• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:32
CEST 04:32
KST 11:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL: II Talent Announcement! SC4ALL II: StarCraft 2 Player Announcement 5/8 August World Ranking: Clem climbs to #2
Tourneys
2026 KungFu Cup Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion BW General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/ StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3010 users

Answering Terran Questions - Page 18

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 16 17 18 19 20 25 Next All
Tonyoh
Profile Blog Joined June 2009
France218 Posts
Last Edited: 2010-09-20 00:21:45
September 20 2010 00:20 GMT
#341
Yo,

Very nice knowledge and skills ! So I have a question : how in the middle game do you counter (as a T) a protoss which has a big army and templars and know how to fedback dropship and storm your bioball.

I use thors marines marauders and some vicking along with the medifvac but the protoss I played against dont use fedback. I think to turttle and bunker ( with good positionning and improved capacity) and 3 expand, while droping marauders and banshee harass is nice ^^
http://www.facebook.com/pages/Liquid-Jinro/174837579208018?ref=ts
Sparkxxx
Profile Joined April 2010
United States14 Posts
September 20 2010 00:29 GMT
#342
I am a 1200 diamond terran, whats a solid tvt and tvz build. I usually do some sort of repear opening vs zerg and i dont know how to transition too well. Also against terran, most my builds revolve around early bahsee's, are there any nice early pushes that successfully take a fast expo that you like to use?
Ascalon
Profile Joined September 2010
Germany2 Posts
September 20 2010 01:11 GMT
#343
Hey Yosho how u doin?
just gotta say im loving ur stream, always fun and entertaining to watch. been learning some nice tactics off of ur stream and im having a good laugh at the diamond guys getting 6pooled! ofc all other games are nice to watch too!
keep up the nice work
ps: loving that piano music <3
Yosho
Profile Joined June 2010
585 Posts
September 20 2010 02:46 GMT
#344
Will answer them all after the stream goes down, 10 hours + and counting! Woot! Covering zerg all day.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Jaytron
Profile Joined August 2010
United States5 Posts
September 20 2010 02:59 GMT
#345
Hi Yosho,

Love the stream, I enjoy the practice matches between you and Trump (how I found out about you). Keep up the good work! Makes me kinda want to play random..
Yosho
Profile Joined June 2010
585 Posts
September 20 2010 03:50 GMT
#346
On September 20 2010 08:50 canikizu wrote:
Great stream you have there.

I got a question, in zvt, when you FE, how do you decide to counter early harrassment from T? When do you use spine crawlers? When do you use speedlings? When do you use roachs? or the combine?


Zergling > reaper > Roaches > Marauders > zergling. > Hellion > Roaches. I try to get a mix of both if they are mixing both. I prefer zerglings though.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yosho
Profile Joined June 2010
585 Posts
September 20 2010 03:52 GMT
#347
On September 20 2010 09:20 Tonyoh wrote:
Yo,

Very nice knowledge and skills ! So I have a question : how in the middle game do you counter (as a T) a protoss which has a big army and templars and know how to fedback dropship and storm your bioball.

I use thors marines marauders and some vicking along with the medifvac but the protoss I played against dont use fedback. I think to turttle and bunker ( with good positionning and improved capacity) and 3 expand, while droping marauders and banshee harass is nice ^^


You need ghosts to counter templars, it's a massive micro fest. However ghost is the perfect counter for templars.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yosho
Profile Joined June 2010
585 Posts
September 20 2010 03:54 GMT
#348
On September 20 2010 09:29 Sparkxxx wrote:
I am a 1200 diamond terran, whats a solid tvt and tvz build. I usually do some sort of repear opening vs zerg and i dont know how to transition too well. Also against terran, most my builds revolve around early bahsee's, are there any nice early pushes that successfully take a fast expo that you like to use?


