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HotS Detailed by Blizzard

Forum Index > SC2 General
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KonohaFlash
Profile Joined July 2010
Canada1590 Posts
Last Edited: 2012-06-16 11:31:53
June 14 2012 21:03 GMT
#1
First of all, I would like to thank johnny123 on TL, for posting these videos in the other HotS Thread
The reason I'm basically summarizing these interviews and posting them in a new thread, is because discussion regarding these videos was instantly buried in the other thread, and there is some pretty amazing new info that I believe everyone should hear.

I'm just going to quickly summarize what happens in each video, but I highly recommend you watch these videos.

Especially the Chris Sigaty and David Kim interviews.
These interviews really give you a glimpse into why Blizzard made the changes they did in Heart of the Swarm, as well as their design standpoint.
Chris Sigaty
http://www.gamespot.com/starcraft-ii-heart-of-the-swarm/videos/interview-with-the-production-director-of-starcraft-2-6381781/

Goes into detail about the reasoning behind no lan, as well as some features the new resume from replay feature has in store, as well as talks as to when to expect to see the HotS beta.
Apparently if I heard correctly, you can resume the game 10 seconds before a disconnect or crash, as well as allow the A.I to take control of the other player in the replay and imitate their actions.

This could allow you to have someone perform a rush, and then allow the A.I to play it out again from a replay so you can practice against defending the rush. Sounds very cool and exciting!
Obviously this will not be 1:1 as there is no way A.I can say micro like MKP, but this sounds like it has a lot of potential.
I guess Blizzard does have the technology after all

He also talks about how there are some things that are in Heart of the Swarm that we haven't seen yet, such as new variants of the Nydus Worm, and example being that there is a new Nydus Worm that spits out creep, thus allowing you to spread your creep across the map tactically.

Dustin Browder
http://www.gamespot.com/starcraft-ii-heart-of-the-swarm/videos/changes-coming-for-starcraft-with-heart-of-the-swarm-expansion-6381834/?tag=Topslot;StarcraftIi;ChangesComingWithHeart

Basically Dustin Browder discusess the new units, and what role he hopes they will fill for each respective race.
The Widow Mine in particular, the team is having issues balancing the unit in regards to the cost of it.
The unit is very powerful and pricing it accordingly is proving to be a difficult task.
They don't want it to be too expensive so terran players don't make them, however they don't want them to be too cheap either.
David Kim
http://www.g4tv.com/videos/59213/starcraft-2-heart-of-the-swarm-new-units-explained-by-david-kim/

http://www.rtsguru.com/game/406/article/3262/In-Heart-of-the-Swarm-Battle.net-Gets-Revamped-David-Kim-Interview.html

David Kim goes over the reasoning behind the design decisions for the new units for heart of the swarm. He also discusses how Terran is being changed, so they can sit back and macro a powerful army via Mech, like how Zerg and Protoss players currently are in WoL. David also discusses how Global Rank and ladder will play out in HotS
Sam Didier
http://www.g4tv.com/videos/59212/starcraft-2-heart-of-the-swarm-new-units-gameplay-preview-with-sam-didier/

Talks about his role as art director for Blizzard, and how he looks forward to working on Legacy of the Void Expansion artwork. Basically he says there will be some new units in the campaign that we will see that were cut out from multiplayer, due to balancing issues and other reasons.

My favorite thing of all, is simply the resume from replay feature. That is going to be simply amazing, especially for progamers who want to refine and perfect the build orders and defense against cheese, rushes and large macro games.
0neder
Profile Joined July 2009
United States3733 Posts
June 14 2012 21:06 GMT
#2
.....does he know spider mines were free in brood war? try balancing them another way, or better yet make the hellion faster with moving shot and give it to that unit, or the reaper.
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 14 2012 21:10 GMT
#3
On June 15 2012 06:06 0neder wrote:
.....does he know spider mines were free in brood war? try balancing them another way, or better yet make the hellion faster with moving shot and give it to that unit, or the reaper.


Keep in mind Spider Mines never attacked air, nor had a detonation time of 10 seconds.

I don't really like the idea of giving it to the Reaper because it doesn't go well with Mech, and I definitely don't like the idea of making the Hellion a Wannabe Vulture. If any unit should have this as an ability, it should be a new unit that regenerates it's stock overtime.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
June 14 2012 21:13 GMT
#4
nice, glad the nydus worm changes are still in. So tragic to see one of the coolest ideas in the game suck so much in WoL
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
June 14 2012 21:16 GMT
#5
On June 15 2012 06:06 0neder wrote:
.....does he know spider mines were free in brood war? try balancing them another way, or better yet make the hellion faster with moving shot and give it to that unit, or the reaper.

See that's the thing. Widow Mines now cost supply, and as DB was saying they want supply to be moved all over the map, so players stray away from large death balls. They would likely have to increase the cost of the hellion in that case as the widow mine hits both air and ground with splash damage.

