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Z v P Ling/Bling/Infestor/Ultra

Forum Index > StarCraft 2 Strategy
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MucK
Profile Joined July 2010
Germany59 Posts
Last Edited: 2011-02-27 16:23:23
February 21 2011 17:16 GMT
#1
To start with i first want to appologize for my bad english...
Im a 3200 zerg master player so nothing special
So .. i used to have big problems being a zerg and playing against a good protoss(like many other zerg players have as well).
These forcfields just made me go crazy and the colloses together with the rest of the "deatball" .. yeah
I used to play roaches like the most people do and i won about 50 percent of my matches against toss but i merly won games where they just waited to have this really strong "deathball".
So i came up with some new strategies 3 months ago and i found one that is ,at least in my opinion , really strong against this freaking ball .. im always smiling when i see this 170-200 supply ball getting raped in like 3 seconds
anyway the bo is all about ling and blings to hold 4 gate or 6 gate, getting 2-3 infestors and fast t3 for the ultras.
I tried to find somehting costefective vs this ball and the only thing that really is are banelings. But you cant just play banelings and win cause the forcedields just make them useless after they have many sentrys. So you need something that make the forcefields useless ---> ultras and some fungals to keep the ball togehter so they cant split their army like T do with marines.
I dont want to talk that much cause its better if you watch the replays, to see what i mean, anyways

the MucK-BO ^^ is something like this:
pool --> gas--> hatch
100 gas speed
next 50 banelingnest
if he doesnt play 4 gate next 100 t2 --> hydraden, infestation pit and banelingspeed
if he doesnt play 6 gate t3 --> ultras
once the ultras are out just go kill him or wait for him to go out to rape him even more
normaly the ultras are out at about ingameminute 14
they often go for a atack with about 2-4 colloses at this time

[url blocked]
Download!
Rapidshare
update:
vs 3 gate into 6 gate
30 min game vs nelfi(lost)
update2:
another pack of REPLAYS

conts of my bo:
-4 and 6 gate can be hard if unscouted
- very fast ht`s can be hard to deal with

pros:
-4 and 6 gate can be hold easy if scouted
-realtive safe to voids/air cause you build a hydra den and infestationpit when you get t2
-relative safe to dts cause you build a fast evo
-good eco cause you can build many drones at the beginn cause you can morph your lings to banelings and build some lings if he trys to atack
-fast t3
-once the first 2-3 ultras are out(at about ingameminute 14) you can just go rape him xD



please comment on what you think about it AFTER watching the replays


www.prototype-gaming.de
RedHed
Profile Joined August 2010
Sweden31 Posts
February 21 2011 17:22 GMT
#2
what about voids, how do you deal with them? Not being negative here, just wondering.
Pr0xxis
Profile Joined July 2010
United States60 Posts
Last Edited: 2011-02-21 17:25:32
February 21 2011 17:23 GMT
#3
The replays are unavailable mate.
Also, kind of sounds like the build MrBitters popularized in ZvT recently.
P.S. It does sound like a decent enough idea though. Kind of curious to see how stable this actually is.
Kalpman
Profile Joined April 2010
Sweden406 Posts
February 21 2011 17:25 GMT
#4
Cant wait to try this. I've always hated roach based ZvP, been messing around with mutas alot, but this might actually prove better... I'll have a look
I've fought mudcrabs more fearsome than you!
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
February 21 2011 17:31 GMT
#5
What timings are you taking expansions? or are you saying you 1-base all-in with ultras?
From the looks of it, I'd assume you expand around 22, and take a 3rd while you have the mineral surplus of teching to T3, though I may be wrong.
MucK
Profile Joined July 2010
Germany59 Posts
Last Edited: 2011-02-21 17:33:56
February 21 2011 17:32 GMT
#6
mhm i can download the replays
and its not all about infestor they are just to fungal them only once .. most toss cant split the army anyway and even if they do they normaly get raped
with voids i deal with hydras cause it normaly works cause the protoss ground army is death after 3 seconds so they wont die to colloses and if they dont work i build a spire build and infestors and atack him again cause the ultras normaly survive since all the lings gets atacked first and you can just walk home build new lings wait for antiair and atack again

