• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:07
CEST 12:07
KST 19:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon7[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues22LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris76
StarCraft 2
General
#1: Maru - Greatest Players of All Time Classic Games #3: Rogue vs Serral at BlizzCon Team Liquid Map Contest #21 - Presented by Monster Energy [G] How to watch Korean progamer Streams. Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
alas... i aint gon' lie to u bruh... BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent BGH Auto Balance -> http://bghmmr.eu/ The Korean Terminology Thread
Tourneys
[ASL20] Ro16 Group A [ASL20] Ro16 Group B [Megathread] Daily Proleagues Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Iron Harvest: 1920+ Nintendo Switch Thread Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Laptop on Rent in Delhi – Smart Choice for Student
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1466 users

HoN Developer: Pirates killed LAN

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 46 47 48 Next All
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 22 2011 22:06 GMT
#1
I saw this thread on Reddit, in which a Heroes of Newerth developer explains the reasons why HoN will never have LAN, and why LAN is on the way out for RTS games generally. I thought a lot of people here might find his arguments interesting and worthy of discussion, in relation to SC2's LAN woes.

The main arguments are here:

in today's world putting a LAN feature on a game is the direct equivalent of giving it away for free.


Not my shot to call. But as an Economist, it's easy for me to see why any company making an RTS-style game will never put LAN in it ever again. Pirates ruined LAN, not us. I don't see why everybody is trying to convince companies to put LAN into games- you're convincing the wrong people. As long as piracy is on the rise, LAN will be on the way out. Simple as that. Put yourself in any business' shoes and try to weigh the advantages against the disadvantages and you will understand why, even on the biggest competitive games like Starcraft 2, there will never be LAN.

Goodwill is nice to have but it doesn't pay the bills and any gaming company out there is out there to make money first and make good games second. I'm sorry if this truth offends you but the video game market is an industry and people make games to make money the same way a guy who sells Ice-cream does his job to make money and not to put smiles on people's faces (although I'm sure he does enjoy putting smiles on people's faces).

Here's an example of how "goodwill" is received in the gaming community: http://www.reddit.com/r/gaming/comments/i0otl/pirates_are_scumbags/

The majority of the gaming community has a whole has proven to be indifferent about "goodwill". So don't knock on our door, or Blizzard's, or anybody else who doesn't put a LAN feature in their game- it's simple Economics. If I have a choice to add a feature to a game that will reduce revenue by a significant percentage and yield almost nothing in return (money wise) than any smart business wont implement it.

And you better bet piracy is on the rise. I'm not blaming anybody, though- just the same way that the smart Business is drawn to removing LAN because of piracy, the smart Consumer is drawn to piracy because it is rational to not buy a game for 30 dollars when I can download almost the same game for free.

It's a simple case of two Homo Economicus doing what they do best- being rational in a market. LAN is an unfortunate bystander and is going to vanish in the future as long as it's part of a game that can be abused by piracy.

So yeah, I'm listening if you have any good arguments. Let me state for the record that I love LAN, that I wish HoN had LAN, that I think it's lame that tournaments have to be played on-line and not on LAN. But I still accept the inevitability that LAN is going to die.



Discuss!
mdma-_-
Profile Joined October 2010
Nauru1213 Posts
June 22 2011 22:10 GMT
#2
that still doesnt explain why they cant allow people to play each other in lan with the necessecity of being logged into bnet/whatever online client.

cheap excuse just to blame it on pirates tbh
Coldplum
Profile Joined March 2011
United States24 Posts
June 22 2011 22:12 GMT
#3
I don't see why there can't be some sort of security feature built in that forces you to log onto Bnet before you can access LAN. Or even have a separate LAN security identifier accessory...i.e. like an identifier key-chain that you purchase in conjunction with your account.
ThePurist
Profile Blog Joined June 2010
Canada686 Posts
June 22 2011 22:14 GMT
#4
Microsoft operating systems and office software are two of the biggest pirated softwares and they still make money. This guy tries to act like a realist but he doesn't really have a clue about economics.
The opinions are too pessimistic and overgeneralizes the vast majority of people who purchase games with their hard-earned cash. Pirates don't stop revenue streams pirates were not a consumer in the first place. The assumption that a pirated copy was a sale is flawed imo and his last few personal statements are questionable as I perceive them as a cop-out when his whole opinion was about "simple economics".
Erionn
Profile Joined January 2011
United States1015 Posts
June 22 2011 22:14 GMT
#5
On June 23 2011 07:10 mdma-_- wrote:
that still doesnt explain why they cant allow people to play each other in lan with the necessecity of being logged into bnet/whatever online client.

