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Why Do Zergs Need To Be Macro?

Forum Index > Closed
Post a Reply
geokilla
Profile Joined May 2011
Canada8255 Posts
October 04 2012 17:17 GMT
#1
So there's two things I never understood when it comes to Zerg macro.

1. Why do they need to be up one base? I understand production comes from the Hatchery/Lair/Hive but there this generalization that same bases as opponent = auto loss? Unless you're going for some sort of all in like a baneling bust or something, then there's a chance you can win.

2. Why do Zerg need like 100 drones over 4 bases? Terrans and Protss can get by with approximately 60 to 70 harvesters no problem.... Plus pretty much every game, Zerg would be down a significant amount of army units, yet still hold off their opponent's push relatively fine.
elctrc_wzrd
Profile Joined October 2010
Canada61 Posts
October 04 2012 17:18 GMT
#2
...I wouldn't say you HAVE to play that way but...you realize zerg is an insectoid race that operates much like a massing virus right? Thats the design behind the race..
BM
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
October 04 2012 17:20 GMT
#3
zergs make buildings with drones.. so they need more drones... zerg units die faster than other races units, so they need the economy to replenish their units.. they need hatcheries (larvae) to do so.
since 98'
Volka
Profile Joined December 2010
Argentina412 Posts
October 04 2012 17:22 GMT
#4

1. Since Zerg needs Hatcheries for production so you may want to build them next to minerals (expand) and you get a bit more of income.

2. They build 100 Drones but then they make a wall of Spine Crawlers so they end up with ~70 Drones.
http://www.starsite.com.ar
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
October 04 2012 17:22 GMT
#5
These are some really basic questions that you should post in an existing thread as opposed to starting a new thread.

I would post it here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187808
Moderator
SidewinderSC2
Profile Joined November 2011
United States236 Posts
October 04 2012 17:22 GMT
#6
1. Zerg units have less overall combat effectiveness per unit based on supply (particularly in the duration of their life) compared the other two races, so they usually need more production so they can send multiple waves of fairly ineffective enemies at a stronger army in order to win battles.

2. Zerg doesn't need 100 drones unless they plan on making about 20-25 spinecrawlers while they transition into Hive (this is mostly true against Protoss... I'm not sure I've ever seen somebody intentionally make 100 drones in ZvZ or ZvT).
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