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(Edit: I do teach lessons for those who keep asking)
Hello everyone I am Yosho,
A little about me is that I play random frequently and study the game a bit, I enjoy the challenge and rising up the ladder facing names that I hear on Teamliquid.
I am a Random player but my main is mostly terran, to get to 1400 I used mostly the random race. My goal is to keep practicing until I have stable computer and then start entering and winning tournaments.
I told my stream that I would spend more time answering questions and fixing my chat. ( which I have no idea how to do, how do you get IRC on my stream chat? )
I have also been toying with new creations in strategy with stuff like;
9 barracks 10 depo 11 gas
On short maps this prevents any rush and literally keeps me up with the econ game even though I lose a few scvs orbital is up fast enough to keep me up with it. This prevents ANY cheese at the start. I will add replays later, for i'm not on the computer I saved them on.
Anyway, ask away ^^ I'll visit this thread regularly all day to answer questions.
My stream is marked under Vegasminion. Usually I answer questions on the stream but today I will reply to the forums.
Will continue to answer questions from this thread; keep asking them!
--------------Replays here, Massive amount, All match ups, even tests and practices..-----------------------
[url blocked] [url blocked] [url blocked]
Uploaded - new replay packs!
http://www.filefront.com/17337133/Zerg.zip 10 zerg replays http://www.filefront.com/17337136/Toss.zip 21 toss replays http://www.filefront.com/17337137/Warden.zip 9 PvT's vs warden (2000 diamond terran)
Link to my stream: http://www.teamliquid.net/video/userstream.php?user=Vegasminion
http://sc2ranks.com/us/394799/Yosho
Update: I have asked for my stream to be featured and I should know sometime within a week if this will be allowed. For all you streamers who have needed help finding me this will be a big help and hopefully expand my capabilities in helping everyone.
Also incase people missed it I did open this thread to ask about any race; any matchup; any strategy; and more. It's not just terran anymore.
In the upcoming streams I will also try to give replays of the games that I do play near instant for al the viewers, however I need help finding a website that everyone loves and is the best place to upload / download from. Any feedback will help considered.
Update: 2 more replay packs have been added, 2nd is ladder games i lose a lot from cheese. Also a game vs LZgamer. and third I have a bunch of random versus zerg games to help the zerg players and show off my other races.
Update: May load new zerg replays soon.
Update:Yosho - A light take on things -
As many people continue learning the strategy of the game and progress that we have made so far and the ratings go up while the more distinguished players stand out. Players such like Huk and silver, we learn many things from a 1 point of view a take from every race and position. realcun's map read, all the pro's being asked about balance from their point of view.
I myself don't like to discuss much balance myself so i will talk about how improving the fundamentals of each race as I continue to play it.
As most of you know recently I hurt my neck and decided to practice more of races and let my rating tank so that when i am healed I simply rise again. However I have decided to not rise as terran, for when I played it i went from 500-1500 in only a matter of 2 weeks and found it rather easy after learning the build orders that are so far out there.
Most of the terran mechanics I find is very friendly; maybe not so much after the patch but the giant mule call down is powerful and the ability to mass turtle can stop those non aggressive players in their tracks. A mass turtle strategy can easily get you into diamond as people feel threatened by a defensive terran and have the urge to attack.
I am by no way saying terran is easy oh no, I am saying that terran is mostly about build orders and positioning. If the zerg can't get a surround we grow that much stronger. If the protoss are forced into a funnel concave we usually win the early game out right.
It isn't until collasai; storm; emp; medivacs come into play that micro is more so needed to climb higher in the ratings. The better you know how to get to these places and how to use these units the higher you will climb.
from my protoss point of view I have found that if the terran out techs me to one of these things such as massive siege tanks; emp; medivacs and I don't have enough counter tech to stop it, I will die. Even a mass bio army is so strong.
My take is that eventually the build orders will refine to one of three types of strategies.
1- the tech strat, trying to tech fast and hard to things like ravens. 2- the mass expansions, trying to mass out macro the enemy into submission. overwhelming the tech because of the limited amount of units. 3- the constant cheese or harrasment. very aggressive style play as you always try to cripple your opponent into submission.
These strategies are very dominant today. each can counter each other if played right but it comes down to these things. Finding out a players playstyle will show you what these things are and give you a large advantage as most people stick to what they know.
For example: I am a mass expander - I take many bases and force a giant macro battle that will usually take the win for me while I react to scouting information.
Trump: is a tech man he likes to have all sorts of tech and can be very aggressive but not unless he has tech to match it like tanks; vikings; medivacs.
Painuser: is a tech
TLO: is the aggressor
Which are you?
I haven't mentioned zerg because it's a whole different ball play.
Zerg is more reactionary and you have to combine all of these plays. Zerg is the balance between every one of them.
They have to mass expand; Be very aggressive; macro up giant armies and balancing the economy with it. on top of that part of our macro play is creep. We need a lot of it. (note: I think zerg need a unit that suicides on the ground and spreads creep for a time period)
If zerg lacks in expansions they die very fast as their macro HAS to be superior to every race or they stand no chance in the units battles. For every races units are stronger zerg need more of them. It is easier for the other races to tech as zerg can't just stay on limited bases.
