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GSL Match Statistics - Page 2

Forum Index > SC2 General
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hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
January 09 2011 15:14 GMT
#21
These are meaningless statistics as all skill isn't equal. Some of the players are absolute garbage compared to others.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-01-09 15:34:05
January 09 2011 15:30 GMT
#22
On January 10 2011 00:07 mutantmagnet wrote:
Show nested quote +
On January 09 2011 23:32 BeMannerDuPenner wrote:
quite funny how at the time when the "OMG ZERG UNBEATABLE!" outcries started again gsl3 kicked around and shut it totally down.also how poor P performance in gsl2 was.


No. Don't go there if you can't even remember what happened in GSL2. Most of the Protoss players were trying builds lower ranked players wouldn't even try if being serious to win. The rest made continually poor choices that was out of character when compared to season 1 and 3 level of unforced errors.


exactly what i meant. poor performance of the P players. i do remember the terrible 1 cannon FEs on xelnaga&scrap and the half assed bad executed 4gates etc ~


On January 10 2011 00:14 hmunkey wrote:
These are meaningless statistics as all skill isn't equal. Some of the players are absolute garbage compared to others.


yep but when you have seen all/most of the actual games its nice to see some numbers behind the trends you already noticed.
life of lively to live to life of full life thx to shield battery
Odoakar
Profile Joined May 2010
Croatia1838 Posts
Last Edited: 2011-01-09 15:32:30
January 09 2011 15:31 GMT
#23
On January 09 2011 23:26 teamsolid wrote:
Thanks for getting these stats up. I'm curious about match length depending on the map being played, which shouldn't be that hard to find since you already have length for each game up.



Oh, that's a good idea, I basically started doing this just for match durations, but somehow digressed into match statistics.

Now that I have a spreadsheet done, I'll keep track of new GSL matches and update the thread with match data after every round.

And people please don't take match statistics too seriously, as we all know the number of games is too low to exclude all the other contributing factors like individual players, map veto systems and other stuff.

The focus will be on match durations, I'm really interested how the numbers break down for each map.
Deekin[
Profile Joined December 2010
Serbia1713 Posts
January 09 2011 15:39 GMT
#24
Nice stuff. Its sad to see there are so many short games... It will be nice when they remove Delta Quadrant, Blistering Sands, Steppes of War and Jungle Basin
(╯°□°)╯︵ ┻━┻ CJ Entus fighting! I am a Leta, Hydra, Mind and (ofcourse) Firebathero fan. (╯°□°)╯︵ ┻━┻
TeWy
Profile Joined December 2009
France714 Posts
Last Edited: 2011-01-09 15:45:06
January 09 2011 15:44 GMT
#25
On January 10 2011 00:14 hmunkey wrote:
These are meaningless statistics as all skill isn't equal. Some of the players are absolute garbage compared to others.


Just because the skill isn't equal doesn't mean that these are meaningless statistics.

If you consider that there is an approximately equal ratio of very good/bad Terran/Protoss/Zerg, and that these people are equally matched in the 3 MU, then the statistics are valid.

MorroW
Profile Joined August 2008
Sweden3522 Posts
January 09 2011 15:45 GMT
#26
very nice job here tnx :D
Progamerpls no copy pasterino
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
Last Edited: 2011-01-09 15:47:33
January 09 2011 15:46 GMT
#27
On January 10 2011 00:14 hmunkey wrote:
These are meaningless statistics as all skill isn't equal. Some of the players are absolute garbage compared to others.


Uhh it is a nice indication of map balance and a little insight into the match-ups though.
This is how people did it in Brood War and it was pretty undisputed fact when one map had a huge racial advantage through proleague stats.

I know SC2 is new and all and not everyone is at that level where they are close in skill, but I'd rather look at these statistics then read posts on the strategy forum concerning racial imbalances from low diamond players any day. This bandwagon of "Protoss ez" is sort of annoying, and yeah, Protoss is "ez" if you're playing against terrible players. But I think whether a race is hard or not is sort of subjective, although statistically GSL seems to be that of the opposite opinion of a good portion of TL members.

