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What is the best build for Terran vs Protos 1v1?
The best I have tried so far is the 1-1-2 which becomes 3-1-2 marine/banshee build. It is strong in general but weak vs Protos who goes Templar. I have tried switching to Tanks or Ghosts but I cannot get enough of them before he storms my army away. The build is also weak vs fast Void ray rushes since you do not have enough marines to counter it.
So I am looking for a better build that works both against the normal zealot/sentry/stalker mix followed by Colossus and against the same army but where he goes Templar instead of Colossus.
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On October 01 2010 13:11 Vegasminion wrote: I'm surprised there aren't more posts over the replays. I'm loading 30-40 replays would draw some feedback on the games. o.o definitely gonna check out those PvT games today. thanks again for the great thread and stream!
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What is the most frustrating thing that a zerg player can do to you in the first 15 minutes of game?
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hey yosh, what would your course of action to defend against a well micro and macro'd carrier rush at around 10 minutes? It's usually accompanied by carrier at the back of base while ground troops push ramp.
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On October 02 2010 23:01 xprometheusx wrote: Out of town right now, so I am away from my computer atm. I just reached diamond as terran by studying you replays so thank you. I'm planning onlearning the other two races now,and will be watching your replays.
Thanks for your help.
Ps: any basic advice on how to handle the transition like mentalities etc?,
Terran can be defensive and come out on top with a nice push against zerg if played right, that doesn't really work for the other races. Prepare to become very aggressive and a little more conservative on positioning / units.
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On October 03 2010 00:08 MockHamill wrote: What is the best build for Terran vs Protos 1v1?
The best I have tried so far is the 1-1-2 which becomes 3-1-2 marine/banshee build. It is strong in general but weak vs Protos who goes Templar. I have tried switching to Tanks or Ghosts but I cannot get enough of them before he storms my army away. The build is also weak vs fast Void ray rushes since you do not have enough marines to counter it.
So I am looking for a better build that works both against the normal zealot/sentry/stalker mix followed by Colossus and against the same army but where he goes Templar instead of Colossus.
Personally I prefer the 2 racks (tech lab reactor) fast expand build into ghosts/ vikings / tanks / medivacs and a bio army. It's very powerful and hard to stop as a protoss unless he 4 gates and you don't have a defense up.
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On October 03 2010 02:47 Ragnar4 wrote: What is the most frustrating thing that a zerg player can do to you in the first 15 minutes of game?
burrow banelings outside my exit point when I haven't noticed it and blow up half my army.
However when I play zerg I try to do this often as it is fun.
Also burrowing 4 banelings at expo's and blowing them when the base is fully saturated.
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On October 03 2010 04:44 SCling wrote: hey yosh, what would your course of action to defend against a well micro and macro'd carrier rush at around 10 minutes? It's usually accompanied by carrier at the back of base while ground troops push ramp.
As what race my friend?
Terran I'd get viking / marine and a ghost for emp.
Zerg i'd go corrupters and hydras as he won't have the tech to switch to collasai.
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I meant as a terran. It's usually pretty hard to get ghosts out so fast when i start pumping vikings, and if i overemphasize vikings then the zealot/stalker ground force just walks over mine.
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On October 03 2010 04:59 SCling wrote: I meant as a terran. It's usually pretty hard to get ghosts out so fast when i start pumping vikings, and if i overemphasize vikings then the zealot/stalker ground force just walks over mine.
Bunker up as well with marines in the bunker. If he's going carriers he won't have many zealots or stalkers. Vikings can also land to help stop the ground after they are done killing carriers.
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Hey vegas,
Do you have any tips on 2v2 for a t and z team?
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On October 09 2010 02:20 xprometheusx wrote: Hey vegas,
Do you have any tips on 2v2 for a t and z team?
2v2 wise Banelings / mauraders and marines / roaches are great combinations.
I would focus on combining your unit comps to really hard counter the enemy.
Some examples are:
Tz vs PP - Marauder / marine / medivac / ghost. Zerging / baneling / mutalisk. Counters a shit ton.
