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Starcraft 2 Too easy? Too "noob friendly"?

Forum Index > SC2 General
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1 2 3 4 5 10 11 12 Next All
Darpinion
Profile Joined January 2010
United States210 Posts
July 15 2010 02:30 GMT
#1
To say that Starcraft 2 is too "easy" because the mechanics are "noob friendly" is IN MY OPINION, a poor way to view the game, because people are failing to realize that someone who has 100 APM will still PROBABLY be dominated by someone who has 300 APM. Just because the mechanics promote less time doing things that are very repetitious, and concentration-centric doesn't take away from the fact that this is allowing players who are better, and will always be better due to dedication, skill, and superior intellect from being at the highest echelon of the ladder. Just because we have things like auto-mine and MBS doesn't mean that the game is going to be dominated by "noobs". "Noobs" will always be just that and the skilled RTS gamers will always be just that. To say this game is stupid and noob-friendly is your opinion and I respect that, and if you don't want to buy it - that's cool. Have fun playing BW and new FPS games that come out, and hopefully one day D3 (unless that's too noob friendly because you can use more hotkeys and it's easier to cast spells).
"A well formulated question is more important than the answer." -Albert Einstein
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
July 15 2010 02:36 GMT
#2
Easy to play, hard to master. Whereas BW was hard to play and hard to master
Reason.SC2
Profile Joined April 2010
Canada1047 Posts
July 15 2010 02:37 GMT
#3
I don't understand how a PvP (player vs player) game can ever be labeled as "too easy". How difficult the game is depends on your competition.

The only way that would be anything remotely resembling a coherent statement is if the skill cap was very low. If this were the case however "top players" would have very erratic results and ~60% win rates rather than what the actuality is.

The funny thing is that most of the elitists who complain that starcraft2 is too easy are nowhere near the top (which by the way imo has not yet begun to approach the skill cap for this game)

Take the Idra's and WhiteRa's of today... i can almost guarantee you that in several months time your run-of-the-mill high level diamond player would be beating them. Of course by this time they will have improved as well so it won't *actually* end up happening but you get the gist of it...
agleed.agleed
Profile Joined March 2010
Germany110 Posts
July 15 2010 02:46 GMT
#4
to be honest, at the moment it seems to me like the pool of strategies is going to be exhausted pretty quickly in starcraft 2, but we all have to remember that we have 2 expansions with new additions ahead of us..
Psychopomp
Profile Joined April 2010
United States237 Posts
July 15 2010 02:47 GMT
#5
I don't understand how a PvP (player vs player) game can ever be labeled as "too easy". How difficult the game is depends on your competition.


This. All I can figure out, is that they're whining about the game having a simple, clean, easy to use interface.
stroggos
Profile Joined February 2009
New Zealand1543 Posts
July 15 2010 02:48 GMT
#6
the mechanical skill cap is still impossible to reach in sc2(obviously it always will be impossible to reach unless we evolve into a superhuman race). it's just that the differences in mechanics are not as far apart from a bad and good player.
an average player can macro quite well, while a good player can only macro a little bit better in sc2. I like it that way as i don't have nimble Asian fingers.
hi
Darpinion
Profile Joined January 2010
United States210 Posts
July 15 2010 02:49 GMT
#7
On July 15 2010 11:37 Reason.SC2 wrote:
I don't understand how a PvP (player vs player) game can ever be labeled as "too easy". How difficult the game is depends on your competition.

The only way that would be anything remotely resembling a coherent statement is if the skill cap was very low. If this were the case however "top players" would have very erratic results and ~60% win rates rather than what the actuality is.

The funny thing is that most of the elitists who complain that starcraft2 is too easy are nowhere near the top (which by the way imo has not yet begun to approach the skill cap for this game)

Take the Idra's and WhiteRa's of today... i can almost guarantee you that in several months time your run-of-the-mill high level diamond player would be beating them. Of course by this time they will have improved as well so it won't *actually* end up happening but you get the gist of it...

