• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:52
CEST 05:52
KST 12:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)72ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) ASL 22 Proposed Map Pool BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7059 users

HoN Developer: Pirates killed LAN

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 46 47 48 Next All
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 22 2011 22:06 GMT
#1
I saw this thread on Reddit, in which a Heroes of Newerth developer explains the reasons why HoN will never have LAN, and why LAN is on the way out for RTS games generally. I thought a lot of people here might find his arguments interesting and worthy of discussion, in relation to SC2's LAN woes.

The main arguments are here:

in today's world putting a LAN feature on a game is the direct equivalent of giving it away for free.


Not my shot to call. But as an Economist, it's easy for me to see why any company making an RTS-style game will never put LAN in it ever again. Pirates ruined LAN, not us. I don't see why everybody is trying to convince companies to put LAN into games- you're convincing the wrong people. As long as piracy is on the rise, LAN will be on the way out. Simple as that. Put yourself in any business' shoes and try to weigh the advantages against the disadvantages and you will understand why, even on the biggest competitive games like Starcraft 2, there will never be LAN.

Goodwill is nice to have but it doesn't pay the bills and any gaming company out there is out there to make money first and make good games second. I'm sorry if this truth offends you but the video game market is an industry and people make games to make money the same way a guy who sells Ice-cream does his job to make money and not to put smiles on people's faces (although I'm sure he does enjoy putting smiles on people's faces).

Here's an example of how "goodwill" is received in the gaming community: http://www.reddit.com/r/gaming/comments/i0otl/pirates_are_scumbags/

The majority of the gaming community has a whole has proven to be indifferent about "goodwill". So don't knock on our door, or Blizzard's, or anybody else who doesn't put a LAN feature in their game- it's simple Economics. If I have a choice to add a feature to a game that will reduce revenue by a significant percentage and yield almost nothing in return (money wise) than any smart business wont implement it.

And you better bet piracy is on the rise. I'm not blaming anybody, though- just the same way that the smart Business is drawn to removing LAN because of piracy, the smart Consumer is drawn to piracy because it is rational to not buy a game for 30 dollars when I can download almost the same game for free.

It's a simple case of two Homo Economicus doing what they do best- being rational in a market. LAN is an unfortunate bystander and is going to vanish in the future as long as it's part of a game that can be abused by piracy.

So yeah, I'm listening if you have any good arguments. Let me state for the record that I love LAN, that I wish HoN had LAN, that I think it's lame that tournaments have to be played on-line and not on LAN. But I still accept the inevitability that LAN is going to die.



Discuss!
mdma-_-
Profile Joined October 2010
Nauru1213 Posts
June 22 2011 22:10 GMT
#2
that still doesnt explain why they cant allow people to play each other in lan with the necessecity of being logged into bnet/whatever online client.

cheap excuse just to blame it on pirates tbh
Coldplum
Profile Joined March 2011
United States24 Posts
June 22 2011 22:12 GMT
#3
I don't see why there can't be some sort of security feature built in that forces you to log onto Bnet before you can access LAN. Or even have a separate LAN security identifier accessory...i.e. like an identifier key-chain that you purchase in conjunction with your account.
ThePurist
Profile Blog Joined June 2010
Canada686 Posts
June 22 2011 22:14 GMT
#4
Microsoft operating systems and office software are two of the biggest pirated softwares and they still make money. This guy tries to act like a realist but he doesn't really have a clue about economics.
The opinions are too pessimistic and overgeneralizes the vast majority of people who purchase games with their hard-earned cash. Pirates don't stop revenue streams pirates were not a consumer in the first place. The assumption that a pirated copy was a sale is flawed imo and his last few personal statements are questionable as I perceive them as a cop-out when his whole opinion was about "simple economics".
Erionn
Profile Joined January 2011
United States1015 Posts
June 22 2011 22:14 GMT
#5
On June 23 2011 07:10 mdma-_- wrote:
that still doesnt explain why they cant allow people to play each other in lan with the necessecity of being logged into bnet/whatever online client.

