Current time in Central Europe CEST (UTC+2).
Current time in England (=GMT?) UTC+1.
11 AM CEST is 3 AM MDT.
GMT+x notation is somewhat ambiguous :-/
| Forum Index > StarCraft 2 Strategy |
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UntitledQ
Germany99 Posts
Current time in Central Europe CEST (UTC+2). Current time in England (=GMT?) UTC+1. 11 AM CEST is 3 AM MDT. GMT+x notation is somewhat ambiguous :-/ | ||
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Bonkerz
United States831 Posts
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Yosho
585 Posts
On September 29 2010 09:05 UntitledQ wrote: Current time in Utah MDT (UTC-6). Current time in Central Europe CEST (UTC+2). Current time in England (=GMT?) UTC+1. 11 AM CEST is 3 AM MDT. GMT+x notation is somewhat ambiguous :-/ Ah well someone messaged me that I am not very good with all those type things. | ||
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Yosho
585 Posts
On September 29 2010 09:15 Bonkerz wrote: Just wondering? WHat are some decent hotkeys, Maybe its just me, but I run into so many issues with my macro, Im high end Gold Terran player, And its just that during fights and with other stuff i run into trouble with my macro.. I use 1 army,cc, nexus, hatchery. 3 special units, 4 production facilities. 5-0 special units | ||
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Rodregeus
Australia126 Posts
1 - Main army 2 - special units 3 - special units 4 - Raxs 5 - factories and starports 6 - upgrade buildings 7 - Command centres. 8 - anything extra I may need 9 - SCVs for easy base reasignment 0 - I usually just chuck 1 SCV on this as a scout so i don't have to pick them off mineral lines or anything, but of course I send him back to minerals after the scouting. XD I usually go pretty heavy bio play so this works for me with easy access to raxs and fairly easy access to ports/fac since i make less units from those in most situations. Plus army is easy to select and use being right up the front. And CC on 7 because basically once you start getting into the mid game, I have almost all the SCVs I will need so it's less important to be able to select compared to say, army and production. To me anyway. :D | ||
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Yosho
585 Posts
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Yosho
585 Posts
On September 29 2010 12:51 Rodregeus wrote: Personally I like: 1 - Main army 2 - special units 3 - special units 4 - Raxs 5 - factories and starports 6 - upgrade buildings 7 - Command centres. 8 - anything extra I may need 9 - SCVs for easy base reasignment 0 - I usually just chuck 1 SCV on this as a scout so i don't have to pick them off mineral lines or anything, but of course I send him back to minerals after the scouting. XD I usually go pretty heavy bio play so this works for me with easy access to raxs and fairly easy access to ports/fac since i make less units from those in most situations. Plus army is easy to select and use being right up the front. And CC on 7 because basically once you start getting into the mid game, I have almost all the SCVs I will need so it's less important to be able to select compared to say, army and production. To me anyway. :D Finding a right hotkey setup is a great way to improve macro and micro. I like the way yours is as well, very convenient. | ||
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HFR-TV
France21 Posts
I got some trouble when I play Zerg and I face a Terran who fast double starport for Banshee. When I can't scout (no gaz steal nor than an effective overlord sacrifize) I tend to go for the economy (coz he has only few marines near his wall). So when I drone drone drone the Terran get my pants down and I can't manage banshee with only 2 (or 3) queens and no overseer. When I mass zerglings (for banelings later) I usually can't beat the wall. I did not try one base fast muta but I think it sucks. What do you recommand to do ? When I scout I could think of fast hellion, fast tank or a hidden MM .Thanks. | ||
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Yosho
585 Posts
On September 30 2010 00:54 hybride wrote: Hi Yosho, I got some trouble when I play Zerg and I face a Terran who fast double starport for Banshee. When I can't scout (no gaz steal nor than an effective overlord sacrifize) I tend to go for the economy (coz he has only few marines near his wall). So when I drone drone drone the Terran get my pants down and I can't manage banshee with only 2 (or 3) queens and no overseer. When I mass zerglings (for banelings later) I usually can't beat the wall. I did not try one base fast muta but I think it sucks. What do you recommand to do ? When I scout I could think of fast hellion, fast tank or a hidden MM .Thanks. If you can't see what he has, poke a few zerglings near his wall to see how many ground units he has. and if he isn't attacking expect some sort of harass. Getting a fast lair with an overseer + overlord speed to make it faster can help greatly in trying to fight it. If he is going two port banshee he's most likely bringing hellions and marines, banelings are great against this and you can choose hydra - queen - baneling or muta baneling to counter his army. getting a fairly early spire helps stop a lot of terran builds. The banelings will prepare for a lot of bio play and the muta's will help harass if he moves out of his base to attack. | ||
