• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:07
CEST 15:07
KST 22:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid21
StarCraft 2
General
MaNa leaves Team Liquid 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail Oliveira Would Have Returned If EWC Continued
Tourneys
GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed RepMastered™: replay sharing and analyzer site
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1536 users

Starcraft 2 Too easy? Too "noob friendly"? - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 12 Next All
antelope591
Profile Joined October 2007
Canada820 Posts
July 16 2010 00:43 GMT
#161
It's much easier than BW of course but its still a game that's extremely difficult to master. However I don't think its a bad thing that the game is easier to pick up. We want as many ppl as possible playing, not just ppl who were good at BW/War3/some other RTS. Imagine someone new to RTS just picking up and playing BW right now. They'd get crushed so badly they'll never want to play again after about 3 games. Hell SC2 is still less noob-friendly than pretty much any videogame released nowadays but at least they'll have a chance here with bronze league, etc.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
July 16 2010 00:50 GMT
#162
I dunno, I think it's pretty damn hard. Probably it's about even with or slightly harder than war3, but not as hard as sc. war3 still had a pretty good run and still has a decent competitive scene, so I don't think low skill ceiling will hold the game back from success in the competitive arena. The main things are balance, bnet, and lan.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Redmark
Profile Joined March 2010
Canada2129 Posts
July 16 2010 00:56 GMT
#163
I still think that hypothesizing about a 'skill ceiling' is pointless.
Do you see one? No? Then play the damn game. You can't know how high the mountain is unless you climb to the top. If you stay at sea level looking into the clouds and speculating you might as well take up knitting.
thisblindman
Profile Joined July 2010
Philippines50 Posts
July 16 2010 02:59 GMT
#164
No one's forcing anyone to play a game they don't like.
Esper
Profile Joined May 2010
United States87 Posts
July 16 2010 03:32 GMT
#165
People are confusing difficult with archaic. Brood War was limited by technology it's not like they purposely decided to make the game difficult by limiting what the AI did. Blizzard would be stupid to not implement new innovative ideas. And besides all they're doing is shifting the focus from a burden of a limited system to allow more focus on strategy and execution. And yeah like the other 100 people said, if u don't like, don't play.
My life is a chip in your pile. Ante up!
Tenryu
Profile Blog Joined November 2008
United States565 Posts
July 16 2010 14:40 GMT
#166
No Blizzard is focusing on making the game more appealing and user friendly to attract news users and get more $$
http://myanimelist.net/profile/Understar
njAl
Profile Joined July 2010
Norway156 Posts
July 16 2010 15:04 GMT
#167
ofcourse blizzard is going to diminish the learning curve, that way more people will pick up the game faster, and thus they sell more copies. The competetive community of starcraft 2 is very small compared to the big (hopefully) amount of copies they will sell overall.
=^.^=
gruntrush
Profile Joined May 2008
Canada134 Posts
July 16 2010 15:11 GMT
#168
On July 16 2010 09:56 Redmark wrote:
I still think that hypothesizing about a 'skill ceiling' is pointless.
Do you see one? No? Then play the damn game. You can't know how high the mountain is unless you climb to the top. If you stay at sea level looking into the clouds and speculating you might as well take up knitting.


analogy... too..... corney.
*head asplode*
Don't worry, That's halo
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
July 16 2010 15:47 GMT
#169
Worse comes to worse we can mod it and make it BW.1.17
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-07-16 15:54:30
July 16 2010 15:51 GMT
#170
well heres the biggest and only real problem i see, aside from all the other problems that are too me.. quite minor in comparison to the one im about to note. My major hatred for this game, is the army clumping skills that the ai has, as well as unit speed to enter and exit battles. The best unit so far for run in and run out: stalkers, zerglings, donno about terran, hellions maybe? thats it... so lame. give us more unit speed and less army stick togetherness.
+ Show Spoiler [ranted in my post had to seperate by s…] +
Lol as if that is a word.. wtf.. it didnt go red ahaha. im adding NESS to the end of everything even if its in red, if the guy's who decide what words are new for our lives, then fuck if im gonna wait aaround for them to tell me what else i can spell. Screw the dictionary pplz
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Back
Profile Joined May 2010
Canada505 Posts
July 16 2010 16:03 GMT
#171
A bigger player pool will increase the "difficulty" more than mechanics ever could as long as your basis is: is it hard to be the best?