i do build the first expansion as soon as possible depending on pylonblock
and the 3rd at about 9-10 depending on my drones
www.prototype-gaming.de
Kalpman
Profile Joined April 2010
Sweden406 Posts
February 21 2011 17:35 GMT
#7
Also, I think any 4-gate would be easy to hold off with just a couple of spines and adding on queens, those will be great for creepspread later, which I can see will play a huge part playing like this ^^
I've fought mudcrabs more fearsome than you!
Sluggy
Profile Joined June 2010
United States128 Posts
February 21 2011 17:45 GMT
#8
hi muck, i made a similar post last week. I tried your style before approaching my current preferred strat. My problem was that ultras come too late to handle a decent sized timing attack where forcefield just dominates everything. To get around this I get drops as soon as I hit tier 2 and make more infestors and get parasite first before teching to ultras. One of the main benefits of doing it this way is that you are able to manage forcefield earlier in the game, and you have harassment options (+2 melee upgraded banelings 1 shot probes, so just 2 banelings can wipe a mineral line). The drawback of my style compared to yours is that since ultras come later, any screw ups with infestors cause you to die to colossus. My question for you is, haven't you had problems surviving if they attack before ultras kick in?

Here is the thread from last week which has similar discussion:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=192400
Super_bricklayer
Profile Joined May 2010
France104 Posts
February 21 2011 17:49 GMT
#9
I'm so glad to see that kind of play in ZvP !

As in Mr Bitter thread about infestors, i have to ask about a fast upgrade. What do you think of a fast +1 melee against protoss ? It works wonder imo, Dimaga used this back in the beta, and it allow you to save some gas instead of producing banelings ( i'm talking about a standard 3 gate push, you'll probably want them on any gate all in i guess ).

I played a little with that kind of composition but find my self very week against mid push, with 2/3 colossy and something like 8 sentries for force feald. But i didn't experiment with baneling was afraid of force feald...I tried using neural parasite but didn't have so much success with it. :s

Can't wait for that replay pack to look at that.
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2011-02-21 17:51:56
February 21 2011 17:50 GMT
#10
Xog and Aquanda were both using this style in the KOTH I hosted with Limenade last night. It's damn impressive.

The style they were using was all about mass expansion, and upgrades for those lings and banes. It's pretty surreal seeing a Zerg go up to 5 bases while Toss is still on 2, and defending it with just tier 1 units.

Edit:

For Voids, and even for normal robo mid-games, Z can easily transition into mass muta. (Hell, Z is on 8 gas by the time lair finishes)

I'm actually hard pressed to think of a unit composition that would challenge this style. It seems extremely strong to me.
MucK
Profile Joined July 2010
Germany59 Posts
Last Edited: 2011-02-21 18:53:45
February 21 2011 18:02 GMT
#11
i normaly can handle it somehow to survive till utlras are out
if he atacks before the ultras are out he has 1 colloss and i can somehow manage to kill him .as long as you fight on the right position
if hes coming out you can fungal him to buy time as well so no i do not really have probs with it sometimes but it would be OP if i hadnt

mrbitter thats one reason why i posted it know and not 3 months agao cause i want to get the credit for it since other people seem to figure out a similar style to mine xD (yeah im an asshole xD)
i wanted to wait till i beat a well known player to post it that the people belive me that it does work ... mhm but im not in top 200 so its hard for me to face one ^^

im normaly 1-2 bases ahead but i do a really fast tech i think its to dangerous staying on t1 for too long since you have to had out the ultras when he has 3 or 4 colloses

i start my melleupgrade soon as well bricklayer just watch the replays
www.prototype-gaming.de
branflakes14
Profile Joined July 2010
2082 Posts
Last Edited: 2011-02-21 18:13:29
February 21 2011 18:08 GMT
#12
http://www.teamliquid.net/forum/viewmessage.php?topic_id=194600

