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On September 14 2010 03:53 waffling1 wrote: Vegasminion, how do u hotkey bulidings / do production macro?
i'm a zerg player, and i chose zerg in BW from the very beginning cz i liked how easy the production was. I find with terran, managing individual production buildings is kind of annoying for me. when u have mixed builds that is not all rax or all factory, it gets even more annoying. i want to try using terran more proficiently.
how do u hotkey your production buildings, or macro unit production structures in general? do u hotkey all production buildings to one key and tab thru everything?
1 scouting scv 2 CC's 3 specific units 4 all production facilities 5 specific units 6 specific units 7 specific units 9 specific units 0 specific units
I tab through with 4 while attacking, I find it very efficient.
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how did u go about getting accustomed to using the 8-0 hotkeys?
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In TvT do you prefer to open with early aggression, a FE, or 1 base turtling into a timing push/contain?
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On September 14 2010 03:49 Vegasminion wrote:Show nested quote +On September 14 2010 03:47 Moja wrote:What is your preferred unit composition against muta/ling/baneling in the midgame on a standard map (say xel naga caverns or cross positions on metalopolis)? On those maps, do you like to fast expand (build cc before 30 food)? If so how do you hold it against early pressure (specifically vs zerg)? In TvT, how do you play against tank-viking? What's your favorite unit in SC2?  I like to go with hellions and marines + thors, it's my favorite composition. I sometimes go thor marauder hellion viking, not as viable but it really messes with their heads. I greatly enjoy tank - viking, I add marines and I have a really solid play as it, I never lose when someone differs as I am well practiced. I try to confuse the player with multiple battles as multi tasking is a strong suit of mine. My favorite unit is the mutalisk.
About the hellion/rine/thor; how... are you supposed to survive the blings?
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On September 14 2010 03:56 Vegasminion wrote:Show nested quote +On September 14 2010 03:53 waffling1 wrote: Vegasminion, how do u hotkey bulidings / do production macro?
i'm a zerg player, and i chose zerg in BW from the very beginning cz i liked how easy the production was. I find with terran, managing individual production buildings is kind of annoying for me. when u have mixed builds that is not all rax or all factory, it gets even more annoying. i want to try using terran more proficiently.
how do u hotkey your production buildings, or macro unit production structures in general? do u hotkey all production buildings to one key and tab thru everything? 1 scouting scv 2 CC's 3 specific units 4 all production facilities 5 specific units 6 specific units 7 specific units 9 specific units 0 specific units I tab through with 4 while attacking, I find it very efficient. Why don't you use 8?
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how do you mech on blistering sands tvp? what sort of opening build order survives the initial 4gate rush and allows you to safely take your natural expansion? how do you push towards the protoss natural while not getting flanked from the watch towers? around what upgrades do you push at, and how do you defend your gold third from the more mobile toss army?
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at high level diamond early TvT seems to be all about the early marine/hellion drop or pushes. wat build do you think is the most solid?
I tend to get a reactor on my barracks and get hellions but i seem to lose or get contained by a quick/tank + medivac push is the marine/tank/medivac a more solid opening?
thanks
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On September 14 2010 04:02 waffling1 wrote: how did u go about getting accustomed to using the 8-0 hotkeys?
While I micro I just click on the tab with my mouse, much easier for me and more accurate.
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On September 14 2010 04:03 Moja wrote: In TvT do you prefer to open with early aggression, a FE, or 1 base turtling into a timing push/contain?
I love 1-1-1 and I expand after I have the buildings and 400 minerals rise up.
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On September 14 2010 04:07 KaiserJohan wrote:Show nested quote +On September 14 2010 03:49 Vegasminion wrote:On September 14 2010 03:47 Moja wrote:What is your preferred unit composition against muta/ling/baneling in the midgame on a standard map (say xel naga caverns or cross positions on metalopolis)? On those maps, do you like to fast expand (build cc before 30 food)? If so how do you hold it against early pressure (specifically vs zerg)? In TvT, how do you play against tank-viking? What's your favorite unit in SC2?  I like to go with hellions and marines + thors, it's my favorite composition. I sometimes go thor marauder hellion viking, not as viable but it really messes with their heads. I greatly enjoy tank - viking, I add marines and I have a really solid play as it, I never lose when someone differs as I am well practiced. I try to confuse the player with multiple battles as multi tasking is a strong suit of mine. My favorite unit is the mutalisk. About the hellion/rine/thor; how... are you supposed to survive the blings?
Harass lings early on if they don't go roaches,
Move the marines behind the hor when the lings / banelings arrive and the hellions up front, if he only has lings / blings / muta you can move the hellions behind too, it's a mow down.