cheap excuse just to blame it on pirates tbh


What the hell would be the point of LAN if you had to be logged into Bnet? The entire issue with no LAN is retarded internet problems that tournaments seem to constantly have.
t1bZ
Profile Joined May 2011
United States21 Posts
June 22 2011 22:14 GMT
#6
I always wondered why LAN was not implemented in SC2, I've heard plenty complain about it but never really seen any discussion on exactly why Blizzard made that choice. Thanks for bringing this to light; I understand Blizzard's position now and my one bit of uneasiness towards them has been laid to rest. Unfortunate that those of us who pay can't have nice things because of those who don't, but it happens.
aksfjh
Profile Joined November 2010
United States4853 Posts
June 22 2011 22:15 GMT
#7
I just wish there was a way for both parties to have what they wanted. Some sort of authentication tied in with LAN support, but that is a very hard task to accomplish.
akaname
Profile Joined July 2010
United Kingdom599 Posts
June 22 2011 22:15 GMT
#8
bah, people are too convinced that blizzard are just doing it as a personal insult to them to actually take in this article!
There can be only none
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
June 22 2011 22:17 GMT
#9
On June 23 2011 07:10 mdma-_- wrote:
that still doesnt explain why they cant allow people to play each other in lan with the necessecity of being logged into bnet/whatever online client.

cheap excuse just to blame it on pirates tbh


Hackers could fairly easily remove all safeguards like a log-in requirement.
http://grooveshark.com/#/deltrus/music
Enzyme
Profile Blog Joined August 2010
Australia183 Posts
June 22 2011 22:18 GMT
#10
On June 23 2011 07:14 Erionn wrote:
Show nested quote +
On June 23 2011 07:10 mdma-_- wrote:
that still doesnt explain why they cant allow people to play each other in lan with the necessecity of being logged into bnet/whatever online client.

cheap excuse just to blame it on pirates tbh


What the hell would be the point of LAN if you had to be logged into Bnet? The entire issue with no LAN is retarded internet problems that tournaments seem to constantly have.


It would impact the state of the game less. If the game data could be transferred via P2P rather than via Battle.net, then significantly less bandwidth would be required. If all that needed to be sent to Battle.net was a signal of "I'm alive let me play" this allows for significantly less strain on the internet service of the event.

The problem with this type of system is I believe it would be quite easy to fake this Battle.net authentication, compared to reverse engineering the code required to set up LAN. I know that some sorts of LAN support have been hacked together still, but there is no reason for Blizzard to basically make the lives of hackers easier if they don't have to.

If Blizzard and developers like HoN refuse to include LAN for piracy reasons, they really need to up their game and improve the quality of online services in order to compensate.
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
June 22 2011 22:18 GMT
#11
Many developers are not implementing LAN simply because of piracy, yeah that's about it really. A lot of them are afraid of their profits dropping simply of how the game is pirated.

I recall MW2 was pirated over 4 million times in a week or so on the PC version, entirely over dwarfing the number of legitimate copies bought. Many gamers insist that piracy is not a concern however. Its a controversial topic that neither side are willing to agree on with each other.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
June 22 2011 22:18 GMT
#12
Bad argument made by propagandist.

Pirates wouldn't have bought the game anyway, and including LAN would let your game get exposed to new people for free. This is like saying "terrorists ruined travel", even though it's the government ruining travelling.

Not to mention that most of these games have online ladder systems and that's what people buy the game for - The competitive ladder.

What can you really say. As a game developer he has to talk like that because its his bread and butter. But, because of this I feel like his opinion is pretty much not relevant because it's strongly biased without any actual proof/evidence to his claims. Just saber rattling towards pirates.
AndAgain
Profile Joined November 2010
United States2621 Posts
June 22 2011 22:18 GMT
#13
He just said what any intelligent person already understands. Obviously companies have good reasons for not putting LAN.
All your teeth should fall out and hair should grow in their place!
Eury
Profile Joined December 2008
Sweden1126 Posts
June 22 2011 22:19 GMT
#14
On June 23 2011 07:17 DeltruS wrote:
Show nested quote +
On June 23 2011 07:10 mdma-_- wrote:
that still doesnt explain why they cant allow people to play each other in lan with the necessecity of being logged into bnet/whatever online client.

cheap excuse just to blame it on pirates tbh


Hackers could fairly easily remove all safeguards like a log-in requirement.


