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Starcraft 2 Too easy? Too "noob friendly"? - Page 9

Forum Index > SC2 General
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antelope591
Profile Joined October 2007
Canada820 Posts
July 16 2010 00:43 GMT
#161
It's much easier than BW of course but its still a game that's extremely difficult to master. However I don't think its a bad thing that the game is easier to pick up. We want as many ppl as possible playing, not just ppl who were good at BW/War3/some other RTS. Imagine someone new to RTS just picking up and playing BW right now. They'd get crushed so badly they'll never want to play again after about 3 games. Hell SC2 is still less noob-friendly than pretty much any videogame released nowadays but at least they'll have a chance here with bronze league, etc.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
July 16 2010 00:50 GMT
#162
I dunno, I think it's pretty damn hard. Probably it's about even with or slightly harder than war3, but not as hard as sc. war3 still had a pretty good run and still has a decent competitive scene, so I don't think low skill ceiling will hold the game back from success in the competitive arena. The main things are balance, bnet, and lan.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Redmark
Profile Joined March 2010
Canada2129 Posts
July 16 2010 00:56 GMT
#163
I still think that hypothesizing about a 'skill ceiling' is pointless.
Do you see one? No? Then play the damn game. You can't know how high the mountain is unless you climb to the top. If you stay at sea level looking into the clouds and speculating you might as well take up knitting.
thisblindman
Profile Joined July 2010
Philippines50 Posts
July 16 2010 02:59 GMT
#164
No one's forcing anyone to play a game they don't like.
Esper
Profile Joined May 2010
United States87 Posts
July 16 2010 03:32 GMT
#165
People are confusing difficult with archaic. Brood War was limited by technology it's not like they purposely decided to make the game difficult by limiting what the AI did. Blizzard would be stupid to not implement new innovative ideas. And besides all they're doing is shifting the focus from a burden of a limited system to allow more focus on strategy and execution. And yeah like the other 100 people said, if u don't like, don't play.
My life is a chip in your pile. Ante up!
Tenryu
Profile Blog Joined November 2008
United States565 Posts
July 16 2010 14:40 GMT
#166
No Blizzard is focusing on making the game more appealing and user friendly to attract news users and get more $$
http://myanimelist.net/profile/Understar
njAl
Profile Joined July 2010
Norway156 Posts
July 16 2010 15:04 GMT
#167
ofcourse blizzard is going to diminish the learning curve, that way more people will pick up the game faster, and thus they sell more copies. The competetive community of starcraft 2 is very small compared to the big (hopefully) amount of copies they will sell overall.
=^.^=
gruntrush
Profile Joined May 2008
Canada134 Posts
July 16 2010 15:11 GMT
#168
On July 16 2010 09:56 Redmark wrote:
I still think that hypothesizing about a 'skill ceiling' is pointless.
Do you see one? No? Then play the damn game. You can't know how high the mountain is unless you climb to the top. If you stay at sea level looking into the clouds and speculating you might as well take up knitting.


analogy... too..... corney.
*head asplode*
Don't worry, That's halo
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
July 16 2010 15:47 GMT
#169
Worse comes to worse we can mod it and make it BW.1.17
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-07-16 15:54:30
July 16 2010 15:51 GMT
#170
well heres the biggest and only real problem i see, aside from all the other problems that are too me.. quite minor in comparison to the one im about to note. My major hatred for this game, is the army clumping skills that the ai has, as well as unit speed to enter and exit battles. The best unit so far for run in and run out: stalkers, zerglings, donno about terran, hellions maybe? thats it... so lame. give us more unit speed and less army stick togetherness.
+ Show Spoiler [ranted in my post had to seperate by s…] +
Lol as if that is a word.. wtf.. it didnt go red ahaha. im adding NESS to the end of everything even if its in red, if the guy's who decide what words are new for our lives, then fuck if im gonna wait aaround for them to tell me what else i can spell. Screw the dictionary pplz
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Back
Profile Joined May 2010
Canada505 Posts
July 16 2010 16:03 GMT
#171
A bigger player pool will increase the "difficulty" more than mechanics ever could as long as your basis is: is it hard to be the best?

Take the 100m dash. Nothing could be more simple/easy. Start at point A, run to point B. The end. Yet some people dedicate their lives to shaving fractions of a second to their time so they can beat other people trying to do the same. We never go: "well they all finished pretty much at the same time". The race needs a winner.

There is no skill cap in competitive sports or esports.People who are willing to work hard to be the best will find ways to edge out the competition.
Holcan
Profile Joined April 2010
Canada2593 Posts
July 16 2010 17:23 GMT
#172
On July 17 2010 01:03 Back wrote:
A bigger player pool will increase the "difficulty" more than mechanics ever could as long as your basis is: is it hard to be the best?

Take the 100m dash. Nothing could be more simple/easy. Start at point A, run to point B. The end. Yet some people dedicate their lives to shaving fractions of a second to their time so they can beat other people trying to do the same. We never go: "well they all finished pretty much at the same time". The race needs a winner.