Tvt I like the 1-1-1 opening very well, it's incredibly standard. As for tvz reaper 5 racks or pre igniter hellion drops, maybe reactor hellion harass. Another fun thing is combine reapers marines and marauders then add medivacs and micro your way to victory.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yosho
Profile Joined June 2010
585 Posts
Last Edited: 2010-09-20 06:26:18
September 20 2010 03:54 GMT
#349
On September 20 2010 10:11 Ascalon wrote:
Hey Yosho how u doin?
just gotta say im loving ur stream, always fun and entertaining to watch. been learning some nice tactics off of ur stream and im having a good laugh at the diamond guys getting 6pooled! ofc all other games are nice to watch too!
keep up the nice work
ps: loving that piano music <3


Haha thanks!!
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yosho
Profile Joined June 2010
585 Posts
September 20 2010 06:26 GMT
#350

Update: Zerg replay pack may be uploaded sometime soon for all you zerg players who wish to learn some of my strategies.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Roniacz
Profile Joined September 2010
Philippines3 Posts
September 20 2010 07:45 GMT
#351
Good job Yosho, keep it up. We really appreciate the help and advice (forums + stream), hope you don't quit on us!. More Power.
Wanna wanna wanna get better in SC2!
Yosho
Profile Joined June 2010
585 Posts
September 20 2010 17:22 GMT
#352
On September 20 2010 16:45 Roniacz wrote:
Good job Yosho, keep it up. We really appreciate the help and advice (forums + stream), hope you don't quit on us!. More Power.


Thank you :D
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yosho
Profile Joined June 2010
585 Posts
September 20 2010 17:47 GMT
#353
Update: Yosho - A light take on things -

As many people continue learning the strategy of the game and progress that we have made so far and the ratings go up while the more distinguished players stand out. Players such like Huk and silver, we learn many things from a 1 point of view a take from every race and position. realcun's map read, all the pro's being asked about balance from their point of view.

I myself don't like to discuss much balance myself so i will talk about how improving the fundamentals of each race as I continue to play it.

As most of you know recently I hurt my neck and decided to practice more of races and let my rating tank so that when i am healed I simply rise again. However I have decided to not rise as terran, for when I played it i went from 500-1500 in only a matter of 2 weeks and found it rather easy after learning the build orders that are so far out there.

Most of the terran mechanics I find is very friendly; maybe not so much after the patch but the giant mule call down is powerful and the ability to mass turtle can stop those non aggressive players in their tracks. A mass turtle strategy can easily get you into diamond as people feel threatened by a defensive terran and have the urge to attack.

I am by no way saying terran is easy oh no, I am saying that terran is mostly about build orders and positioning. If the zerg can't get a surround we grow that much stronger. If the protoss are forced into a funnel concave we usually win the early game out right.

It isn't until collasai; storm; emp; medivacs come into play that micro is more so needed to climb higher in the ratings. The better you know how to get to these places and how to use these units the higher you will climb.

from my protoss point of view I have found that if the terran out techs me to one of these things such as massive siege tanks; emp; medivacs and I don't have enough counter tech to stop it, I will die. Even a mass bio army is so strong.

My take is that eventually the build orders will refine to one of three types of strategies.

1- the tech strat, trying to tech fast and hard to things like ravens.
2- the mass expansions, trying to mass out macro the enemy into submission. overwhelming the tech because of the limited amount of units.
3- the constant cheese or harrasment. very aggressive style play as you always try to cripple your opponent into submission.

These strategies are very dominant today. each can counter each other if played right but it comes down to these things. Finding out a players playstyle will show you what these things are and give you a large advantage as most people stick to what they know.

For example: I am a mass expander - I take many bases and force a giant macro battle that will usually take the win for me while I react to scouting information.

Trump: is a tech man he likes to have all sorts of tech and can be very aggressive but not unless he has tech to match it like tanks; vikings; medivacs.

Painuser: is a tech

TLO: is the aggressor

Which are you?

I haven't mentioned zerg because it's a whole different ball play.

Zerg is more reactionary and you have to combine all of these plays. Zerg is the balance between every one of them.

They have to mass expand; Be very aggressive; macro up giant armies and balancing the economy with it. on top of that part of our macro play is creep. We need a lot of it.
(note: I think zerg need a unit that suicides on the ground and spreads creep for a time period)

If zerg lacks in expansions they die very fast as their macro HAS to be superior to every race or they stand no chance in the units battles. For every races units are stronger zerg need more of them. It is easier for the other races to tech as zerg can't just stay on limited bases.