Fairly easy = couple of hours.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 22 2011 22:19 GMT
#15
On June 23 2011 07:14 Erionn wrote:
Show nested quote +
On June 23 2011 07:10 mdma-_- wrote:
that still doesnt explain why they cant allow people to play each other in lan with the necessecity of being logged into bnet/whatever online client.

cheap excuse just to blame it on pirates tbh


What the hell would be the point of LAN if you had to be logged into Bnet? The entire issue with no LAN is retarded internet problems that tournaments seem to constantly have.


This allows players to practice on LAN environment. Then you give large tournament organizers a "special version" that has true lan. I have no idea how much effort blizz would have to put into this but there are ways for lan to be incorporated
uniQkum
Profile Joined June 2011
5 Posts
June 22 2011 22:20 GMT
#16
On June 23 2011 07:14 Erionn wrote:
Show nested quote +
On June 23 2011 07:10 mdma-_- wrote:
that still doesnt explain why they cant allow people to play each other in lan with the necessecity of being logged into bnet/whatever online client.

cheap excuse just to blame it on pirates tbh


What the hell would be the point of LAN if you had to be logged into Bnet? The entire issue with no LAN is retarded internet problems that tournaments seem to constantly have.



While it´s true that there is no point having LAN with the need of being logged on to battle.net, they could, however, add a feature that somehow connects you to battle.net for some sort of "confirmation" that you indeed have bought the game and then allow you to go LAN-mode.
akaname
Profile Joined July 2010
United Kingdom599 Posts
June 22 2011 22:20 GMT
#17
i'm genuinely intrigued about the people saying this article is nonsense...

Why are Blizzard not including LAN? Like, seriously, it's annoyed a lot of fans and wouldn't be that difficult technically? For what reason are they deciding not to?

There can be only none
BandonBanshee
Profile Joined February 2011
Canada437 Posts
June 22 2011 22:20 GMT
#18
I agree. Blizzard needs more money.
kaisuki
Profile Joined November 2010
Australia68 Posts
June 22 2011 22:21 GMT
#19
Industries have to evolve, not go backwards. Instead of being the next movie industry, maybe the gaming industry needs to re-evaluate its technologies and procedures. There are many ways to approach this, and taking LAN out of games which want to be taken seriously is wrong.

Seronei
Profile Joined January 2011
Sweden991 Posts
Last Edited: 2011-06-22 22:23:22
June 22 2011 22:21 GMT
#20
They think Lan will increase piracy, but there is no way to know until they add lan and see an increase in pirated software coupled with a decline in sales. Else they're just playing a guessing game. Until then they're just spouting bullshit.

Also the reddit link has nothing to do with "goodwill" it has everything to do with the Witcher 2 being hyped as shit among PC-gaming crowd and graphics that uses high end pc hardware.

On June 23 2011 07:20 akaname wrote:
i'm genuinely intrigued about the people saying this article is nonsense...

Why are Blizzard not including LAN? Like, seriously, it's annoyed a lot of fans and wouldn't be that difficult technically? For what reason are they deciding not to?



So they can shut down tournaments that doesn't have a license. To prevent the whole kespa deal that happened with Brood War.
1 2 3 4 5 46 47 48 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
23:30
FSL TeamLeague: ST vs POG
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft392
RuFF_SC2 155
Nina 130
ProTech128
Livibee 59
FoxeR 52
StarCraft: Brood War
Noble 32
Purpose 17
Icarus 5
Dota 2
NeuroSwarm169
Super Smash Bros
Mew2King34
Other Games
summit1g14301
PiGStarcraft575
ViBE168
AZ_Axe80
Organizations
Other Games
gamesdonequick838
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 97
• Response 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo682
• Stunt212
Upcoming Events
Douyu Cup 2020
1h 8m
Maestros of the Game
8h 38m
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
10h 8m
Bonyth vs TerrOr
eOnzErG vs Dewalt
XuanXuan vs TBD
Douyu Cup 2020
1d 1h
BSL22 NKC (BSL vs China)
1d 10h
Mihu vs TBD
Online Event
1d 11h
RSL Revival
1d 22h
WardiTV Weekly
2 days
RSL Revival
3 days
RSL Revival
3 days
[ Show More ]
Bombastic Starleague
3 days
Kung Fu Cup
4 days
OSC
4 days
CrankTV Team League
5 days
Bombastic Starleague
5 days
Replay Cast
5 days
The PondCast
6 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.