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ZvT The Hellion Filter: Ultimate Anti-hellion Wall - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
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Thraundil
Profile Joined August 2010
Denmark278 Posts
July 21 2011 22:53 GMT
#21
Very nice find. This will make my life alot easier vs gas first hellion expands that hit with hellions before I have ling speed - which has been giving me alot of trouble lately. Super sleek since you need evo's anyway (we do love that super fast +1) and the spine can always be moved to an expansion later.
Hivemind! Just like IRL...
Carush
Profile Joined June 2011
United States356 Posts
Last Edited: 2011-07-21 22:55:22
July 21 2011 22:54 GMT
#22
oh, and 1 more thing 90 percent of the time terran opens with hellions he goes into banshee cloak or not cloak so already having a evo chamber is even more nifty
ErrorNA
Profile Joined November 2010
United States86 Posts
July 21 2011 22:58 GMT
#23
This is the best idea i have ever heard of. I have been planning on trying NEXline's playstyle which is mass mutas and the rest in zerglings, you do not get banelings and if you do it is only a couple.

I would try this on the ladder but blue flame hellions would completely counter me before i got mutas out.

If it was just normal hellions i use a queen to block the ramp, but if they get blue flame it can kill a queen and just eat all my drones and then come in with a huge mech push and i would die (GoOdy's style of TvZ)

I have been wondering how to stay alive vs blue flame without going roaches. This is it.
nick00bot
Profile Joined November 2010
326 Posts
July 21 2011 23:00 GMT
#24


Rhetorical question. I was implying that you can block ramps with 1 queen so this is probably useless.


your implying that you will always have your queen prepared when hellions arrive, which you wont because that is a reactionary technique while you can use this wall off pre-emptively. There are definitely benefits to keeping your queens from dealing with hellions (not missing larvae injects, not getting queens killed, etc), and a spine crawler has much higher dps, armor, and hp than a queen.

either way just because you can solve a problem one way doesn't mean that any other solution are useless.
SoO~Speed~Serral~$o$~Dark~Myungsik~TY~Byun~Classic
DuckS
Profile Joined September 2010
United States845 Posts
July 21 2011 23:08 GMT
#25
This is actually a really cool find, surprised it's not receiving more praise. Very good when you only have lings and queens early game, obviously not needed if you roach early.
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
July 21 2011 23:14 GMT
#26
Hahaha cool find, I definitely might try it out in my upcoming games ^^ Although I still prefer roaches since it helps vs drops and gives you back some map control, it seems most people are instead starting to ling/wall now.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
flyingbangus
Profile Joined December 2010
United States121 Posts
Last Edited: 2011-07-21 23:16:05
July 21 2011 23:14 GMT
#27
Sweet find!

Even if you have early roaches around, this emergency semi-permeable wall helps by making sure the that the hellions can't run by. An attempt also means getting poked by the crawler -- which could/help kill the hellion/s.

This then gives you an option of building a late roach warren (when Lair is morphing?) to surprise the opponent if they are expecting Mutas and/or Infestors. (Works for me at low Diamond level)
55v66v77v88v99v4sffffuuuuzzzzzzzzzzzzz
Glacial
Profile Joined February 2011
United Kingdom124 Posts
Last Edited: 2011-07-21 23:16:45
July 21 2011 23:16 GMT
#28
I have to agree, this is a great find, I can imagine this being most effective with the crawler already in position and the evo chamber being thrown down as a reactionary measure. Obviously the spine crawler can just uproot when the roaches pop to defend the nat.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
July 21 2011 23:17 GMT
#29
Oh haha I totally forgot about being able to move the spine crawler! That's makes this even better so when you get infestors and stuff you won't even have to kill the evo (it's inexpensive I know, but still it's a small plus)
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Jojo131
Profile Joined January 2011
Brazil1631 Posts
July 21 2011 23:25 GMT
#30
If you're planning to get an early evo chamber anyways, which I do in most of my match ups, this seems like a great place to put it. At least i can put a bit more thought in building placements rather then just around my mineral line.

thanks for the idea.
paperTIGERzeddy
Profile Joined July 2011
United Kingdom2 Posts
July 21 2011 23:31 GMT
#31
I'm sure you can wall off with one queen, what's wrong with this? 150minerals vs 250.
:DD
sagefreke
Profile Joined August 2010
United States241 Posts
Last Edited: 2011-07-21 23:38:17
July 21 2011 23:33 GMT
#32
This is really useful for minimizing drone losses while taking advantage of the wall to allow time to pump out a couple roaches to deal with any hellions still trying to harass the natural.

If you want to be more resistant to early siege/marine pressure you can take advantage of the early evo chamber and get +1 carapace upgrade to deal with a siege tank/marine follow up.

On July 22 2011 08:31 paperTIGERzeddy wrote:
I'm sure you can wall off with one queen, what's wrong with this? 150minerals vs 250.


Against the Terrans that like to open 8+ hellions for their harass, they can just focus down your queen blocking the ramp while being untouched by the queen themselves. With a Spine crawler and Evo chamber you completely block any chance of him from getting into your main barring any hellion medivac drop.
yo yo yo
yallayalla
Profile Joined March 2011
25 Posts
July 21 2011 23:37 GMT
#33
On July 22 2011 08:31 paperTIGERzeddy wrote:
I'm sure you can wall off with one queen, what's wrong with this? 150minerals vs 250.



more like missing injects/ building a extra queen vs buildings that you get anyway in another place
Crytch
Profile Joined March 2011
Germany135 Posts
July 21 2011 23:38 GMT
#34
Im terran and in 90% of my TvZ i open with any kind of reactor/gasfirst or blueflame hellions.
I think this wall could help a lot zergplayers, but the bad thing for zerg is the blocked choke.
If you move your spine later, which you will do 100% cause of bigger units then worker/lings like roach/infestors etc. a terran could abuse your own wall to drop behind or in your main, so your units wont be able to join your base or only very slow which gives stimmed rines/rauder oder bf hellions some seconds more to snipe key production buildings like spire etc. or all your worker.