Edit: Kind of like how Artosis and IdrA want to say how Zerg is the hardest, and as IdrA said many times how Terran and Protoss don't really take skill - but were terrible Terran/Protoss players in beta. How ironic, huh?
I want to fuck Soulkey with a Zelderan.
decaf
Profile Joined October 2010
Austria1797 Posts
January 09 2011 15:59 GMT
#28
On January 10 2011 00:44 TeWy wrote:
Show nested quote +
On January 10 2011 00:14 hmunkey wrote:
These are meaningless statistics as all skill isn't equal. Some of the players are absolute garbage compared to others.


Just because the skill isn't equal doesn't mean that these are meaningless statistics.

If you consider that there is an approximately equal ratio of very good/bad Terran/Protoss/Zerg, and that these people are equally matched in the 3 MU, then the statistics are valid.


I think he is right. We needed way more games played to come up with valid statistics due to the fact that the skill difference among the players is huge.
shadymmj
Profile Joined June 2010
1906 Posts
January 09 2011 16:12 GMT
#29
Thanks for the info. There are an astounding number of under 10 minute matches, and having an average match length of 12 minutes is certainly very worrisome. No wonder viewership ratings are dropping! They just aren't very long or epic. I don't think enough action can be packed into 12 minutes for an RTS.

But, to tell the truth, it's not only just about the game length but also the quality of engagements and the control over the map. Games will only get interesting once we see a minimum of 3-4 bases each and at least 5 facs operational. Maybe I've been spoiled by SWL, but there we are.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
January 09 2011 16:15 GMT
#30
woot nice to see the progress that protoss has made stats-wise throughout the 3 main seasons... really got dominated hard the first one and most of the second.... gogo toss!
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
January 09 2011 16:28 GMT
#31
great info, thx. but the statistics are severly skewed by the fact that all 3 gsls were won by players of a race that wasnt doing good overall at that time and didnt have much more presence in the later rounds of the tourney than the respective winner.


it also doesnt reflect major metagame shifts. nestea was able to overcome foxers 2rax aggressions in the gsl2 finals because foxer hadnt refined the strategy yet, but the seed was sown and the refined 2 rax strategies then went on to roflstomp zergs out of gsl3.
"What am I supposed to do against this?" - "Lose!" :-]
DarthXX
Profile Joined September 2010
Australia998 Posts
January 09 2011 16:41 GMT
#32
Interesting stats on Kulas Ravine. 100% zerg winrate (albeit 6 games) are these all Fruit Dealer games? I seem to remember Tastosis saying he was the only zerg who didn't veto Kulas.
Odoakar
Profile Joined May 2010
Croatia1838 Posts
January 09 2011 16:45 GMT
#33
Yeah, I think those are all FD's wins.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
January 09 2011 16:49 GMT
#34
Super interesting to me. Thanks!
Moderator
Fa1nT
Profile Joined September 2010
United States3423 Posts
January 09 2011 16:52 GMT
#35
0-4 TvZ on Kulas?

>>
DarthXX
Profile Joined September 2010
Australia998 Posts
January 09 2011 16:54 GMT
#36
Also lol @ 5-17 PvT on DQ ..... just wow.
Blurzz
Profile Joined November 2010
United States33 Posts
Last Edited: 2011-01-09 17:18:34
January 09 2011 17:14 GMT
#37
It seems the shorter games overall get less views. HMMM
"You can only get smarter by playing a smarter opponent."
1Eris1
Profile Joined September 2010
United States5797 Posts
January 09 2011 17:40 GMT
#38
Somehow I doubt TvZ for season 1 is only 45%
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 09 2011 18:41 GMT
#39
On January 10 2011 01:12 shadymmj wrote:
Thanks for the info. There are an astounding number of under 10 minute matches, and having an average match length of 12 minutes is certainly very worrisome. No wonder viewership ratings are dropping! They just aren't very long or epic. I don't think enough action can be packed into 12 minutes for an RTS.

But, to tell the truth, it's not only just about the game length but also the quality of engagements and the control over the map. Games will only get interesting once we see a minimum of 3-4 bases each and at least 5 facs operational. Maybe I've been spoiled by SWL, but there we are.

Eh 12 isnt so bad, avg bw was 15 I think.

Just needs less of th e 5 minute games and more evenly around 12-14
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Odoakar
Profile Joined May 2010
Croatia1838 Posts
January 09 2011 18:47 GMT
#40
Here's the map breakdown for GSL 4, I plan to do this for other seasons as well, but it's talking a lot of time, I've just done all Ro64 matches for GSL3 and moving onto Ro32

[image loading]


Will keep the OP updated as I get new info
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