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Answering Terran Questions - Page 4

Forum Index > StarCraft 2 Strategy
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Yosho
Profile Joined June 2010
585 Posts
September 13 2010 18:56 GMT
#61
On September 14 2010 03:53 waffling1 wrote:
Vegasminion, how do u hotkey bulidings / do production macro?

i'm a zerg player, and i chose zerg in BW from the very beginning cz i liked how easy the production was. I find with terran, managing individual production buildings is kind of annoying for me. when u have mixed builds that is not all rax or all factory, it gets even more annoying. i want to try using terran more proficiently.

how do u hotkey your production buildings, or macro unit production structures in general?
do u hotkey all production buildings to one key and tab thru everything?


1 scouting scv
2 CC's
3 specific units
4 all production facilities
5 specific units
6 specific units
7 specific units
9 specific units
0 specific units

I tab through with 4 while attacking, I find it very efficient.
For master league random race videos and replays go to www.youtube.com/sc2yosho
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2010-09-13 19:02:20
September 13 2010 19:02 GMT
#62
how did u go about getting accustomed to using the 8-0 hotkeys?
Moja
Profile Joined July 2010
United States313 Posts
September 13 2010 19:03 GMT
#63
In TvT do you prefer to open with early aggression, a FE, or 1 base turtling into a timing push/contain?
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
September 13 2010 19:07 GMT
#64
On September 14 2010 03:49 Vegasminion wrote:
Show nested quote +
On September 14 2010 03:47 Moja wrote:
What is your preferred unit composition against muta/ling/baneling in the midgame on a standard map (say xel naga caverns or cross positions on metalopolis)?

On those maps, do you like to fast expand (build cc before 30 food)? If so how do you hold it against early pressure (specifically vs zerg)?

In TvT, how do you play against tank-viking?

What's your favorite unit in SC2?


I like to go with hellions and marines + thors, it's my favorite composition. I sometimes go thor marauder hellion viking, not as viable but it really messes with their heads.

I greatly enjoy tank - viking, I add marines and I have a really solid play as it, I never lose when someone differs as I am well practiced. I try to confuse the player with multiple battles as multi tasking is a strong suit of mine.

My favorite unit is the mutalisk.


About the hellion/rine/thor; how... are you supposed to survive the blings?
England will fight to the last American
Chriamon
Profile Joined April 2010
United States886 Posts
September 13 2010 19:08 GMT
#65
On September 14 2010 03:56 Vegasminion wrote:
Show nested quote +
On September 14 2010 03:53 waffling1 wrote:
Vegasminion, how do u hotkey bulidings / do production macro?

i'm a zerg player, and i chose zerg in BW from the very beginning cz i liked how easy the production was. I find with terran, managing individual production buildings is kind of annoying for me. when u have mixed builds that is not all rax or all factory, it gets even more annoying. i want to try using terran more proficiently.

how do u hotkey your production buildings, or macro unit production structures in general?
do u hotkey all production buildings to one key and tab thru everything?


1 scouting scv
2 CC's
3 specific units
4 all production facilities
5 specific units
6 specific units
7 specific units
9 specific units
0 specific units

I tab through with 4 while attacking, I find it very efficient.

Why don't you use 8?
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
rauk
Profile Blog Joined February 2009
United States2228 Posts
September 13 2010 19:08 GMT
#66
how do you mech on blistering sands tvp? what sort of opening build order survives the initial 4gate rush and allows you to safely take your natural expansion? how do you push towards the protoss natural while not getting flanked from the watch towers? around what upgrades do you push at, and how do you defend your gold third from the more mobile toss army?
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
Last Edited: 2010-09-13 19:09:19
September 13 2010 19:08 GMT
#67
at high level diamond early TvT seems to be all about the early marine/hellion drop or pushes. wat build do you think is the most solid?