Could you possibly try out the late game composition I've proposed for dealing with the Protoss death ball? It seems incredibly strong on paper, and I feel as though the replay of my composition against the death ball I've provided OP warrants some testing, the only problem is that I'm not a Zerg player myself, and what with you being a Master league Zerg player, you might be able to see if it's really as effective late game as I believe it is. Just so you know now, 100 supply of my composition kills what 200 supply of Roach/Hydra/Corruptor can't kill in meum's unit test map :D
MucK
Profile Joined July 2010
Germany59 Posts
February 21 2011 18:14 GMT
#13
@branflakers
im not sure if this would works cause the hydras will geht killed by colloses (dont know if ultras have a higher priority but they can micro to kill them) and the ultras alone wont make it since they wont get behind the zealot wall even if they get healed like crazy
but i havent tried it yet so it could work
www.prototype-gaming.de
Super_bricklayer
Profile Joined May 2010
France104 Posts
February 21 2011 18:22 GMT
#14
On February 22 2011 03:02 MucK wrote:i start my melleupgrade soon as well bricklayer just watch the replays

I'll brake my F5 key, megaupload keep telling me that the file is not available.
:'(
IPA
Profile Joined August 2010
United States3206 Posts
February 21 2011 18:22 GMT
#15
Cool man. Will check these out when I get home. Creativity is always appreciated.
Time held me green and dying though I sang in my chains like the sea.
MucK
Profile Joined July 2010
Germany59 Posts
February 21 2011 18:25 GMT
#16
added new download links.. sry guys xD
www.prototype-gaming.de
JTouche
Profile Joined August 2010
United States239 Posts
February 21 2011 18:28 GMT
#17
The infestors are unnecessary imo unless you research NP for his collosi or using fungal to kill observers/dt's. The reason I say this is because a protoss army cant split units like a T army. Protoss units aren't as quick as stimmed marines/maurowders, they rely on FF.

So with ultras since you negate the FF, infestor's FG seem's like overkill. I think those resources are better spent on more lings/blings/ultras/upgrades.
Love is the only sane and satisfactory answer to the problem of human existence. ~Eric Fromm
MucK
Profile Joined July 2010
Germany59 Posts
Last Edited: 2011-02-21 20:43:47
February 21 2011 18:33 GMT
#18
mhm the fungals are quit usefull if you atack him in his base and yeah you can atack his expansion
to fungal the colloses that want to walk up the ramps
and to buy time cause it can make the difference of 0 ultras and have ultras xD
and the most important at all he cant let his colloses walk out of the ball !

i normaly have 2 melle atack when i go atack and i do build a spire at this time
www.prototype-gaming.de
riva1
Profile Joined February 2011
United States9 Posts
Last Edited: 2011-02-21 21:36:25
February 21 2011 21:35 GMT
#19
Been following the same concept except I just go straight lings/banes and get a back up spire in case of collosi. If they go HT banes are fantastic, they destroy everything and if they blink away the HT get melted ^^. Of course, one must engage in the open and bait FFs or micro around them.
I'll have change things around and try aquanda's and xog's build, sounds great.
rivaL.340 mid masters
MucK
Profile Joined July 2010
Germany59 Posts
February 21 2011 21:42 GMT
#20
if they have hts you can still play banelings even offcreep cause ff wont work and they have to see you coming to make the storms before you are in range to kill the banes before they can make damage
but i always stop producing lings then cause they just block the banes and then they gona die to the storms
the blings just have to kill the zealots (vs hts) that the ultras can handle the rest
its also good to just tech to broods then since you are t3 anyways and a spire shoulld have been build as soon as you saw the hts
www.prototype-gaming.de
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