but I'd be very interested to hear from players that historically were earners in this regard.


As shown, the value and usage of these minor tournaments are quite attractive for many professionals, established or not. Back during 2010 and 2011, the number of major tournaments offering high prize-money was not as many or desirable as they are now (First place: 5,000$ from MLG, 6,500$ from IEM, 15,000$ from IPl: did not always include travel). Thus, the convenience of minor events being at-home as well as the return of payment notably raised the value of players exponentially, while also offering them experience and a variety of opponents both at their skill-level and lower (making tournaments a lot faster and not stretched across three-day periods [for weekly tournaments]).


I think I was not clear in that regard. Maybe I was too implicit, but yes; I agree with you!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
StarVe
Profile Joined June 2011
Germany13591 Posts
Last Edited: 2013-01-30 21:02:28
January 30 2013 21:01 GMT
#20
Ah, I just love weekly cups, without them I wouldn't have noticed players like fraer nearly as quickly and I've been following and pushing him ever since I did recognize his skill and sheer awesomeness.

Management guys and whatever may not care much for them anymore, but I do think they're a good indicator of who will be strong in the future.

Sortof did very well in Playhems early 2012 and I wasn't surprised when he started showing good results at WCS later that year. fraer won countless Playhems and ZOTAC Monthly Finals over Nerchio, Hyun and others and then he attended his first big offline event at DreamHack Summer, beat Dimaga, Puma, MVPVampire, SaSe and others and got to top four and he has been a top EU pro ever since.

It doesn't work that way for everyone but you can still get some knowledge and value out of weekly cups in my opinion.

A bit sad that teams don't try to go for up&comers who perform in weekly cups first and only jump on the bandwagon when they qualify for big events, we need more teams that don't try to be EG and build up their own talent.

At least they're great money-wise for teamless players or players without a high salary.
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