Very well put.
"A well formulated question is more important than the answer." -Albert Einstein
Ballistixz
Profile Joined January 2010
United States1269 Posts
July 15 2010 02:49 GMT
#8
On July 15 2010 11:36 cr4ckshot wrote:
Easy to play, hard to master. Whereas BW was hard to play and hard to master



^ this pretty much sums it up. sc2 is easy for ppl just starting out, but ull never get to be a top player unless u practice practice practice. in sc1 it was hard for anyone to get into, and once u finnaly did master the controls u still had hell of a long way to go to get any good at the game.

stroggos
Profile Joined February 2009
New Zealand1543 Posts
July 15 2010 02:50 GMT
#9
On July 15 2010 11:46 agleed.agleed wrote:
to be honest, at the moment it seems to me like the pool of strategies is going to be exhausted pretty quickly in starcraft 2, but we all have to remember that we have 2 expansions with new additions ahead of us..


yeah well, sc2 is about as different from brood war, as brood war was as different to original SC.
hi
Darpinion
Profile Joined January 2010
United States210 Posts
July 15 2010 02:51 GMT
#10
On July 15 2010 11:48 stroggos wrote:
the mechanical skill cap is still impossible to reach in sc2(obviously it always will be impossible to reach unless we evolve into a superhuman race). it's just that the differences in mechanics are not as far apart from a bad and good player.
an average player can macro quite well, while a good player can only macro a little bit better in sc2. I like it that way as i don't have nimble Asian fingers.

I don't disagree that they're not as far apart as BW, but I would say they're further apart than a lot of people are making it sound like. I'm not the greatest player - a lower level diamond at best and a C- SC/BW ICCup player, and people that are two leagues below me on the ladder I dominate at macro because I understand timing much better than they do (i.e. when to expand and how frequently).
"A well formulated question is more important than the answer." -Albert Einstein
Darpinion
Profile Joined January 2010
United States210 Posts
July 15 2010 02:52 GMT
#11
On July 15 2010 11:49 Ballistixz wrote:
Show nested quote +
On July 15 2010 11:36 cr4ckshot wrote:
Easy to play, hard to master. Whereas BW was hard to play and hard to master



^ this pretty much sums it up. sc2 is easy for ppl just starting out, but ull never get to be a top player unless u practice practice practice. in sc1 it was hard for anyone to get into, and once u finnaly did master the controls u still had hell of a long way to go to get any good at the game.


I agree with this a lot.
"A well formulated question is more important than the answer." -Albert Einstein
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-07-15 02:54:17
July 15 2010 02:52 GMT
#12
SC2 is definitely easier to play. However it still has an obscenely high skill ceiling like its predecessor (unless you play protoss).

+ Show Spoiler +
Just kidding don't get all buthurt if you play protoss. Actually on second thought I'm not completely kidding
agleed.agleed
Profile Joined March 2010
Germany110 Posts
July 15 2010 02:53 GMT
#13
On July 15 2010 11:50 stroggos wrote:
Show nested quote +
On July 15 2010 11:46 agleed.agleed wrote:
to be honest, at the moment it seems to me like the pool of strategies is going to be exhausted pretty quickly in starcraft 2, but we all have to remember that we have 2 expansions with new additions ahead of us..


yeah well, sc2 is about as different from brood war, as brood war was as different to original SC.


yeah.... so? I didn't make any reference to bw at all, lol.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
July 15 2010 02:53 GMT
#14
These threads have been popping up since before the beta.

If you think the game is too easy, you either need to play better people or just stop playing.