Do take note that it is not impossible for the player to keep up. But zerg takes more... harmony? More synchronization for what they need to do. Ying and yang between drones and fighting units. The difference between a terran 1,000 and 1500 is build orders and multi tasking.
the difference between a protoss 1,000 and 1500 is knowing other strategies then 4 gate and positioning / when to be agressive.
the difference between zerg 1,000 and 1500 is harmony.
I am not saying that all toss 4 gate or all terrans are skill less. I am saying that they play a lot in the same. I reached 1500 with both protoss and terran refining build orders, macro'ing better, countering at the right times and positioning.
However with zerg I find that including all these is one element that makes it unable for most players to switch to zerg. Players who admit they would like to try it but feel like it's a lot harder to play the zerg style, for many pro's have said it and admit that zerg macro is just a whole new game.
With my rankings my zerg is at 1200-1300. Refining my harmony. It is easily my hardest race to learn. They are not underpowered they are just under learned. Some balance issues will probably be seen in the future though.
This little thought train is meant to show you how the playstyles are different. Maybe help people pick a race. Show you the different types of strategies that may fit your type and what type your friends are so you can defeat them. It's not a balance topic. It's just talking about the playstyles we all enjoy.
If you like to be strong with limited units, terran. If you like to have a mass area of effect type units. Protoss. (collasai; storm; forcefield)
They can also be poweful with limited units but the styles are a little different. Terran and protoss are more of a giant micro fest between the races.
If you want harmony and being everywhere at once with more of a mass type thought train, zerg.
I think a lot of this may change when we see larger maps such as ICCUP maps ( my favorites ). However on blizzard maps and races. these are my thoughts.
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ummmm ya.....
User was warned for this post
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I've got a quick one for you. I'm still in bronze, largely because I play a lot on unreliable internet and so have very many "losses". I feel that I have a solid beginner's grasp of the mechanics though. Today, however, I was totally blindsided and roflpwned.
I played a match on Steppes against Zerg. Things were rolling along well, I managed to preserve my scout SCV and the other guy just let it go so I got a good second look into his base and saw 3 roaches. I figured this was np, as I was already mixing in marauders and had just finished blue flame upgrade.
I was about to go for my first push, had almost finished my second CC to expand along with the push, when BAM, 10 roaches unburrow in my mineral line. He would micro burrow/unburrow with a smaller group attacking random supply depots to keep me from just sitting next to the mineral line. Long story short, I hung on a while longer but with such a devastating econ hit I finally had to give up as I just couldnt get detectors out and was long behind him expansion wise.
Should I respond to scouted roaches with detectors? The thought had never occurred to me before. If so, ravens or a turret or two?
tl;dr Should getting detectors be part of my standard response to scouted roaches? I've been going at least 4/5 (in bronze, i know..) since getting halfway decent internet but was totally blindsided by burrow-move roaches.
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What zerg strategies do you consistently lose to, or at least give you serious problems? Both early-game & mid-game.
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Here's a question specifc to TvP. What is your standard opening? Is it the 111? Suppose you open 111, what scouting techniques do you employ (2nd scan? 3rd scan? reaper?) such that you can get enough time to prepare for proxy void and 4 gate all in? Generally what is the strategy to defend against those 2? Is it a problem with opening or something else?
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Ok, more lie since you seem to win way more than losing what you do in TvT, specially since you scan for vikings and tanks, more vikings and tanks ?
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How to counter 2-3 gates + 1 robo push as a terran? Bunkers are pretty bad against immortals. Should i go siege or just go bioball stim with medivac? Zemotes are devastating agaonst bioball...
Anotjer question, countering blink stalkers : non sieged tanks or marauders? Also do you use ghost as a part of the 2gates1robo countering strategy. Those are vey theoric questions but even as a high platine player i don't know the answers.
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On September 14 2010 01:56 SocialFilth wrote: ummmm ya.....
you shouldnt be aloud to make posts
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Hi, i am a protoss looking to start playing terran! (1300 diamond as toss)
Can you give me the build orders (more specific the better) for the stuff I've seen from GSL listed below? 1. TvZ tank drop on LT 2. TvZ marine/tank imba-ness 3. TvP dual proxy rax MM rape 4. TvP dual proxy rax marine/bunker rush.
much <3 if you can help me! I trust that it will be detailed and most efficient.
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Go back to Trump and test it out. Post replays please.
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On September 14 2010 02:09 truckerdaves wrote:you shouldnt be aloud to make posts
You shouldn't be allowed to criticize others.
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Hey, im a 700 random platinum player and i have a question about TvZ gameplay. What can T do to fight early blings from Z? This has been very problematic for me as lings eat up marauders and Blings fucking rape my wall and marines to pieces. I suppose i could possibly get hellions out in time, but that would not work to the zerg who really really gets early Blings, which has the possibility of being around 4 or 5 minutes into the game depending on the variation. What can i as a random player do to make myself better in this MU?