cheap excuse just to blame it on pirates tbh


What the hell would be the point of LAN if you had to be logged into Bnet? The entire issue with no LAN is retarded internet problems that tournaments seem to constantly have.
t1bZ
Profile Joined May 2011
United States21 Posts
June 22 2011 22:14 GMT
#6
I always wondered why LAN was not implemented in SC2, I've heard plenty complain about it but never really seen any discussion on exactly why Blizzard made that choice. Thanks for bringing this to light; I understand Blizzard's position now and my one bit of uneasiness towards them has been laid to rest. Unfortunate that those of us who pay can't have nice things because of those who don't, but it happens.
aksfjh
Profile Joined November 2010
United States4853 Posts
June 22 2011 22:15 GMT
#7
I just wish there was a way for both parties to have what they wanted. Some sort of authentication tied in with LAN support, but that is a very hard task to accomplish.
akaname
Profile Joined July 2010
United Kingdom599 Posts
June 22 2011 22:15 GMT
#8
bah, people are too convinced that blizzard are just doing it as a personal insult to them to actually take in this article!
There can be only none
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
June 22 2011 22:17 GMT
#9
On June 23 2011 07:10 mdma-_- wrote:
that still doesnt explain why they cant allow people to play each other in lan with the necessecity of being logged into bnet/whatever online client.

cheap excuse just to blame it on pirates tbh


Hackers could fairly easily remove all safeguards like a log-in requirement.
http://grooveshark.com/#/deltrus/music
Enzyme
Profile Blog Joined August 2010
Australia183 Posts
June 22 2011 22:18 GMT
#10
On June 23 2011 07:14 Erionn wrote:
Show nested quote +
On June 23 2011 07:10 mdma-_- wrote:
that still doesnt explain why they cant allow people to play each other in lan with the necessecity of being logged into bnet/whatever online client.

cheap excuse just to blame it on pirates tbh


What the hell would be the point of LAN if you had to be logged into Bnet? The entire issue with no LAN is retarded internet problems that tournaments seem to constantly have.


It would impact the state of the game less. If the game data could be transferred via P2P rather than via Battle.net, then significantly less bandwidth would be required. If all that needed to be sent to Battle.net was a signal of "I'm alive let me play" this allows for significantly less strain on the internet service of the event.

The problem with this type of system is I believe it would be quite easy to fake this Battle.net authentication, compared to reverse engineering the code required to set up LAN. I know that some sorts of LAN support have been hacked together still, but there is no reason for Blizzard to basically make the lives of hackers easier if they don't have to.

If Blizzard and developers like HoN refuse to include LAN for piracy reasons, they really need to up their game and improve the quality of online services in order to compensate.
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
June 22 2011 22:18 GMT
#11
Many developers are not implementing LAN simply because of piracy, yeah that's about it really. A lot of them are afraid of their profits dropping simply of how the game is pirated.

I recall MW2 was pirated over 4 million times in a week or so on the PC version, entirely over dwarfing the number of legitimate copies bought. Many gamers insist that piracy is not a concern however. Its a controversial topic that neither side are willing to agree on with each other.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
June 22 2011 22:18 GMT
#12
Bad argument made by propagandist.

Pirates wouldn't have bought the game anyway, and including LAN would let your game get exposed to new people for free. This is like saying "terrorists ruined travel", even though it's the government ruining travelling.

Not to mention that most of these games have online ladder systems and that's what people buy the game for - The competitive ladder.

What can you really say. As a game developer he has to talk like that because its his bread and butter. But, because of this I feel like his opinion is pretty much not relevant because it's strongly biased without any actual proof/evidence to his claims. Just saber rattling towards pirates.
AndAgain
Profile Joined November 2010
United States2621 Posts
June 22 2011 22:18 GMT
#13
He just said what any intelligent person already understands. Obviously companies have good reasons for not putting LAN.
All your teeth should fall out and hair should grow in their place!
Eury
Profile Joined December 2008
Sweden1126 Posts
June 22 2011 22:19 GMT
#14
On June 23 2011 07:17 DeltruS wrote:
Show nested quote +
On June 23 2011 07:10 mdma-_- wrote:
that still doesnt explain why they cant allow people to play each other in lan with the necessecity of being logged into bnet/whatever online client.

cheap excuse just to blame it on pirates tbh


Hackers could fairly easily remove all safeguards like a log-in requirement.


Fairly easy = couple of hours.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 22 2011 22:19 GMT
#15
On June 23 2011 07:14 Erionn wrote:
Show nested quote +
On June 23 2011 07:10 mdma-_- wrote:
that still doesnt explain why they cant allow people to play each other in lan with the necessecity of being logged into bnet/whatever online client.

cheap excuse just to blame it on pirates tbh


What the hell would be the point of LAN if you had to be logged into Bnet? The entire issue with no LAN is retarded internet problems that tournaments seem to constantly have.


