• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:05
CEST 10:05
KST 17:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris20Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : 2v2 & SC: Evo Complete: Weekend Double Feature Geoff 'iNcontroL' Robinson has passed away The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
Joined effort Flash On His 2010 "God" Form, Mind Games, vs JD New season has just come in ladder BW General Discussion Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[ASL20] Ro24 Group B [ASL20] Ro24 Group C BWCL Season 63 Announcement [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The year 2050 Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2032 users

[D] 1.5 FPS Problems - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 All
CamoPillbox
Profile Joined April 2012
Czech Republic229 Posts
August 08 2012 06:14 GMT
#81
zerg with mass lings and master in no time cause u lag your enemy so much so he cant response with ff or fail ff etc. is really sad this patch was released now i cant play late mid game or late game cause of this.......
Czech Terran(Hots) player
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
August 08 2012 09:00 GMT
#82
Same here was playing as toss and ZVZ also lags so much with lings I lose control. Was fine before patch. Still on all low.
Die tomorrow - Live today
mirkz
Profile Joined March 2012
Italy43 Posts
August 23 2012 13:50 GMT
#83
seems like it isn't related to starcraft but more to your hardware
BelleNOiR
Profile Joined April 2011
Czech Republic165 Posts
August 28 2012 18:10 GMT
#84
Nope - as everyone reporting these issues started having them precisely after patch 1.5.0, it is logical it is caused by the patch and nothing else. There can be no other explanation
"Storm first, ask questions later." - BelleNOiR 2012
PlateCaptain
Profile Joined February 2012
United States26 Posts
Last Edited: 2012-09-02 19:10:57
September 02 2012 19:10 GMT
#85
I just followed the instructions in this thread in Tech Support, and immediately got at least an extra 30 fps. If the game ran fine until the patch, you might want to give it a try:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=363257

I have no idea why that would affect game performance, but it definitely worked for me.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
September 02 2012 19:22 GMT
#86
I've seen noticible drops in game performance almost every patch. My computer which used to run SC2 fine a year ago can hardly run the game on all low settings now. I've given up completely on playing team games with friends because I get under 15 FPS after the 10 min mark. 3v3 and 4v4 is completely unplayable. And Zerg/Protoss deathballs sometimes freeze my game. It's awesome.
Arghmyliver
Profile Blog Joined November 2011
United States1077 Posts
Last Edited: 2012-09-02 19:24:37
September 02 2012 19:22 GMT
#87
On August 04 2012 02:31 BelleNOiR wrote:
A repost of my solution to the problem from http://eu.battle.net/sc2/en/forum/topic/5058396145?page=4

"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:

1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users)
2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered)
3. Find some sort of "UnitTestMap" in arcade and run it.
4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that)
5. You can now revert the settings to low.
6. Play some open public games to see if this fixed the problem.

It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.

Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable.
The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update?
"

After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!

Let me know if this works for some of you.


There is an Arcade Map called "Unit Preloader" or something to that effect which comprehensively creates all units/effects without you having to do so manually. Map takes about 15-25 seconds to run discounting load time.

Much much much much much easier than creating all units manually and also much more effective since you don't have to remember what units/effects to create. Run once when you start SC2.
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
People_0f_Color
Profile Joined August 2010
177 Posts
September 03 2012 02:54 GMT
#88
Mac OS X
Version 10.6.8
2GHz Intel Core 2 Duo
4 GB ram
Danger_Duck
Profile Blog Joined March 2008
Burkina Faso571 Posts
September 03 2012 03:04 GMT
#89
I'm actually *Really* irritated at Blizzard because 0FPS is a regular occurence now. Always in Arcade, and even on ladder if army size was too big. I complained when I lost a game with a maxed Broodlord/Infestor/ling army (move command lings for surround in order to fungal, instead get 0FPS for like 10 seconds, so like all lings, 12 infestors, and 8 broods die for nothing). Boy was I pissed

Caveat: I have integrated graphics, but it worked fine pre-patch even on medium (Quadcore computer with 6GB of RAM)
TBA
AirbladeOrange
Profile Blog Joined June 2010
United States2573 Posts
September 03 2012 03:09 GMT
#90
I can't believe this is still an issue they haven't fixed. Worst case scenario they could have reverted the patch as soon as it became clear there were major issues with FPS.
covetousrat
Profile Joined October 2010
2109 Posts
September 03 2012 03:22 GMT
#91
I am having weird FPS drop especially at Zelnaga watch towers. Eg on Daybreak if i have a 200 food army not at watch tower I still get probably 60 fps but once I move to the towers, my fps drops to ~30 and starting to be laggy? Anyone have fix for this?
BelleNOiR
Profile Joined April 2011
Czech Republic165 Posts
September 04 2012 22:27 GMT
#92
On September 03 2012 04:22 Arghmyliver wrote:
Show nested quote +
On August 04 2012 02:31 BelleNOiR wrote:
A repost of my solution to the problem from http://eu.battle.net/sc2/en/forum/topic/5058396145?page=4

"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:

1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users)
2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered)
3. Find some sort of "UnitTestMap" in arcade and run it.
4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that)
5. You can now revert the settings to low.
6. Play some open public games to see if this fixed the problem.

It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.

Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable.
The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update?
"

After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!

Let me know if this works for some of you.


There is an Arcade Map called "Unit Preloader" or something to that effect which comprehensively creates all units/effects without you having to do so manually. Map takes about 15-25 seconds to run discounting load time.

Much much much much much easier than creating all units manually and also much more effective since you don't have to remember what units/effects to create. Run once when you start SC2.



Yes, I know. The custom map was created a week or so after I posted this. I am, of course, using it since then.
"Storm first, ask questions later." - BelleNOiR 2012
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 193
StarCraft: Brood War
Sea 8806
Larva 669
PianO 625
Pusan 288
ggaemo 263
Hyun 233
Soma 145
Killer 69
HiyA 15
Noble 9
[ Show more ]
Sacsri 0
Dota 2
XcaliburYe249
febbydoto11
League of Legends
JimRising 485
Counter-Strike
Stewie2K1440
Super Smash Bros
amsayoshi33
Mew2King9
Heroes of the Storm
Khaldor162
Other Games
summit1g11659
singsing1533
SortOf97
Organizations
Other Games
gamesdonequick703
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH415
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos681
Upcoming Events
Sparkling Tuna Cup
1h 55m
SC Evo League
3h 55m
Chat StarLeague
7h 55m
Razz vs Julia
StRyKeR vs ZZZero
Semih vs TBD
Replay Cast
15h 55m
Afreeca Starleague
1d 1h
Queen vs HyuN
EffOrt vs Calm
Wardi Open
1d 2h
RotterdaM Event
1d 6h
Replay Cast
1d 15h
Afreeca Starleague
2 days
Rush vs TBD
Jaedong vs Mong
Afreeca Starleague
3 days
herO vs TBD
Royal vs Barracks
[ Show More ]
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
LiuLi Cup
5 days
Cosmonarchy
5 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
5 days
Team Hawk vs Team Dewalt
BSL Team Wars
5 days
Team Hawk vs Team Bonyth
SC Evo League
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
CSLAN 3
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.