• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:13
CEST 01:13
KST 08:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners0Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026 GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08 BW General Discussion BW animated web series: seeking contributors
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 30539 users

Match Making Changes in Ladder Season 7

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 16 17 18 Next All
ZwuckeL
Profile Blog Joined April 2010
Germany563 Posts
Last Edited: 2012-04-12 23:50:22
April 06 2012 16:13 GMT
#1
MOD EDIT: This change has been reverted. http://us.battle.net/sc2/en/forum/topic/4427703901

Seems like they are trying something out for season 7. They want to higher the range of possible opponents on ladder so you can play against very much higher or very much lower MMR players, too.

Edit: it actually says "slightly higher/lower"

http://eu.battle.net/sc2/en/blog/4025749/Upcoming_Changes_to_Match-Making_-06_04_2012#c-3659986159

We’ve been closely monitoring the quality of match-making since StarCraft II was released to make sure that the ladder offers the most exciting and finely tuned competitive experience possible. It’s been a great success, and because of the small skill gap between competing players, most games are tightly contested. While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way.

As a one-season experiment, we will be relaxing the match-making settings slightly in Season 7 to introduce more variety into the ladder. In practical terms, this means you won't always be evenly matched with your opponent. You'll regularly compete with players at slightly higher or lower skill levels, to make the experience more well-rounded. These adjustments to the match-making system will also offer a chance to potentially get promoted more quickly, so stringing together wins versus more skilled opponents could potentially result in faster league promotions.

As always, we will be monitoring the effects of these changes and tweaking the match-making settings to improve upon the match-making system going forward. We’re excited to hear about your experiences and we’re looking forward to your feedback about these changes once Season 7 begins.

See you on the ladder!
FilthyRake
Profile Blog Joined June 2010
United States473 Posts
April 06 2012 16:14 GMT
#2
Just saw this as well on FB... very interesting. I'm actually really excited about this change, to be honest. I think it will make my games a lot more interesting, even if it does mean occasionally getting facestomped by a far-better opponent.
Co-owner of PSISTORM Gaming
Cosmos
Profile Joined March 2010
Belgium1077 Posts
April 06 2012 16:15 GMT
#3
It might be cool for some "bad" players to play from time to time against pro gamers.
http://www.twitch.tv/becosmos
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
April 06 2012 16:16 GMT
#4
oh god its worse IMO, its like i am standing in GM ranks and get to thrash some low masters or diamonds....
goldenwitch
Profile Joined August 2010
United States338 Posts
April 06 2012 16:18 GMT
#5
Hell yes! This might breathe life back into sc2 laddering!
Aelendis
Profile Joined February 2011
Belgium892 Posts
Last Edited: 2012-04-06 16:31:36
April 06 2012 16:18 GMT
#6
They didn't say "much higher" or "much lower", they said slightly higher or lower. I don't think GM players will be matched against top diamond, it would make no sense...
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
April 06 2012 16:19 GMT
#7
It's one-season experiment.
coL.hendralisk
Profile Joined September 2009
Zimbabwe1756 Posts
April 06 2012 16:22 GMT
#8
Looks like a higher winrate next season then
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
April 06 2012 16:22 GMT
#9
I bet this is also because there is fewer players in Bnet. With less players they need to broad their matchmaking sample so players get matched with others faster. Well see how that turns out.
aka Wardo
denzelz
Profile Blog Joined November 2009
United States604 Posts
April 06 2012 16:22 GMT
#10
This feels like a cop out from Blizzard. If they really wanted to make this game more appealing and exciting, they should just fix the custom game system. This just makes playing the ladder much more unpredictable, and potentially frustrating.
habeck
Profile Joined February 2011
1120 Posts
Last Edited: 2012-04-06 16:23:29
April 06 2012 16:23 GMT
#11
Well promising Change, hope i will get to play some GM
ACrow
Profile Joined October 2011
Germany6583 Posts
April 06 2012 16:23 GMT
#12
That's a stupid idea. Intentionally creating games where one side to be roflstomped? What's the purpose? Just so some people will feel better by occasionally beating someone up real bad?
Get off my lawn, young punks
stinkycop
Profile Joined March 2011
Israel5 Posts
April 06 2012 16:23 GMT
#13
Well to be honest, I am quite against it, as for me being master it will be fun to play vs GM's, but at the same time couple bad games vs diamonds and you will be demoted back to diamond, they said it can make you get faster promote, but they forgot about demote ;x
Mirosuu
Profile Blog Joined December 2010
England283 Posts
April 06 2012 16:24 GMT
#14
I think it's so that it can accurately classify your skill faster than with the 50/50 balance it aims to do at the moment.