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Dr.Frost
United States389 Posts
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Yosho
585 Posts
On September 30 2010 06:12 Dr.Frost wrote: Question: You recently joined EsG, what are your thoughts on some of the higher level players on your team like Ryze, Pride, and FrOsTy. Are you guys going to enter alot of league games? Also, noe that your on a good team, are you going to pick one race? I enjoy playing the few games that I've had so far. The players have a unique different play style. League as in ladder? I may choose protoss or zerg, so far I'm undecided but practicing both. | ||
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Dr.Frost
United States389 Posts
Glad you dig the team! We should practice when I return from my trip. ![]() FrOsTy- | ||
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Yosho
585 Posts
On September 30 2010 12:20 Dr.Frost wrote: Leages as in clan leagues. EsG is entered in Lag league and SC League. Where yu compete against other clans/teams for ranks. Glad you dig the team! We should practice when I return from my trip. ![]() FrOsTy- I will have to practice more before I am ready to represent this team :D. Anytime > ![]() | ||
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Ascalon
Germany2 Posts
in the last few days i've been getting terrans who push very early with purely marauders. if i do a standard opening with a core after gate and so on, i will face around 5-6 marauders while im having around 2 stalkers, a zealot a sentry and either an immortal on the way or already on the field. its kinda difficult to face those marauders head on. also if i keep them away with force field, he keeps getting reinforcements faster than i do as he is probably just spamming marauders out of some rax. by the time i strengthen my army, he will slowly gain ground with sieged tanks just at my natural. i guess i'm doing something wrong, advice is appreciated. another question: what is the most solid bo to repel any early pressure or cheese. is forge after gateway a good choice? i kinda fall behind in units if i place 1 or 2 cannons in case he doesnt cheese me. be it zealot rush or marauders or zerglins, although a 6pool is kind of easy to deal with. | ||
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Yosho
585 Posts
http://www.filefront.com/17337133/Zerg.zip 10 zerg replays http://www.filefront.com/17337136/Toss.zip 21 toss replays http://www.filefront.com/17337137/Warden.zip 9 PvT's vs warden (2000 diamond terran) | ||
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Gwaltgw
United States44 Posts
for TvP, i want to FE on a map with an easy to hold natural. i've tried mass marine out of 2/3 rax. i keep losing to stalker/sentry. i want to add more marauders to the mix, but i'm scared of void rays. is marine/marauder still the way to go? should i rush for starports before expanding? or siege tank expand like in BW? whats the best counter to void rays and carriers? thanks | ||
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Yosho
585 Posts
On October 01 2010 05:00 Ascalon wrote: Hey yosho, i got some questions regarding earlygame protoss. in the last few days i've been getting terrans who push very early with purely marauders. if i do a standard opening with a core after gate and so on, i will face around 5-6 marauders while im having around 2 stalkers, a zealot a sentry and either an immortal on the way or already on the field. its kinda difficult to face those marauders head on. also if i keep them away with force field, he keeps getting reinforcements faster than i do as he is probably just spamming marauders out of some rax. by the time i strengthen my army, he will slowly gain ground with sieged tanks just at my natural. i guess i'm doing something wrong, advice is appreciated. another question: what is the most solid bo to repel any early pressure or cheese. is forge after gateway a good choice? i kinda fall behind in units if i place 1 or 2 cannons in case he doesnt cheese me. be it zealot rush or marauders or zerglins, although a 6pool is kind of easy to deal with. the first part I have replays on how to stop that with a specific immortal build I made in the Toss replay pack. used multiple times with great success. It depends on the matchup really I prefer 1 gate into robotics. | ||
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Yosho
585 Posts
On October 01 2010 07:40 Gwaltgw wrote: Yo Yosho, thanks for the replay packs, they really help a lot. for TvP, i want to FE on a map with an easy to hold natural. i've tried mass marine out of 2/3 rax. i keep losing to stalker/sentry. i want to add more marauders to the mix, but i'm scared of void rays. is marine/marauder still the way to go? should i rush for starports before expanding? or siege tank expand like in BW? whats the best counter to void rays and carriers? thanks you can go marines / siege tanks with great success to get a fast expo. Be sure to add in ghosts and get vikings when expo is up as he will either get immortals to counter you, *and emp is great vs anything*. And he should get collasai to counter marines. | ||
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Yosho
585 Posts
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xprometheusx
United States5 Posts
Thanks for your help. Ps: any basic advice on how to handle the transition like mentalities etc?, | ||
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