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On September 14 2010 04:08 Chriamon wrote:Show nested quote +On September 14 2010 03:56 Vegasminion wrote:On September 14 2010 03:53 waffling1 wrote: Vegasminion, how do u hotkey bulidings / do production macro?
i'm a zerg player, and i chose zerg in BW from the very beginning cz i liked how easy the production was. I find with terran, managing individual production buildings is kind of annoying for me. when u have mixed builds that is not all rax or all factory, it gets even more annoying. i want to try using terran more proficiently.
how do u hotkey your production buildings, or macro unit production structures in general? do u hotkey all production buildings to one key and tab thru everything? 1 scouting scv 2 CC's 3 specific units 4 all production facilities 5 specific units 6 specific units 7 specific units 9 specific units 0 specific units I tab through with 4 while attacking, I find it very efficient. Why don't you use 8?
I do, oops ^^
8 specific units
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Here's a question for you:
Have you ever tried ravens builds ? if so, how do you think protoss can counter these ?
(Im talking about either marine,tank,raven or marine raven banshee or combo that look like that)
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On September 14 2010 04:08 rauk wrote: how do you mech on blistering sands tvp? what sort of opening build order survives the initial 4gate rush and allows you to safely take your natural expansion? how do you push towards the protoss natural while not getting flanked from the watch towers? around what upgrades do you push at, and how do you defend your gold third from the more mobile toss army?
1- start off with bio, transition 2 - planetary fortress expo, keep a bunker in your main base to retreat to close to your production facilities so you have less walking distance needed 3 - force an engagement on his army, take towers 4 - usually 1-1 but depends on the build 5 - planetary fortress. (can make more orbitals in main base to add mules it works, but you have to be ahead).
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On September 14 2010 04:08 YoiChiBow wrote: at high level diamond early TvT seems to be all about the early marine/hellion drop or pushes. wat build do you think is the most solid?
I tend to get a reactor on my barracks and get hellions but i seem to lose or get contained by a quick/tank + medivac push is the marine/tank/medivac a more solid opening?
thanks
I never really get hellions in TvT, my build I just form a concave at my ramp and it shuts down any aggresive hellion play.
I think 1-1-1 is most solid with marines, tanks, raven, vikings.
It is if you have air control, but if you don't you need vikings.
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On September 14 2010 04:12 Yokoblue wrote: Here's a question for you:
Have you ever tried ravens builds ? if so, how do you think protoss can counter these ?
(Im talking about either marine,tank,raven or marine raven banshee or combo that look like that)
High templars are good at countering ravens in any build. Feedback is exceptional.
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what are some good TvP builds that only involve one inital barracks?
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On September 14 2010 04:18 SilentCrono wrote: what are some good TvP builds that only involve one inital barracks?
1-1-1, cauthon luck build, any 9 rax cheese. SCV rush??? Ghost mech.
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Yosho, I have a question for Diamond level play:
What do you do to punish Protoss for getting a fast expo followed by 4gate + robo.? It feels like 4gate's incredible aggression potential is used as a defensive measure instead of offense, and an attack on the Protoss (be it 3rax mmg or 1/1/1) comes too late to take down the nexus or deliver a killing blow.
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I've been 9 raxing since early in the beta. You are best off going for
9 rax 10 depot 11 OC 11 marine 12 gas
Since you are cutting scvs for the earlier rax, you want the orbital ASAP to make up for the missing scvs.
The timings work out well. You'll have ~150 minerals when the rax and depot finish (they finish around the same time).
This 9 rax build is only slightly less economical than a 12 rax. You can a thread about it here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=124014
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On September 14 2010 04:11 Vegasminion wrote:Show nested quote +On September 14 2010 04:07 KaiserJohan wrote:On September 14 2010 03:49 Vegasminion wrote:On September 14 2010 03:47 Moja wrote:What is your preferred unit composition against muta/ling/baneling in the midgame on a standard map (say xel naga caverns or cross positions on metalopolis)? On those maps, do you like to fast expand (build cc before 30 food)? If so how do you hold it against early pressure (specifically vs zerg)? In TvT, how do you play against tank-viking? What's your favorite unit in SC2?  I like to go with hellions and marines + thors, it's my favorite composition. I sometimes go thor marauder hellion viking, not as viable but it really messes with their heads. I greatly enjoy tank - viking, I add marines and I have a really solid play as it, I never lose when someone differs as I am well practiced. I try to confuse the player with multiple battles as multi tasking is a strong suit of mine. My favorite unit is the mutalisk. About the hellion/rine/thor; how... are you supposed to survive the blings? Harass lings early on if they don't go roaches, Move the marines behind the hor when the lings / banelings arrive and the hellions up front, if he only has lings / blings / muta you can move the hellions behind too, it's a mow down.
Can you upload a replay doing that? I just have a hard time imagining it :p
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