TL Stream Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=286050
Examples/Replays:
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Here is a tutorial of this build on youtube:
Here is a game showcasing how Zerg can respond to this type of pressure:
Here is a game showcasing how Zerg can respond to this type of pressure:
The Concept
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This is a build ROOTKiWiKaKi did to me. He was rank1 Grand Master at the time and this is the exact build he does in almost every other ladder PvZ. No matter how high your MMR is, at least on the NA ladder you will never reach a point where zerg players are consistently defending this if executed optimally. It relies heavily on subtle alterations and exact timings, but if your timings are on and you deny scouting it’s VERY hard to predict and prepare for as a zerg. The interesting thing about the build is any time before the 6:30 mark, if the zerg player scouts it looks like a sentry expand - you still have sentries at the top of the ramp when he ling scouts and you still build a pylon at the bottom of the ramp at the correct time. Therefore, it's excellent for catching players off-guard and winning fast games (Ideal for rush-maps like some of the new Season3) Thank you very much for checking it out, guys!
The Build
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9: Pylon - At the ramp, the pylon power should just barely reach the top of your ramp, you should scout with the probe. Try to hide this probe after you scout his opening, somewhere you can proxy later.
10: Rally - this probe to scout for an overlord coming from close positions (On maps like Metalopolis and Shattered). When the pylon finishes, immediately chronoboost probes. When Chronoboost wears off, immediately use a second one on probes up to 14.
14: Gateway – Build this gateway to semi-wall in at the top edge of your ramp. Also, as soon as you have 25 energy on nexus chronoboost probes for the 3rd and final time.
15: Gas – Gas is key in this build, do not forget to fill it immediately
17: Pylon – Use 2nd pylon at the front to power gateway as well
17: Gas - Gas is key in this build, do not forget to fill it immediately
18: CyberCore – Build beside your gateway at front, leaving a small gap for a zealot to wall in.
19: Zealot – Depending on what you scout, you may opt to chronoboost this guy but typically you won’t.
22: Pylon – Build somewhere in back of base where 1) Zerglings that scout up ramp wouldn’t see and 2) somewhere scouting overlords wouldn’t see. Typically, somewhere behind the mineral line is ideal.
23: WarpTech/Sentry – Chronoboost both immediately (You will chrono your warp tech 3 times) Continue building sentries and probes until 30 food.)
30: Build 4 Gateways! - 2 gateways somewhere near the front (Somewhere a scouting zergling will see them). Also, though, build 2 gateways somewhere in the back, where you built your pylon on 22. Do not build a single probe or anything until 4 gateways are being warped in. You should have 30 food before you start the gates and 30 food immediately after.
31: Sentry
33: Pylon – Build at the bottom of your ramp, similar to what a 3gate expo looks like. Bring zealot/sentries down the ramp to clear out any scouting zerglings around your expo area.
34: Pylon again (Crucial) Go back into probe production, warp in as many sentries as you can and move out.
10: Rally - this probe to scout for an overlord coming from close positions (On maps like Metalopolis and Shattered). When the pylon finishes, immediately chronoboost probes. When Chronoboost wears off, immediately use a second one on probes up to 14.
14: Gateway – Build this gateway to semi-wall in at the top edge of your ramp. Also, as soon as you have 25 energy on nexus chronoboost probes for the 3rd and final time.
15: Gas – Gas is key in this build, do not forget to fill it immediately
17: Pylon – Use 2nd pylon at the front to power gateway as well
17: Gas - Gas is key in this build, do not forget to fill it immediately
18: CyberCore – Build beside your gateway at front, leaving a small gap for a zealot to wall in.
19: Zealot – Depending on what you scout, you may opt to chronoboost this guy but typically you won’t.
22: Pylon – Build somewhere in back of base where 1) Zerglings that scout up ramp wouldn’t see and 2) somewhere scouting overlords wouldn’t see. Typically, somewhere behind the mineral line is ideal.
23: WarpTech/Sentry – Chronoboost both immediately (You will chrono your warp tech 3 times) Continue building sentries and probes until 30 food.)
30: Build 4 Gateways! - 2 gateways somewhere near the front (Somewhere a scouting zergling will see them). Also, though, build 2 gateways somewhere in the back, where you built your pylon on 22. Do not build a single probe or anything until 4 gateways are being warped in. You should have 30 food before you start the gates and 30 food immediately after.
31: Sentry
33: Pylon – Build at the bottom of your ramp, similar to what a 3gate expo looks like. Bring zealot/sentries down the ramp to clear out any scouting zerglings around your expo area.
34: Pylon again (Crucial) Go back into probe production, warp in as many sentries as you can and move out.
Executing the Push
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At 7:00 you should be moving out with 12 units, your initial probe that you hid at the beginning should have a proxy pylon building, and you should have a bit of supply saved up to continue warping in aggressively. By 50 food, you should be planting a pylon RIGHT outside his creep (as close as you can get) and warping in constantly. Go right for the ramp and force field over and over. You have TONS of sentries with this build, so do not be cagey when it comes to using them to defend yourself. Oftentimes, you’ll win outright, but as you practice the build more and more you’ll see that you CAN produce probes throughout this engagement and you have the sentry count needed to fall back and get a nexus up. You will win enough games outright to make the build +EV, and if you perfect your follow-throughs, I think you'll almost always do enough damage to make up for getting a later nexus
Best of luck to all of you in your games, have a blast in season 3.
-Tang