It should be interesting to see what pros will be able to do with the unit during the beta.
Docta Spaceman
Profile Blog Joined January 2011
United States74 Posts
June 14 2012 21:20 GMT
#6
Thanks for throwing all this together. Super helpful!
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2012-06-14 21:33:13
June 14 2012 21:24 GMT
#7
Thanks for the post, i hadn't seen the Sigaty interview and it was definitely one of the most interesting one on HOTS
edit: The david kim interview is depressing though.. the thought process behind the new units is so poor .
Yoshi Kirishima
Profile Blog Joined July 2009
United States10364 Posts
Last Edited: 2012-06-14 21:28:05
June 14 2012 21:27 GMT
#8
Hey guys so a problem I have with the old Hots mine was that, if its so effective at dealing with harass, then the enemy might not even harass at all, right? Instead they would invest more into a deathball, if the enemy can defend harass easier with the mine than previously without the mine. They got rid of that now we have the widow mine, but the question is...

do the other races have improved harass and counterattacks etc.? Zerg viper+hydra/anyotherzergunit fast-aggressive-non-deathball style in lategame might require you to get mines, and still be scary

Otherwise it seems you just have more efficient defense with the widow mines, and the enemy has actually less incentive to split their army up. Well I guess the defending player has supply split up more so his army is smaller, but it might not work if viper+zerg proves to not be good enough at harassing and forcing widow mines and defense. Also a thing I don't like about it is that yes, mines take supply and take army supply away, but it just doesn't feel like splitting tanks up. It's so much more fun splitting your tanks up, actual army units, not mines, which feel like mechanisms that take supply.


also thanks for compiling these interviews, i didn't see many of these
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
archonOOid
Profile Blog Joined March 2011
1983 Posts
June 14 2012 21:36 GMT
#9
Chris Sigaty had interesting answers particularly about the resume from replay function.
I'm Quotable (IQ)
avilo
Profile Blog Joined November 2007
United States4100 Posts
June 14 2012 21:38 GMT
#10
If they're already talking about the mine being "too powerful" i see no hope for this expansion. Terran barely gets anything in HOTS, the mine being basically the one good thing Terran does get overall.

Sup
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
Last Edited: 2012-06-14 21:39:39
June 14 2012 21:38 GMT
#11
On June 15 2012 06:27 Yoshi Kirishima wrote:
Hey guys so a problem I have with the old Hots mine was that, if its so effective at dealing with harass, then the enemy might not even harass at all, right? Instead they would invest more into a deathball, if the enemy can defend harass easier with the mine than previously without the mine. They got rid of that now we have the widow mine, but the question is...

do the other races have improved harass and counterattacks etc.? Zerg viper+hydra/anyotherzergunit fast-aggressive-non-deathball style in lategame might require you to get mines, and still be scary

Otherwise it seems you just have more efficient defense with the widow mines, and the enemy has actually less incentive to split their army up. Well I guess the defending player has supply split up more so his army is smaller, but it might not work if viper+zerg proves to not be good enough at harassing and forcing widow mines and defense. Also a thing I don't like about it is that yes, mines take supply and take army supply away, but it just doesn't feel like splitting tanks up. It's so much more fun splitting your tanks up, actual army units, not mines, which feel like mechanisms that take supply.


also thanks for compiling these interviews, i didn't see many of these

Protoss has the oracle, which allows them to stop mining for 30 seconds iirc, unless you destroy their entomb field. I agree, and have the same concern you have with the widow mining, that being that it costs supply.

The reason I like Terran so much is because of the high level of micro and positioning involved in all 3 match ups. For me, the widow mine is completely RNG. Yes you can position them however you want and they can attack both air and ground, but you never know what you're going to kill, and the 10 second timer gives your opponent plenty of time to remove the unit that has the mine on it to be removed from the army clump.

At least in broodwar you knew you would kill something the majority of the time with the spider mine, and it was instant(kinda)

It's going to be pretty fun to use in TvT and TvP though. Still, we have no idea how these units will work under the hands of the pros.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 14 2012 21:40 GMT
#12
Interesting nydus worm changes, I hope to God they have much, much more utility.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
StarGalaxy
Profile Joined March 2011
Germany744 Posts
June 14 2012 21:44 GMT
#13
i found also this interview on youtube:
http://www.youtube.com/watch?v=MiMp0uVmsRI
Cj hero | Zest
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
Last Edited: 2012-06-14 21:50:58
June 14 2012 21:45 GMT
#14
On June 15 2012 06:44 OrbitalPlane wrote:
i found also this interview on youtube:
http://www.youtube.com/watch?v=MiMp0uVmsRI

Thanks for posting this! Adding to the OP.
mikedebo
Profile Joined December 2010
Canada4341 Posts
June 14 2012 21:45 GMT
#15
IDEA

Give the carrier to TERRANS

and instead of it making interceptors, it can make widow mines!!!

Two birds, one stone.
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
Leviance
Profile Joined November 2009
Germany4079 Posts
June 14 2012 21:46 GMT
#16
On June 15 2012 06:38 avilo wrote:
If they're already talking about the mine being "too powerful" i see no hope for this expansion. Terran barely gets anything in HOTS, the mine being basically the one good thing Terran does get overall.



That's the spirit! Cool that you already see no hope for this expansion if something might happen which you have no idea how it plays out.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 14 2012 21:46 GMT
#17
I enjoyed the part about pathing and that is makes AOEs really hard to balance. Also, making insane units and then bringing them into balance is also a great way to make sure the units are designed well.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
paintfive
Profile Joined September 2011
785 Posts
June 14 2012 21:48 GMT
#18
On June 15 2012 06:45 mikedebo wrote:
IDEA

Give the carrier to TERRANS

and instead of it making interceptors, it can make widow mines!!!

Two birds, one stone.


dude, it should also block pathing. TvZ is solved.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 14 2012 21:52 GMT
#19
Why is Chris Sigaty a large part about the LAN and then when will HOTS come out. The rest of it is superb, and you probably could have gone farther if you didn't dig up a dead horse's grave when they generate the same old answers.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Apolo
Profile Joined May 2010
Portugal1259 Posts
June 14 2012 21:54 GMT
#20
This could allow you to have someone perform a rush, and then allow the A.I to play it out again from a replay so you can practice against defending the rush. Sounds very cool and exciting!


This imo is the most important thing... not even practice partners can do exactly the same thing. Would be awesome if implemented.
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