Dunno if you wanna go that risk cause a queen is blocking the ramp like hell. :D
You: Quick idra, answer this: 3 men walk into a bar. is one of them gay? EGIdrA: depends on whether or not anyone of them plays protoss
akalarry
Profile Joined January 2011
United States1978 Posts
July 21 2011 23:44 GMT
#35
this is a great strat for when they have so many hellions that a queen won't be able to block the ramp. also i like getting evo early anyways for a faster +1 and in case of cloaked banshees (will always get one before cloaked banshees arrive)
nicke10
Profile Joined August 2010
Sweden114 Posts
July 21 2011 23:46 GMT
#36
On Taldarim: http://piclair.com/data/05cuc.jpg
"It's not that I'm dumb, I'm just Neural Parasited by a retarded Infestor." - Sean "Day[9]" Plott
vileChAnCe
Profile Blog Joined May 2010
Canada525 Posts
July 21 2011 23:47 GMT
#37
On July 22 2011 07:54 Carush wrote:
oh, and 1 more thing 90 percent of the time terran opens with hellions he goes into banshee cloak or not cloak so already having a evo chamber is even more nifty



don't spout bullshit statistics
Day[9] i've broken 6 mice, 5 keyboards, 3 pairs of headphones, and a mousepad, all from raging after starcraft losing streaks
nick00bot
Profile Joined November 2010
326 Posts
Last Edited: 2011-07-21 23:49:22
July 21 2011 23:48 GMT
#38
On July 22 2011 08:38 Crytch wrote:
Im terran and in 90% of my TvZ i open with any kind of reactor/gasfirst or blueflame hellions.
I think this wall could help a lot zergplayers, but the bad thing for zerg is the blocked choke.
If you move your spine later, which you will do 100% cause of bigger units then worker/lings like roach/infestors etc. a terran could abuse your own wall to drop behind or in your main, so your units wont be able to join your base or only very slow which gives stimmed rines/rauder oder bf hellions some seconds more to snipe key production buildings like spire etc. or all your worker.

Dunno if you wanna go that risk cause a queen is blocking the ramp like hell. :D



well the thing about tvz right now is that unless you are going infestors, you aren't gonna make any units bigger than lings (besides mutas) until well into mid, maybe even late game. This wall is definitely more of an early game tool to allow you dto drone madly against hellions than anyhthing else, so you are free to move that spine crawler to the back of your base whenever you want, the only thing you are committing in place is that evo.

one thing i need to check though is if ultras can get out of your main once you've move the spine.

ty nicke for pic, will definitely add it
SoO~Speed~Serral~$o$~Dark~Myungsik~TY~Byun~Classic
Zergtastic
Profile Blog Joined December 2010
Australia81 Posts
July 21 2011 23:52 GMT
#39
On July 22 2011 07:52 Carush wrote:
Show nested quote +
On July 22 2011 07:39 pt wrote:
On July 22 2011 07:10 aebriol wrote:
On July 22 2011 07:06 pt wrote:
can't you already block hellions with a single queen on the ramp?

Nah but with 2.


Rhetorical question. I was implying that you can block ramps with 1 queen so this is probably useless.

even tho this is true i REALLY think this is a great tool for zerg
yea you can block with 1 queen, but it's ridiculous how many hellions i can get out with a reactor and if i'm going double reactor then it's even more insane

if he just has 1 queen i can kill it with a couple volleys and take minimal damage, whereas if he has a spine i cant do shit

so yea, i think this is a really sweet find


Which makes my own method of having one queen on the ramp right in the centre, and a spine crawler next to the ramp reliable. Will have to try out the method in OP, though.
Forever wearing a leather gracket
TranceKuja
Profile Joined May 2011
United States154 Posts
Last Edited: 2011-07-21 23:56:06
July 21 2011 23:54 GMT
#40
On July 22 2011 08:48 nick00bot wrote:
Show nested quote +
On July 22 2011 08:38 Crytch wrote:
Im terran and in 90% of my TvZ i open with any kind of reactor/gasfirst or blueflame hellions.
I think this wall could help a lot zergplayers, but the bad thing for zerg is the blocked choke.
If you move your spine later, which you will do 100% cause of bigger units then worker/lings like roach/infestors etc. a terran could abuse your own wall to drop behind or in your main, so your units wont be able to join your base or only very slow which gives stimmed rines/rauder oder bf hellions some seconds more to snipe key production buildings like spire etc. or all your worker.

Dunno if you wanna go that risk cause a queen is blocking the ramp like hell. :D



well the thing about tvz right now is that unless you are going infestors, you aren't gonna make any units bigger than lings (besides mutas) until well into mid, maybe even late game. This wall is definitely more of an early game tool to allow you dto drone madly against hellions than anyhthing else, so you are free to move that spine crawler to the back of your base whenever you want, the only thing you are committing in place is that evo.

one thing i need to check though is if ultras can get out of your main once you've move the spine.

ty nicke for pic, will definitely add it

I was going to ask if you checked to see if ultras could fit or not. Then again how often do you make ultras versus terran? Even if you do you'll have enough larva at your expansions by that point in the game.

On Taldarim: You could just make one evo/spine and block with a queen.
Winning
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