So, there seem to be quite a lot of people who have problems with their FPS performance after the patch and some who don't.
Let's post our current situations, maybe we can see a pattern in who is affected and who is not.
Specs:
CPU: i7 -2670 running at 2,20 GHz
GPU: Nvidea GT 540M
RAM: 8 GB
FPS before: Could run the game flawlessly on all low with ultra textures. No drops, not even in 4v4.
FPS now: Getting drops to ~30 FPS in mid-game situations and far lower in the end game, almost impossible to micro with the same settings. Also the game feels very "spongy" now.
I had fps drop in only my first two games, and now it's flawless, running on High with ultra textures and Effects. Q6600 Quad core 2.4 Ghz 8 Gb RAM Radeon HD 6850
my screen frozes pretty much everytime something "new" comes to the screen. i thought this patch was suppose to eliminate that but made it worse for me atleast but overall my late game fps is better and i like most of the changes in this patch
I have been having large fps drops as well. I used to play everything on high or ultra settings, but now I'm playing everything at medium with worse frame rate than before. I checked to make sure my v-sync and everything is where it should be, resolution, anti-aliasing etc and everything is fine.
Hopefully it's just some small stabilization issues with this massive patch that will be resolved within the month.
On August 03 2012 04:08 sotaporo wrote: my screen frozes pretty much everytime something "new" comes to the screen. i thought this patch was suppose to eliminate that but made it worse for me atleast but overall my late game fps is better and i like most of the changes in this patch
Same here. There's sometimes a stutter whenever the first queen or first pair of lings spawn.
On August 03 2012 04:08 sotaporo wrote: my screen frozes pretty much everytime something "new" comes to the screen. i thought this patch was suppose to eliminate that but made it worse for me atleast but overall my late game fps is better and i like most of the changes in this patch
Same here. There's sometimes a stutter whenever the first queen or first pair of lings spawn.
I 3rd that lol. But my settings are super low, with only simplifiedshaders=0; simplifiedcloak=0,, and the new alternate low textures turned off. So that I can see better FF and distortion from cloaked units. I use to get 100-120 FPS. Now I get ~30-80 its all over the place. But the worst is that when ever something new is introduced into the scene; first queens, first bangling morph or explosion, first marines, warping in HT, ANYTHING! the game will lagg / hang for a whole 3-4 seconds as if the the game has frozen. This happens even if I play a custom with no AI palyer. This never happened before patch 1.5.
CPU: Core 2 Quad GPU: ATI 5770 Ram: 4GB (shows up as 3.2GB) OS: WIndows XP (32bit)
On August 03 2012 02:45 Grapefruit wrote: So, there seem to be quite a lot of people who have problems with their FPS performance after the patch and some who don't.
Let's post our current situations, maybe we can see a pattern in who is affected and who is not.
Specs:
CPU: i7 -2670 running at 2,20 GHz
GPU: Nvidea GT 540M
RAM: 8 GB
FPS before: Could run the game flawlessly on all low with ultra textures. No drops, not even in 4v4.
FPS now: Getting drops to ~30 FPS in mid-game situations and far lower in the end game, almost impossible to micro with the same settings. Also the game feels very "spongy" now.
You know that fps drops have nothing to do with your computer configuration ?
Its because of new sc2 straming system. This thread make no sense.
On August 03 2012 06:27 CounterOrder wrote: Major lag spikes. Screen completely freezes for up to 4-5 seconds. Ran way smoother before even though im using a lower resolution now.
This. It's really annoying, I used to run the game smoothly on high/medium hybrid and now even on low I'm having some terrible spikes.
"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:
1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users) 2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered) 3. Find some sort of "UnitTestMap" in arcade and run it. 4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that) 5. You can now revert the settings to low. 6. Play some open public games to see if this fixed the problem.
It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.
Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable. The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "
After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!
FPS: ~60 for 1,5 years from beta to 2011 november then my fps dropped to 10 when the game is starting, because my computer has crashed or god knows, now it's a bit more like 20 when it starts but then it drops to 1-3 and it's unplayable. I haven't been able to play since 2011 november so sad.
I noticed I only get FPS drop when I run my Native Res. If I drop it, I can pretty much run all the way to High with no lag. On my native I can't even run low -_-.
I have been having this same problem. While performance wise it isn't a huge deal for most the game, it sure doesn't feel smooth anymore. I've had a few instances of late game PvZ being almost impossible to micro though.