There is no skill cap in competitive sports or esports.People who are willing to work hard to be the best will find ways to edge out the competition.



thats not what people are arguing, people are saying that once the skill cap is lowered, the amount of competition isnt as tight, if sc1 is a 100 m dash, sc2 is like a 100m drag race, the person with the more suped up rig has a better advantage.
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
Sueco
Profile Joined September 2009
Sweden283 Posts
Last Edited: 2010-07-16 17:35:29
July 16 2010 17:31 GMT
#173
Yes starcraft 2 requires less APM... how many times you said you had beaten White-Ra?

I applaud this change from Blizzard. Instead of manufacturing clicks due to a terrible 1998 interface, player APM can be focused on truly awesome stuff, like multi-control group attacks on perfect timed simultaneous locations while spamming perfectly placed spells.

They lowered the entry barrier by requiring less APM to perform basic macro. This will attract new players, and will foster much more creative and fun unit control at the competitive level. Everybody wins.
Back
Profile Joined May 2010
Canada505 Posts
July 16 2010 17:32 GMT
#174
On July 17 2010 02:23 Holcan wrote:
thats not what people are arguing, people are saying that once the skill cap is lowered, the amount of competition isnt as tight, if sc1 is a 100 m dash, sc2 is like a 100m drag race, the person with the more suped up rig has a better advantage.


What is the "rig" in this analogy. The computer?
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
July 16 2010 17:35 GMT
#175
As people have already said, how can you judge the difficulty of an online game? The difficulty is based on how good your opponent is. Obviously the games mechanics are easier then BW, but it isn't 1998 anymore, we have the technology to make new gamers lives easier. So what if a bunch of noobs play SC2? Let them have fun. I doubt these noobs will be in diamond league after release, so who cares if they all duke it out in the lower leagues. If you don't like SC2, go play something else. It isn't that difficult.
"Infestors are the suck" - LzGamer
Am3692
Profile Blog Joined July 2010
United States26 Posts
July 16 2010 17:36 GMT
#176
From what I have seen so far, it's easier to get started in SC2 than SC1, but still just as hard to master.
Noocta
Profile Joined June 2010
France12578 Posts
July 16 2010 17:42 GMT
#177
I don't think most classics BW players realize how starcraft 1 was hard to play for new people. It's probably the most difficult game still played in mutilplayers these days.
If SC2 was like that, it would be a huge commercial fail because noone apart of BW players want to play a game that have a 12 years old interface and all of the level requirement that it cause...
" I'm not gonna fight you. I'm gonna kick your ass ! "
Holcan
Profile Joined April 2010
Canada2593 Posts
July 16 2010 17:53 GMT
#178
On July 17 2010 02:32 Back wrote:
Show nested quote +
On July 17 2010 02:23 Holcan wrote:
thats not what people are arguing, people are saying that once the skill cap is lowered, the amount of competition isnt as tight, if sc1 is a 100 m dash, sc2 is like a 100m drag race, the person with the more suped up rig has a better advantage.


What is the "rig" in this analogy. The computer?



Yes, but thats not the main part, the main part is that most of the preparation doesnt have to be put into the physical skills, it can be put into an outlying force which will have an impact on your performance. SC1 is so old, any computer will run it in good shape, so literally everyone is on a equal playing field, for sc2 its all about upgrading the engine to sell copies, and hopefully for the esports community draw sponsors, but theres a clear advantage to those with a good computer against those with a borderline computer.

It wasnt a very good analogy, albeit, one second


+ Show Spoiler +
The fact that when a game is easier, it's easier for everyone, is totally irrelevant in the Source/1.6 discourse. The relevant question is, "who benefits from Source being easier?" And obviously, just as a basketball player who couldn't hit as many shots with a smaller hoop would benefit more from a doubled rim diameter than Kobe Bryant would, and a DDR player who couldn't beat "expert" would benefit more from moving down to "medium" than a player would could already beat "expert" would, gamers who can't play at the top level in CS 1.6 benefit more from moving to Source (the easier game of the two; a game with bigger targets, easier guns, relatively slower movement, and stronger flashbangs) than the gamers who already could play at the highest level in 1.6 do.

This is why it's called "narrowing the skill gap", because all of a sudden, there is tight competition, where before, there was no tight competition. Everyone in Counter-Strike culture knows that Source players cannot transition to 1.6, while 1.6 players can transition to Source, and that if a team like Hyper were to play a team like coL in 1.6, it would be an absolute blowout. But in Source, since the skill gap has been narrowed, there's legitimate competition all of a sudden. The teams are at the same level. This is because, when a game is made easier, even though it's easier for everyone, the change serves to level the playing field, because players of a lower skill level benefit more from the change than players of a higher skill level.


i hope that clarifies it, i posted this a few pages back, its a quote from Alex "chibsquad" Garfield talking about who benefits when the game is made easier to play, which is clearly the players of lesser skill. My argument is that right now sc2 is so demanding on computers, or even people who good computers have issues, so players with that specific advantage (a good computer, no issues) are more well off.
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
July 16 2010 17:57 GMT
#179
thread number #12345677890
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
July 16 2010 18:06 GMT
#180
It seems to me that the 'easier' the game is, all things being equal, the more strategy can flow from the game. I know that some of you love to manually tell your workers to mine, but if you can stream line certain aspects of the game, that frees up the player's attention for more interesting things.

I'm not stupid, a marauder just shot my brain.
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