Or like IdrA said, if the game is SOOO easy, how come aren't you winning tournaments?
Backpack
Profile Blog Joined March 2010
United States1776 Posts
July 15 2010 02:54 GMT
#15
On July 15 2010 11:36 cr4ckshot wrote:
Easy to play, hard to master. Whereas BW was hard to play and hard to master


Which will expand the player base and supply a better audience for our growing e-sport!
"You people need to just generally care a lot less about everything." -Zatic
Rybka
Profile Joined March 2010
United States836 Posts
July 15 2010 02:55 GMT
#16
On July 15 2010 11:37 Reason.SC2 wrote:
I don't understand how a PvP (player vs player) game can ever be labeled as "too easy". How difficult the game is depends on your competition.


Games can certainly be too easy if you're looking for a rich experience. Take checkers for example.... fun at first, but then you'd just rather play chess.

On July 15 2010 11:37 Reason.SC2 wrote:The only way that would be anything remotely resembling a coherent statement is if the skill cap was very low. If this were the case however "top players" would have very erratic results and ~60% win rates rather than what the actuality is.


Have you seen the IdrA interview by d.Apollo? IdrA predicts that there will be much more equity in skill at the highest levels of play this time around.

On July 15 2010 11:37 Reason.SC2 wrote:The funny thing is that most of the elitists who complain that starcraft2 is too easy are nowhere near the top (which by the way imo has not yet begun to approach the skill cap for this game)


You're right in saying this game hasn't come close to the "skill cap" you keep describing... like it's some sort of wow stat like hit rating or something...

... but you're off base by complaining about "elitists." This is a competitive game. People are out to beat you. People are out to be better than you. That's what this multiplayer experience is about.

On July 15 2010 11:37 Reason.SC2 wrote:Take the Idra's and WhiteRa's of today... i can almost guarantee you that in several months time your run-of-the-mill high level diamond player would be beating them. Of course by this time they will have improved as well so it won't *actually* end up happening but you get the gist of it...


No, if you magically froze IdrA and WhiteRa you would NOT see random diamond players rise up to their skill in 2-3 months. You have no idea how much better they are than you.

"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
Papvin
Profile Joined May 2009
Denmark610 Posts
July 15 2010 02:55 GMT
#17
On July 15 2010 11:36 cr4ckshot wrote:
Easy to play, hard to master. Whereas BW was hard to play and hard to master

Perfect answer. /thread.
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
DeCoup
Profile Joined September 2006
Australia1933 Posts
July 15 2010 02:57 GMT
#18
I think the OP is raising a very good point here that is lost on a lot of elite players. Especially those who came from a competitive game such as BW which does have such a steep learning curve.

Making a game with user friendly intuitive features which allows the masses to play does not in the slightest detriment high end play. It does not at all give a noob a high change to beat a skilled player.

In fact the 'noob friendly' entry level features of this game do nothing but enhance the future of competitive play.
1) Noobs who can play are more likely to be interested in watching and supporting the pro-scene due to mass interest, which in term gives more sponsorship opportunities to tournaments.
2) By giving the game a intuitive and user friendly mechanics you don't scare people away. More players willing to play means more players who may eventually become interested in the competitive scene which means more potential Boxers in the future. So in the end the only reason this may hurt you is because someone else is not turned off by bad mechanics, learns and becomes better than you.

Skill ceiling is the opposite of noob friendly. There is no correlation. They are the opposite ends of the spectrum. When more high end players get off their high horse about this there will be better progression.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 15 2010 02:58 GMT
#19
On July 15 2010 11:52 Wr3k wrote:
SC2 is definitely easier to play. However it still has an obscenely high skill ceiling like its predecessor (unless you play protoss).

+ Show Spoiler +
Just kidding don't get all buthurt if you play protoss. Actually on second thought I'm not completely kidding

Unlike Terran(weakest in sc1/what i palyed) Protoss is the weakest race now The roles have been changed my friend
Artillery spawned from the forges of Hell
agleed.agleed
Profile Joined March 2010
Germany110 Posts
July 15 2010 03:01 GMT
#20
cmon... don't feed the trolling gods... we have http://www.teamliquid.net/forum/viewmessage.php?topic_id=136010 for flamewars regarding balance.
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