Same for me, though it mostly affected me when I was streaming. I wish I could turn off the new graphics on lowest, as my PC isnt'the strongest one out there so I can stream that way.
On August 04 2012 02:42 Atlasy wrote: Dual core 2 GHz Intel
2 GB RAM
256MB ATI GPU
FPS: ~60 for 1,5 years from beta to 2011 november then my fps dropped to 10 when the game is starting, because my computer has crashed or god knows, now it's a bit more like 20 when it starts but then it drops to 1-3 and it's unplayable. I haven't been able to play since 2011 november so sad.
Your RAM is the bottleneck. You need at least 1 GB for Win7, and SC2 after 1-2 games takes upto 1.5GB RAM. So there'll be lag as the programs will use VRAM
On August 03 2012 02:45 Grapefruit wrote: So, there seem to be quite a lot of people who have problems with their FPS performance after the patch and some who don't.
Let's post our current situations, maybe we can see a pattern in who is affected and who is not.
Specs:
CPU: i7 -2670 running at 2,20 GHz
GPU: Nvidea GT 540M
RAM: 8 GB
FPS before: Could run the game flawlessly on all low with ultra textures. No drops, not even in 4v4.
FPS now: Getting drops to ~30 FPS in mid-game situations and far lower in the end game, almost impossible to micro with the same settings. Also the game feels very "spongy" now.
You know that fps drops have nothing to do with your computer configuration ?
Its because of new sc2 straming system. This thread make no sense.
you are wrong and make no sense
the streaming system is for people who want to play before they have downloaded all the content
Also in the patch notes it says that it is more vigorous with preloading of textures etc this seems to contradict it ... so it seems like they havent reserved as much memory or something for new units so it slows down whilst allocating or soemthing ... i dunno ... but you are wrong.
Its slower for me also ... but i am highest everything. My extra ao and aliasing settings cause a lot of slowdown now
"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:
1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users) 2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered) 3. Find some sort of "UnitTestMap" in arcade and run it. 4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that) 5. You can now revert the settings to low. 6. Play some open public games to see if this fixed the problem.
It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.
Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable. The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "
After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!
Let me know if this works for some of you.
Helped for me ! i play only 1v1 and Marine Arena.. was not having lag in 1vs1 , but huge fps drop in Marine Arena.. not its run like in 1.4
Ofc there are more issues and I agree the game overall feels more sluggish. But the FPS lags in-game are preventing you to play. Slower menus don't. As for the other issues I am confident Blizz will fix them in time (after they fire all their programmers ofc :D) but in-game lags were of more importance imho.
"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:
1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users) 2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered) 3. Find some sort of "UnitTestMap" in arcade and run it. 4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that) 5. You can now revert the settings to low. 6. Play some open public games to see if this fixed the problem.
It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.
Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable. The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "
After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!
Let me know if this works for some of you.
Helped for me ! i play only 1v1 and Marine Arena.. was not having lag in 1vs1 , but huge fps drop in Marine Arena.. not its run like in 1.4
Well, patch or no, my computer is 5 or even 6 years old and I can run Crysis 2 just fine. I actually installed several mods to beef up the graphics too- I run the game flawlessly on settings that far surpass the maximum ones that come with the game unmodded. A reader could check out the blackfire mod if they're interested.
I can actually run every game that exists (except for two) right now at maximum settings, minus anti-aliasing, and get 60fps. One is ARMA, whose max settings require a computer like Deep Blue to run, and the other is Starcraft 2, which has bewildered me for 2 years now.
The reason I mention Crysis 2 is simply to compare Starcraft to a graphically beautiful game which seems to run on half the juice.
Anyway, Starcraft 2 has always lagged like a motherfucker. Blizzard games always do compared to others that look better. I doubt the patch has made a significant difference. To avoid being completely negative though, Blizzard games tend to age very very well, whereas Crysis will be outdated visually very quickly due to the art styles involved.
This patch drops my frame rates to much i play on medium not even on low are unplayble more than middle game....this patch is backstab to performance setings of game and huge limited players to play the game and this is stupid from blizzard...
System: Windows 7 CPU: i7 2500k GFX: 560Ti 8GB RAM
I play all settings on low (don't like the shiny look on ultra). At the start of the game I get a constant 300+fps, by the stage of the game with 3 bases I am down to about 150fps constantly and mid battle I am getting only 80fps >.<
On August 04 2012 04:14 xAiKitsune wrote: I am having FPS that varies massively in game.
