• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:44
CET 10:44
KST 18:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada1SC: Evo Complete - Ranked Ladder OPEN ALPHA5StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time? RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1814 users

ZvT The Hellion Filter: Ultimate Anti-hellion Wall

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 6 7 Next All
nick00bot
Profile Joined November 2010
326 Posts
Last Edited: 2011-07-22 16:15:53
July 21 2011 21:42 GMT
#1
So today I was laddering on shattered temple when i saw what i thought was a 1 gas barracks expand. Turns out I read the info wrong adn it was actually a reactor hellion expand, something I only found out as 6 hellions killed my ling at the xelnaga.

With just moments to spare, I frantically threw down an evo and a spine at the bottom of my ramp and Inadvertently broke the ladder. to my surprised, my drone army (and it was my whole army) was able to escape up the ramp while my opponents hellions got hit by spinecrawlers and queens.

ladies and gents, I present: the hellion filter


[image loading]


This works on a variety of maps, I have only tested it out on 4 but it seems that any map with a standard sized ramp will work with this

Metalopolis:

[image loading]

Xelnaga*:

[image loading]


Slag Pits* :

[image loading]

For bigger Maps:

Taldarim. (if you are planning to go for destiny style fast double upgrades then you can do this anywhere lol)

[image loading] (creds to nicke10)

More Variations
http://www.teamliquid.net/forum/viewmessage.php?topic_id=246215&currentpage=3#41
Scrap station
[image loading] (creds to catgroove)



So pretty much its the same idea as the terran low ground wall off, except that because you are using a spine crawler, it creates enough of a space for drones/ ings to get through but not a big enough one for hellions to do so.


I hope that with this post we can make this strategy more widespread and go back to the days of terrans crying about how underpowered hellions are.


* There are many maps where the creep from your expo won't naturally cover your ramp. In these cases you need to lay down a creep tumor within the first 75 queen energy if you hope to have it up in time for reactor hellion pushes

But what if i get dropped in the main??

same idea, hellions cant get out any more easily than they can get in, so as long as you keep all your drones on the opposite side of the wall as the hellions you are A-OK.

But Nickbot, what if they drop hellions at my main AND the expansion AT THE SAME TIME???

ok well your pretty much screwed, but if you manage to deal with one group of hellions with queens and lings while simultaneously moving your drones to the side of your base with the now deceased hellions without losing too many drones, youll be A-OK

Creds to Banchan for being a bro and helping me test this out on various maps
SoO~Speed~Serral~$o$~Dark~Myungsik~TY~Byun~Classic
Emporio
Profile Blog Joined December 2010
United States3069 Posts
July 21 2011 21:48 GMT
#2
Seems like the best idea would be to put the spine there and place an emergency evo chamber when hellions come rolling in. Hellions shouldn't be able to kill a mutating evo chamber. I'm assuming that roaches and any other unit other than drones and lings can't pass through the wall?

Would be easy enough to move the spine and cancel the evo once you either get roaches out or clear out the hellions and are somehow safe from them. Pretty interesting, especially if you are able to read the hellion opening early on. Then you can use your one queen (since the main queen probably can't make it through the wall) to pick off the hellions or at least scare them away.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
babyToSS
Profile Joined December 2009
233 Posts
July 21 2011 21:49 GMT
#3
The big problem with zerg wall ins is that if terran sieges near your natural, it becomes very difficult for the zerg army to break that tank line unless you have broodlords with lots of corrupters.
babyToSS here! Can u go easy on me plzzz?
aebriol
Profile Joined April 2010
Norway2066 Posts
July 21 2011 21:50 GMT
#4
It actually works quite well if you leave room for a queen on hold position to complete the block.

The drones can ghost through, and then you can get both lings and roaches out without any problem or having to mvoe the spine crawler.
Wrathsc2
Profile Joined March 2011
United States2025 Posts
July 21 2011 21:51 GMT
#5
fml, oh well containing the zerg to one base till muta/roach is good enough for me i suppose.
A marine walks into a bar and asks, "Wheres the counter?"
Cycle
Profile Blog Joined March 2011
United States300 Posts
July 21 2011 21:52 GMT
#6
This is really cool. I want to reiterate what Emporio said, it's probably best to build a spine there and throw down the evo if you see/highly expect hellions.

I love seeing more importance put into building placement as part of strategy <3
| chKCycle.551 | NA | Master League Random | Checkmate Gaming |
saus
Profile Joined January 2011
United States59 Posts
July 21 2011 21:52 GMT
#7
If you really have to you can just kill the evo chamber... and the spine uproots..
SheaR619
Profile Joined October 2010
United States2399 Posts
July 21 2011 21:52 GMT
#8
On July 22 2011 06:49 babyToSS wrote:
The big problem with zerg wall ins is that if terran sieges near your natural, it becomes very difficult for the zerg army to break that tank line unless you have broodlords with lots of corrupters.


If the terran seiging outside your base, you are probably in a lot of trouble already lol. Of course this wall can be made pretty fast. Considering that evo chamber and spine are created at an insanely fast rate. If you scout hellion, you probably have enough time to set this up.

Oh this is cute
I may not be the best, but i will be some day...
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
July 21 2011 21:53 GMT
#9
I like this new innovation into the world of sim-city :D

This works if you can move your drones in time, but if the hellions catch you as the drones are running away (meaning they may be stacked and will be in a single file line), it'll be super painful ><
You can type "StarCraft" with just your left hand.
Emporio
Profile Blog Joined December 2010
United States3069 Posts
July 21 2011 21:54 GMT
#10
I see this more as a way to cut corners in the early mid game when you are still droning up and relying on speedlings for defense, rather than an actual simcity for the later game stages.