Take the 100m dash. Nothing could be more simple/easy. Start at point A, run to point B. The end. Yet some people dedicate their lives to shaving fractions of a second to their time so they can beat other people trying to do the same. We never go: "well they all finished pretty much at the same time". The race needs a winner.

There is no skill cap in competitive sports or esports.People who are willing to work hard to be the best will find ways to edge out the competition.
Holcan
Profile Joined April 2010
Canada2593 Posts
July 16 2010 17:23 GMT
#172
On July 17 2010 01:03 Back wrote:
A bigger player pool will increase the "difficulty" more than mechanics ever could as long as your basis is: is it hard to be the best?

Take the 100m dash. Nothing could be more simple/easy. Start at point A, run to point B. The end. Yet some people dedicate their lives to shaving fractions of a second to their time so they can beat other people trying to do the same. We never go: "well they all finished pretty much at the same time". The race needs a winner.

There is no skill cap in competitive sports or esports.People who are willing to work hard to be the best will find ways to edge out the competition.



thats not what people are arguing, people are saying that once the skill cap is lowered, the amount of competition isnt as tight, if sc1 is a 100 m dash, sc2 is like a 100m drag race, the person with the more suped up rig has a better advantage.
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
Sueco
Profile Joined September 2009
Sweden283 Posts
Last Edited: 2010-07-16 17:35:29
July 16 2010 17:31 GMT
#173
Yes starcraft 2 requires less APM... how many times you said you had beaten White-Ra?

I applaud this change from Blizzard. Instead of manufacturing clicks due to a terrible 1998 interface, player APM can be focused on truly awesome stuff, like multi-control group attacks on perfect timed simultaneous locations while spamming perfectly placed spells.

They lowered the entry barrier by requiring less APM to perform basic macro. This will attract new players, and will foster much more creative and fun unit control at the competitive level. Everybody wins.
Back
Profile Joined May 2010
Canada505 Posts
July 16 2010 17:32 GMT
#174
On July 17 2010 02:23 Holcan wrote:
thats not what people are arguing, people are saying that once the skill cap is lowered, the amount of competition isnt as tight, if sc1 is a 100 m dash, sc2 is like a 100m drag race, the person with the more suped up rig has a better advantage.


What is the "rig" in this analogy. The computer?
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
July 16 2010 17:35 GMT
#175
As people have already said, how can you judge the difficulty of an online game? The difficulty is based on how good your opponent is. Obviously the games mechanics are easier then BW, but it isn't 1998 anymore, we have the technology to make new gamers lives easier. So what if a bunch of noobs play SC2? Let them have fun. I doubt these noobs will be in diamond league after release, so who cares if they all duke it out in the lower leagues. If you don't like SC2, go play something else. It isn't that difficult.
"Infestors are the suck" - LzGamer
Am3692
Profile Blog Joined July 2010
United States26 Posts
July 16 2010 17:36 GMT
#176
From what I have seen so far, it's easier to get started in SC2 than SC1, but still just as hard to master.
Noocta
Profile Joined June 2010
France12578 Posts
July 16 2010 17:42 GMT
#177
I don't think most classics BW players realize how starcraft 1 was hard to play for new people. It's probably the most difficult game still played in mutilplayers these days.
If SC2 was like that, it would be a huge commercial fail because noone apart of BW players want to play a game that have a 12 years old interface and all of the level requirement that it cause...
" I'm not gonna fight you. I'm gonna kick your ass ! "
Holcan
Profile Joined April 2010
Canada2593 Posts
July 16 2010 17:53 GMT
#178
On July 17 2010 02:32 Back wrote:
Show nested quote +
On July 17 2010 02:23 Holcan wrote:
thats not what people are arguing, people are saying that once the skill cap is lowered, the amount of competition isnt as tight, if sc1 is a 100 m dash, sc2 is like a 100m drag race, the person with the more suped up rig has a better advantage.


What is the "rig" in this analogy. The computer?



Yes, but thats not the main part, the main part is that most of the preparation doesnt have to be put into the physical skills, it can be put into an outlying force which will have an impact on your performance. SC1 is so old, any computer will run it in good shape, so literally everyone is on a equal playing field, for sc2 its all about upgrading the engine to sell copies, and hopefully for the esports community draw sponsors, but theres a clear advantage to those with a good computer against those with a borderline computer.