Do take note that it is not impossible for the player to keep up. But zerg takes more... harmony? More synchronization for what they need to do. Ying and yang between drones and fighting units.
The difference between a terran 1,000 and 1500 is build orders and multi tasking.

the difference between a protoss 1,000 and 1500 is knowing other strategies then 4 gate and positioning / when to be agressive.

the difference between zerg 1,000 and 1500 is harmony.

I am not saying that all toss 4 gate or all terrans are skill less. I am saying that they play a lot in the same. I reached 1500 with both protoss and terran refining build orders, macro'ing better, countering at the right times and positioning.

However with zerg I find that including all these is one element that makes it unable for most players to switch to zerg. Players who admit they would like to try it but feel like it's a lot harder to play the zerg style, for many pro's have said it and admit that zerg macro is just a whole new game.

With my rankings my zerg is at 1200-1300. Refining my harmony. It is easily my hardest race to learn. They are not underpowered they are just under learned. Some balance issues will probably be seen in the future though.

This little thought train is meant to show you how the playstyles are different. Maybe help people pick a race. Show you the different types of strategies that may fit your type and what type your friends are so you can defeat them. It's not a balance topic. It's just talking about the playstyles we all enjoy.

If you like to be strong with limited units, terran.
If you like to have a mass area of effect type units. Protoss. (collasai; storm; forcefield)

They can also be poweful with limited units but the styles are a little different.
Terran and protoss are more of a giant micro fest between the races.

If you want harmony and being everywhere at once with more of a mass type thought train, zerg.

I think a lot of this may change when we see larger maps such as ICCUP maps ( my favorites ).
However on blizzard maps and races. these are my thoughts.
For master league random race videos and replays go to www.youtube.com/sc2yosho
CrayonKing
Profile Joined August 2010
Cambodia124 Posts
September 20 2010 18:06 GMT
#354
Hello,

first just want to say thanks for the help and keep it up!

I am a ~800 Diamond Terran player so i know the basics(builds counters etc etc) but wouldnt consider myself good at all.
I just had a few questions regarding specific matchups.

TvP
In TVP I like to hit at around 70-80 supply, just before they tech to anything that will cause me a lot of problems unless they go early tech or something...so usually it'll be a mix of lots/stalkers/sentrys maybe 1-2 immortals just coming out. As long as I dont miss micro hard core I can take on their army fairly easily. My question is:

1. What upgrades should I get for my ground unit? and should I go 1st rax reactor or tech?

Really it comes down to concussive, marine hp, stim, engineering bay upgrades and I always get siege mode. Usually b y the time i hit I can have 2 upgrades. So which would you do? I like to get marine hp since I go reactor on my first rax so my marine count is a lot more ,I also like it to deal with void rays just in case.

2. What build should you go to ensure no early rush? Mass zealot etC?
I usually go reactor on first rax and tech on 2nd. So usually if there is a mass zealot rush (inbetween the time my first tank comes out) I sometimes have trouble defending their push. I block with 2supply 1 rax.


TvZ

1. Again if I see a standard zerg opening my first hit comes a bit earlier especialyl if they FE, maybe around 45-50 supply. So again what upgrades should I focus on for infantry? I always go siege and have been going marine HP to deal with any fast mutas. Would stim be a better option? I usually start off with 2 rax 1 fac and starport as I push out. Would it be better to go 2fac (tanks/hellions) + 1 rax(reactoR)?

2. Do you always block with 1rax 1fac?

TvT

1This matchup is something I have to work on. Any general tips? It always turns into a viking/tank army. Do you get a lot of thors in your army composition when it gets late? Do you do a lot of drops? Use ghosts?

