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What do you hate seeing a zerg do? ie what is it that when you scout a zerg doing it, that you go "fuck, not this again" On the same vein, is there anything zerg can do that takes you by suprise after the 6pool window?
What zerg strat do you lose to most often, and what do you think you can do to prevent that?
edit: apparently we're all posting our ranks, 600 diamond zerg with 300 bonus pool.
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On September 14 2010 02:30 BlasiuS wrote:Show nested quote +On September 14 2010 02:26 Vegasminion wrote:On September 14 2010 01:59 BlasiuS wrote: What zerg strategies do you consistently lose to, or at least give you serious problems? Both early-game & mid-game. Very very aggresive zerg who are good at expanding and keeping me from expanding, basically people who really have when to drone up a very good understanding. If they aren't balanced evenly I have not much a problem taking them out. what do you mean by 'very very aggressive zerg'? early mass speedlings? speedling/roach? mass roach? baneling bust? 1base muta? How do good zergs prevent you from expanding? Yes I agree that knowing when to drone is still one of the skills that majority of zergs don't have down yet (myself included).
As in every time I move out, he overwhelms my army composition. If I move out with more marines then marauders he sends in banelings from angle's and flanks / surround me. If i move out with hellions I have roaches everywhere. a zerg that is great at scouting and using the information he used against me. As if everytime I move out with any army composition he has the counter to it.
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On September 14 2010 02:33 xxWhistler wrote:Show nested quote +On September 14 2010 02:15 awu25 wrote:+ Show Spoiler +On September 14 2010 01:58 xxWhistler wrote: I've got a quick one for you. I'm still in bronze, largely because I play a lot on unreliable internet and so have very many "losses". I feel that I have a solid beginner's grasp of the mechanics though. Today, however, I was totally blindsided and roflpwned.
I played a match on Steppes against Zerg. Things were rolling along well, I managed to preserve my scout SCV and the other guy just let it go so I got a good second look into his base and saw 3 roaches. I figured this was np, as I was already mixing in marauders and had just finished blue flame upgrade.
I was about to go for my first push, had almost finished my second CC to expand along with the push, when BAM, 10 roaches unburrow in my mineral line. He would micro burrow/unburrow with a smaller group attacking random supply depots to keep me from just sitting next to the mineral line. Long story short, I hung on a while longer but with such a devastating econ hit I finally had to give up as I just couldnt get detectors out and was long behind him expansion wise.
Should I respond to scouted roaches with detectors? The thought had never occurred to me before. If so, ravens or a turret or two?
tl;dr Should getting detectors be part of my standard response to scouted roaches? I've been going at least 4/5 (in bronze, i know..) since getting halfway decent internet but was totally blindsided by burrow-move roaches. did you have an orbital command at all? Yes, I'm bronze, but I do lurk on TL. I'd be pretty remiss if I hadn't figured out that was a necessity yet. Every time I would scan he would move his roaches away and then bring them right back. I'd have to look at the replay again, but unless I'm just giving myself the benefit of the doubt, I'm pretty sure I'd just used a MULE, so no energy. Admittedly, I should have had more troops next to the mineral line, instead of in a newb ball right behind the entrance to my base. EDIT: Missed response while typing. What do you use as the basis for your timing? Game time, supply count?
When I expo, and he's had a lair since I put it down, I expect something soon. If he's getting lair while I expo, it's when I get my 1-1 upgrades.
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i have a question for you sir. how do u beat a macro intense zerg? because of their mobility and my immobility as terran, how do u expand safely and still manage to contain without getting outmassed?
i've played countless games against my friend and countless times i lose the same way -- i get outexpanded and i try to expand but it just gets shutdown so i can't expand.
it's a playstyle that i can't seem to beat. i don't have problems with other zerg on ladder most of the time.
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On September 14 2010 02:35 LuciferSC wrote: The most effective way to counter a banshee TvT opening?
Thor seems to be one way, but I'm wondering if you prefer to counter that with turrets at all. Or go for early harass to delay banshee timing?
Raven and 1 viking. I get 1 viking first, switch addons get a raven. If done fast enough you have it in time. Raven is usefull for any push as well.
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On September 14 2010 02:36 JamieDukes wrote: k yosho i have a couple of questions
high ranked gold Terran
1) whats counter to banelings if you dont want to get siege tanks (unfair units) 2) if my enemy is makin alot of zealots should i add in ravens for auto turret and missile launcher? 3) it eveyr viable to make first command cenre into Fortress against Zergling rush?
1) hellions 2) hellions 3) not really, build a bunker withing your minerals and a barracks to help wall off. use scvs to fight when you can overwhelm him or you have 1 marine out. have 2-3 scvs auto repair
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United States4796 Posts
Hey Are you the Xanga yosho?
