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Answering Terran Questions - Page 24

Forum Index > StarCraft 2 Strategy
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noD
Profile Blog Joined August 2010
2230 Posts
October 13 2010 21:07 GMT
#461
Hey Yosho,

Since i am at work I´m trying to do a nice compilation of strats do you have some strats that are no way all in strats where u send a handful of units (proxied or not ) and it may damage, force the oponnent to overreact or just ends up it straight in TvP?
An example would be a proxied fast factory with 2 hellions against Z, but I want your feedback for those kind of strats in TvP.

Thanks in advance
TheFinalWord
Profile Joined May 2010
Australia790 Posts
October 13 2010 21:19 GMT
#462


Is this you yosho?
MajorLaZer
Profile Joined October 2010
Canada2 Posts
October 13 2010 22:01 GMT
#463
Hey Guys,

First time ever posting on a starcraft forum so forgive my ignorance should there be any. Since the start of Starcraft 2 I have been bouncing back and forth between Protoss and Terran. At my best I made it into diamond league with protoss but as a lower level player in the division. Since then I have switched to Terran do largly to the fact that I'm tired of having little to no early game harrasment. My questions is could anyone out there suggest to me some builds that favour early game harrasment without sacrificing macro entirely? I'm aware of many Marine, Marauder timing pushes but typically thats around 30-40 food. Any help would be greatly appreciated.

Thanks!
Yosho
Profile Joined June 2010
585 Posts
October 14 2010 07:12 GMT
#464
They are nurfing it so you need a supply depo before barracks now.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yosho
Profile Joined June 2010
585 Posts
October 14 2010 07:20 GMT
#465
On October 14 2010 06:07 noD wrote:
Hey Yosho,

Since i am at work I´m trying to do a nice compilation of strats do you have some strats that are no way all in strats where u send a handful of units (proxied or not ) and it may damage, force the oponnent to overreact or just ends up it straight in TvP?
An example would be a proxied fast factory with 2 hellions against Z, but I want your feedback for those kind of strats in TvP.

Thanks in advance


Double rax marine with bunkers can be pretty good, maybe grabbing an extra tech lab and making him think marauders. Or grabbing 1 marauder, chase worker out, fast expand.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yosho
Profile Joined June 2010
585 Posts
Last Edited: 2010-10-14 07:22:57
October 14 2010 07:21 GMT
#466
On October 14 2010 06:19 TheFinalWord wrote:
http://www.youtube.com/watch?v=MRZIJUK4suQ

Is this you yosho?


Yes lol, I was practicing PvZ at a higher level in ladder and I always lose to muta / ling. Got me very frustrated. You can't really expand so easy because he has 100% map control. However I have improved a lot since this game ^^
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yosho
Profile Joined June 2010
585 Posts
October 14 2010 07:22 GMT
#467
On October 14 2010 07:01 MajorLaZer wrote:
Hey Guys,

First time ever posting on a starcraft forum so forgive my ignorance should there be any. Since the start of Starcraft 2 I have been bouncing back and forth between Protoss and Terran. At my best I made it into diamond league with protoss but as a lower level player in the division. Since then I have switched to Terran do largly to the fact that I'm tired of having little to no early game harrasment. My questions is could anyone out there suggest to me some builds that favour early game harrasment without sacrificing macro entirely? I'm aware of many Marine, Marauder timing pushes but typically thats around 30-40 food. Any help would be greatly appreciated.

Thanks!


1 racks marauder send 2-3 scvs make bunkers.

3 racks marine rally marines to enemy base and make a bunker.

11 gas 12 barracks grab a fast factory and push with marauder hellion.

Etc etc.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Roniacz
Profile Joined September 2010
Philippines3 Posts
October 14 2010 15:04 GMT
#468
Do you have any anti-cheese builds after the depot-rax change in the new patch i've been using your 9-10-11 up to this point on 1v1 maps..
Wanna wanna wanna get better in SC2!
xprometheusx
Profile Joined September 2010
United States5 Posts
October 16 2010 23:38 GMT
#469
I personally stick. With 10 12 works fairly well and I can hold off most early harass with little to no trouble
Yosho
Profile Joined June 2010
585 Posts
October 17 2010 17:01 GMT
#470
On October 15 2010 00:04 Roniacz wrote:
Do you have any anti-cheese builds after the depot-rax change in the new patch i've been using your 9-10-11 up to this point on 1v1 maps..


I still go normal 10 - 12 and scout thoroughly, I just send a scout before the first depo. (make sure to check your base)
For master league random race videos and replays go to www.youtube.com/sc2yosho
turingpolice
Profile Joined August 2010
Canada9 Posts
October 17 2010 17:29 GMT
#471
What do you do against muta-ling?
I try for fast expand, hellions, then thors, and it sometimes works. But I'm wondering if there is a better way?
HeroFighter
Profile Joined June 2010
United States51 Posts
October 17 2010 17:33 GMT
#472
is there an effective way to beat banelings/muta? my bioball always gets wrecked by banelings / muta
Soldiers Fight For You, Heroes Die For You
Yosho
Profile Joined June 2010
585 Posts
October 18 2010 06:51 GMT
#473
On October 18 2010 02:29 turingpolice wrote:
What do you do against muta-ling?
I try for fast expand, hellions, then thors, and it sometimes works. But I'm wondering if there is a better way?


siege tank / marine / thor works pretty good for me. Move the marines behind the tanks.
For master league random race videos and replays go to www.youtube.com/sc2yosho
positron.
Profile Joined May 2010
634 Posts
October 18 2010 07:02 GMT
#474
On October 18 2010 15:51 Vegasminion wrote:
Show nested quote +
On October 18 2010 02:29 turingpolice wrote:
What do you do against muta-ling?
I try for fast expand, hellions, then thors, and it sometimes works. But I'm wondering if there is a better way?


siege tank / marine / thor works pretty good for me. Move the marines behind the tanks.