Tz vs TT - Tank / marauder / medivac / viking. Baneling / Mutalisk / infestor is very strong too.
Tz vs ZZ - Hellion / Tank / Thor / Viking. Roach / Hydra / infestor. A fun steam roll combination.
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Stream is coming online :O!!!!
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I know this might be a random question but I read your post describing most strats. I am the type of player who likes to tech but i never know what tech to build because typically i build to defend myself and my partner since he likes to harass a a lot. So if there a good tech to go to straight off besides tanks as terran?
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On October 09 2010 04:54 Vegasminion wrote: 2v2 wise Banelings / mauraders and marines / roaches are great combinations.
I would focus on combining your unit comps to really hard counter the enemy.
Some examples are:
Tz vs PP - Marauder / marine / medivac / ghost. Zerging / baneling / mutalisk. Counters a shit ton.
Tz vs TT - Tank / marauder / medivac / viking. Baneling / Mutalisk / infestor is very strong too.
Tz vs ZZ - Hellion / Tank / Thor / Viking. Roach / Hydra / infestor. A fun steam roll combination.
If your playing 2 v 2 Low Diamond and below. You can basically get away with any combination of units and reach diamond. Its only past 400 + where reactionary plays/ transitions become important. I'd focus on Basic units like Marine/marauders. Lings and Banelings or 4 gateway. The 4 gateway + MM is one of the strongest but an early Ling/ Bling + MM or 2 gateway attack can kill this strategy.
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Hey Yosho,
Lately (post patch) I'm finding myself against 3rax in like EVERY single tvt ladder game .... Do you have any hard counter to it ? The best solution I find is 1 rax fe but if scouted I die ... or just do 3 rax too and defend till I can expand, but the second doesnt make much sense, since I know something is comming I should be able to hard counter it ... Do you have any BO or strat to beat it ? I'm talking about drops or attack before 50-60 food so siege tanks is not option too ...
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As zerg how can u counter those stalkers?
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On October 11 2010 07:00 Tyreel wrote: I know this might be a random question but I read your post describing most strats. I am the type of player who likes to tech but i never know what tech to build because typically i build to defend myself and my partner since he likes to harass a a lot. So if there a good tech to go to straight off besides tanks as terran?
Ravens are great vs any race. If you really want to be tech fancy vs zerg get hunter seeker (can work vs terran bio).
Cloaked banshee's from multiple directions are great tech and harass.
A thor rush is a great tech strategy.
1 base battlecruiser with mass bunkers at your expo is pretty tech as well ^^
Ghosts are great vs most races as you can snipe, emp, and or cloak + damage to weaker teams.
You got some great options just remember that lots of bunkers + marines can actually hold off a lot of damage from units that don't outrange the bunker. This helps buy time.
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On October 11 2010 07:13 Benshin88 wrote:Show nested quote +On October 09 2010 04:54 Vegasminion wrote: 2v2 wise Banelings / mauraders and marines / roaches are great combinations.
I would focus on combining your unit comps to really hard counter the enemy.
Some examples are:
Tz vs PP - Marauder / marine / medivac / ghost. Zerging / baneling / mutalisk. Counters a shit ton.
Tz vs TT - Tank / marauder / medivac / viking. Baneling / Mutalisk / infestor is very strong too.
Tz vs ZZ - Hellion / Tank / Thor / Viking. Roach / Hydra / infestor. A fun steam roll combination. If your playing 2 v 2 Low Diamond and below. You can basically get away with any combination of units and reach diamond. Its only past 400 + where reactionary plays/ transitions become important. I'd focus on Basic units like Marine/marauders. Lings and Banelings or 4 gateway. The 4 gateway + MM is one of the strongest but an early Ling/ Bling + MM or 2 gateway attack can kill this strategy.
That's very true, however I would try to practice counters and higher strategies to improve your gameplay faster and not just increase your rating.
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If an admin is watching this, is it possible to change the thread title? Please PM me. as 1500 is no longer a high rating I do wish to change it to something that shows I still am able to give quality information.
If this is possible i'd like it changed to something like;
Yosho, Answering questions.
Or High rated player answering questions.
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