• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:45
CEST 13:45
KST 20:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL54Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
RECLAIM STOLEN BTC HIRE BLOCKCHAIN CYBER RETRIEVE Weekly Cups (June 23-29): Reynor in world title form? The SCII GOAT: A statistical Evaluation PiG Sty Festival #5: Playoffs Preview + Groups Recap The GOAT ranking of GOAT rankings
Tourneys
Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL BW General Discussion Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Unit and Spell Similarities
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 684 users

Starcraft 2 Too easy? Too "noob friendly"? - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 Next All
Darpinion
Profile Joined January 2010
United States210 Posts
July 16 2010 20:38 GMT
#181
On July 16 2010 06:26 USn wrote:
Show nested quote +
On July 15 2010 23:53 gREIFOCs wrote:
People don't realize what a interface is really supposed to do. The interface is a language, which the player must interiorizate, make his own. Is a system to represent your brain inside the game.


That's naive. The interface doesn't represent some mystical confluence between the mind and software. When you are playing a game, you are playing the interface just like you play any other part of the game.

Hahah! Thank you. When I read that comment I was a bit flabbergasted.
"A well formulated question is more important than the answer." -Albert Einstein
Darpinion
Profile Joined January 2010
United States210 Posts
July 16 2010 20:39 GMT
#182
On July 16 2010 23:40 Tenryu wrote:
No Blizzard is focusing on making the game more appealing and user friendly to attract news users and get more $$

Blizzard has never been about maximizing their revenues as much as Activision is. It's not Blizzard's game anymore. I know they make it and I know they lead in design but when it comes to marketing this game make no mistake about it - Activision is playing the main role in doing that.
"A well formulated question is more important than the answer." -Albert Einstein
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
Last Edited: 2010-07-16 21:02:01
July 16 2010 20:54 GMT
#183
On July 16 2010 07:13 Nagano wrote:
Show nested quote +

Example:

If I were playing Kobe Bryant in horse, shooting jump shots, I would get absolutely destroyed. But let's say we played again, on a basketball hoop with the rim size doubled. Would I still lose? Probably. But I wouldn't lose by as much, because Kobe wouldn't really benefit from the larger rim size, since he could already hit his shots with the smaller rim size. I, on the other hand, would benefit greatly from the larger rim size, since I'm not as good at shooting baskets. So, would this change make shooting hoops easier for everyone? Yes, absolutely. That's not disputed. The relevant question is, who would benefit more from the change? Obviously, I (the lower skilled player) would benefit more, and the game would be much closer.


I'd say this analogy is flawed and was created to illustrate his notion that lowering the mechanical interface of starcraft benefits the lower skilled player. A better analogy to illustrate the leveling of the mechanical aspect of basketball would be to have every player have the same physical fitness and performance potential. That way we would see who the best player was by his strategy, tactics, and teamwork, rather than just his physical prowess. Basketball, however, is a physical and team sport, while starcraft is a strategy game. It would only make perfect sense to reduce the mechanical and physical limitations in order to emphasize just that--the strategical aspect of starcraft.

People seem to keep forgetting that RTS are not just strategy games. Note the "real time" part in RTS means that you need control over your units, etc, and not just good strategy to win games. Sure you like the strategy part better, but not everyone does.

On July 17 2010 02:31 Sueco wrote:
Yes starcraft 2 requires less APM... how many times you said you had beaten White-Ra?

I applaud this change from Blizzard. Instead of manufacturing clicks due to a terrible 1998 interface, player APM can be focused on truly awesome stuff, like multi-control group attacks on perfect timed simultaneous locations while spamming perfectly placed spells.

They lowered the entry barrier by requiring less APM to perform basic macro. This will attract new players, and will foster much more creative and fun unit control at the competitive level. Everybody wins.

Yes, terrible 1998 interface which koreans have turned into a sport, how many modern 2010 RTS games have been as successful as BW? NONE

On July 15 2010 23:36 Juaks wrote:

I think is very naive and unfair to compare those gosu moves and exciting moments of BW to SC2 beta.
I am sure we will see awesome moves and tense moments like those you described, once the pro scene starts digging SC2. Just give it some time. 2 expansions to come. Let the meta evolve.