It wasnt a very good analogy, albeit, one second


+ Show Spoiler +
The fact that when a game is easier, it's easier for everyone, is totally irrelevant in the Source/1.6 discourse. The relevant question is, "who benefits from Source being easier?" And obviously, just as a basketball player who couldn't hit as many shots with a smaller hoop would benefit more from a doubled rim diameter than Kobe Bryant would, and a DDR player who couldn't beat "expert" would benefit more from moving down to "medium" than a player would could already beat "expert" would, gamers who can't play at the top level in CS 1.6 benefit more from moving to Source (the easier game of the two; a game with bigger targets, easier guns, relatively slower movement, and stronger flashbangs) than the gamers who already could play at the highest level in 1.6 do.

This is why it's called "narrowing the skill gap", because all of a sudden, there is tight competition, where before, there was no tight competition. Everyone in Counter-Strike culture knows that Source players cannot transition to 1.6, while 1.6 players can transition to Source, and that if a team like Hyper were to play a team like coL in 1.6, it would be an absolute blowout. But in Source, since the skill gap has been narrowed, there's legitimate competition all of a sudden. The teams are at the same level. This is because, when a game is made easier, even though it's easier for everyone, the change serves to level the playing field, because players of a lower skill level benefit more from the change than players of a higher skill level.


i hope that clarifies it, i posted this a few pages back, its a quote from Alex "chibsquad" Garfield talking about who benefits when the game is made easier to play, which is clearly the players of lesser skill. My argument is that right now sc2 is so demanding on computers, or even people who good computers have issues, so players with that specific advantage (a good computer, no issues) are more well off.
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
July 16 2010 17:57 GMT
#179
thread number #12345677890
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
July 16 2010 18:06 GMT
#180
It seems to me that the 'easier' the game is, all things being equal, the more strategy can flow from the game. I know that some of you love to manually tell your workers to mine, but if you can stream line certain aspects of the game, that frees up the player's attention for more interesting things.

I'm not stupid, a marauder just shot my brain.
Prev 1 7 8 9 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
12:00
Group C
WardiTV740
TKL 206
Rex95
3DClanTV 42
Liquipedia
CranKy Ducklings
10:00
Master Swan Open #102
CranKy Ducklings78
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko349
TKL 206
Rex 95
Railgan 70
StarCraft: Brood War
Britney 51106
Calm 6791
Horang2 1383
Mini 1029
firebathero 621
EffOrt 575
actioN 338
BeSt 309
Last 224
ggaemo 216
[ Show more ]
Mind 213
Pusan 72
Hyun 69
Aegong 67
Barracks 63
910 59
Sharp 52
ToSsGirL 44
[sc1f]eonzerg 40
Backho 40
Sea.KH 32
Movie 28
NaDa 27
Hm[arnc] 24
soO 23
Bale 16
GoRush 12
IntoTheRainbow 12
Noble 7
Icarus 6
Rock 1
Dota 2
Gorgc5520
BananaSlamJamma78
LuMiX0
Counter-Strike
zeus1468
Heroes of the Storm
Khaldor219
Other Games
singsing1886
B2W.Neo1273
Mew2King118
Sick108
DeMusliM55
Trikslyr38
QueenE37
Organizations
Dota 2
PGL Dota 2 - Main Stream7780
PGL Dota 2 - Secondary Stream3808
Other Games
BasetradeTV378
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• iHatsuTV 3
• CranKy Ducklings SOOP2
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• blackmanpl 26
• FirePhoenix2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1725
• TFBlade1331
Upcoming Events
SC Evo League
23m
IPSL
2h 53m
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5h 53m
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Patches Events
8h 53m
CranKy Ducklings
10h 53m
Sparkling Tuna Cup
20h 53m
WardiTV Map Contest Tou…
21h 53m
Ladder Legends
1d 1h
BSL
1d 5h
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
1d 5h
JDConan vs TBD
Aegong vs rasowy
[ Show More ]
Replay Cast
1d 19h
Wardi Open
1d 20h
Afreeca Starleague
1d 20h
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
2 days
RSL Revival
2 days
Afreeca Starleague
2 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
2 days
RSL Revival
3 days
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Map Contest Tou…
4 days
Replay Cast
5 days
Escore
5 days
RSL Revival
6 days
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.