I tend to get a reactor on my barracks and get hellions but i seem to lose or get contained by a quick/tank + medivac push
is the marine/tank/medivac a more solid opening?

thanks
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
Yosho
Profile Joined June 2010
585 Posts
September 13 2010 19:09 GMT
#68
On September 14 2010 04:02 waffling1 wrote:
how did u go about getting accustomed to using the 8-0 hotkeys?


While I micro I just click on the tab with my mouse, much easier for me and more accurate.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yosho
Profile Joined June 2010
585 Posts
September 13 2010 19:10 GMT
#69
On September 14 2010 04:03 Moja wrote:
In TvT do you prefer to open with early aggression, a FE, or 1 base turtling into a timing push/contain?


I love 1-1-1 and I expand after I have the buildings and 400 minerals rise up.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yosho
Profile Joined June 2010
585 Posts
September 13 2010 19:11 GMT
#70
On September 14 2010 04:07 KaiserJohan wrote:
Show nested quote +
On September 14 2010 03:49 Vegasminion wrote:
On September 14 2010 03:47 Moja wrote:
What is your preferred unit composition against muta/ling/baneling in the midgame on a standard map (say xel naga caverns or cross positions on metalopolis)?

On those maps, do you like to fast expand (build cc before 30 food)? If so how do you hold it against early pressure (specifically vs zerg)?

In TvT, how do you play against tank-viking?

What's your favorite unit in SC2?


I like to go with hellions and marines + thors, it's my favorite composition. I sometimes go thor marauder hellion viking, not as viable but it really messes with their heads.

I greatly enjoy tank - viking, I add marines and I have a really solid play as it, I never lose when someone differs as I am well practiced. I try to confuse the player with multiple battles as multi tasking is a strong suit of mine.

My favorite unit is the mutalisk.


About the hellion/rine/thor; how... are you supposed to survive the blings?


Harass lings early on if they don't go roaches,

Move the marines behind the hor when the lings / banelings arrive and the hellions up front, if he only has lings / blings / muta you can move the hellions behind too, it's a mow down.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yosho
Profile Joined June 2010
585 Posts
September 13 2010 19:11 GMT
#71
On September 14 2010 04:08 Chriamon wrote:
Show nested quote +
On September 14 2010 03:56 Vegasminion wrote:
On September 14 2010 03:53 waffling1 wrote:
Vegasminion, how do u hotkey bulidings / do production macro?

i'm a zerg player, and i chose zerg in BW from the very beginning cz i liked how easy the production was. I find with terran, managing individual production buildings is kind of annoying for me. when u have mixed builds that is not all rax or all factory, it gets even more annoying. i want to try using terran more proficiently.

how do u hotkey your production buildings, or macro unit production structures in general?
do u hotkey all production buildings to one key and tab thru everything?


1 scouting scv
2 CC's
3 specific units
4 all production facilities
5 specific units
6 specific units
7 specific units
9 specific units
0 specific units

I tab through with 4 while attacking, I find it very efficient.

Why don't you use 8?


I do, oops ^^

8 specific units
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yokoblue
Profile Joined March 2010
Canada594 Posts
September 13 2010 19:12 GMT
#72
Here's a question for you:

Have you ever tried ravens builds ?
if so, how do you think protoss can counter these ?

(Im talking about either marine,tank,raven or marine raven banshee or combo that look like that)
Master League playing Protoss and Zerg
Yosho
Profile Joined June 2010
585 Posts
September 13 2010 19:13 GMT
#73
On September 14 2010 04:08 rauk wrote:
how do you mech on blistering sands tvp? what sort of opening build order survives the initial 4gate rush and allows you to safely take your natural expansion? how do you push towards the protoss natural while not getting flanked from the watch towers? around what upgrades do you push at, and how do you defend your gold third from the more mobile toss army?


1- start off with bio, transition
2 - planetary fortress expo, keep a bunker in your main base to retreat to close to your production facilities so you have less walking distance needed
3 - force an engagement on his army, take towers
4 - usually 1-1 but depends on the build
5 - planetary fortress. (can make more orbitals in main base to add mules it works, but you have to be ahead).
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yosho
Profile Joined June 2010
585 Posts
September 13 2010 19:15 GMT
#74
On September 14 2010 04:08 YoiChiBow wrote:
at high level diamond early TvT seems to be all about the early marine/hellion drop or pushes. wat build do you think is the most solid?