Thanks for your help!
Warbreaker
Profile Joined July 2010
United States17 Posts
September 20 2010 18:42 GMT
#355
Hi,

i know you opened up the thread to all matchups so i have a zerg question... i feel like starcraft, like poker, the aggressor is usually in the better position... but how can zerg be aggressive without pooling 6-8? aggression means tier 1/1.5 units but the few times i tried the 5 roach rush terrans usually have maruaders and by the time i break the supply depot, i don't have enough to harass... so the only thing that's worked for me is the baneling bust... is there any other way to be aggressive?

just to give you some background, i've used to always fe on every map... but then learned that small maps i can't fight zealots with a fe... and reapers/bunkers make fe hard too... so i started one basing and getting roaches to counter reapers and zealot pressure with some limited success.. but recently i've found 14gas, 14 pool into baneling bust to be super effective and have reached my highest point total ever (1000+ dia), including a 10 game win streak...

i'm not too familiar with streaming but would love to watch your zerg play... but do you have other ways to be aggressive besides baneling busting? and what do you do if the bust fails? or should you never be in that position, meaning by scouting, if you see it's bust proof, don't even make banelings even though you sunk money into a nest? but then in that case, how do you be aggressive? thanks for answering!
starcraft 2 or study for actuarial exams...
deckuras
Profile Joined September 2010
2 Posts
September 20 2010 20:22 GMT
#356
My first question dealing with the PvT match up is, my fav opener at the moment is a 1 gate core to 3 gate + expo. Thus I can have a warpgate army defend my expo. As the expo goes up, I get a robo for the obs and then immortals. How viable/strong is this opening? Generally speaking my biggest weakness comes right my expo finishes, if the Terran pushes, or before i get my obs out, (if say the terran chooses banshee cloak harass). I suppose my question is, how likely am I to fall to one or both of these strats, and is there any counter measure I can do to protect myself from them? (I prefer not to blindly hope the Terran does not go cloak banshee).

>> Response from Yosho: <<

The fast expand build is great on 4 player maps; very powerful. I would not recommend it as much on 2 player maps and getting a fast robo would be there in time for the banshee's. AS for the push the distance is what helps you there. This is why you want to be on a 4 player map and semi far away; the time it takes to get to your base can mean you having enough units to defend it.

The build is very powerful if not scouted. If the terran goes fast expand as well; expand after you see it. try to stay 1 base ahead and macro well enough to survive.
Yosho
Profile Joined June 2010
585 Posts
September 20 2010 20:59 GMT
#357
On September 21 2010 03:06 CrayonKing wrote:
Hello,

first just want to say thanks for the help and keep it up!

I am a ~800 Diamond Terran player so i know the basics(builds counters etc etc) but wouldnt consider myself good at all.
I just had a few questions regarding specific matchups.

TvP
In TVP I like to hit at around 70-80 supply, just before they tech to anything that will cause me a lot of problems unless they go early tech or something...so usually it'll be a mix of lots/stalkers/sentrys maybe 1-2 immortals just coming out. As long as I dont miss micro hard core I can take on their army fairly easily. My question is:

1. What upgrades should I get for my ground unit? and should I go 1st rax reactor or tech?

Really it comes down to concussive, marine hp, stim, engineering bay upgrades and I always get siege mode. Usually b y the time i hit I can have 2 upgrades. So which would you do? I like to get marine hp since I go reactor on my first rax so my marine count is a lot more ,I also like it to deal with void rays just in case.

2. What build should you go to ensure no early rush? Mass zealot etC?
I usually go reactor on first rax and tech on 2nd. So usually if there is a mass zealot rush (inbetween the time my first tank comes out) I sometimes have trouble defending their push. I block with 2supply 1 rax.


TvZ

1. Again if I see a standard zerg opening my first hit comes a bit earlier especialyl if they FE, maybe around 45-50 supply. So again what upgrades should I focus on for infantry? I always go siege and have been going marine HP to deal with any fast mutas. Would stim be a better option? I usually start off with 2 rax 1 fac and starport as I push out. Would it be better to go 2fac (tanks/hellions) + 1 rax(reactoR)?

2. Do you always block with 1rax 1fac?

TvT

1This matchup is something I have to work on. Any general tips? It always turns into a viking/tank army. Do you get a lot of thors in your army composition when it gets late? Do you do a lot of drops? Use ghosts?

Thanks for your help!


TvP
1. reactor if being aggressive with more marines and using marauders for slow. (gets more units)
lab if you want stim faster or more marauders. (more over all army health)

2. drop a bunker and wall off. 2 bunkers if needed.