Although it is beta, I doubt that the game will change in 2 weeks after release. At the moment, the units just does not allow those kinds of moves. If someone were to show us those kinds of magic in SC2 then I might get back into it. But at the moment I just do not see that happening.
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
Ideas
Profile Blog Joined April 2008
United States8087 Posts
July 16 2010 21:02 GMT
#184
On July 17 2010 05:39 Darpinion wrote:
Show nested quote +
On July 16 2010 23:40 Tenryu wrote:
No Blizzard is focusing on making the game more appealing and user friendly to attract news users and get more $$

Blizzard has never been about maximizing their revenues as much as Activision is. It's not Blizzard's game anymore. I know they make it and I know they lead in design but when it comes to marketing this game make no mistake about it - Activision is playing the main role in doing that.


honestly i think blizzard themselves wants to make the game as mass-marketable as possible. they wont dumb it down as much as activision wants but i dont think theyre necessarily giving up much creative freedom at all. this is very much the game they always wanted to make. it's just too bad (for me at least) that they made a lot of these change that i dont like too much. you cant really blame them for wanting as many people as possible to play this game they spent years making. although that doesnt mean we should just stop complaining at all.
Free Palestine
Stromming
Profile Joined July 2010
Sweden64 Posts
Last Edited: 2010-07-16 21:05:15
July 16 2010 21:04 GMT
#185
I don't get it. Was everyone hoping SC2 would just be SC1 with fancy graphics? And if it was, wouldn't you be just as mad?
Schurk
Profile Joined June 2010
Netherlands47 Posts
July 16 2010 21:21 GMT
#186
On July 15 2010 13:39 Thenas wrote:
Yeah I never quite got the "it's to easy" / "noob friendly" arguments.
I'd say kicking a ball into a square is quite "noob friendly" aswell yet here we just had WGs in football/soccer.
It's what you make of it.


this is about as good a point as anyone can make.

and basicly any profesional sport out there. grand prix racing for example. a few cars, the one who reaches the finish first wins. that's basicly all the rules.
but still, with such simple rules, i don't see everyone becoming the new schumacher.

and still, dispite it's simplicity, there's millions and millions of people watching it every sunday. more people than sc2 will ever have.

lack of depth doesn't mean it has to be less interesting / exciting
Twaxter
Profile Joined April 2010
Canada190 Posts
July 16 2010 21:31 GMT
#187
I was a D+ in Brood war
I come to Sc2 I'm a high ranked platinum player. (Rank 9ish) <-- This is because I have to face terran more and more

I have decent mechanics (200apmish), in both games.

I highly agree, Sc2 is nub friendly.
I still lose to people who have like 40 apm.


Lose and Learn
Holcan
Profile Joined April 2010
Canada2593 Posts
July 16 2010 22:21 GMT
#188
On July 17 2010 06:21 Schurk wrote:
Show nested quote +
On July 15 2010 13:39 Thenas wrote:
Yeah I never quite got the "it's to easy" / "noob friendly" arguments.
I'd say kicking a ball into a square is quite "noob friendly" aswell yet here we just had WGs in football/soccer.
It's what you make of it.


this is about as good a point as anyone can make.

and basicly any profesional sport out there. grand prix racing for example. a few cars, the one who reaches the finish first wins. that's basicly all the rules.
but still, with such simple rules, i don't see everyone becoming the new schumacher.

and still, dispite it's simplicity, there's millions and millions of people watching it every sunday. more people than sc2 will ever have.

lack of depth doesn't mean it has to be less interesting / exciting



these are terrible analogies

Example:

If I were playing Kobe Bryant in horse, shooting jump shots, I would get absolutely destroyed. But let's say we played again, on a basketball hoop with the rim size doubled. Would I still lose? Probably. But I wouldn't lose by as much, because Kobe wouldn't really benefit from the larger rim size, since he could already hit his shots with the smaller rim size. I, on the other hand, would benefit greatly from the larger rim size, since I'm not as good at shooting baskets. So, would this change make shooting hoops easier for everyone? Yes, absolutely. That's not disputed. The relevant question is, who would benefit more from the change? Obviously, I (the lower skilled player) would benefit more, and the game would be much closer.

