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HI Yosho,
I watched a few of your replays, and they have been really helpful. Is there a general rule of thumb of when you would recommend when you should harass initially with 1 Tank 1 V and rines in a TVT?
The reason I'm asking is because I practice with my friend a lot and he usually bioballs with vikings, and usually I can't get enough units to stop his push.
Also would u still recommend tanks after the recent nerf?
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I do still recommend tanks but a bio build is also powerful, you attack when you think you can harass him or do some damage without taking too much yourself. scouting is the key to this.
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Hi,
I'm wondering how you handle your macro when your doing multi attacks w/ micro I just can't handle microing 2/3 attacks as well as macro any ideas on how to handle it or how you handle it :O??
Regards,
Tidgney
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Your videos have helped me out so much Yosho, I'm finally a 1000 point Diamond Zerg player, with the help from you. Thank you.
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The build I got for 2v2 is doing quite great. Finally got the #1 spot back and it also did very well in 3v3. I would like some feedback on this game btw:
http://dl.dropbox.com/u/860312/9rax2.SC2Replay
if you have time for this focus on me (Kakakarl). I'm trying to be offensive early to force chrono on gate and pick off a probe but since I suck I failed to do so + didn't manage my base well while doing it. (practice here is obviously needed) But what else did I do wrong?
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On September 24 2010 02:46 Tidgney wrote: Hi,
I'm wondering how you handle your macro when your doing multi attacks w/ micro I just can't handle microing 2/3 attacks as well as macro any ideas on how to handle it or how you handle it :O??
Regards,
Tidgney
I try to practice speed and lots of hotkeys for groups. helps me greatly. just try to be faster in general.
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On September 24 2010 06:58 Patriot.dlk wrote:The build I got for 2v2 is doing quite great. Finally got the #1 spot back and it also did very well in 3v3. I would like some feedback on this game btw: http://dl.dropbox.com/u/860312/9rax2.SC2Replayif you have time for this focus on me (Kakakarl). I'm trying to be offensive early to force chrono on gate and pick off a probe but since I suck I failed to do so + didn't manage my base well while doing it. (practice here is obviously needed) But what else did I do wrong?
I don't really watch replays unless i'm teaching my apologies but I get too many requests. You can purchase lessons though! sorry my friend.
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On September 24 2010 04:40 Almin wrote: Your videos have helped me out so much Yosho, I'm finally a 1000 point Diamond Zerg player, with the help from you. Thank you.
w00t!!!
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Hey Yosho, yet another newb question I do use a particular set of hotkeys 1 cc/nexus 2-4 structures and 5-7 units while i do feel 5a and 5h 6e (emp) 7d is easier I see near every guide/pro/faq/video saying to use 1-3 and 4-7 and not the opposite You think I should force myself to change since it may cost me effectiveness ?
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On September 24 2010 10:04 noD wrote: Hey Yosho, yet another newb question I do use a particular set of hotkeys 1 cc/nexus 2-4 structures and 5-7 units while i do feel 5a and 5h 6e (emp) 7d is easier I see near every guide/pro/faq/video saying to use 1-3 and 4-7 and not the opposite You think I should force myself to change since it may cost me effectiveness ?
If you feel your keybinds is easier, then obviously you shouldn't switch. You should only consider swapping around if it somehow feels weird.
That's my oppinion anyway
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On September 24 2010 15:15 Saltz wrote:Show nested quote +On September 24 2010 10:04 noD wrote: Hey Yosho, yet another newb question I do use a particular set of hotkeys 1 cc/nexus 2-4 structures and 5-7 units while i do feel 5a and 5h 6e (emp) 7d is easier I see near every guide/pro/faq/video saying to use 1-3 and 4-7 and not the opposite You think I should force myself to change since it may cost me effectiveness ? If you feel your keybinds is easier, then obviously you shouldn't switch. You should only consider swapping around if it somehow feels weird. That's my oppinion anyway 
Pretty much agreed unless it hinders your capabilities in game.
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Hi Yosh thanks for the thread, I had some questions regarding TvT and TvP.
I am trying to learn 1 rax fe builds for TvP and I have come across a bunch where you get reapers or marauders or 1 rax marine into expand. I was wondering if you have a specific preference and what do you think is a good way to go about 1 rax fe against Toss. Particularly what do you do against 3 gate immortal and 4 gate all-ins, is it something that I have to scout for and change my build to account for or can I simply get away with throwing down 2-3 bunkers at nat and macroing away? I have also had a difficult time transitioning into tech from 1 rax fe. If I over-commit to bio I lose to mass colossus pushes but lately I have been having a lot of success with banshees. I saw some of your games where you transition into mech but I have a hard time pulling off mech against toss on most maps, particularly when the critical mass of colo 1-2 shots everything on the ground.
I was also wondering if you have some good insights about TvT. For some reason I just don't have a handle on this match-up. I mostly lose or get behind in the early game, If I go tanks then I eat a marau drop in main or if I go bio, I have tanks sieging up in front of my main. Otherwise it is banshees. Its pretty much hit or miss because I don't have a reliable opening. I have been experimenting with marine hellion banshee but have been getting rolled over with thor and bio when I do this. Late game I have trouble with thor banshee compositions where banshees have cloak and the thors can easily snipe ravens. The banshees' mobility also make up for the slow thors and allow good harassment. Any ideas for dealing with this composition?
