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[G]Terran vs Protoss "The art of terran"

Forum Index > Brood War Strategy
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1 2 Next All
Savi[wOk]
Profile Blog Joined August 2012
United States81 Posts
September 05 2012 00:23 GMT
#1
Terran vs Protoss
Siege expand, the most basic TvP build you should know
+ Show Spoiler +
The most basic Build order in the match up is called the "siege expand"
9 Supply
11 Barracks "try to make a marine after building a factory"
12 Refinery
15 Supply "take 2 scvs off gas when you aquire 100 gas"
16 Factory "when the factory is 65% done, add 2 scvs back to gas
21 CC
*Research Siege mode and make an ebay after your command center.

TvP Placement
+ Show Spoiler +
Try to have your marines on top of the ramp, because the protoss dragoons can't see up the ramp very well and will miss fire somtimes. You can use your floating barrack in order to cover your marines.
[image loading]

Keep the tank behind the marines, and if the dragoons try to directly fire at it. Just simply move it back and the marines will continue to fire.
[image loading]

Keeping a tank or 2 on the high ground will protect you from these kinds of attacks all game.
[image loading]

If pressure is too strong, you can pull scvs in order to block the ramp or just fight back
[image loading]

spider mines are free, use them when you can. A good terran is a terran who mines the map very well.
Mines will
-Provide Vision
-Slow down reinforcments
-Slow down expanding
-Kill units
-If you mine well, you may even prevent your opponent from running away.
[image loading]

Building turrets will kill flying units like shuttles and observers. They will also bug the dragoons to attack the turrets instead of attacking the siege tanks directly.
Try to have supply depots and a floating barrack in your push.
[image loading]

Buildings, mines and turrets don't allow protoss to engage terran smoothly at all.
[image loading]

When you don't yet have seige mode and you are either defending or FD.
The correct way to fight is to keep your tank from getting hit by the goons while your marines are firing. If your army isn't together dragoons can easily pick off marines.
If your tank is too exposed, the dragoons will easily kill the tank.
Pull the tank back when in danger but keep it in firing range.
Keep your marines and tanks in good formation.
Scvs can speed ahead of goons and slow down their retreat. They can also repair
[image loading]

Tactics, what to expect
+ Show Spoiler +

Scouting is very crucial in all match ups including TvP.

A spinning cybernetics core means that the protoss is upgrading the range of dragoons. So he won't be getting any other tech for a bit of time and teching to the next level might not be a good idea without first making another nexus.
Stay sharp, protoss can always cancel the upgrade to trick terran and go for either a Reaver or Dark Templar, so keep your scv alive as long as possible. If he plans to go for an aggressive build, your scouting scv will delay it, just as long as it stays alive.
[image loading]

Having 2 gateways before a nexus might mean, toss is going for an aggressive opening and terran's FD and 2 gates will have a problem against this.
If you notice this, try to go for an economic safe build instead, because in the long run it will pay off.
[image loading]

A good rule of thumb is to always count how many pylons a protoss has in his base.
For every supply depot that you have, protoss should have the same amount.
If you search his base and can't find another pylon, it is most likely somwhere else maybe he wants to proxy DT or Reaver.
[image loading]

Other notes
If you notice protoss is always expanding, don't be surprised.
Protoss needs to have atleast 1 more base than terran in order to keep up with him in army size and economy.

Science vessels will emp templars and arbiters and can also defence matrix tanks in front of your army.

Try to lay mines everywhere, but try to mine them at choke points mainly. You can also try to keep the main choke of your oppenent mined up in order to prevent fast reinforcements.

When a protoss is staying on 2 bases while you are going for a heavy 5 factory push, it might be best to take a 3rd because protoss knows about your push and is pumping units from just two bases to overwhelm you. Think of it like an FD vs a 2 gate goon.

If you go for an early expansion either a 1 rax fe or a 21 cc, toss will most likely go for a fast 3rd. Somtimes you can punish this by going for an early 3 factory timing attack, however if toss has a good composition of units such as, more zealots to take care of your tanks or more goons to take care of your vultures, you may be out of luck. A dark templar may also prevent you from doing well.

Try to have 3 turrets, 1 in your main another in your expansion and another at your choke or your choke's cliff.

When slowley pushing out towards the protoss's natural or an expansion. Try to scan the surrounding areas or use vultures to scout out and quickly siege. The protoss will only engage the terran army if it is moving or unsieged.

If a zealot is in the mix of an early game attack, try to get rid of him first.