Example 2:

If I were playing DDR (random example, I know, but it's a sound analogy) on "expert" mode against someone who was really good, and who had already mastered all of the songs at that difficulty, I would get destroyed, because I haven't played that much DDR (although I do have some rhythm :p). But what would happen if we switched the difficulty level down to "medium"? Obviously, the competition would be much closer, even though it would be easier for everyone. This is because a player who's already mastered "expert" mode wouldn't really gain that much from moving down difficultly levels. I, on the other hand, who couldn't handle "expert" mode would benefit immensely from moving down to "medium". Again, I might not necessarily win, but it would be much closer.


here are two much better analogies


caution, reading this may increase your intelligence, do not be alarmed and attempt to flame me.
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
July 16 2010 22:29 GMT
#189
More like:

Starcraft asks you both to bake a cake, only you have to light your own fire to the oven. In BW you had to sit there rubbing sticks together and SCII gives you a match.
I'm not stupid, a marauder just shot my brain.
lyk503
Profile Joined May 2009
United States261 Posts
July 16 2010 22:32 GMT
#190
On July 17 2010 07:29 Jerubaal wrote:
More like:

Starcraft asks you both to bake a cake, only you have to light your own fire to the oven. In BW you had to sit there rubbing sticks together and SCII gives you a match.



In order to properly play this game.....




.... you must first invent the universe...
z0mgz starcraft
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
July 16 2010 22:36 GMT
#191
On July 17 2010 05:54 Nemesis wrote:
Yes, terrible 1998 interface which koreans have turned into a sport, how many modern 2010 RTS games have been as successful as BW? NONE


Thats more or less a coincidence that it got that famous in Korea in shouln't be a argument.
Vei
Profile Joined March 2010
United States2845 Posts
July 16 2010 22:45 GMT
#192
On July 17 2010 06:31 Twaxter wrote:
I was a D+ in Brood war
I come to Sc2 I'm a high ranked platinum player. (Rank 9ish) <-- This is because I have to face terran more and more

I have decent mechanics (200apmish), in both games.

I highly agree, Sc2 is nub friendly.
I still lose to people who have like 40 apm.

ITT: People who think they're better than they are call a game nub friendly when they can't even make it into Diamond (top 20%).

-_-

All the pros agree SC2 is a great game, and until you're in their league, I really don't think you have any room to call it a newb-friendly game.
www.justin.tv/veisc2 ~ 720p + commentary
lyk503
Profile Joined May 2009
United States261 Posts
Last Edited: 2010-07-16 22:47:49
July 16 2010 22:47 GMT
#193

Goes to show how little APM matters when you are spamming. I'm Mid-level diamond player that has around 80-100 APM.
z0mgz starcraft
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
July 16 2010 22:51 GMT
#194
Well is obvious SC2 is different than BW.

But lets not forget that this is the pre-birth. Wer are playing a fetus right now.
SC took years and years to develop. I know that you can say that not having to send every harvester to the mineral individually is Noob friendly. But I am sure that in a few years you will need every single action that you can get out of those fingers of yours.

As for now lets examine the Marine Marauder Ball. This basically means you put a light unit that can attack both ground and air together with an armored unit that has a bonus versus armor. I cannot imagine that these units wont be separated in different groups to optimize micro.
I am sure that in the future you will need a lot of actions and good micro to constantly have good unit placement. The right unit attacking the right unit. And making sure the units are defending each other properly.

then there is this delusional advantage of the infinity control group. I am sure that in the future the control groups will be made lots smaller to create more control, instead of these 1a attacks.
Always look on the bright side of life
Back
Profile Joined May 2010
Canada505 Posts
Last Edited: 2010-07-16 23:01:46
July 16 2010 22:53 GMT
#195
On July 17 2010 07:21 Holcan wrote:
Show nested quote +
On July 17 2010 06:21 Schurk wrote:
On July 15 2010 13:39 Thenas wrote:
Yeah I never quite got the "it's to easy" / "noob friendly" arguments.
I'd say kicking a ball into a square is quite "noob friendly" aswell yet here we just had WGs in football/soccer.
It's what you make of it.


this is about as good a point as anyone can make.

and basicly any profesional sport out there. grand prix racing for example. a few cars, the one who reaches the finish first wins. that's basicly all the rules.
but still, with such simple rules, i don't see everyone becoming the new schumacher.

and still, dispite it's simplicity, there's millions and millions of people watching it every sunday. more people than sc2 will ever have.

lack of depth doesn't mean it has to be less interesting / exciting



these are terrible analogies

Show nested quote +
Example:

If I were playing Kobe Bryant in horse, shooting jump shots, I would get absolutely destroyed. But let's say we played again, on a basketball hoop with the rim size doubled. Would I still lose? Probably. But I wouldn't lose by as much, because Kobe wouldn't really benefit from the larger rim size, since he could already hit his shots with the smaller rim size. I, on the other hand, would benefit greatly from the larger rim size, since I'm not as good at shooting baskets. So, would this change make shooting hoops easier for everyone? Yes, absolutely. That's not disputed. The relevant question is, who would benefit more from the change? Obviously, I (the lower skilled player) would benefit more, and the game would be much closer.

