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[D] 1.5 FPS Problems - Page 5

Forum Index > SC2 General
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Prev 1 2 3 4 5 All
CamoPillbox
Profile Joined April 2012
Czech Republic229 Posts
August 08 2012 06:14 GMT
#81
zerg with mass lings and master in no time cause u lag your enemy so much so he cant response with ff or fail ff etc. is really sad this patch was released now i cant play late mid game or late game cause of this.......
Czech Terran(Hots) player
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
August 08 2012 09:00 GMT
#82
Same here was playing as toss and ZVZ also lags so much with lings I lose control. Was fine before patch. Still on all low.
Die tomorrow - Live today
mirkz
Profile Joined March 2012
Italy43 Posts
August 23 2012 13:50 GMT
#83
seems like it isn't related to starcraft but more to your hardware
BelleNOiR
Profile Joined April 2011
Czech Republic165 Posts
August 28 2012 18:10 GMT
#84
Nope - as everyone reporting these issues started having them precisely after patch 1.5.0, it is logical it is caused by the patch and nothing else. There can be no other explanation
"Storm first, ask questions later." - BelleNOiR 2012
PlateCaptain
Profile Joined February 2012
United States26 Posts
Last Edited: 2012-09-02 19:10:57
September 02 2012 19:10 GMT
#85
I just followed the instructions in this thread in Tech Support, and immediately got at least an extra 30 fps. If the game ran fine until the patch, you might want to give it a try:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=363257

I have no idea why that would affect game performance, but it definitely worked for me.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
September 02 2012 19:22 GMT
#86
I've seen noticible drops in game performance almost every patch. My computer which used to run SC2 fine a year ago can hardly run the game on all low settings now. I've given up completely on playing team games with friends because I get under 15 FPS after the 10 min mark. 3v3 and 4v4 is completely unplayable. And Zerg/Protoss deathballs sometimes freeze my game. It's awesome.
Arghmyliver
Profile Blog Joined November 2011
United States1077 Posts
Last Edited: 2012-09-02 19:24:37
September 02 2012 19:22 GMT
#87
On August 04 2012 02:31 BelleNOiR wrote:
A repost of my solution to the problem from http://eu.battle.net/sc2/en/forum/topic/5058396145?page=4

"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:

1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users)
2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered)
3. Find some sort of "UnitTestMap" in arcade and run it.
4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that)
5. You can now revert the settings to low.
6. Play some open public games to see if this fixed the problem.

It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.

Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable.
The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update?
"

After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!

Let me know if this works for some of you.


There is an Arcade Map called "Unit Preloader" or something to that effect which comprehensively creates all units/effects without you having to do so manually. Map takes about 15-25 seconds to run discounting load time.

Much much much much much easier than creating all units manually and also much more effective since you don't have to remember what units/effects to create. Run once when you start SC2.
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
People_0f_Color
Profile Joined August 2010
177 Posts
September 03 2012 02:54 GMT
#88
Mac OS X
Version 10.6.8
2GHz Intel Core 2 Duo
4 GB ram
Danger_Duck
Profile Blog Joined March 2008
Burkina Faso571 Posts
September 03 2012 03:04 GMT
#89
I'm actually *Really* irritated at Blizzard because 0FPS is a regular occurence now. Always in Arcade, and even on ladder if army size was too big. I complained when I lost a game with a maxed Broodlord/Infestor/ling army (move command lings for surround in order to fungal, instead get 0FPS for like 10 seconds, so like all lings, 12 infestors, and 8 broods die for nothing). Boy was I pissed

Caveat: I have integrated graphics, but it worked fine pre-patch even on medium (Quadcore computer with 6GB of RAM)
TBA
AirbladeOrange
Profile Blog Joined June 2010
United States2574 Posts
September 03 2012 03:09 GMT
#90
I can't believe this is still an issue they haven't fixed. Worst case scenario they could have reverted the patch as soon as it became clear there were major issues with FPS.
covetousrat
Profile Joined October 2010
2109 Posts
September 03 2012 03:22 GMT
#91
I am having weird FPS drop especially at Zelnaga watch towers. Eg on Daybreak if i have a 200 food army not at watch tower I still get probably 60 fps but once I move to the towers, my fps drops to ~30 and starting to be laggy? Anyone have fix for this?
BelleNOiR
Profile Joined April 2011
Czech Republic165 Posts
September 04 2012 22:27 GMT
#92
On September 03 2012 04:22 Arghmyliver wrote:
Show nested quote +
On August 04 2012 02:31 BelleNOiR wrote:
A repost of my solution to the problem from http://eu.battle.net/sc2/en/forum/topic/5058396145?page=4

"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:

1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users)
2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered)
3. Find some sort of "UnitTestMap" in arcade and run it.
4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that)
5. You can now revert the settings to low.
6. Play some open public games to see if this fixed the problem.

It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.

Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable.
The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update?
"

After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!

Let me know if this works for some of you.


There is an Arcade Map called "Unit Preloader" or something to that effect which comprehensively creates all units/effects without you having to do so manually. Map takes about 15-25 seconds to run discounting load time.

Much much much much much easier than creating all units manually and also much more effective since you don't have to remember what units/effects to create. Run once when you start SC2.



Yes, I know. The custom map was created a week or so after I posted this. I am, of course, using it since then.
"Storm first, ask questions later." - BelleNOiR 2012
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