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On September 14 2010 01:58 xxWhistler wrote: I've got a quick one for you. I'm still in bronze, largely because I play a lot on unreliable internet and so have very many "losses". I feel that I have a solid beginner's grasp of the mechanics though. Today, however, I was totally blindsided and roflpwned.
I played a match on Steppes against Zerg. Things were rolling along well, I managed to preserve my scout SCV and the other guy just let it go so I got a good second look into his base and saw 3 roaches. I figured this was np, as I was already mixing in marauders and had just finished blue flame upgrade.
I was about to go for my first push, had almost finished my second CC to expand along with the push, when BAM, 10 roaches unburrow in my mineral line. He would micro burrow/unburrow with a smaller group attacking random supply depots to keep me from just sitting next to the mineral line. Long story short, I hung on a while longer but with such a devastating econ hit I finally had to give up as I just couldnt get detectors out and was long behind him expansion wise.
Should I respond to scouted roaches with detectors? The thought had never occurred to me before. If so, ravens or a turret or two?
tl;dr Should getting detectors be part of my standard response to scouted roaches? I've been going at least 4/5 (in bronze, i know..) since getting halfway decent internet but was totally blindsided by burrow-move roaches. did you have an orbital command at all?
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On September 14 2010 02:11 Bair wrote:Show nested quote +On September 14 2010 02:09 truckerdaves wrote:On September 14 2010 01:56 SocialFilth wrote: ummmm ya..... you shouldnt be aloud to make posts You shouldn't be allowed to criticize others.
yeah you're just trying to be clever here, but he actually has a valid criticism. That post is completely unacceptable.
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On September 14 2010 02:11 Bair wrote:Show nested quote +On September 14 2010 02:09 truckerdaves wrote:On September 14 2010 01:56 SocialFilth wrote: ummmm ya..... you shouldnt be aloud to make posts You shouldn't be allowed to criticize others.
Your mind must be altered if you think that person doesn't deserve criticism.
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How do you live with yourself knowing that every time you make a reaper a puppy is decapitated?
User was temp banned for this post.
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On September 14 2010 01:58 xxWhistler wrote: I've got a quick one for you. I'm still in bronze, largely because I play a lot on unreliable internet and so have very many "losses". I feel that I have a solid beginner's grasp of the mechanics though. Today, however, I was totally blindsided and roflpwned.
I played a match on Steppes against Zerg. Things were rolling along well, I managed to preserve my scout SCV and the other guy just let it go so I got a good second look into his base and saw 3 roaches. I figured this was np, as I was already mixing in marauders and had just finished blue flame upgrade.
I was about to go for my first push, had almost finished my second CC to expand along with the push, when BAM, 10 roaches unburrow in my mineral line. He would micro burrow/unburrow with a smaller group attacking random supply depots to keep me from just sitting next to the mineral line. Long story short, I hung on a while longer but with such a devastating econ hit I finally had to give up as I just couldnt get detectors out and was long behind him expansion wise.
Should I respond to scouted roaches with detectors? The thought had never occurred to me before. If so, ravens or a turret or two?
tl;dr Should getting detectors be part of my standard response to scouted roaches? I've been going at least 4/5 (in bronze, i know..) since getting halfway decent internet but was totally blindsided by burrow-move roaches.
As a terran player I learned a specific timing in my builds where I know the enemy can get burrow or muta's, at that stage I auto add turrets to my bases for a "just in case" this prevents any muta harass and being surprised with burrowed roaches.
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On September 14 2010 01:59 BlasiuS wrote: What zerg strategies do you consistently lose to, or at least give you serious problems? Both early-game & mid-game.
Very very aggresive zerg who are good at expanding and keeping me from expanding, basically people who really have when to drone up a very good understanding. If they aren't balanced evenly I have not much a problem taking them out.
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On September 14 2010 02:03 yalag wrote: Here's a question specifc to TvP. What is your standard opening? Is it the 111? Suppose you open 111, what scouting techniques do you employ (2nd scan? 3rd scan? reaper?) such that you can get enough time to prepare for proxy void and 4 gate all in? Generally what is the strategy to defend against those 2? Is it a problem with opening or something else?
I like to keep a unit near their bases to scout aggression, scouting wise I do spend a scan at specific points of the game, such as when my factory finishes, or the 3rd scan that comes up. My opening is pretty universal vs all protoss strats until that phase.
Vs 4 gate I drop a second bunker and the marines + stim are ready or nearly ready when the void rays arrive. I try to get only marines at the start.
My strategies consist of hellions drops, the classic 3 rax or 2 rax into ghost with vikings and few more.
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On September 14 2010 02:26 Vegasminion wrote:Show nested quote +On September 14 2010 01:59 BlasiuS wrote: What zerg strategies do you consistently lose to, or at least give you serious problems? Both early-game & mid-game. Very very aggresive zerg who are good at expanding and keeping me from expanding, basically people who really have when to drone up a very good understanding. If they aren't balanced evenly I have not much a problem taking them out.
what do you mean by 'very very aggressive zerg'? early mass speedlings? speedling/roach? mass roach? baneling bust? 1base muta? How do good zergs prevent you from expanding?
Yes I agree that knowing when to drone is still one of the skills that majority of zergs don't have down yet (myself included).
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