First, I wanted to check how long each game in GSL 4 lasted, and what the average time for the matches was. I plan to do this also for all previous GSL, so we can maybe see how the games have evolved (have games just recently started becoming shorter and shorter due to all of the cheese and all-ins, or was it like that from the start, or maybe the games are actually not that short at all...).
The process takes a bit of time, because I need to check each VOD on gomtv.net, and mark the in game clock time at the moment of GG. I then converted that in game time to real time using a factor of 1,38 (http://wiki.teamliquid.net/starcraft2/Game_Speed). I also took the opportunity to write down the number of views for each VOD.
M1 xx:xx is the number of the match and the in game time which was then converted into real time.
The average time of all GSL 4 matches comes down to 12:13 minutes.
GSL Season 4 - In progress
GSL Season 3
162 games were played in GSL Season 3.
Average game length was 11:23 minutes.
Average views on VODs is currently at around 69 000.
Player stats (average match duration):
GSL Season 2
Will be updated soon.
Race Win Percentages
I helped myself with Liquipedia here (such an awesome tool, doesn't get enough love I think). Hopefully all the numbers are correct, there was a lot to keep track of, and some mistakes might have slipped, but hopefully very few of them, as I did double check everything.
From looking at each GSL independently, it doesn't seem like one could try to come to some conclusions, as the win ratios are very hectic, and don't seem to follow a pattern - mostly because the number of games is too small to properly present match statistics.
But when looking at all the games played so far in 4 GSL tournaments, it's starting to look a bit better:
From the image above you can see the ratios per map (didn't want to calculate the percentage, as I feel the number of played games is still too low to go and represent it with a hard percentage. It's interesting to see stats PvT on Delta Quadrant - thank god that map is soon out of the map pool.
Hopefully someone will find all of this useful.