On August 03 2012 02:45 Grapefruit wrote: So, there seem to be quite a lot of people who have problems with their FPS performance after the patch and some who don't.
Let's post our current situations, maybe we can see a pattern in who is affected and who is not.
Specs:
CPU: i7 -2670 running at 2,20 GHz
GPU: Nvidea GT 540M
RAM: 8 GB
FPS before: Could run the game flawlessly on all low with ultra textures. No drops, not even in 4v4.
FPS now: Getting drops to ~30 FPS in mid-game situations and far lower in the end game, almost impossible to micro with the same settings. Also the game feels very "spongy" now.
You know that fps drops have nothing to do with your computer configuration ?
Its because of new sc2 straming system. This thread make no sense.
you are wrong and make no sense
the streaming system is for people who want to play before they have downloaded all the content
Also in the patch notes it says that it is more vigorous with preloading of textures etc this seems to contradict it ... so it seems like they havent reserved as much memory or something for new units so it slows down whilst allocating or soemthing ... i dunno ... but you are wrong.
Its slower for me also ... but i am highest everything. My extra ao and aliasing settings cause a lot of slowdown now
"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:
1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users) 2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered) 3. Find some sort of "UnitTestMap" in arcade and run it. 4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that) 5. You can now revert the settings to low. 6. Play some open public games to see if this fixed the problem.
It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.
Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable. The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "
After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!
Let me know if this works for some of you.
Helped for me ! i play only 1v1 and Marine Arena.. was not having lag in 1vs1 , but huge fps drop in Marine Arena.. not its run like in 1.4
Ofc there are more issues and I agree the game overall feels more sluggish. But the FPS lags in-game are preventing you to play. Slower menus don't. As for the other issues I am confident Blizz will fix them in time (after they fire all their programmers ofc :D) but in-game lags were of more importance imho.
"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:
1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users) 2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered) 3. Find some sort of "UnitTestMap" in arcade and run it. 4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that) 5. You can now revert the settings to low. 6. Play some open public games to see if this fixed the problem.
It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.
Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable. The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "
After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!
Let me know if this works for some of you.
Helped for me ! i play only 1v1 and Marine Arena.. was not having lag in 1vs1 , but huge fps drop in Marine Arena.. not its run like in 1.4
Well, patch or no, my computer is 5 or even 6 years old and I can run Crysis 2 just fine. I actually installed several mods to beef up the graphics too- I run the game flawlessly on settings that far surpass the maximum ones that come with the game unmodded. A reader could check out the blackfire mod if they're interested.
I can actually run every game that exists (except for two) right now at maximum settings, minus anti-aliasing, and get 60fps. One is ARMA, whose max settings require a computer like Deep Blue to run, and the other is Starcraft 2, which has bewildered me for 2 years now.
The reason I mention Crysis 2 is simply to compare Starcraft to a graphically beautiful game which seems to run on half the juice.
Anyway, Starcraft 2 has always lagged like a motherfucker. Blizzard games always do compared to others that look better. I doubt the patch has made a significant difference. To avoid being completely negative though, Blizzard games tend to age very very well, whereas Crysis will be outdated visually very quickly due to the art styles involved.
This patch drops my frame rates to much i play on medium not even on low are unplayble more than middle game....this patch is backstab to performance setings of game and huge limited players to play the game and this is stupid from blizzard...
System: Windows 7 CPU: i7 2500k GFX: 560Ti 8GB RAM
I play all settings on low (don't like the shiny look on ultra). At the start of the game I get a constant 300+fps, by the stage of the game with 3 bases I am down to about 150fps constantly and mid battle I am getting only 80fps >.<
On August 04 2012 04:14 xAiKitsune wrote: I am having FPS that varies massively in game.
System: Windows 7 CPU: i7 2500k GFX: 560Ti 8GB RAM
I play all settings on low (don't like the shiny look on ultra). At the start of the game I get a constant 300+fps, by the stage of the game with 3 bases I am down to about 150fps constantly and mid battle I am getting only 80fps >.<
LOL I am sorry??? Unless you have less than 40 FPS the game is totally playable. We have ppl here that are dropping down to 5 FPS at times for no reason and you come in here complaining that you have only 80 FPS during a battle??? Seriously dude. You just made my blood boil
I have also been having similar issues. The frame drops happen very randomly so I don't know what to attribute it to. Before the patch I was able to run the game flawlessly with no lag and now I get random frame drops.
On August 04 2012 04:14 xAiKitsune wrote: I am having FPS that varies massively in game.
System: Windows 7 CPU: i7 2500k GFX: 560Ti 8GB RAM
I play all settings on low (don't like the shiny look on ultra). At the start of the game I get a constant 300+fps, by the stage of the game with 3 bases I am down to about 150fps constantly and mid battle I am getting only 80fps >.<
LOL I am sorry??? Unless you have less than 40 FPS the game is totally playable. We have ppl here that are dropping down to 5 FPS at times for no reason and you come in here complaining that you have only 80 FPS during a battle??? Seriously dude. You just made my blood boil
The thing is going from 300 down to 80 is a MASSIVE change. I know 80fps is much better than what a lot of other people are getting after 1.5 but the difference from the start of the game and mid-battle is ridiculous....
Limit your FPS to 60 and you will have no such problems then. Either turn on vSync or put this line at the end of your variables.txt file:
framecap=60
It also prevents your card from overheating (turning on vSync doesnt). Or do you honestly believe you absolutely NEED 300 FSP at any point in the game?
Unplayable for me at this point, and I had no problems running the game for 2 years before this damn patch. Hoping that blizz will fix this because it's a HUGE issue
I am getting generally lower fps, and im getting lag spikes for a few seconds where it drops to 5 fps for no reason. Its not totally unplayable for me but its obviously not what i want. Anyone got a solution?
Also i play on low-mid settings even though i dont need to
My system:
i7 2600k 16gb corsair vengence 6870 black edition windows 7 etc etc