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On September 14 2010 02:54 SilverPotato wrote: Whats the best way to open aggressively and stay aggressive against a fast FEing player who is turtleing?
I've found that a pair of quick hellions works sometimes but only if the other player isn't paying even the slightest attention.
Match their expansions and attack in multiple places at the same time. keep a unit at every expo so he has to send more then just 1 scv and everytime he moves out, flank him. Maybe out expand him forcing him to attack.
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On September 14 2010 03:32 DivinO wrote: Hey Are you the Xanga yosho?
No
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On September 14 2010 03:15 Shiladie wrote: What do you hate seeing a zerg do? ie what is it that when you scout a zerg doing it, that you go "fuck, not this again" On the same vein, is there anything zerg can do that takes you by suprise after the 6pool window?
What zerg strat do you lose to most often, and what do you think you can do to prevent that?
edit: apparently we're all posting our ranks, 600 diamond zerg with 300 bonus pool.
I lose most to a zerg containing me to 1 base, and drops in my base can make me rage everytime I try to push out.
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How are you supposed to win TvZ on DO against a muta/ling/bling Z, with the exception of 5rax reaper?
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On September 14 2010 03:26 ahcho00 wrote: i have a question for you sir. how do u beat a macro intense zerg? because of their mobility and my immobility as terran, how do u expand safely and still manage to contain without getting outmassed?
i've played countless games against my friend and countless times i lose the same way -- i get outexpanded and i try to expand but it just gets shutdown so i can't expand.
it's a playstyle that i can't seem to beat. i don't have problems with other zerg on ladder most of the time.
I get my 2nd base and then try limiting their expo's, while I attack I expand so they can't stop it from going up as easy.
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On September 14 2010 03:40 KaiserJohan wrote: How are you supposed to win TvZ on DO against a muta/ling/bling Z, with the exception of 5rax reaper?
a few thors for splash ( spread out ) marines, hellions. Move the marines behind the thors and hellions when he engages and enjoy the blood splatter.
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How are you going to pressure his econ while deffing your two bases which are very far apart from a giant muta blob (magic box)?
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What gives you the most trouble trying a marauder/hellion all in against zerg?
Generally the type that get their before the spire pops and the sky is swarming with mutas.
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What is your preferred unit composition against muta/ling/baneling in the midgame on a standard map (say xel naga caverns or cross positions on metalopolis)? Edit: this was already answered with thor, rine, hellion? sry -_-
On those maps, do you like to fast expand (build cc before 30 food)? If so how do you hold it against early pressure (specifically vs zerg)?
In TvT, how do you play against tank-viking?
What's your favorite unit in SC2?
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On September 14 2010 03:43 KaiserJohan wrote: How are you going to pressure his econ while deffing your two bases which are very far apart from a giant muta blob (magic box)?
Randomly sending hellions from different sides trying to attack drones is my favorite, make a giant push in the middle so he masses units then retreat when he's producing units. a drop here and there just to snipe drones, maybe in multiple places WHILE attacking as well so he loses something somewhere.
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On September 14 2010 03:47 Moja wrote:What is your preferred unit composition against muta/ling/baneling in the midgame on a standard map (say xel naga caverns or cross positions on metalopolis)? On those maps, do you like to fast expand (build cc before 30 food)? If so how do you hold it against early pressure (specifically vs zerg)? In TvT, how do you play against tank-viking? What's your favorite unit in SC2? 
I like to go with hellions and marines + thors, it's my favorite composition. I sometimes go thor marauder hellion viking, not as viable but it really messes with their heads.
I greatly enjoy tank - viking, I add marines and I have a really solid play as it, I never lose when someone differs as I am well practiced. I try to confuse the player with multiple battles as multi tasking is a strong suit of mine.
My favorite unit is the mutalisk.
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On September 14 2010 03:12 Shamaya wrote: Hey Yosho. I just wanna know, what is (one of) your main build orders against protoss? And why do you use it? Any comments as far as transitioning as the game goes on?
I'm not looking for any noob proxy BS. Just what you normally go with for solid game play. Same thing vs zerg would be cool, but I'm most concerned about TvP.
i like to go 2 rax ghost into drop play, I try to force their army out into the middle by controlling it and assaulting their expo a little. I don't go all in just a little bit to force a small engagement, retreat and fast drop in their main, snipe the hatch and move back. Putting a ghost on ledges like LT is just fun too.
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Vegasminion, how do u hotkey bulidings / do production macro?
i'm a zerg player, and i chose zerg in BW from the very beginning cz i liked how easy the production was. I find with terran, managing individual production buildings is kind of annoying for me. when u have mixed builds that is not all rax or all factory, it gets even more annoying. i want to try using terran more proficiently.
how do u hotkey your production buildings, or macro unit production structures in general? do u hotkey all production buildings to one key and tab thru everything?
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