System: Windows 7 CPU: i7 2500k GFX: 560Ti 8GB RAM
I play all settings on low (don't like the shiny look on ultra). At the start of the game I get a constant 300+fps, by the stage of the game with 3 bases I am down to about 150fps constantly and mid battle I am getting only 80fps >.<
LOL I am sorry??? Unless you have less than 40 FPS the game is totally playable. We have ppl here that are dropping down to 5 FPS at times for no reason and you come in here complaining that you have only 80 FPS during a battle??? Seriously dude. You just made my blood boil
I have also been having similar issues. The frame drops happen very randomly so I don't know what to attribute it to. Before the patch I was able to run the game flawlessly with no lag and now I get random frame drops.
On August 04 2012 04:14 xAiKitsune wrote: I am having FPS that varies massively in game.
System: Windows 7 CPU: i7 2500k GFX: 560Ti 8GB RAM
I play all settings on low (don't like the shiny look on ultra). At the start of the game I get a constant 300+fps, by the stage of the game with 3 bases I am down to about 150fps constantly and mid battle I am getting only 80fps >.<
LOL I am sorry??? Unless you have less than 40 FPS the game is totally playable. We have ppl here that are dropping down to 5 FPS at times for no reason and you come in here complaining that you have only 80 FPS during a battle??? Seriously dude. You just made my blood boil
The thing is going from 300 down to 80 is a MASSIVE change. I know 80fps is much better than what a lot of other people are getting after 1.5 but the difference from the start of the game and mid-battle is ridiculous....
Limit your FPS to 60 and you will have no such problems then. Either turn on vSync or put this line at the end of your variables.txt file:
framecap=60
It also prevents your card from overheating (turning on vSync doesnt). Or do you honestly believe you absolutely NEED 300 FSP at any point in the game?
Unplayable for me at this point, and I had no problems running the game for 2 years before this damn patch. Hoping that blizz will fix this because it's a HUGE issue
I am getting generally lower fps, and im getting lag spikes for a few seconds where it drops to 5 fps for no reason. Its not totally unplayable for me but its obviously not what i want. Anyone got a solution?
Also i play on low-mid settings even though i dont need to
My system:
i7 2600k 16gb corsair vengence 6870 black edition windows 7 etc etc
Sorry to be a little bit whiny about this, but Blizzard really fucked up. Everytime anything happens ingame, SC2 suddenly becomes a freaking PICTURE. I can't do anything and lost 3 games already, because I can't micro ANYTHING. Goddamn ... finally I have some free time and than this shit has to happen? Seriously Blizzard? T_T
On August 04 2012 04:54 Pseudoku wrote: After I patched my graphics settings were reset, so check those.
I checked those and configured them already, my computer doesn't like low shaders (with them it crashes all the time, still don't know why) so that's usually the first thing I look for.
The thing is, I get about 40-60 fps while playing, which is normal for my setup (even before the patch), but everytime something spawns, or something happens it just freezes for literally 3-5 seconds (0 fps), which is... quite unplayable ...
I'm now trying the solution someone made a few posts before... but still, it's just stupid ..
On August 04 2012 04:54 Pseudoku wrote: After I patched my graphics settings were reset, so check those.
I checked those and configured them already, my computer doesn't like low shaders (with them it crashes all the time, still don't know why) so that's usually the first thing I look for.
The thing is, I get about 40-60 fps while playing, which is normal for my setup (even before the patch), but everytime something spawns, or something happens it just freezes for literally 3-5 seconds (0 fps), which is... quite unplayable ...
I'm now trying the solution someone made a few posts before... but still, it's just stupid ..
I experience the exact same thing. It's indeed quite annoying. Could you please post whether the "solution" helped?
On August 04 2012 04:51 RoxYi wrote: I am getting generally lower fps, and im getting lag spikes for a few seconds where it drops to 5 fps for no reason. Its not totally unplayable for me but its obviously not what i want. Anyone got a solution?
Also i play on low-mid settings even though i dont need to
My system:
i7 2600k 16gb corsair vengence 6870 black edition windows 7 etc etc
i usually have 100 fps and i have this proplem srsly-.-get 30 fps when i tried to stream (and yes i have done this multiple times,i u wanna know exact like over 100 games of it)though i have worse bandwith when i did this,but i still got lag spikes sometimes when i don't do it-.-
How do you actually see your fps in game? I.e which key do you press?
