[D] 1.5 FPS Problems - Page 5
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CamoPillbox
Czech Republic229 Posts
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DarKcS
Australia1237 Posts
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mirkz
Italy43 Posts
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BelleNOiR
Czech Republic165 Posts
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PlateCaptain
United States26 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=363257 I have no idea why that would affect game performance, but it definitely worked for me. | ||
SupLilSon
Malaysia4123 Posts
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Arghmyliver
United States1077 Posts
On August 04 2012 02:31 BelleNOiR wrote: A repost of my solution to the problem from http://eu.battle.net/sc2/en/forum/topic/5058396145?page=4 "Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps: 1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users) 2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered) 3. Find some sort of "UnitTestMap" in arcade and run it. 4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that) 5. You can now revert the settings to low. 6. Play some open public games to see if this fixed the problem. It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys. Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable. The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? ![]() After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more! Let me know if this works for some of you. There is an Arcade Map called "Unit Preloader" or something to that effect which comprehensively creates all units/effects without you having to do so manually. Map takes about 15-25 seconds to run discounting load time. Much much much much much easier than creating all units manually and also much more effective since you don't have to remember what units/effects to create. Run once when you start SC2. | ||
People_0f_Color
177 Posts
Version 10.6.8 2GHz Intel Core 2 Duo 4 GB ram | ||
Danger_Duck
Burkina Faso571 Posts
Caveat: I have integrated graphics, but it worked fine pre-patch even on medium (Quadcore computer with 6GB of RAM) | ||
AirbladeOrange
United States2571 Posts
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covetousrat
2109 Posts
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BelleNOiR
Czech Republic165 Posts
On September 03 2012 04:22 Arghmyliver wrote: There is an Arcade Map called "Unit Preloader" or something to that effect which comprehensively creates all units/effects without you having to do so manually. Map takes about 15-25 seconds to run discounting load time. Much much much much much easier than creating all units manually and also much more effective since you don't have to remember what units/effects to create. Run once when you start SC2. Yes, I know. The custom map was created a week or so after I posted this. I am, of course, using it since then. ![]() | ||
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