If you have anymore please post down below


Coming soon
How to deal with Reaver
+ Show Spoiler +
Hidden message




Lets play starcraft
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
September 05 2012 01:20 GMT
#2
Nice, good to see people are putting in big effort to do these! However what would be most helpful to all us hopeless hopeful foreign Terrans, would be some solid TvT builds, more than just 12cc :3
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
FlaShFTW
Profile Blog Joined February 2010
United States10274 Posts
September 05 2012 01:48 GMT
#3
On September 05 2012 10:20 bITt.mAN wrote:
Nice, good to see people are putting in big effort to do these! However what would be most helpful to all us hopeless hopeful foreign Terrans, would be some solid TvT builds, more than just 12cc :3

you 12 cc? y not 14cc? Heh.

ty for putting this up! happy to see people havent given up yet :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
September 05 2012 11:43 GMT
#4
Good stuff and it would seem that I get the MU or at least view it the same way you do. I gotta try the floating barracks trick next time I get pressured Thanks!
En Taro Violet
mca64[KDV]
Profile Joined May 2012
Poland463 Posts
September 05 2012 18:30 GMT
#5
i see its for begginers so You could add some nice micro & macro tricks like:
-magic box
-build spam trick
-walking through wall by units
-when add second factory when we wanna builds goliaths only
and many more
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
September 05 2012 18:35 GMT
#6
What's a build spam trick? o.o
En Taro Violet
mca64[KDV]
Profile Joined May 2012
Poland463 Posts
Last Edited: 2012-09-05 18:53:23
September 05 2012 18:49 GMT
#7
buildin in place where scv cant get

[image loading]

with this technic you can go with scv trough walls, blocked mineral lines etc
UPro-BW
Profile Joined September 2012
81 Posts
Last Edited: 2012-09-05 18:57:00
September 05 2012 18:56 GMT
#8
good guide but advices how to handle carriers and arbiters are required
"3t4t5t6v7v8v9v" - iloveoov
t0ssboy
Profile Joined August 2011
Bulgaria681 Posts
September 05 2012 19:10 GMT
#9
Im not even a terran player and i can tell you that.
Arbiters-Vessels for EMP
Carrier-Ranged Goliaths.
Courage is doing what you are afraid to do.There can be no courage if there is no fear.
UPro-BW
Profile Joined September 2012
81 Posts
September 05 2012 19:28 GMT
#10
Of course the counters are standard, but it's hard to deal with 2 base carriers that is covered with ground army. And also 2 base arbiters is tricky business since you don't know if he is going for recall or stasis bust.
"3t4t5t6v7v8v9v" - iloveoov
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
September 06 2012 04:05 GMT
#11
Really nice guides for beginner players. Really basic essential info that usually goes unexplained written in a very readable format.
Why would I play sctoo when I can play BW?
Wgtourmaps
Profile Joined September 2012
Niger82 Posts
September 06 2012 07:45 GMT
#12
I read it and it was helpful .
mca64[KDV]
Profile Joined May 2012
Poland463 Posts
Last Edited: 2012-09-06 08:05:38
September 06 2012 08:03 GMT
#13
build spam trick:

~09:20 and ~11:20

http://www.viddler.com/v/2d229b9c
kade
Profile Joined March 2011
94 Posts
September 11 2012 02:23 GMT
#14
great guide. one thing to point out is based on what your opponent is doing you can alter the build like delaying/skipping your ebay, or delaying siege.
Glioburd
Profile Joined April 2008
France1911 Posts
September 12 2012 07:56 GMT
#15
On September 06 2012 17:03 mca64[KDV] wrote:
build spam trick:

~09:20 and ~11:20

http://www.viddler.com/v/2d229b9c

Wow, after 12 years there is always a little trick that I didn't know on BW :D.
"You should hate loosing, but you should never fear defeat." NaDa.
Monsyphon
Profile Blog Joined August 2011
Canada190 Posts
Last Edited: 2012-09-12 10:33:53
September 12 2012 10:15 GMT
#16
is there one of these for TVZ and TVT?
btw, things you should add
-transitions from the siege expand
-basic flow of a standard macro TVP
- when to take everything upgrades, third, etc
- defending against protoss cheese
- how much a base can affordin terms of fac-starport count
WGT-Baal
Profile Blog Joined June 2008
France3431 Posts
September 12 2012 13:26 GMT
#17
On September 12 2012 16:56 Glioburd wrote:
Show nested quote +
On September 06 2012 17:03 mca64[KDV] wrote:
build spam trick:

~09:20 and ~11:20

http://www.viddler.com/v/2d229b9c

Wow, after 12 years there is always a little trick that I didn't know on BW :D.



same here!
Horang2 fan
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
September 13 2012 16:31 GMT
#18
On September 06 2012 03:56 UPro-BW wrote:
good guide but advices how to handle carriers and arbiters are required


I can suggest some solution .... but I am just a D+ terran not sure my advise is really that good .
BW/KT Forever R.I.P KT.Violet dearly missed ..
AbsO
Profile Joined July 2011
Sweden12 Posts
September 13 2012 18:48 GMT
#19
one thing I found boring with TvP is that you can never engage a protoss at start and mid game, even if P takes natural + 2 more expos you cant really punnish P for this, even if you have just taken natural and go all in for vults+tank, the Protoss will still have much bigger army and can easily outnumber you. only thing you can do is try with vult harass, but there are few Protoss nowadays that doesnt cover this with pylons or a few goons guarding.

Only good tacc is to defend and also expand more, while going for 200/200. this is a bit boring sometimes, with so little options before going into lategame.
t0ssboy
Profile Joined August 2011
Bulgaria681 Posts
September 13 2012 19:14 GMT
#20
Actually you are quite wrong.4 5 and/or 6 fact are designed especially for punishing greedy tosses in the midgame
Courage is doing what you are afraid to do.There can be no courage if there is no fear.
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