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[A] Unnerfed: The WORST StarCraft 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 8 9 10 Next All
greycraft
Profile Joined April 2012
United States31 Posts
Last Edited: 2012-12-24 04:54:55
December 20 2012 10:14 GMT
#1
UNNERFED Play StarCraft 2. Overpowered. Unnerfed. Your Favorites. All at once.
Did your favorite unit get nerfed? Do you miss ye olden days when your race was overpowered? MISS NO LONGER, FRIENDS! Your days of pining for patches of yore are over. This mod unnerfs every unit, buildings, research, ability, upgrade, blarhigioejgiowjad... you name it. It's not nerfed. Is it balanced? Hell no! But you get to play with your race's units when they were at their most powerful. Go kick some ass. THIS IS UNNERFED.

THE KICK ASS GOAL Fueling the UNNERFING is the goal to be OVERPOWERED and DESTROY!
The goal of this mod is the complete opposite of OneGoal's - UNBALANCED, UNNERFED MELEE, SMACKING, SMASHING, FIERY DEATH-WIELDING, KILLING MACHINE BLAST, ACIDIC DEATHS, YEEEEEEAH! We are the anti-balance. We are Vanilla StarCraft 2.

Tiny Personal Rant I found a soapbox, and I stand on it for a few sentences.
+ Show Spoiler +
The game has undergone some pretty awesome changes, and this mod will serve as testament to how far Blizzard and the community has come in the last few years. Sometimes though, I think it gets too damn serious and doom-and-gloom. For one second, I would like to extinguish some elitism, clear the room full of farts, and just have a hell of a time.


THE MAPS OF GOODNESS Old, good, classic, chaotic. Surely going to create some interesting play!
Blistering Sands
Delta Quadrant
Desert Oasis
Jungle Basin
Lost Temple
Scrap Station
Steppes of War
The Shattered Temple

UNLEASH THE UNNERFING Download the mod, maps, and publish your own! Instructions included in the box.
+ Show Spoiler +
The mod and all of the map pool that is currently on the NA server because I am having trouble distributing the mod to the EU and SEA regions. The only rules to follow are: 1) give me at least some credit , 2) read the instructions before publishing, and 3) have as much fun as possible.

Links:
READ FIRST! - Unnerfed Publishing Instructions: https://www.dropbox.com/s/ytrurks3uq34j5h/READ FIRST! - Unnerfed Publishing Instructions.docx
Unnerfed.SC2Mod: https://www.dropbox.com/s/pn3ivg0u64gj0qn/Unnerfed.SC2Mod
Unnerfed Blistering Sands: https://www.dropbox.com/s/waejc6f9ropzp9z/Unnerfed Blistering Sands.SC2Map
Unnerfed Delta Quadrant: https://www.dropbox.com/s/7nzyret0scvi473/Unnerfed Delta Quadrant.SC2Map
Unnerfed Desert Oasis: https://www.dropbox.com/s/r0od72r0y226vnm/Unnerfed Desert Oasis.SC2Map
Unnerfed Jungle Basin: https://www.dropbox.com/s/3kdjhlsg0rz4d2v/Unnerfed Jungle Basin.SC2Map
Unnerfed Lost Temple: https://www.dropbox.com/s/aqylzipvgw3mhu1/Unnerfed Lost Temple.SC2Map
Unnerfed Scrap Station: https://www.dropbox.com/s/9fcdcg7eg2jtsah/Unnerfed Scrap Station.SC2Map
Unnerfed Steppes of War: https://www.dropbox.com/s/10z0pona4knkzmq/Unnerfed Steppes of War.SC2Map
Unnerfed The Shattered Temple: https://www.dropbox.com/s/1mjdib4opjul6uc/Unnerfed The Shattered Temple.SC2Map

Modern, Unpublished Maps
These maps are not published due to me not having enough document space. I saved these maps with all of the Map Info, Arcade Info, and Dependencies for these maps so all you have to do is open them up in the Editor and publish the map!
+ Show Spoiler +
Unnerfed Cloud Kingdom: https://www.dropbox.com/s/o1mnoht4p27zbij/Unnerfed Cloud Kingdom.SC2Map
Unnerfed Daybreak: https://www.dropbox.com/s/246ta1mbx93wdc4/Unnerfed Daybreak.SC2Map
Unnerfed Entombed Valley: https://www.dropbox.com/s/kcvskjfvtlncr5w/Unnerfed Entombed Valley.SC2Map
Unnerfed Metropolis: https://www.dropbox.com/s/5i6gi8pmtycjhmv/Unnerfed Metropolis.SC2Map
Unnerfed Ohana: https://www.dropbox.com/s/5ldmyzmlc0ngcxr/Unnerfed Ohana.SC2Map
Unnerfed Shakuras Plateau: https://www.dropbox.com/s/txwfhw9szc9eee4/Unnerfed Shakuras Plateau.SC2Map
Unnerfed Tal'darim Altar: https://www.dropbox.com/s/j0rcgd72atopl11/Unnerfed Tal'darim Altar.SC2Map


Let me know if there are any issues with downloading the links. If Dropbox is not a good platform, I have a backup plan. Also, if you publish any of these maps or your own, I request that you e-mail me at greycraft@live.com to tell me what you uploaded. This is merely a request. I'm curious about how many people are going to be downloading it, using it, etc. Have fun!


