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Starcraft 2 Too easy? Too "noob friendly"? - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
virgozero
Profile Joined May 2010
Canada412 Posts
July 15 2010 04:09 GMT
#41
On July 15 2010 11:36 cr4ckshot wrote:
Easy to play, hard to master. Whereas BW was hard to play and hard to master

ANY GAME is easy to play.

What makes broodwar hard to play? Just because there are more things to do doesn't make the game HARDEr it makes it more tedious.
QueueQueue
Profile Joined July 2009
Canada1000 Posts
July 15 2010 04:29 GMT
#42
On July 15 2010 12:28 Misrah wrote:
so ya sc2 sucks. scbw > sc2 no question. anyone with half a brain knows this.


To insult the intelligence of the people who's opinion differs from your own on the preference of a video game is absolutely ridiculous. It simply makes your argument look like a resentful lash out at SC2 as a opposed to a credible argument.


I think it's premature to draw drastic conclusions of the longevity of the game in relation to it's predecessor. I loved SC : BW, and still do. I watch all the pro matches and follow the leagues. I also enjoy SC2, as do ALOT of respected members of the TL community. Both games have a lot of differences, and I like them both for a lot of the same and a lot of different reasons.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
July 15 2010 04:34 GMT
#43
people who say its so easy are usually people who lose all the time.

to say anything that you're not #1 at is easy is just stupid.
Kashll
Profile Blog Joined May 2008
United States1117 Posts
July 15 2010 04:35 GMT
#44
On July 15 2010 12:30 Reason.SC2 wrote:
Yes but I think it would be silly to compare SC2 to checkers. Checkers is easy to play perfectly even for someone of average IQ after several dozen matches. SC2 is not.


Lol no it isn't. Granted it's much less deep than chess but still..
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
Leeoku
Profile Joined May 2010
1617 Posts
July 15 2010 04:36 GMT
#45
it is so much easier in comparison to broodwar due to smarter engine. however it still takes so much effort /practice to master
apm66
Profile Blog Joined April 2010
Canada943 Posts
July 15 2010 04:38 GMT
#46
On July 15 2010 13:36 Leeoku wrote:
it is so much easier in comparison to broodwar due to smarter engine. however it still takes so much effort /practice to master

Not just that. The fact that you can assign 200 units under one single hotkey makes things easier.
(╯°□°)╯︵ ┻━┻
Thenas
Profile Joined May 2010
Sweden107 Posts
July 15 2010 04:39 GMT
#47
Yeah I never quite got the "it's to easy" / "noob friendly" arguments.
I'd say kicking a ball into a square is quite "noob friendly" aswell yet here we just had WGs in football/soccer.
It's what you make of it.
squaremanhole
Profile Blog Joined July 2010
United States82 Posts
July 15 2010 04:41 GMT
#48
On July 15 2010 13:09 virgozero wrote:
Show nested quote +
On July 15 2010 11:36 cr4ckshot wrote:
Easy to play, hard to master. Whereas BW was hard to play and hard to master

ANY GAME is easy to play.

What makes broodwar hard to play? Just because there are more things to do doesn't make the game HARDEr it makes it more tedious.

Fine, hard to play well? Why are we even arguing semantics, you know what he means.
Lonelyness is just like a curable illness,I cure it with fapping. - PlosionCornu
QueueQueue
Profile Joined July 2009
Canada1000 Posts
July 15 2010 04:46 GMT
#49
On July 15 2010 13:38 apm66 wrote:
Not just that. The fact that you can assign 200 units under one single hotkey makes things easier.


You can do that; but you really don't want to. You can queue up units in BW to make macro easier, but as everyone knows, it is not optimal.

Hotkey groups moved clumped. Having a 200 food army clumped in not optimal in so many situations in SC2.
ketomai
Profile Joined June 2007
United States2789 Posts
Last Edited: 2010-07-15 04:52:36
July 15 2010 04:50 GMT
#50
SC2 just takes out a huge part of the mechanics part of RTS, which was one of those most important factors in differentiating skill between opponents (look at koreans, look at us). In fact, I think between the ranks of C- and B-, it's probably all a mechanical difference (or 90%). It's no wonder I can keep up with B- SCBW players at SC2 when I can instantly level the playing ground on the first thing that separated good from bad players in BW.

