ZvT The Hellion Filter: Ultimate Anti-hellion Wall - Page 2
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Thraundil
Denmark278 Posts
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Carush
United States356 Posts
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ErrorNA
United States86 Posts
I would try this on the ladder but blue flame hellions would completely counter me before i got mutas out. If it was just normal hellions i use a queen to block the ramp, but if they get blue flame it can kill a queen and just eat all my drones and then come in with a huge mech push and i would die (GoOdy's style of TvZ) I have been wondering how to stay alive vs blue flame without going roaches. This is it. | ||
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nick00bot
326 Posts
Rhetorical question. I was implying that you can block ramps with 1 queen so this is probably useless. your implying that you will always have your queen prepared when hellions arrive, which you wont because that is a reactionary technique while you can use this wall off pre-emptively. There are definitely benefits to keeping your queens from dealing with hellions (not missing larvae injects, not getting queens killed, etc), and a spine crawler has much higher dps, armor, and hp than a queen. either way just because you can solve a problem one way doesn't mean that any other solution are useless. | ||
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DuckS
United States845 Posts
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Superiorwolf
United States5509 Posts
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flyingbangus
United States121 Posts
Even if you have early roaches around, this emergency semi-permeable wall helps by making sure the that the hellions can't run by. An attempt also means getting poked by the crawler -- which could/help kill the hellion/s. This then gives you an option of building a late roach warren (when Lair is morphing?) to surprise the opponent if they are expecting Mutas and/or Infestors. (Works for me at low Diamond level) | ||
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Glacial
United Kingdom124 Posts
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Superiorwolf
United States5509 Posts
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Jojo131
Brazil1631 Posts
thanks for the idea. | ||
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paperTIGERzeddy
United Kingdom2 Posts
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sagefreke
United States241 Posts
If you want to be more resistant to early siege/marine pressure you can take advantage of the early evo chamber and get +1 carapace upgrade to deal with a siege tank/marine follow up. On July 22 2011 08:31 paperTIGERzeddy wrote: I'm sure you can wall off with one queen, what's wrong with this? 150minerals vs 250. Against the Terrans that like to open 8+ hellions for their harass, they can just focus down your queen blocking the ramp while being untouched by the queen themselves. With a Spine crawler and Evo chamber you completely block any chance of him from getting into your main barring any hellion medivac drop. | ||
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yallayalla
25 Posts
On July 22 2011 08:31 paperTIGERzeddy wrote: I'm sure you can wall off with one queen, what's wrong with this? 150minerals vs 250. more like missing injects/ building a extra queen vs buildings that you get anyway in another place | ||
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Crytch
Germany135 Posts
I think this wall could help a lot zergplayers, but the bad thing for zerg is the blocked choke. If you move your spine later, which you will do 100% cause of bigger units then worker/lings like roach/infestors etc. a terran could abuse your own wall to drop behind or in your main, so your units wont be able to join your base or only very slow which gives stimmed rines/rauder oder bf hellions some seconds more to snipe key production buildings like spire etc. or all your worker. Dunno if you wanna go that risk cause a queen is blocking the ramp like hell. :D | ||
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akalarry
United States1978 Posts
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nicke10
Sweden114 Posts
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vileChAnCe
Canada525 Posts
On July 22 2011 07:54 Carush wrote: oh, and 1 more thing 90 percent of the time terran opens with hellions he goes into banshee cloak or not cloak so already having a evo chamber is even more nifty don't spout bullshit statistics | ||
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nick00bot
326 Posts
On July 22 2011 08:38 Crytch wrote: Im terran and in 90% of my TvZ i open with any kind of reactor/gasfirst or blueflame hellions. I think this wall could help a lot zergplayers, but the bad thing for zerg is the blocked choke. If you move your spine later, which you will do 100% cause of bigger units then worker/lings like roach/infestors etc. a terran could abuse your own wall to drop behind or in your main, so your units wont be able to join your base or only very slow which gives stimmed rines/rauder oder bf hellions some seconds more to snipe key production buildings like spire etc. or all your worker. Dunno if you wanna go that risk cause a queen is blocking the ramp like hell. :D well the thing about tvz right now is that unless you are going infestors, you aren't gonna make any units bigger than lings (besides mutas) until well into mid, maybe even late game. This wall is definitely more of an early game tool to allow you dto drone madly against hellions than anyhthing else, so you are free to move that spine crawler to the back of your base whenever you want, the only thing you are committing in place is that evo. one thing i need to check though is if ultras can get out of your main once you've move the spine. ty nicke for pic, will definitely add it | ||
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Zergtastic
Australia81 Posts
On July 22 2011 07:52 Carush wrote: even tho this is true i REALLY think this is a great tool for zerg yea you can block with 1 queen, but it's ridiculous how many hellions i can get out with a reactor and if i'm going double reactor then it's even more insane if he just has 1 queen i can kill it with a couple volleys and take minimal damage, whereas if he has a spine i cant do shit so yea, i think this is a really sweet find Which makes my own method of having one queen on the ramp right in the centre, and a spine crawler next to the ramp reliable. Will have to try out the method in OP, though. | ||
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TranceKuja
United States154 Posts
On July 22 2011 08:48 nick00bot wrote: well the thing about tvz right now is that unless you are going infestors, you aren't gonna make any units bigger than lings (besides mutas) until well into mid, maybe even late game. This wall is definitely more of an early game tool to allow you dto drone madly against hellions than anyhthing else, so you are free to move that spine crawler to the back of your base whenever you want, the only thing you are committing in place is that evo. one thing i need to check though is if ultras can get out of your main once you've move the spine. ty nicke for pic, will definitely add it I was going to ask if you checked to see if ultras could fit or not. Then again how often do you make ultras versus terran? Even if you do you'll have enough larva at your expansions by that point in the game. On Taldarim: You could just make one evo/spine and block with a queen. | ||
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