PROTOSS
+ Show Spoiler +
Mothership:
Increased acceleration to 1.3125.
Increased shields to 400.
Increased life to 400.
Increased number of shots fired to 8.
Decreased supply cost to 6.
Decreased build time to 120.
Decreased deceleration to 0.
Decreased Vortex cost to 75.
Increased Vortex radius to 3.

Void Ray:
Decreased cost to 200 minerals and 150 gas.
Increased armor to 1.
Increased damage level 2 to 10 (+15 armored).
Flux Vanes added to Fleet Beacon.
Increased weapon range to 1.

Colossus:
Increased damage to 23.

Immortal:
Build time decreased to 40.

Dark Templar:
Removed light armor type.

High Templar:
Psi Storm radius increased to 2.
Khaydarin Amulet added to Templar Archives.
Removed light armor type.

Sentry:
Damage increased to 8.

Stalker:
Reduced Blink research time to 110.
Upgrade damage changed to +1 (+1 armored).
Increased damage to 10 (+6 armored).

Zealot:
Increased shields to 60.
Decreased build time to 33.
Decreased warp in time to 23.

Nexus:
Chono Boost duration increased to 30.

Pylon:
Increased Pylon power radius to 7.5.

Cybernetics Core:
Warp Gate research time decreased to 60 seconds.

Forge:
Build time decreased to 35 seconds.
Increased life to 550.
Increased shields to 550.

Dark Shrine:
Build time decreased to 80 seconds.
Cost decreased to 100 minerals and 200 gas.


TERRAN
+ Show Spoiler +
SCV:
Increased life to 60.

Marine:
Build time decreased to 20.

Reaper:
Increased damage done by D-8 charges to 40.
Build time decreased to 30.
Nitro Packs no longer require a Factory.

Ghost:
Increased EMP radius to 3.
Changed Snipe damage to 45.

Hellion:
Increased Infernal Pre-Igniter damage upgrade to 10.

Siege Tank
Increased siege mode damage to 60.
Removed bonus damage to armored.
Siege Tank upgrade damage changed to +5 vs all.

Thor:
Increased anti-air damage to 10 (+6 light).
Increased ground damage to 45.
250mm Strike Cannons no longer require an upgrade.
Removed energy cost of 250mm Strike Cannons.
Added 45 second cooldown to 250mm Strike Cannons.
Removed Thor energy.

Viking:
Increased ground damage to 14.

Medivac:
Increased acceleration to 2.315.
Increased speed to 2.75.

Raven:
Increased Seeker Missile Range to 9.
Increased Seeker Missile splash radius to 2.4.
Seeker Missile no longer requires an upgrade.

Battlecruiser:
Increased ground damage to 10.

Barracks:
Stim Pack research time decreased to 140.
Removed Concussive Shells from Tech Lab.
Nitro Packs research time decreased to 90.
Decreased Barracks build time to 60.
Barracks no longer require anything to build.

Bunker:
Decreased build time to 30.
Increased Salvage refund to 100%.

Factory:
Removed 250mm Strike Cannons from Tech Lab.
Decreased build time to 60 seconds.

Starport:
Removed Seeker Missile button from Tech Lab.

Reactor:
Decreased build time to 25.


ZERG
+ Show Spoiler +
Queen:
Increased speed off creep to 1.5.

Roach:
Decreased supply cost to 1.
Increased burrow move speed to 2.
Increased armor to 2.
Increased range to 4.

Hydralisk:
Decreased delay between attacks to .75.
Increased life to 90.

Infestor:
Increased burrow move speed to 1.5.
Increased life to 120.
Increased speed to 2.5.
Neural Parasite no longer requires an upgrade.
Increased Neural Parasite range to 9.
Decreased cost of Neural Parasite to 50.
Increased Fungal Growth range to 9.

Ultralisk:
Increased life to 600.
Removed bonus damage to armored.
Increased damage to 35 (+5 structure).
Added Anabolic Synthesis to the Ultralisk Cavern.

Infested Terran:
Increased damage to 8.
Increased speed to 1.5.

Nydus Worm:
Decreased build time to 10.

Overlord:
Decreased Pneumatized Carapace research cost to 50 minerals and 50 gas.

Overseer:
Decreased energy cost of Contaminate to 75.

Brood Lord:
Increased damage to 25.
Increased life to 275.
Increased armor to 2.
Increased weapon upgrade bonus to 3.

Spine Crawler:
Decreased root time to 6.
Decreased attack period to 1.6.

Lair/Hive:
Decreased Burrow research time to 50.
Decreased Burrow research cost to 50 minerals and 50 gas.

Infestation Pit:
Removed Neural Parasite button.