SC2 won't plateau, but like idra said, the skill level of the top players is going to be extremely close thanks to the mechanical aspect being thrown out. In a sense I think it's 'too easy' for the top rather than 'too noob friendly'. The features that are making it easier for noobs to get into the game are also limiting the skill ceiling for top gamers.

nka203
Profile Joined May 2010
United States102 Posts
July 15 2010 04:51 GMT
#51
I feel like blizzard simply made improvements and polished the game a bit more than BW. Like rallying workers to minerals, better AI pathing, and building mechanics. I agree that it is very noob-friendly compared to BW, but still takes skill and creative strategies to get to the top ranks in diamond league.
i love cake
scojac
Profile Joined June 2010
United States99 Posts
July 15 2010 04:52 GMT
#52
the best part about sc2, imho, is the ladder system. i'm not going to get into whether or not there should be MBS or automine or whatever else makes the game "easier" than BW.

it's just awesome that, no matter what your skill level, blizz has made an attempt to have you matched up against people who are around your skill level and will provide you with an interesting challenge.
apm66
Profile Blog Joined April 2010
Canada943 Posts
July 15 2010 04:58 GMT
#53
On July 15 2010 13:46 QueueQueue wrote:
Show nested quote +
On July 15 2010 13:38 apm66 wrote:
Not just that. The fact that you can assign 200 units under one single hotkey makes things easier.


You can do that; but you really don't want to. You can queue up units in BW to make macro easier, but as everyone knows, it is not optimal.

Hotkey groups moved clumped. Having a 200 food army clumped in not optimal in so many situations in SC2.

I know. I'm just making a comparison with BW.
(╯°□°)╯︵ ┻━┻
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 15 2010 05:03 GMT
#54
There is clearly a skill cap in sc2 unlike in scbw, but the skill cap is still set fairly high. I don't think anybody is there yet, so don't worry about the game being noob friendly.
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
July 15 2010 05:04 GMT
#55
Stop thinking about sending scvs to mine, go micro 4 dropships in different places of the map.
What qxc said.
virgozero
Profile Joined May 2010
Canada412 Posts
July 15 2010 05:04 GMT
#56
On July 15 2010 13:41 squaremanhole wrote:
Show nested quote +
On July 15 2010 13:09 virgozero wrote:
On July 15 2010 11:36 cr4ckshot wrote:
Easy to play, hard to master. Whereas BW was hard to play and hard to master

ANY GAME is easy to play.

What makes broodwar hard to play? Just because there are more things to do doesn't make the game HARDEr it makes it more tedious.

Fine, hard to play well? Why are we even arguing semantics, you know what he means.

im very sorrry
Tenryu
Profile Blog Joined November 2008
United States565 Posts
Last Edited: 2010-07-15 05:05:41
July 15 2010 05:04 GMT
#57
oops double post
http://myanimelist.net/profile/Understar
Misrah
Profile Blog Joined February 2008
United States1695 Posts
July 15 2010 05:04 GMT
#58
On July 15 2010 13:52 scojac wrote:
the best part about sc2, imho, is the ladder system. i'm not going to get into whether or not there should be MBS or automine or whatever else makes the game "easier" than BW.

it's just awesome that, no matter what your skill level, blizz has made an attempt to have you matched up against people who are around your skill level and will provide you with an interesting challenge.


icup does that with out b net 2.fail
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Tenryu
Profile Blog Joined November 2008
United States565 Posts
July 15 2010 05:05 GMT
#59
On July 15 2010 12:05 MorroW wrote:
but i think the idea itself of removing a huge element such as mechanics from a rts is gonna make a negative impact on esport. in sc1 mechanics were just as big of a deal to master and now u have that cut off almost entirely, wow thats a load off :/


I completely agree with u there. Its Blizzard, they dont give a fuck bout eSports, they just want money. And what better then a very loooooong awaited sequel that is very appealing and simple for new users to get into.
http://myanimelist.net/profile/Understar
TimmyMac
Profile Joined December 2008
Canada499 Posts
July 15 2010 05:06 GMT
#60
On July 15 2010 14:04 Misrah wrote:
Show nested quote +
On July 15 2010 13:52 scojac wrote:
the best part about sc2, imho, is the ladder system. i'm not going to get into whether or not there should be MBS or automine or whatever else makes the game "easier" than BW.

it's just awesome that, no matter what your skill level, blizz has made an attempt to have you matched up against people who are around your skill level and will provide you with an interesting challenge.


icup does that with out b net 2.fail

so THATS why I get stomped by 300apm guys in D level...
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