Example 2:

If I were playing DDR (random example, I know, but it's a sound analogy) on "expert" mode against someone who was really good, and who had already mastered all of the songs at that difficulty, I would get destroyed, because I haven't played that much DDR (although I do have some rhythm :p). But what would happen if we switched the difficulty level down to "medium"? Obviously, the competition would be much closer, even though it would be easier for everyone. This is because a player who's already mastered "expert" mode wouldn't really gain that much from moving down difficultly levels. I, on the other hand, who couldn't handle "expert" mode would benefit immensely from moving down to "medium". Again, I might not necessarily win, but it would be much closer.


here are two much better analogies


caution, reading this may increase your intelligence, do not be alarmed and attempt to flame me.


You think the better analogy is the one where the two players compete against the program for a higher score instead of against each other?

And the basketball one is weird too. If Kobe Bryant had done all his training on a large rim size, it would be a totally different game in which he would destroy you or me just as badly as the smaller rim because that's the basketball he perfected. You act like it would be his first time playing with a giant rim. People playing SC2 won't be caught by surprise, they will have mastered the game the way it is.
iNSiPiD1
Profile Joined May 2010
United States140 Posts
July 16 2010 22:56 GMT
#196
On July 15 2010 14:04 rockslave wrote:
Stop thinking about sending scvs to mine, go micro 4 dropships in different places of the map.


I think that this guy nailed it on the head. I believe that the pro SC2 games will be even more dynamic because it will be easier for the top players to execute multiple attacks and such with the new interface.
"What is asserted without reason, may be denied without reason."
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
July 16 2010 23:18 GMT
#197
On July 17 2010 07:45 Vei wrote:
Show nested quote +
On July 17 2010 06:31 Twaxter wrote:
I was a D+ in Brood war
I come to Sc2 I'm a high ranked platinum player. (Rank 9ish) <-- This is because I have to face terran more and more

I have decent mechanics (200apmish), in both games.

I highly agree, Sc2 is nub friendly.
I still lose to people who have like 40 apm.

ITT: People who think they're better than they are call a game nub friendly when they can't even make it into Diamond (top 20%).

-_-

All the pros agree SC2 is a great game, and until you're in their league, I really don't think you have any room to call it a newb-friendly game.

you've spoken to all the pros and asked them what they thought of the game??

Entusman #51
Holcan
Profile Joined April 2010
Canada2593 Posts
July 17 2010 00:00 GMT
#198
+ Show Spoiler +
On July 17 2010 07:53 Back wrote:
Show nested quote +
On July 17 2010 07:21 Holcan wrote:
On July 17 2010 06:21 Schurk wrote:
On July 15 2010 13:39 Thenas wrote:
Yeah I never quite got the "it's to easy" / "noob friendly" arguments.
I'd say kicking a ball into a square is quite "noob friendly" aswell yet here we just had WGs in football/soccer.
It's what you make of it.


this is about as good a point as anyone can make.

and basicly any profesional sport out there. grand prix racing for example. a few cars, the one who reaches the finish first wins. that's basicly all the rules.
but still, with such simple rules, i don't see everyone becoming the new schumacher.

and still, dispite it's simplicity, there's millions and millions of people watching it every sunday. more people than sc2 will ever have.

lack of depth doesn't mean it has to be less interesting / exciting



these are terrible analogies

Example:

If I were playing Kobe Bryant in horse, shooting jump shots, I would get absolutely destroyed. But let's say we played again, on a basketball hoop with the rim size doubled. Would I still lose? Probably. But I wouldn't lose by as much, because Kobe wouldn't really benefit from the larger rim size, since he could already hit his shots with the smaller rim size. I, on the other hand, would benefit greatly from the larger rim size, since I'm not as good at shooting baskets. So, would this change make shooting hoops easier for everyone? Yes, absolutely. That's not disputed. The relevant question is, who would benefit more from the change? Obviously, I (the lower skilled player) would benefit more, and the game would be much closer.

Example 2:

If I were playing DDR (random example, I know, but it's a sound analogy) on "expert" mode against someone who was really good, and who had already mastered all of the songs at that difficulty, I would get destroyed, because I haven't played that much DDR (although I do have some rhythm :p). But what would happen if we switched the difficulty level down to "medium"? Obviously, the competition would be much closer, even though it would be easier for everyone. This is because a player who's already mastered "expert" mode wouldn't really gain that much from moving down difficultly levels. I, on the other hand, who couldn't handle "expert" mode would benefit immensely from moving down to "medium". Again, I might not necessarily win, but it would be much closer.


here are two much better analogies


caution, reading this may increase your intelligence, do not be alarmed and attempt to flame me.