If you're a player who was way out of his league in his placement games and somehow got platinum but is actually bronze, the large variety in MMR players they play will allow for them to find their skill out faster. If they lost a game vs a gold player MMR then the system could then match the MMR of that gold player and do the variance again, to see if they struggle against the lower bound of that gold player MMR, if they do, it drops significantly again until a solid stable MMR could be found, then demotion occurs.

This is what I think would be happening with this... I could be drastically wrong.

But overall, this is a nice change than having to play perfect relative to your skill level in order to match your opponents at that time. The biggest gripe I had with the 50/50 system was the fact that I could go into beast mode and go like 10-2 on ladder, and when I come back to the ladder the next day or something, I would get destroyed because I wasn't just at that level again.
The more things change, the more they stay the same.
WaesumNinja
Profile Joined February 2012
210 Posts
April 06 2012 16:25 GMT
#15
I like this, one of the reasons i prefer to play custom is because of greater skill variety. I don't think i'd ever get matched up against masters players from my platinum division on ladder.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 06 2012 16:27 GMT
#16
On April 07 2012 01:22 denzelz wrote:
This feels like a cop out from Blizzard. If they really wanted to make this game more appealing and exciting, they should just fix the custom game system. This just makes playing the ladder much more unpredictable, and potentially frustrating.


I don't know, it will also expose players to high levels of play than their current level, which should promote more improvement. People will have their bad habits punished more often by higher level players. Although I have no proof, I feel there were players who used abusive, easily countered play styles that were effective in their league, but then hit a hard wall on the ladder. This may remove some of that, which must be very fustrating for those players if they did not know what they were doing was really bad.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 06 2012 16:27 GMT
#17
It sounds good in theory. We will see if it's good in practice.
GreEny K
Profile Joined February 2008
Germany7312 Posts
April 06 2012 16:27 GMT
#18
This sucks, I don't want to play someone who will destroy me without trying... I like to get better, but getting beat on by a pro doesn't help me...
Why would you ever choose failure, when success is an option.
Wrathsc2
Profile Joined March 2011
United States2025 Posts
April 06 2012 16:29 GMT
#19
I dont see any why there is any reason to do this. The MMR system is the only good thing on bnet2.0. Its near perfect for anyone in masters and below. While Gm still needs some kinks fixed i dont welcome this change.
A marine walks into a bar and asks, "Wheres the counter?"
dNa
Profile Blog Joined December 2010
Germany591 Posts
April 06 2012 16:30 GMT
#20
i was excited there for a second because i thought they might just add a different MMR(or even league) for every matchup ... too bad :/ that experiment sounds like it won't be a big deal, iam already facing a wide variety of skills in my ladder matches, i guess it just means i get a free win every now and then ^.^
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
1 2 3 4 5 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech96
Nina 43
StarCraft: Brood War
Rain 1890
Sea 1286
Artosis 493
Dota 2
monkeys_forever269
League of Legends
Doublelift3952
Super Smash Bros
hungrybox847
Other Games
summit1g14829
shahzam708
Day[9].tv370
C9.Mang0367
ViBE76
Organizations
Other Games
gamesdonequick431
BasetradeTV191
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 75
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie817
• Day9tv370
Upcoming Events
Replay Cast
47m
The PondCast
10h 47m
Maestros of the Game
15h 47m
Serral vs Rogue
herO vs SHIN
OSC
23h 17m
Replay Cast
1d
Maestros of the Game
1d 14h
Replay Cast
2 days
CranKy Ducklings
2 days
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
4 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.