I don't usually have problem with pure mutaling but how do you combat mutaling+bling+infestor? As soon as they get 8 mutas they can overpower any lone turret and keep you in base while making ling and bling. I use marine tank and thor too but it seems like bling just demolish everything. Thanks for the help :D
Eames
Profile Joined September 2010
23 Posts
Last Edited: 2010-10-18 08:16:51
October 18 2010 08:09 GMT
#475
Ever since the patch was released I am struggling hard at TvT. I used to always proxy Marine + Bunker rush and it worked 90% of the time but now that I'm forced to play TvT straight up I'm at a complete loss as to what I should go far. Any replays, build orders, guides, anything would help me out a lot.

I'm used to games that are over in 15 minutes or less but in TvT that rarely happens because a fast bunker + fast tanks shuts down all early ground pushes and any competent Terran player knows the timing for banshees and will scan you to see if you're going banshees and get turrets up if he wasn't auto placing them as part of their build order to begin with.

Is TvT all about long macro games vying for better map control or is there any strong opening pushes that can end games early out there?

I'm 900 level diamond if that matters--- I dropped from 1000 today because I lost a lot of TvT games tonight....
Eames
Profile Joined September 2010
23 Posts
October 18 2010 08:15 GMT
#476
On October 18 2010 02:33 HeroFighter wrote:
is there an effective way to beat banelings/muta? my bioball always gets wrecked by banelings / muta


Thor/Hellion/Marine will shut Sling/Bling/Muta down. Going only bio against Zerg is a pretty big risk considering how effective banelings are at owning bio balls. If you're determined to use bio against Zerg just make sure your push happens before they get mutas out.
plurtsis
Profile Joined October 2010
Finland2 Posts
October 18 2010 08:25 GMT
#477
Hey Yosho,

Now that the supply before rax patch came live what can you do against hatch first or nexus first fe builds? I hardly ever made rax before depot, but the fact that I was able to was usually enough to discourage 15 nexus or hatch first. It feels hard to deny the expansion and even if I get some drones/probes with a hellion drop I'm still a little behind. Any ideas on actually denying that expo?
I'm 1200 terran.
Yosho
Profile Joined June 2010
585 Posts
October 18 2010 08:40 GMT
#478
On October 18 2010 16:02 positron. wrote:
Show nested quote +
On October 18 2010 15:51 Vegasminion wrote:
On October 18 2010 02:29 turingpolice wrote:
What do you do against muta-ling?
I try for fast expand, hellions, then thors, and it sometimes works. But I'm wondering if there is a better way?


siege tank / marine / thor works pretty good for me. Move the marines behind the tanks.


I don't usually have problem with pure mutaling but how do you combat mutaling+bling+infestor? As soon as they get 8 mutas they can overpower any lone turret and keep you in base while making ling and bling. I use marine tank and thor too but it seems like bling just demolish everything. Thanks for the help :D


Positioning 1 more turret or placing your army near your turrets can help defend it, all about positioning. Including on against banelings.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yosho
Profile Joined June 2010
585 Posts
October 18 2010 08:41 GMT
#479
On October 18 2010 17:09 Eames wrote:
Ever since the patch was released I am struggling hard at TvT. I used to always proxy Marine + Bunker rush and it worked 90% of the time but now that I'm forced to play TvT straight up I'm at a complete loss as to what I should go far. Any replays, build orders, guides, anything would help me out a lot.

I'm used to games that are over in 15 minutes or less but in TvT that rarely happens because a fast bunker + fast tanks shuts down all early ground pushes and any competent Terran player knows the timing for banshees and will scan you to see if you're going banshees and get turrets up if he wasn't auto placing them as part of their build order to begin with.

Is TvT all about long macro games vying for better map control or is there any strong opening pushes that can end games early out there?

I'm 900 level diamond if that matters--- I dropped from 1000 today because I lost a lot of TvT games tonight....


It sounds like you are looking for the new cheese, I don't really know of much. I would suggest practicing some standard play as that will be more beneficial in the long run.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yosho
Profile Joined June 2010
585 Posts
October 18 2010 08:43 GMT
#480
On October 18 2010 17:25 plurtsis wrote:
Hey Yosho,

Now that the supply before rax patch came live what can you do against hatch first or nexus first fe builds? I hardly ever made rax before depot, but the fact that I was able to was usually enough to discourage 15 nexus or hatch first. It feels hard to deny the expansion and even if I get some drones/probes with a hellion drop I'm still a little behind. Any ideas on actually denying that expo?
I'm 1200 terran.


If they early expo, drop down more production facilities against protoss and go all in.
Against zerg it is natural. Why don't you early expo or harass to counter it?

As in denying it. Make an engineering bay at their natural unfinished against zergs and scout all the other bases. There is not much you can do to deny a zerg expansion.
For master league random race videos and replays go to www.youtube.com/sc2yosho
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