I tend to get a reactor on my barracks and get hellions but i seem to lose or get contained by a quick/tank + medivac push
is the marine/tank/medivac a more solid opening?

thanks


I never really get hellions in TvT, my build I just form a concave at my ramp and it shuts down any aggresive hellion play.

I think 1-1-1 is most solid with marines, tanks, raven, vikings.

It is if you have air control, but if you don't you need vikings.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yosho
Profile Joined June 2010
585 Posts
September 13 2010 19:15 GMT
#75
On September 14 2010 04:12 Yokoblue wrote:
Here's a question for you:

Have you ever tried ravens builds ?
if so, how do you think protoss can counter these ?

(Im talking about either marine,tank,raven or marine raven banshee or combo that look like that)


High templars are good at countering ravens in any build. Feedback is exceptional.
For master league random race videos and replays go to www.youtube.com/sc2yosho
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
September 13 2010 19:18 GMT
#76
what are some good TvP builds that only involve one inital barracks?
♞ Your soul will forever be lost in the void of a horse. ♞
Yosho
Profile Joined June 2010
585 Posts
September 13 2010 19:20 GMT
#77
On September 14 2010 04:18 SilentCrono wrote:
what are some good TvP builds that only involve one inital barracks?


1-1-1, cauthon luck build, any 9 rax cheese. SCV rush??? Ghost mech.
For master league random race videos and replays go to www.youtube.com/sc2yosho
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
September 13 2010 19:20 GMT
#78
Yosho, I have a question for Diamond level play:

What do you do to punish Protoss for getting a fast expo followed by 4gate + robo.? It feels like 4gate's incredible aggression potential is used as a defensive measure instead of offense, and an attack on the Protoss (be it 3rax mmg or 1/1/1) comes too late to take down the nexus or deliver a killing blow.
Sup.
AraqirG
Profile Blog Joined December 2008
United States266 Posts
September 13 2010 19:20 GMT
#79
I've been 9 raxing since early in the beta. You are best off going for

9 rax
10 depot
11 OC
11 marine
12 gas

Since you are cutting scvs for the earlier rax, you want the orbital ASAP to make up for the missing scvs.

The timings work out well. You'll have ~150 minerals when the rax and depot finish (they finish around the same time).

This 9 rax build is only slightly less economical than a 12 rax. You can a thread about it here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=124014



KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
September 13 2010 19:20 GMT
#80
On September 14 2010 04:11 Vegasminion wrote:
Show nested quote +
On September 14 2010 04:07 KaiserJohan wrote:
On September 14 2010 03:49 Vegasminion wrote:
On September 14 2010 03:47 Moja wrote:
What is your preferred unit composition against muta/ling/baneling in the midgame on a standard map (say xel naga caverns or cross positions on metalopolis)?

On those maps, do you like to fast expand (build cc before 30 food)? If so how do you hold it against early pressure (specifically vs zerg)?

In TvT, how do you play against tank-viking?

What's your favorite unit in SC2?


I like to go with hellions and marines + thors, it's my favorite composition. I sometimes go thor marauder hellion viking, not as viable but it really messes with their heads.

I greatly enjoy tank - viking, I add marines and I have a really solid play as it, I never lose when someone differs as I am well practiced. I try to confuse the player with multiple battles as multi tasking is a strong suit of mine.

My favorite unit is the mutalisk.


About the hellion/rine/thor; how... are you supposed to survive the blings?


Harass lings early on if they don't go roaches,

Move the marines behind the hor when the lings / banelings arrive and the hellions up front, if he only has lings / blings / muta you can move the hellions behind too, it's a mow down.


Can you upload a replay doing that? I just have a hard time imagining it :p
England will fight to the last American
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