I have noticed that the game has become much more choppy in big battles so I had to change everything from medium before patch, to low after patch in order to avoid computer lag.
On August 04 2012 04:54 Pseudoku wrote: After I patched my graphics settings were reset, so check those.
I checked those and configured them already, my computer doesn't like low shaders (with them it crashes all the time, still don't know why) so that's usually the first thing I look for.
The thing is, I get about 40-60 fps while playing, which is normal for my setup (even before the patch), but everytime something spawns, or something happens it just freezes for literally 3-5 seconds (0 fps), which is... quite unplayable ...
I'm now trying the solution someone made a few posts before... but still, it's just stupid ..
I experience the exact same thing. It's indeed quite annoying. Could you please post whether the "solution" helped?
I played one custom with terran, and it seemed to work. But it's a pain in the ass to do, because you have to basically do EVERY action there is in the game to load the shaders, took me like 20 minutes to do this in Unit Test Map ...
On August 04 2012 04:54 Pseudoku wrote: After I patched my graphics settings were reset, so check those.
I checked those and configured them already, my computer doesn't like low shaders (with them it crashes all the time, still don't know why) so that's usually the first thing I look for.
The thing is, I get about 40-60 fps while playing, which is normal for my setup (even before the patch), but everytime something spawns, or something happens it just freezes for literally 3-5 seconds (0 fps), which is... quite unplayable ...
I'm now trying the solution someone made a few posts before... but still, it's just stupid ..
I experience the exact same thing. It's indeed quite annoying. Could you please post whether the "solution" helped?
I played one custom with terran, and it seemed to work. But it's a pain in the ass to do, because you have to basically do EVERY action there is in the game to load the shaders, took me like 20 minutes to do this in Unit Test Map ...
Alright, thanks for the info, mate. Will try it myself tomorrow, too lazy to do it right now. But nice job anyway, Blizz... ~.~
I run everything on minimal graphics, and have no trouble in-game. However, I have TERRIBLE lag when I first log in. I literally cannot do anything at my computer for a minute or two after logging in. After that everything runs smoothly. This never happened before 1.5, kind of weird O.o
Before the patch I never had problems and everything ran fine, but now I have huge fps drops especially in my first game of the day. Just lost cause my screen froze for 2 seconds after my first sentry got out.
On August 03 2012 06:27 CounterOrder wrote: Major lag spikes. Screen completely freezes for up to 4-5 seconds. Ran way smoother before even though im using a lower resolution now.
This. Screen freezing up for seconds at a time, I even had a 30 sec freeze once. 0 Problems before patch.
Major lag here as well, whenever a new unit comes on the map, really annoying in ZvZ (Ling Bling Wars), lost 2 games to lag in micro situations.
Little workaround: Before you start your laddersession, play a game on a unit test map and build every single unit and building. This reduces the chance of lag in the game, but it's still possible to get some.
"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:
1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users) 2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered) 3. Find some sort of "UnitTestMap" in arcade and run it. 4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that) 5. You can now revert the settings to low. 6. Play some open public games to see if this fixed the problem.
It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.
Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable. The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "
After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!
Let me know if this works for some of you.
Yes this is the exact thing that is happening, I tested it earlier as well. The problem is that if you restart your game then you're screwed and have to redo everything again. This is very annoying, I hope blizzard fixes it soon.
how on earth is even possible that a patch (which was in beta testing too) screws a game playability. With the same exact config I used before 1.5 patch I have sudden fps drops and e general laggy feel even in 1v1. Game isn't funny to play the responsiveness is retarded. Thank you Blizzard !
I haven't seen any performance issues but have started to see lag spikes.
<EDIT> Major lag spikes now, I'm even getting dced from games etc. and losing connection to battle.net. It seems to get worse as more units are on the field.
I've tried everythign thats been suggested and my fps is dropping below 60 still on my system which isnt a bad system, and im playing on mid-low graphics....this is a joke tbh. I usually capped my fps before the patch but uncapped it was 200-300 all the time on my low settings and now im seeing it go to 45. If im having problems with my system i can't imagine what lower systems are getting it must be unplayable. A friend of mine also has the same system as me except he has a 580gtx and is getting between 40-70 fps.