You think the better analogy is the one where the two players compete against the program for a higher score instead of against each other?

And the basketball one is weird too. If Kobe Bryant had done all his training on a large rim size, it would be a totally different game in which he would destroy you or me just as badly as the smaller rim because that's the basketball he perfected. You act like it would be his first time playing with a giant rim. People playing SC2 won't be caught by surprise, they will have mastered the game the way it is.



It doesnt matter really what analogy, you just need to look at who benefits when the game is made easier, which is clearly people of lesser skill. Kobe Bryant is going to dominate me on a larger rim yes, but not by as much because i am going to do better. Its much like SC2, which is a "larger rim" compared to SC. Someone of good amount of skill should absolutely demolish me in sc, and they do, however since SC2 is easier, the skill gap is much smaller, and the ability for me to upset is much larger than other games. May this change as the game evolves, only time will tell, however im sure that SC (and warcraft, and other RTS) professionals will be able to transfer over to SC2, however to ask someone who only had success at SC2 to revert back to sc1, it will be impossible for them to make a meaningful impact, simply because the game is that much harder.
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
Back
Profile Joined May 2010
Canada505 Posts
July 17 2010 00:34 GMT
#199
On July 17 2010 09:00 Holcan wrote:
It doesnt matter really what analogy, you just need to look at who benefits when the game is made easier, which is clearly people of lesser skill. Kobe Bryant is going to dominate me on a larger rim yes, but not by as much because i am going to do better. Its much like SC2, which is a "larger rim" compared to SC. Someone of good amount of skill should absolutely demolish me in sc, and they do, however since SC2 is easier, the skill gap is much smaller, and the ability for me to upset is much larger than other games. May this change as the game evolves, only time will tell, however im sure that SC (and warcraft, and other RTS) professionals will be able to transfer over to SC2, however to ask someone who only had success at SC2 to revert back to sc1, it will be impossible for them to make a meaningful impact, simply because the game is that much harder.


Last post for me on this as I'm sure neither of us will convince the other.

I disagree. Just like Kobe can't just throw the ball from anywhere on the court and automatically score, just like there's a lot more to it than just throwing a ball, making certain aspects of the game "easier" doesn't mean pro players won't capitalize on it as much as anyone else. You're either not giving them enough credit about how much they can do with the spare actions freed by the AI, or you're giving them TOO much credit assuming they are doing every possible simultaneous action in Broodwar currently.

Holcan
Profile Joined April 2010
Canada2593 Posts
July 17 2010 00:52 GMT
#200
It doesnt matter if the pro is able to capitalize on it, im aware that there will be a skill gap, however it wont be AS LARGE, since the game will be easier.
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
Prev 1 8 9 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 1: Playoffs Day 3
herO vs ReynorLIVE!
Tasteless1596
Crank 1087
IndyStarCraft 243
Rex136
3DClanTV 115
IntoTheiNu 54
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #93
CranKy Ducklings80
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1596
Crank 1087
IndyStarCraft 243
Rex 136
ForJumy 23
MindelVK 15
StarCraft: Brood War
Calm 10274
Horang2 1875
Larva 1068
Flash 1033
Jaedong 676
Stork 325
BeSt 276
Soulkey 218
actioN 212
Last 189
[ Show more ]
Hyun 172
Mini 162
Bisu 119
TY 105
Yoon 53
Mind 48
hero 43
sorry 42
sSak 37
Barracks 27
Free 27
GoRush 25
Sea.KH 24
NaDa 21
Mong 18
Icarus 17
sas.Sziky 16
yabsab 15
ivOry 2
Dota 2
XcaliburYe623
League of Legends
singsing1782
Counter-Strike
Stewie2K439
Heroes of the Storm
Khaldor240
Other Games
B2W.Neo1058
XaKoH 391
DeMusliM377
Happy147
SortOf140
Fuzer 138
Lowko138
Organizations
StarCraft 2
ComeBackTV 984
WardiTV19
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV523
League of Legends
• Lourlo2263
Upcoming Events
WardiTV European League
15m
FEL
4h 15m
RSL Revival
22h 15m
Clem vs Classic
SHIN vs Cure
FEL
1d
WardiTV European League
1d
BSL: ProLeague
1d 6h
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV European League
3 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.