So, there seem to be quite a lot of people who have problems with their FPS performance after the patch and some who don't.
Let's post our current situations, maybe we can see a pattern in who is affected and who is not.
Specs:
CPU: i7 -2670 running at 2,20 GHz
GPU: Nvidea GT 540M
RAM: 8 GB
FPS before: Could run the game flawlessly on all low with ultra textures. No drops, not even in 4v4.
FPS now: Getting drops to ~30 FPS in mid-game situations and far lower in the end game, almost impossible to micro with the same settings. Also the game feels very "spongy" now.
I had fps drop in only my first two games, and now it's flawless, running on High with ultra textures and Effects. Q6600 Quad core 2.4 Ghz 8 Gb RAM Radeon HD 6850
my screen frozes pretty much everytime something "new" comes to the screen. i thought this patch was suppose to eliminate that but made it worse for me atleast but overall my late game fps is better and i like most of the changes in this patch
I have been having large fps drops as well. I used to play everything on high or ultra settings, but now I'm playing everything at medium with worse frame rate than before. I checked to make sure my v-sync and everything is where it should be, resolution, anti-aliasing etc and everything is fine.
Hopefully it's just some small stabilization issues with this massive patch that will be resolved within the month.
On August 03 2012 04:08 sotaporo wrote: my screen frozes pretty much everytime something "new" comes to the screen. i thought this patch was suppose to eliminate that but made it worse for me atleast but overall my late game fps is better and i like most of the changes in this patch
Same here. There's sometimes a stutter whenever the first queen or first pair of lings spawn.
On August 03 2012 04:08 sotaporo wrote: my screen frozes pretty much everytime something "new" comes to the screen. i thought this patch was suppose to eliminate that but made it worse for me atleast but overall my late game fps is better and i like most of the changes in this patch
Same here. There's sometimes a stutter whenever the first queen or first pair of lings spawn.
I 3rd that lol. But my settings are super low, with only simplifiedshaders=0; simplifiedcloak=0,, and the new alternate low textures turned off. So that I can see better FF and distortion from cloaked units. I use to get 100-120 FPS. Now I get ~30-80 its all over the place. But the worst is that when ever something new is introduced into the scene; first queens, first bangling morph or explosion, first marines, warping in HT, ANYTHING! the game will lagg / hang for a whole 3-4 seconds as if the the game has frozen. This happens even if I play a custom with no AI palyer. This never happened before patch 1.5.
CPU: Core 2 Quad GPU: ATI 5770 Ram: 4GB (shows up as 3.2GB) OS: WIndows XP (32bit)
On August 03 2012 02:45 Grapefruit wrote: So, there seem to be quite a lot of people who have problems with their FPS performance after the patch and some who don't.
Let's post our current situations, maybe we can see a pattern in who is affected and who is not.
Specs:
CPU: i7 -2670 running at 2,20 GHz
GPU: Nvidea GT 540M
RAM: 8 GB
FPS before: Could run the game flawlessly on all low with ultra textures. No drops, not even in 4v4.
FPS now: Getting drops to ~30 FPS in mid-game situations and far lower in the end game, almost impossible to micro with the same settings. Also the game feels very "spongy" now.
You know that fps drops have nothing to do with your computer configuration ?
Its because of new sc2 straming system. This thread make no sense.
On August 03 2012 06:27 CounterOrder wrote: Major lag spikes. Screen completely freezes for up to 4-5 seconds. Ran way smoother before even though im using a lower resolution now.
This. It's really annoying, I used to run the game smoothly on high/medium hybrid and now even on low I'm having some terrible spikes.
"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:
1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users) 2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered) 3. Find some sort of "UnitTestMap" in arcade and run it. 4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that) 5. You can now revert the settings to low. 6. Play some open public games to see if this fixed the problem.
It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.
Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable. The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "
After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!
FPS: ~60 for 1,5 years from beta to 2011 november then my fps dropped to 10 when the game is starting, because my computer has crashed or god knows, now it's a bit more like 20 when it starts but then it drops to 1-3 and it's unplayable. I haven't been able to play since 2011 november so sad.
I noticed I only get FPS drop when I run my Native Res. If I drop it, I can pretty much run all the way to High with no lag. On my native I can't even run low -_-.
I have been having this same problem. While performance wise it isn't a huge deal for most the game, it sure doesn't feel smooth anymore. I've had a few instances of late game PvZ being almost impossible to micro though.
Same for me, though it mostly affected me when I was streaming. I wish I could turn off the new graphics on lowest, as my PC isnt'the strongest one out there so I can stream that way.
On August 04 2012 02:42 Atlasy wrote: Dual core 2 GHz Intel
2 GB RAM
256MB ATI GPU
FPS: ~60 for 1,5 years from beta to 2011 november then my fps dropped to 10 when the game is starting, because my computer has crashed or god knows, now it's a bit more like 20 when it starts but then it drops to 1-3 and it's unplayable. I haven't been able to play since 2011 november so sad.
Your RAM is the bottleneck. You need at least 1 GB for Win7, and SC2 after 1-2 games takes upto 1.5GB RAM. So there'll be lag as the programs will use VRAM