This allows players to practice on LAN environment. Then you give large tournament organizers a "special version" that has true lan. I have no idea how much effort blizz would have to put into this but there are ways for lan to be incorporated
uniQkum
Profile Joined June 2011
5 Posts
June 22 2011 22:20 GMT
#16
On June 23 2011 07:14 Erionn wrote:
Show nested quote +
On June 23 2011 07:10 mdma-_- wrote:
that still doesnt explain why they cant allow people to play each other in lan with the necessecity of being logged into bnet/whatever online client.

cheap excuse just to blame it on pirates tbh


What the hell would be the point of LAN if you had to be logged into Bnet? The entire issue with no LAN is retarded internet problems that tournaments seem to constantly have.



While it´s true that there is no point having LAN with the need of being logged on to battle.net, they could, however, add a feature that somehow connects you to battle.net for some sort of "confirmation" that you indeed have bought the game and then allow you to go LAN-mode.
akaname
Profile Joined July 2010
United Kingdom599 Posts
June 22 2011 22:20 GMT
#17
i'm genuinely intrigued about the people saying this article is nonsense...

Why are Blizzard not including LAN? Like, seriously, it's annoyed a lot of fans and wouldn't be that difficult technically? For what reason are they deciding not to?

There can be only none
BandonBanshee
Profile Joined February 2011
Canada437 Posts
June 22 2011 22:20 GMT
#18
I agree. Blizzard needs more money.
kaisuki
Profile Joined November 2010
Australia68 Posts
June 22 2011 22:21 GMT
#19
Industries have to evolve, not go backwards. Instead of being the next movie industry, maybe the gaming industry needs to re-evaluate its technologies and procedures. There are many ways to approach this, and taking LAN out of games which want to be taken seriously is wrong.

Seronei
Profile Joined January 2011
Sweden991 Posts
Last Edited: 2011-06-22 22:23:22
June 22 2011 22:21 GMT
#20
They think Lan will increase piracy, but there is no way to know until they add lan and see an increase in pirated software coupled with a decline in sales. Else they're just playing a guessing game. Until then they're just spouting bullshit.

Also the reddit link has nothing to do with "goodwill" it has everything to do with the Witcher 2 being hyped as shit among PC-gaming crowd and graphics that uses high end pc hardware.

On June 23 2011 07:20 akaname wrote:
i'm genuinely intrigued about the people saying this article is nonsense...

Why are Blizzard not including LAN? Like, seriously, it's annoyed a lot of fans and wouldn't be that difficult technically? For what reason are they deciding not to?



So they can shut down tournaments that doesn't have a license. To prevent the whole kespa deal that happened with Brood War.
1 2 3 4 5 46 47 48 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 2: Playoffs Day 1
Cure vs SHIN
Reynor vs Zoun
Crank 250
Tasteless190
Rex32
CranKy Ducklings19
3DClanTV 11
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 250
Tasteless 190
Rex 32
ProTech13
IndyStarCraft 3
StarCraft: Brood War
GuemChi 2159
Flash 1630
Bisu 784
Larva 606
Rain 425
firebathero 333
actioN 267
Leta 262
BeSt 247
EffOrt 225
[ Show more ]
Stork 218
Killer 122
Pusan 100
hero 93
Aegong 77
JulyZerg 74
Backho 70
ToSsGirL 70
Soma 67
Sharp 66
TY 63
Rush 37
Liquid`Ret 36
Soulkey 31
sSak 29
sorry 27
Sacsri 24
Sexy 21
Last 18
soO 17
Bale 15
HiyA 10
sas.Sziky 6
Light 5
Terrorterran 1
Dota 2
The International85682
Gorgc4804
Dendi438
BananaSlamJamma105
Counter-Strike
olofmeister1218
Stewie2K659
shoxiejesuss522
allub112
Other Games
ceh9593
crisheroes249
Happy152
Mew2King76
Organizations
Other Games
gamesdonequick800
StarCraft: Brood War
Kim Chul Min (afreeca) 299
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler58
League of Legends
• Jankos680
Upcoming Events
Kung Fu Cup
1h 53m
TaeJa vs SHIN
ByuN vs Creator
The PondCast
2h 53m
RSL Revival
23h 53m
Classic vs TriGGeR
ByuN vs Maru
Online Event
1d 1h
Kung Fu Cup
1d 1h
BSL Team Wars
1d 8h
RSL Revival
1d 23h
Maestros of the Game
2 days
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
2 days
Bonyth vs Dewalt
[BSL 2025] Weekly
2 days
[ Show More ]
RSL Revival
2 days
Maestros of the Game
3 days
BSL Team Wars
3 days
Afreeca Starleague
3 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs Speed
Larva vs Soma
LiuLi Cup
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.