Starcraft 2 Too easy? Too "noob friendly"? - Page 9
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antelope591
Canada820 Posts
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Drowsy
United States4876 Posts
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Redmark
Canada2129 Posts
Do you see one? No? Then play the damn game. You can't know how high the mountain is unless you climb to the top. If you stay at sea level looking into the clouds and speculating you might as well take up knitting. | ||
thisblindman
Philippines50 Posts
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Esper
United States87 Posts
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Tenryu
United States565 Posts
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njAl
Norway156 Posts
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gruntrush
Canada134 Posts
On July 16 2010 09:56 Redmark wrote: I still think that hypothesizing about a 'skill ceiling' is pointless. Do you see one? No? Then play the damn game. You can't know how high the mountain is unless you climb to the top. If you stay at sea level looking into the clouds and speculating you might as well take up knitting. analogy... too..... corney. *head asplode* | ||
Bswhunter
Australia954 Posts
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wishbones
Canada2600 Posts
+ Show Spoiler [ranted in my post had to seperate by s…] + Lol as if that is a word.. wtf.. it didnt go red ahaha. im adding NESS to the end of everything even if its in red, if the guy's who decide what words are new for our lives, then fuck if im gonna wait aaround for them to tell me what else i can spell. Screw the dictionary pplz | ||
Back
Canada505 Posts
Take the 100m dash. Nothing could be more simple/easy. Start at point A, run to point B. The end. Yet some people dedicate their lives to shaving fractions of a second to their time so they can beat other people trying to do the same. We never go: "well they all finished pretty much at the same time". The race needs a winner. There is no skill cap in competitive sports or esports.People who are willing to work hard to be the best will find ways to edge out the competition. | ||
Holcan
Canada2593 Posts
On July 17 2010 01:03 Back wrote: A bigger player pool will increase the "difficulty" more than mechanics ever could as long as your basis is: is it hard to be the best? Take the 100m dash. Nothing could be more simple/easy. Start at point A, run to point B. The end. Yet some people dedicate their lives to shaving fractions of a second to their time so they can beat other people trying to do the same. We never go: "well they all finished pretty much at the same time". The race needs a winner. There is no skill cap in competitive sports or esports.People who are willing to work hard to be the best will find ways to edge out the competition. thats not what people are arguing, people are saying that once the skill cap is lowered, the amount of competition isnt as tight, if sc1 is a 100 m dash, sc2 is like a 100m drag race, the person with the more suped up rig has a better advantage. | ||
Sueco
Sweden283 Posts
I applaud this change from Blizzard. Instead of manufacturing clicks due to a terrible 1998 interface, player APM can be focused on truly awesome stuff, like multi-control group attacks on perfect timed simultaneous locations while spamming perfectly placed spells. They lowered the entry barrier by requiring less APM to perform basic macro. This will attract new players, and will foster much more creative and fun unit control at the competitive level. Everybody wins. | ||
Back
Canada505 Posts
On July 17 2010 02:23 Holcan wrote: thats not what people are arguing, people are saying that once the skill cap is lowered, the amount of competition isnt as tight, if sc1 is a 100 m dash, sc2 is like a 100m drag race, the person with the more suped up rig has a better advantage. What is the "rig" in this analogy. The computer? | ||
TheAngelofDeath
United States2033 Posts
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Am3692
United States26 Posts
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Noocta
France12578 Posts
If SC2 was like that, it would be a huge commercial fail because noone apart of BW players want to play a game that have a 12 years old interface and all of the level requirement that it cause... | ||
Holcan
Canada2593 Posts
On July 17 2010 02:32 Back wrote: What is the "rig" in this analogy. The computer? Yes, but thats not the main part, the main part is that most of the preparation doesnt have to be put into the physical skills, it can be put into an outlying force which will have an impact on your performance. SC1 is so old, any computer will run it in good shape, so literally everyone is on a equal playing field, for sc2 its all about upgrading the engine to sell copies, and hopefully for the esports community draw sponsors, but theres a clear advantage to those with a good computer against those with a borderline computer. It wasnt a very good analogy, albeit, one second + Show Spoiler + The fact that when a game is easier, it's easier for everyone, is totally irrelevant in the Source/1.6 discourse. The relevant question is, "who benefits from Source being easier?" And obviously, just as a basketball player who couldn't hit as many shots with a smaller hoop would benefit more from a doubled rim diameter than Kobe Bryant would, and a DDR player who couldn't beat "expert" would benefit more from moving down to "medium" than a player would could already beat "expert" would, gamers who can't play at the top level in CS 1.6 benefit more from moving to Source (the easier game of the two; a game with bigger targets, easier guns, relatively slower movement, and stronger flashbangs) than the gamers who already could play at the highest level in 1.6 do. This is why it's called "narrowing the skill gap", because all of a sudden, there is tight competition, where before, there was no tight competition. Everyone in Counter-Strike culture knows that Source players cannot transition to 1.6, while 1.6 players can transition to Source, and that if a team like Hyper were to play a team like coL in 1.6, it would be an absolute blowout. But in Source, since the skill gap has been narrowed, there's legitimate competition all of a sudden. The teams are at the same level. This is because, when a game is made easier, even though it's easier for everyone, the change serves to level the playing field, because players of a lower skill level benefit more from the change than players of a higher skill level. i hope that clarifies it, i posted this a few pages back, its a quote from Alex "chibsquad" Garfield talking about who benefits when the game is made easier to play, which is clearly the players of lesser skill. My argument is that right now sc2 is so demanding on computers, or even people who good computers have issues, so players with that specific advantage (a good computer, no issues) are more well off. | ||
Kim_Hyun_Han
706 Posts
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Jerubaal
United States7684 Posts
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