DAS REPLAY Send me replays of YOU kicking ass!
Played the freaking coolest game of UNNERFED ever? E-mail your replay to me at greycraft@live.com, and we'll put that beast up on the YouTube - maybe with someone's voice during the video that talks about how awesome everything is.
Come back with your shield or on it.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
December 20 2012 10:33 GMT
#2
This sounds stupid and awesome.
maru G5L pls
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
December 20 2012 10:33 GMT
#3
Are those maps published?
You don't choose to play zerg. The zerg choose you.
greycraft
Profile Joined April 2012
United States31 Posts
Last Edited: 2012-12-20 10:36:54
December 20 2012 10:36 GMT
#4
LOL@ the forum thread title. Should be "UNNERFED". Can I somehow get that changed? Tired as balls that have been used in a court.

Yes, these maps are published.
Come back with your shield or on it.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
Last Edited: 2012-12-20 10:57:55
December 20 2012 10:38 GMT
#5
you forgot the following changes!

Siege Tank
Increased damage to 60, removed bonus vs armored.

Infestor:
Added "frenzy" ability

Overseer:
Added "spawn infested terran" ability

Corrupter:
Added "contaminate" ability (disables all buildings, including e.g. PF)


Also, this actually looks way more fun to play than the current balance. The early game TvZ issues that existed many patches ago actually might not be a problem anymore with range 3 roaches, range 4 queens, and the better/larger maps. Hard to say whether the new queens, better zerg players, and larger maps could handle 2 rax scv/marine allins... but I bet 5 rax reaper wouldn't be nearly as good with the roach/queen range increases.
dayslays
Profile Joined July 2010
United States9 Posts
December 20 2012 10:39 GMT
#6
ah, the classics!

nice work =)
oxytocin
greycraft
Profile Joined April 2012
United States31 Posts
December 20 2012 10:40 GMT
#7
Thanks for the note. I didn't see that! Taking a note of it and will make sure that it makes it out in the next iteration... weekend will be here, and there will be uploading galore.

If anyone else spots something missing, let me know!
Come back with your shield or on it.
Skitz
Profile Joined September 2010
Australia49 Posts
December 20 2012 10:42 GMT
#8
This looks awesome, but you clearly forgot jungle basin

I assume just search for unnerfed and those maps?
greycraft
Profile Joined April 2012
United States31 Posts
December 20 2012 10:44 GMT
#9
Oh, dear. It seems there are many fan favorites coming out that I should have included. Haha, I will see if I can get that one going soon. I'm going to be out of spots for uploading!

Yup, just go to the Arcade and search for "unnerfed." It should just be these. I'd be surprised if anyone else is using that word.
Come back with your shield or on it.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
December 20 2012 10:50 GMT
#10
Also, can you implement these changes on newer maps like Daybreak, Cloud Kingdom, Metropolis, Antiga, etc? The old maps really do suck (more so than the unit stats imo)
greycraft
Profile Joined April 2012
United States31 Posts
December 20 2012 10:54 GMT
#11
Yes, if I get enough feedback that this pool is just trash and no one likes it, I'll scrap it for newer maps that people prefer. For now though, I wanted to feel some nostalgia.

Again, it'll be up to everybody else once they've played. Bed time for now. Will make the necessary fixes over the next few days and keep up with the thread daily. Kick ass and take names, all.
Come back with your shield or on it.
k10forgotten
Profile Joined September 2010
Brazil260 Posts
December 20 2012 10:55 GMT
#12
Are those changes all back to beta, or are they back to release?
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
Skitz
Profile Joined September 2010
Australia49 Posts
December 20 2012 10:55 GMT
#13
On another note, this could be (relatively) balanced? The amount of imba seems sort of even...... Scratch my idea for Jungle Basin I'd love to try this out on Cloud or something.
greycraft
Profile Joined April 2012
United States31 Posts
December 20 2012 10:57 GMT
#14
The mod should include beta patches, k10forgotten. If you see something I have missed or should include, let me know so I can look into it.

Yeah, I'd love to see how it all plays out, Skitz. Even though I was just really bad at the game, SC2 just felt a lot more aggressive when it first came out to me. I kind of miss that sometimes.
Come back with your shield or on it.
GNAR_GNAR
Profile Joined October 2012
United States5 Posts
December 20 2012 11:02 GMT
#15
This is good and you should feel good.
"Knowledge is knowing a tomato is a fruit. Wisdom is knowing not to put it in a fruit salad." - Brian O'Driscoll
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
December 20 2012 11:03 GMT
#16
get this map made plz
Team[AoV]
cywinr
Profile Joined February 2011
Canada173 Posts
December 20 2012 11:07 GMT
#17
this is super cool
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-12-20 11:14:11
December 20 2012 11:14 GMT
#18
I had an idea similar to this in going back to certain beta patch balance states. I can't wait to play this.
ajxPurpleRain
Profile Joined July 2012
United States87 Posts
December 20 2012 11:23 GMT
#19
Lol. Awesome. Was neural parasite really 50 energy and free at some point? Sounds dubious, I love it.
Only want to see you /dancing in the PurpleRain.
HououinKyouma
Profile Joined November 2011
Australia152 Posts
December 20 2012 11:44 GMT
#20
for zerg, should should have just said spawns with greater spire and infestation pit.
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