So to talk about tanks is a bit moot.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
nick00bot
Profile Joined November 2010
326 Posts
July 21 2011 21:58 GMT
#11
On July 22 2011 06:49 babyToSS wrote:
The big problem with zerg wall ins is that if terran sieges near your natural, it becomes very difficult for the zerg army to break that tank line unless you have broodlords with lots of corrupters.



well the thing is if your opponent is opening hellions you aren't going to be sieged any time soon. if this is a problem by the time you get sieged, then you'll lose an evo chamber (oh no), but even then the biggest victim there is your creep spread because if you are engaging where terran is inches to your natural then you have much bigger problems than losing an evo chamber.




This works if you can move your drones in time, but if the hellions catch you as the drones are running away (meaning they may be stacked and will be in a single file line), it'll be super painful ><


yeah i was thinking that and it would really suck, esp with blue flames. the best answer i have to that is to have enough map control to see the hellions before they arrive at your base and move your drones preemptively
SoO~Speed~Serral~$o$~Dark~Myungsik~TY~Byun~Classic
Techno
Profile Joined June 2010
1900 Posts
July 21 2011 21:59 GMT
#12
If Zerg's successfully deny all harassment. They just kinda win.

Here's hoping you guys never defend drops!
Hell, its awesome to LOSE to nukes!
pt
Profile Joined November 2010
United States813 Posts
July 21 2011 22:06 GMT
#13
can't you already block hellions with a single queen on the ramp?
EG-TL!
Flestiraef
Profile Joined September 2010
United States36 Posts
July 21 2011 22:09 GMT
#14
If your already moving your drones up three ramp, you can select the last one, and, build an evo chamber beside the other two, soaking up the damage and, protecting the rest of your drones. Can cancel after threats over
aebriol
Profile Joined April 2010
Norway2066 Posts
July 21 2011 22:10 GMT
#15
On July 22 2011 07:06 pt wrote:
can't you already block hellions with a single queen on the ramp?

Nah but with 2.
Crescend1
Profile Joined November 2010
Poland108 Posts
Last Edited: 2011-07-21 22:16:11
July 21 2011 22:15 GMT
#16
You can block hellions with 1 queen at ramp, you dont need 2 Used it very often, and it's good way to shut down runbies, you always have 1 queen. Great post from OP, fun thing is only hellions are blocked, really pro filter. Keep up good work!
TranceKuja
Profile Joined May 2011
United States154 Posts
July 21 2011 22:18 GMT
#17
Best thing about this is you can make the wall after spotting hellions. You most likely already have a spine crawler. Just move the spine and make a evo.
Winning
dogmeatstew
Profile Joined April 2010
Canada574 Posts
July 21 2011 22:26 GMT
#18
This is super cool.

I think it might be worth it to build your evo in that position then have the spine out of the way and just move it into place if hellions are coming, it's not like its going to die to hellions while rooting.

That might block ultras later but until then you'd be fine... seems safer to just use that as your evo placement as its not unrealistic to have the building area blocked by a unit before you can get the building down...
pt
Profile Joined November 2010
United States813 Posts
Last Edited: 2011-07-21 22:39:47
July 21 2011 22:39 GMT
#19
On July 22 2011 07:10 aebriol wrote:
Show nested quote +
On July 22 2011 07:06 pt wrote:
can't you already block hellions with a single queen on the ramp?

Nah but with 2.


Rhetorical question. I was implying that you can block ramps with 1 queen so this is probably useless.
EG-TL!
Carush
Profile Joined June 2011
United States356 Posts
Last Edited: 2011-07-21 22:52:52
July 21 2011 22:52 GMT
#20
On July 22 2011 07:39 pt wrote:
Show nested quote +
On July 22 2011 07:10 aebriol wrote:
On July 22 2011 07:06 pt wrote:
can't you already block hellions with a single queen on the ramp?

Nah but with 2.


Rhetorical question. I was implying that you can block ramps with 1 queen so this is probably useless.

even tho this is true i REALLY think this is a great tool for zerg
yea you can block with 1 queen, but it's ridiculous how many hellions i can get out with a reactor and if i'm going double reactor then it's even more insane

if he just has 1 queen i can kill it with a couple volleys and take minimal damage, whereas if he has a spine i cant do shit

so yea, i think this is a really sweet find
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Hyuk 1333
Zeus 294
Stork 234
Killer 191
Pusan 173
Rush 147
Shine 56
Free 56
ZerO 51
ToSsGirL 43
[ Show more ]
Sharp 30
Sexy 17
Terrorterran 15
Noble 4
Dota 2
XaKoH 374
League of Legends
JimRising 443
Counter-Strike
olofmeister1045
shoxiejesuss669
allub284
Other Games
summit1g15973
ceh9574
NeuroSwarm43
Organizations
Other Games
gamesdonequick577
BasetradeTV46
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH233
• Light_VIP 36
• LUISG 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1018
Other Games
• Scarra1212
Upcoming Events
WardiTV Korean Royale
2h 16m
OSC
7h 16m
Replay Cast
13h 16m
Replay Cast
23h 16m
Kung Fu Cup
1d 2h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 13h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
2 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.