TvZ
1.Watch out for banelings. (if 2 fac add a thor and some marines, feels stronger early game weaker late.)

TvT. I use the standard 1-1-1 and out manuever my opponent. Some rushes will kill you fast though so make sure to have a raven and either fast siege or a bunker up at your front to defend pushes. I go marine / tank / vikings. Sometimes marauders. I also do drops yes.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yosho
Profile Joined June 2010
585 Posts
September 20 2010 21:03 GMT
#358
On September 21 2010 03:42 Warbreaker wrote:
Hi,

i know you opened up the thread to all matchups so i have a zerg question... i feel like starcraft, like poker, the aggressor is usually in the better position... but how can zerg be aggressive without pooling 6-8? aggression means tier 1/1.5 units but the few times i tried the 5 roach rush terrans usually have maruaders and by the time i break the supply depot, i don't have enough to harass... so the only thing that's worked for me is the baneling bust... is there any other way to be aggressive?

just to give you some background, i've used to always fe on every map... but then learned that small maps i can't fight zealots with a fe... and reapers/bunkers make fe hard too... so i started one basing and getting roaches to counter reapers and zealot pressure with some limited success.. but recently i've found 14gas, 14 pool into baneling bust to be super effective and have reached my highest point total ever (1000+ dia), including a 10 game win streak...

i'm not too familiar with streaming but would love to watch your zerg play... but do you have other ways to be aggressive besides baneling busting? and what do you do if the bust fails? or should you never be in that position, meaning by scouting, if you see it's bust proof, don't even make banelings even though you sunk money into a nest? but then in that case, how do you be aggressive? thanks for answering!


Sometimes I get a 10 pool before my 2nd overlord and get 6 lings out to stop rushes then go into an economy build. I also get speed and slowly add lings as they are useful to any ground push. I also recommend getting a 2nd queen on smaller maps to stop void rays and banshee's. Don't worry about pushing into the base as long as they can't expand. However if you see an opening to finish him, take it.

When I find the money for a new computer I will try to make vods for people. Even if you make banelings save them for later, get burrow and burrow them outside their base. blow them up when they walk over. Banelings will be useful through out the matchup. As for aggressive, build a better economy while he turtles and get some units out, prepare to surround him everytime he pushes out and keep him locked up. The more you expand the more aggressive he has to be.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
September 20 2010 22:32 GMT
#359
How the heck do you push when playing tank-viking vs tank viking?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Yosho
Profile Joined June 2010
585 Posts
September 20 2010 22:55 GMT
#360
On September 21 2010 07:32 Antisocialmunky wrote:
How the heck do you push when playing tank-viking vs tank viking?


Air control, tanks can shoot farther then they can see. So if you slowly edge forward with air control you can shoot tanks that can't shoot back unless they scan.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Prev 1 16 17 18 19 20 25 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Ladder Invitational
CranKy Ducklings121
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 234
StarCraft: Brood War
Rain 3394
GuemChi 2183
Artosis 595
Dota 2
The International56607
League of Legends
Doublelift5120
JimRising 425
Counter-Strike
summit1g8673
taco 389
minikerr29
Super Smash Bros
amsayoshi35
Other Games
C9.Mang0306
ViBE159
Maynarde129
ROOTCatZ107
Fuzer 73
Mew2King60
RuFF_SC221
Organizations
Other Games
gamesdonequick985
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 97
• CranKy Ducklings SOOP10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21472
League of Legends
• Stunt61
Upcoming Events
The PondCast
7h 29m
PiG Sty Festival
9h 29m
Serral vs Lambo
SHIN vs Rogue
OSC
10h 29m
Replay Cast
21h 29m
Escore
1d 7h
PiG Sty Festival
1d 9h
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
2 days
PiG Sty Festival
2 days
herO vs Krystianer
Solar vs Cure
Sparkling Tuna Cup
3 days
PiG Sty Festival
3 days
Maru vs Shameless
Reynor vs TriGGeR
[ Show More ]
OSC
3 days
Afreeca Starleague
4 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
4 days
The Patches Monday
4 days
Afreeca Starleague
5 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-11
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.