Is there a go to reliable macro opening you can recommend for this matchup or is it a little rock/paper/scissorish in that its pretty much about scouting and then responding with a counter to whatever your opponent is doing?
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On September 25 2010 02:53 babyToSS wrote: Hi Yosh thanks for the thread, I had some questions regarding TvT and TvP.
I am trying to learn 1 rax fe builds for TvP and I have come across a bunch where you get reapers or marauders or 1 rax marine into expand. I was wondering if you have a specific preference and what do you think is a good way to go about 1 rax fe against Toss. Particularly what do you do against 3 gate immortal and 4 gate all-ins, is it something that I have to scout for and change my build to account for or can I simply get away with throwing down 2-3 bunkers at nat and macroing away? I have also had a difficult time transitioning into tech from 1 rax fe. If I over-commit to bio I lose to mass colossus pushes but lately I have been having a lot of success with banshees. I saw some of your games where you transition into mech but I have a hard time pulling off mech against toss on most maps, particularly when the critical mass of colo 1-2 shots everything on the ground.
I was also wondering if you have some good insights about TvT. For some reason I just don't have a handle on this match-up. I mostly lose or get behind in the early game, If I go tanks then I eat a marau drop in main or if I go bio, I have tanks sieging up in front of my main. Otherwise it is banshees. Its pretty much hit or miss because I don't have a reliable opening. I have been experimenting with marine hellion banshee but have been getting rolled over with thor and bio when I do this. Late game I have trouble with thor banshee compositions where banshees have cloak and the thors can easily snipe ravens. The banshees' mobility also make up for the slow thors and allow good harassment. Any ideas for dealing with this composition?
Is there a go to reliable macro opening you can recommend for this matchup or is it a little rock/paper/scissorish in that its pretty much about scouting and then responding with a counter to whatever your opponent is doing?
With a fast expand,make sure you are on far positions or you know they won't be aggressive until you are safe. I prefer 2 reaper opening with the fast expand to scout them out accordingly. Or a2 racks into expo.
Bunkers down could be sufficient if repaired properly.
TvT is about scoutingand multi tasking. If bio kills you, try bio and find out what stops that. If tanks kill you, go tanks and find out what counters that. If you lose at 1 strategy, try it until you found a counter. And an under used unit for the banshee is ghost + marines.
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Why did you dip from 1500 Terran to 1300 random? Troll troll troll!!! lol jk. I had the same problem picking up zerg.
From one random to another, how do you go about practicing? Do you have consistent partners? Do your testing on ladder? Ask for certain builds?
Good Stuff so far.
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It's more of a replay request than an advice Is there any replay you remember you had to fend off big drops-all-in early/mid early (40-60 food) with lik 4-6 medivacs full of marines or for any particular reason you stayed behind and had to be on turtle mode against air/drops in a tvt ?
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On September 26 2010 14:10 zomgtossrush wrote: Why did you dip from 1500 Terran to 1300 random? Troll troll troll!!! lol jk. I had the same problem picking up zerg.
From one random to another, how do you go about practicing? Do you have consistent partners? Do your testing on ladder? Ask for certain builds?
Good Stuff so far.
I actually practice multiple strategies on ladder, I was at 1500 and hurt my neck making it very difficult to play. At that time I decided to test strategies like no queen zerg and so forth. Still testing multiple strategies that I want to work on and planning to climb again soon.
As for practicing I practice with specific people in match ups and different maps. People like Trump, Warden and so on. I don't ask for builds I try to make my own.
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On September 26 2010 23:56 noD wrote: It's more of a replay request than an advice Is there any replay you remember you had to fend off big drops-all-in early/mid early (40-60 food) with lik 4-6 medivacs full of marines or for any particular reason you stayed behind and had to be on turtle mode against air/drops in a tvt ?
To fight tactics like this keep a few units in your base that can snipe a medivac and atack ground. Kill it fast before it can unload, or only a little.
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Hey Yosho,
First off all thx for all the quality streaming on xfire!
I recently started to play scII, ive only played one race "zerg". Atm im playing at the bottom of the bronze league. Ive played like 20 games and won 5... Mostly im facing terran. But i don't really get what i should build against those marine / and those flyers...
Im mostly using zerglings, rouches, hydra's.. And i don't know which upgrades i need to take first and when to build what. Can u provide me some sort of build-up and what to upgrade and when?
I also can provide you with a replay if you'd like that.
muchly appreciated
Xenius
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On September 27 2010 10:34 xenius wrote: Hey Yosho,
First off all thx for all the quality streaming on xfire!
I recently started to play scII, ive only played one race "zerg". Atm im playing at the bottom of the bronze league. Ive played like 20 games and won 5... Mostly im facing terran. But i don't really get what i should build against those marine / and those flyers...
Im mostly using zerglings, rouches, hydra's.. And i don't know which upgrades i need to take first and when to build what. Can u provide me some sort of build-up and what to upgrade and when?
I also can provide you with a replay if you'd like that.
muchly appreciated
Xenius Marines < banelings Marauders < zerglings
Both< banelings and zerglings- infestors work too.
Hellions < roaches Siege tanks < Mutalisks Thors< zerglings
All 3< Muta's, zerglings, banelings, roaches from different angles attacking.
Vikings<mutalisks Battlecruisers<corrupters
Terran ground army < broodlords or ultralisks.
As for strategy, 13 gas 14 pool and get units according to what he's getting.
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Does anyone know what 11am GMT+1 is for Mountain time? *America - Utah*
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