Also having the same fps issues...Ultra everything is recommended for my pc..I play on all low everything and fps drops from literally 200+ to 20-30 during small engagements. NEVER had this problem before the patch.
My laptop is a beast, can run every game I play on the highest possible settings. Pre-patch SC2 I was running it on the highest possible settings with a rather large amount of fps, and no issues were had even in the craziest custom games. Now, I'm running it on a sort of hybrid graphics setting with most things set to the lowest value, and although most of the time I have around 200 fps, sometimes the ball gets dropped HARD, and I really can't do anything and by the time I can, I've already lost.
I used to be able to run the game easily on highest settings while streaming, now it's not really possible. I have no problems on low settings, though. I have an i7-2600 and gtx570.
FPS before: Unknown, but smooth at maxed settings.
FPS now: The same as before. Not noticed any differences in playability in 1v1. I never really ran the FPS counter, so I don't have any means of comparison, but the game doesn't feel less smooth to me.
Same Issue... Noticed it first at Go4sc2 cup in a 200 supply fight with a zerg. Wasnt able to vortex his army because of this fucking FPS problem Prepatch i had like 300FPS at beginning and 100 in lategame. (vsync off) With Vsync i had constant 60fps. Marine Arena on Ultra NP and now i drop at beginning from 60 to maybe 30 later on in massive fights i have like 2-3 fps-.-
Well I've been getting complete screen freeze. The sound goes on, i can alt tab just fine, but the picture stays frozen. I can even hear my units responding if I move the mouse around and select units,but the picture remains frozen.
zerg with mass lings and master in no time cause u lag your enemy so much so he cant response with ff or fail ff etc. is really sad this patch was released now i cant play late mid game or late game cause of this.......
Nope - as everyone reporting these issues started having them precisely after patch 1.5.0, it is logical it is caused by the patch and nothing else. There can be no other explanation
I just followed the instructions in this thread in Tech Support, and immediately got at least an extra 30 fps. If the game ran fine until the patch, you might want to give it a try:
I've seen noticible drops in game performance almost every patch. My computer which used to run SC2 fine a year ago can hardly run the game on all low settings now. I've given up completely on playing team games with friends because I get under 15 FPS after the 10 min mark. 3v3 and 4v4 is completely unplayable. And Zerg/Protoss deathballs sometimes freeze my game. It's awesome.
"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:
1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users) 2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered) 3. Find some sort of "UnitTestMap" in arcade and run it. 4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that) 5. You can now revert the settings to low. 6. Play some open public games to see if this fixed the problem.
It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.
Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable. The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "
After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!
Let me know if this works for some of you.
There is an Arcade Map called "Unit Preloader" or something to that effect which comprehensively creates all units/effects without you having to do so manually. Map takes about 15-25 seconds to run discounting load time.
Much much much much much easier than creating all units manually and also much more effective since you don't have to remember what units/effects to create. Run once when you start SC2.
I'm actually *Really* irritated at Blizzard because 0FPS is a regular occurence now. Always in Arcade, and even on ladder if army size was too big. I complained when I lost a game with a maxed Broodlord/Infestor/ling army (move command lings for surround in order to fungal, instead get 0FPS for like 10 seconds, so like all lings, 12 infestors, and 8 broods die for nothing). Boy was I pissed
Caveat: I have integrated graphics, but it worked fine pre-patch even on medium (Quadcore computer with 6GB of RAM)
I can't believe this is still an issue they haven't fixed. Worst case scenario they could have reverted the patch as soon as it became clear there were major issues with FPS.
I am having weird FPS drop especially at Zelnaga watch towers. Eg on Daybreak if i have a 200 food army not at watch tower I still get probably 60 fps but once I move to the towers, my fps drops to ~30 and starting to be laggy? Anyone have fix for this?
"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:
1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users) 2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered) 3. Find some sort of "UnitTestMap" in arcade and run it. 4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that) 5. You can now revert the settings to low. 6. Play some open public games to see if this fixed the problem.
It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.
Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable. The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "
After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!
Let me know if this works for some of you.
There is an Arcade Map called "Unit Preloader" or something to that effect which comprehensively creates all units/effects without you having to do so manually. Map takes about 15-25 seconds to run discounting load time.
Much much much much much easier than creating all units manually and also much more effective since you don't have to remember what units/effects to create. Run once when you start SC2.
Yes, I know. The custom map was created a week or so after I posted this. I am, of course, using it since then.