Starcraft 2 Too easy? Too "noob friendly"? - Page 11
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Wr3k
Canada2533 Posts
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zak
Korea (South)1009 Posts
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LF9
United States537 Posts
also . . . On July 17 2010 09:54 Wr3k wrote: Try playing Zerg against a high diamond level terran for 30 minutes straight and tell me SC2 is easier than BW. SO true. I might even go so far as to say I would put my money on a mid-level GOLD Terran against a lower level Diamond Zerg. | ||
Tsagacity
United States2124 Posts
On July 17 2010 10:19 LF9 wrote: Wouldn't that potentially be a balance issue and not the same as the true difficulty of Starcraft?I think basically what's happening is that SC2 is turning more into a game of build-orders (BO poker) like other competitive RTS games have been in the past and less of a test of multitasking, mechanics, and speed like BW was. As long as both players in any given 1v1 have enough APM to keep up with basic base management and macro, the player with the superior build order will win 95% of the time and most games are decided by this. Even after a few hundred games at the Diamond level, I have yet to play a game that was decided, in my opinion, by anything other than build order. This implies that most players able to reach this level, which isn't that hard with a bit of practice, have most of the basic mechanics down, and what separates the average Diamond players from the top Diamond players is simply superior build orders and superior understanding of the metagame, rather than sheer mechanical superiority like it was in BW. also . . . SO true. I might even go so far as to say I would put my money on a mid-level GOLD Terran against a lower level Diamond Zerg. In response to the OP, I'm not sure if "noob-friendly" would be the right word, but I am definitely sorely disappointed because I don't find any mechanics or maneuvers in this game impressive. The micro is dull, and the macro is jokingly easy compared to SC:BW. The skill gaps are still there, but they're a lot smaller. | ||
zak
Korea (South)1009 Posts
On July 17 2010 09:54 Wr3k wrote: Try playing Zerg against a high diamond level terran for 30 minutes straight and tell me SC2 is easier than BW. i have to bust my ass when playing against terran. fk up once and it is gg for zerg. anyone else feel this way? against zerg and toss i dont have to work as hard | ||
Wr3k
Canada2533 Posts
On July 17 2010 10:31 zak wrote: i have to bust my ass when playing against terran. fk up once and it is gg for zerg. anyone else feel this way? against zerg and toss i dont have to work as hard Yeah dude, unless you are idra/dimaga its rough lol. | ||
Holcan
Canada2593 Posts
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Wr3k
Canada2533 Posts
On July 17 2010 10:45 Holcan wrote: what does zvt being broken have to do with the over all game, wc3 is clearly the hardest RTS since undead vs orc is broken~~ Just saying I don't find this game easy as a Z player lol... | ||
Skvid
Lithuania751 Posts
Depends on who you are really. If you played bw for 5 years on iccup and are confident at your knowledge and skill at that game then i understand that sc2 might look and feel easy for you. Personally i think that this game is easy to learn and hard to master, a compromise for the wide spectrum of gaming audience. To me personally this game can get difficult as i lack speed during "busy" moments. So i can see myself improving. | ||
Surrealz
United States449 Posts
(also there are 2 X-pacs coming out in the future...) | ||
Saturnize
United States2473 Posts
On July 15 2010 11:36 cr4ckshot wrote: Easy to play, hard to master. Whereas BW was hard to play and hard to master ![]() Errr no, BW was easy to play but hard to master. Anyone who liked games could pick up and play starcraft "the campaign atleast". But it is IMPOSSIBLE to master. | ||
Noocta
France12578 Posts
I mean.. do u feel it's interesting to have things like " i need to make my worker mine by myself " in a rts game ? current macro stuff ( chronoboost / MULES / larvaes ) is way more dynamic and interesting. | ||
sluggaslamoo
Australia4494 Posts
Somehow I feel it was intentional in BW, because MBS and Automine would really be not that hard to code at all. Even SCVs could waypoint "Automine" after building. | ||
biarecare
United States76 Posts
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knyttym
United States5797 Posts
On July 17 2010 10:31 zak wrote: i have to bust my ass when playing. fk up once and it is gg. anyone else feel this way? this sounds like you are playing brood war ![]() On July 17 2010 10:51 Wr3k wrote: Just saying I don't find this game easy as a Z player lol... It's not easy but I'm sure you've seen how much shit zerg has to deal with from terran in brood war. For an example see sAviOr vs Iris @ arkanoid game 5 | ||
[GiTM]-Ace
United States4935 Posts
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MockHamill
Sweden1798 Posts
It is much more impressive to out-think your opponent then to out-click him. | ||
Ryuu314
United States12679 Posts
On August 02 2010 07:13 MockHamill wrote: This game requires less APM then BW. That is a good thing. Decision making, both strategical and tactical, is what will separate the top players from each other. It is much more impressive to out-think your opponent then to out-click him. I honestly don't quite buy this. If you look at the top-tier pros playing the game, there's still plenty of holes where more "clicks" could be used. Even white-ra and tester neglect chronoboosting later in the game when there's so much stuff going on. Back when fazing was still in the game, people didn't really do it outside of the early game because they didn't have the APM to do so. Same can be said of potential mid-late game reaper and warp prism harass. I think that it's still completely possible for players to have 300+ APM in SC2 without 250 of those clicks being spam. The difference is that those clicks won't be used for stuff like making goons not act retarded and sending workers to mine, but rather for more strategic maneuvers. | ||
In_Ri
18 Posts
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Calamity
Canada161 Posts
On August 02 2010 09:59 In_Ri wrote: 6-pool really takes MAD SKILLZ. If you think such a simple RTS is hard to be good at you're obviously lacking crucial stat points in the "INT" field. :D Obviously, you didn't read none of the thread and just quoted the first post you found just so you could bash it. 6 pool doesn't take mad skills, hence the easy to play part. 6 pool is killed by an early wall in if scouted, still takes little skill. Trying to macro, build more starports, drop mules, harassing the zerg's gold expo with vikings while siege tanks within range of his spine crawlers while getting turrets up at your base to stop the muta harass is a lot harder, hence the hard to master part. Taking a look at your other posts, I didn't know a person that posts on TL could live under a bridge too... | ||
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