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With all the recent talk about GSL matches being very short, and maps being imbalanced, I decided to take a look all the games, and do some number crunching. So here's what I've got so far:
Match Durations
First, I wanted to check how long each game in GSL 4 lasted, and what the average time for the matches was. I plan to do this also for all previous GSL, so we can maybe see how the games have evolved (have games just recently started becoming shorter and shorter due to all of the cheese and all-ins, or was it like that from the start, or maybe the games are actually not that short at all...).
The process takes a bit of time, because I need to check each VOD on gomtv.net, and mark the in game clock time at the moment of GG. I then converted that in game time to real time using a factor of 1,38 (http://wiki.teamliquid.net/starcraft2/Game_Speed). I also took the opportunity to write down the number of views for each VOD.
M1 xx:xx is the number of the match and the in game time which was then converted into real time.
The average time of all GSL 4 matches comes down to 12:13 minutes.
GSL Season 4 - In progress
GSL Season 3
162 games were played in GSL Season 3.
Average game length was 11:23 minutes.
Average views on VODs is currently at around 69 000.
Map stats:
Player stats (average match duration):
GSL Season 2
Will be updated soon.
Race Win Percentages
I helped myself with Liquipedia here (such an awesome tool, doesn't get enough love I think). Hopefully all the numbers are correct, there was a lot to keep track of, and some mistakes might have slipped, but hopefully very few of them, as I did double check everything.
From looking at each GSL independently, it doesn't seem like one could try to come to some conclusions, as the win ratios are very hectic, and don't seem to follow a pattern - mostly because the number of games is too small to properly present match statistics.
But when looking at all the games played so far in 4 GSL tournaments, it's starting to look a bit better:
From the image above you can see the ratios per map (didn't want to calculate the percentage, as I feel the number of played games is still too low to go and represent it with a hard percentage. It's interesting to see stats PvT on Delta Quadrant - thank god that map is soon out of the map pool.
Hopefully someone will find all of this useful.
Cheers.
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Good stuff man, thanks for posting!
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Thanks for getting these stats up. I'm curious about match length depending on the map being played, which shouldn't be that hard to find since you already have length for each game up.
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Thx for posting but i kind of hate shit like this cause some retard will come in here screaming about balance.
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quite funny how at the time when the "OMG ZERG UNBEATABLE!" outcries started again gsl3 kicked around and shut it totally down.also how poor P performance in gsl2 was.
these stats are exactly what my "feeling" was. good to see im right ~~
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On January 09 2011 23:28 Joroth wrote: Thx for posting but i kind of hate shit like this cause some retard will come in here screaming about balance.
Perhaps when GSL starts to use big macro maps we will get some balance patches that are actually needed instead of band-aid for garbage maps like blistering sands.
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On January 09 2011 23:28 Joroth wrote: Thx for posting but i kind of hate shit like this cause some retard will come in here screaming about balance.
So when you see a thread named "GSL Match Statistics", don't click it.
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Dominican Republic913 Posts
nice stats keep them coming, can u please Update this every Round in GSL? i mean, the Ro16 started, add the statics when Ro8 starts.
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On January 09 2011 23:38 Xism wrote: PvZ really has changed. How? You have different veto systems for maps over the seasons and the results are heavily influenced by single players, you can't tell if anything has changed.
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On January 09 2011 23:45 clusen wrote:How? You have different veto systems for maps over the seasons and the results are heavily influenced by single players, you can't tell if anything has changed.
Yeah, I guess you're right. Was looking too blindly at the statistics
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Canada5565 Posts
Wow good stuff. Thank you for putting this together
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Statistics are nice but it's very low scale of played games. I mean in GSL4 PvZ is 80%. but only 5 games were played.
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It kind pains me when I get one vod to watch 14minutes .. "ok nice game..." then I skip tartosis' comments etc etc 5-6 minutes of games left (7-8 in game) I go fuuuuuuuuuuuu
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On January 09 2011 23:53 Alpina wrote: Statistics are nice but it's very low scale of played games. I mean in GSL4 PvZ is 80%. but only 5 games were played.
That's why the OP also provide GSL total
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What if Fruitdealer and Nestea weren't around to keep those first 2 gsl's stats up?
You can look at the statistics from any perspective and make a balance statement that opposes the other.
Watch: Wow, 80% winrate for toss vs zerg in GSL4? 71% winrate for terran vs zerg? Looks like zerg is having a hard time, what would we do without 'X' zerg.
This doesn't prove anything. Stop looking at the race, when it comes to GSL and start looking at the players.
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On January 09 2011 23:32 BeMannerDuPenner wrote: quite funny how at the time when the "OMG ZERG UNBEATABLE!" outcries started again gsl3 kicked around and shut it totally down.also how poor P performance in gsl2 was.
No. Don't go there if you can't even remember what happened in GSL2. Most of the Protoss players were trying builds lower ranked players wouldn't even try if being serious to win. The rest made continually poor choices that was out of character when compared to season 1 and 3 level of unforced errors.
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I like having these numbers! Very well done.
Delta Quadrant seems a lot worse than I would have predicted. Lost Temple and Jungle Basin seems to be on the verge of being bad maps due to PvT balance for Lost Temple and in generel for Jungle Basin. Metalopolis and Xel'Naga Caverns seem very well balanced and has a lot of games to them. Blistering Sands and Steppes of war seems to be better than their reputation.
If you remember to log the maps and matchups in the same spreadsheet as the game-times it would bring even more interesting stats, such as slowest matchups, slowest maps and it could tell something about if the strategies in different matchups are diverse when enough data has been accumulated!
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