• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:37
CET 08:37
KST 16:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1708 users

Starcraft 2 Too easy? Too "noob friendly"? - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 10 11 12 Next All
figq
Profile Blog Joined May 2010
12519 Posts
July 15 2010 05:14 GMT
#61
There are two major differences: more info is available today about the new game before its release, than it was in the late 90s; and tedious and redundant game actions, unrelated to meaningful choices, have now been simplified. About which one is more "cool" and "manly" and "tougher", people used to think riding horses is a sign of skill, and then they considered driving cars as a sign of more important skill.
If you stand next to my head, you can hear the ocean. - Day[9]
writer22816
Profile Blog Joined September 2008
United States5775 Posts
July 15 2010 05:22 GMT
#62
Whee yet another low post user presenting a terrible argument and trying to justify in a couple of lines that SC2 isn't noob-friendly.

On July 15 2010 12:19 Cofo wrote:
It is not humanly possible to play a perfect game of SC. That goes for SC1 AND SC2.


First off SC2 mechanics-wise is a lot easier than BW. But whether or not there is still an unreachable skill ceiling remains to be seen. Time will tell. Until then, some people need to stop pretending they know everything.
8/4/12 never forget, never forgive.
Denizen[9]
Profile Joined July 2010
United States649 Posts
July 15 2010 05:23 GMT
#63
Starcraft 2 just needs more small patches that make the game a little more apm needed such as now units dont attack rally so you have to go deal with them
Jaedong, Baby | Idra, Marineking, Tester, Nada
AncienTs
Profile Joined March 2010
Japan227 Posts
July 15 2010 05:31 GMT
#64
On July 15 2010 11:46 agleed.agleed wrote:
to be honest, at the moment it seems to me like the pool of strategies is going to be exhausted pretty quickly in starcraft 2, but we all have to remember that we have 2 expansions with new additions ahead of us..


i think we have a long way to go before we find the optimal timings for almost all combinations.. just like in bw..
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
Spyridon
Profile Joined April 2010
United States997 Posts
July 15 2010 05:39 GMT
#65
If "good" players are able to display a sufficient amount of skill over "average" players, the game is not too easy.

So no, SC2 is not too easy or noob friendly.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
July 15 2010 06:07 GMT
#66
For me its more about fun, than anything else.

I just find SBS (single building selection) a lot more fun than the macro mechanics. You can see result of your macro directly affecting unit production, rather than indirectly. Even at nooby level.

Unit control feels easier in BW than in SC2. I can spread or bunch them up easily, where as in SC2 bunching up is really easy, but spreading is really hard. Also how much you focus on your units seems to make a much bigger difference in BW.

Also when I'm pumped in BW it seems to make a huge difference to my macro and unit-control and you can really throw off other players too. However in SC2, no matter how much adrenalin is going through my veins, it feels like the outcome remains the same.'

I dunno, SC2 feels like a game, but BW feels more like a sport. In that, the amount of blood sweat and tears put into a single game, seems to much more directly affect the result.

Just my opinion though.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Klamity
Profile Blog Joined April 2010
United States994 Posts
July 15 2010 06:13 GMT
#67
On July 15 2010 11:36 cr4ckshot wrote:
Easy to play, hard to master. Whereas BW was hard to play and hard to master


I echo this sentiment.
Don't believe in yourself, believe in me, who believes in you.
Ideas
Profile Blog Joined April 2008
United States8148 Posts
Last Edited: 2010-07-15 06:19:05
July 15 2010 06:18 GMT
#68
On July 15 2010 15:07 sluggaslamoo wrote:
For me its more about fun, than anything else.

I just find SBS (single building selection) a lot more fun than the macro mechanics. You can see result of your macro directly affecting unit production, rather than indirectly. Even at nooby level.

Unit control feels easier in BW than in SC2. I can spread or bunch them up easily, where as in SC2 bunching up is really easy, but spreading is really hard. Also how much you focus on your units seems to make a much bigger difference in BW.

Also when I'm pumped in BW it seems to make a huge difference to my macro and unit-control and you can really throw off other players too. However in SC2, no matter how much adrenalin is going through my veins, it feels like the outcome remains the same.'

I dunno, SC2 feels like a game, but BW feels more like a sport. In that, the amount of blood sweat and tears put into a single game, seems to much more directly affect the result.

Just my opinion though.


QFT

mechanically the game is easier to "master", but ofc competition will always drive the demand for skill higher. my personal problem isnt that the difference between pros and amateurs will be too small, its that the game wont be as fun for me to play . when i macro really good or control a huge 200/200 zerg army in BW i FEEL awesome. i FEEL like i did a really hard task that 99.9% of the human population couldnt do (basically everyone but the several thousand players better than C on ICCUP) in SC2 when i do that stuff it's just so simple and bland comparatively.

just like sluggaslamoo said, I feel like im playing a game with SC2 but a sport with BW. the simple mechanics just dont have that brutality that is oh-so-satisfying in BW.
Free Palestine
USn
Profile Joined March 2010
United States376 Posts
Last Edited: 2010-07-15 06:37:09
July 15 2010 06:36 GMT
#69
I don't know why people say there's no cap on mechanical skill. We don't know because the people with the best mechanics haven't started seriously playing the game yet.

I mean obviously there will always be some things that can be done slightly better, but if players get to the level where those aren't really significant then yeah, there's a skill cap, in practice, even if it doesn't exist in some abstract philosophical sense.

For the same reason, I don't understand the people saying that if mechanical skills cap out the mental game will keep things from stagnating. Again, we just don't know. People are assuming that if mechanical skill does get leveled off this game will have the mental depth of chess or go, which seems improbable to me.

Sirlin pointed out that adding layers of interface difficulty only makes sense if your game is terrible because it doesn't challenge people in other ways. Well I doubt bw has enough mental depth for it to have lasted ten years without interface difficulties. So maybe the model we have for RTSes right now is just not that good, and sc2 will expose this.

Just to reiterate my first point though, all this is up in the air because the tier one players are busy elsewhere atm. Maybe it really will be that hard to do something like maximize chrono boost and top matches will be decided by an imperfect ability to do so. I dunno.
NinjaDrone
Profile Joined June 2010
United States97 Posts
July 15 2010 06:41 GMT
#70
On July 15 2010 12:06 ckw wrote:
In the end, opinions are like asses and everyone has got one.


Yes, opinions are like asses and some are shittier than others
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2010-07-15 06:49:53
July 15 2010 06:48 GMT
#71
I keep finding SC2 less and less fun to play as time goes on and I'm not sure I can place my finger on why exactly. I think it being way too easy to be decent at (but then still hard to master) may be a part of it, as part of the fun of BW was trying to reach the ridiculously high skill level of the "average" player. Going back to BW after playing SC2 a lot, I've been having a TON of fun just playing games out regularly. It just feels like there's so much more that you're doing at any given time and it feels a lot more challenging to just keep up with the other player.

I guess it's not only that, but it's a significant part. The other reasons are I guess that the SC2 units are a lot more boring to me than BW units. Marauders/roaches/immortals aren't fun at all to use. They just exist and you have to make them. That, combined with all of this BNet 2.0 crap, combined with the fact that Blizzard thinks that tweaking this unit's damage from 20 to 25 and that unit's HP from 150 to 160 is actually going to change the game and make it a better game, is just getting really stale and boring and I can't find myself enjoying playing at all.

I know the standard response is "SC2 isn't BW noob it's a new game" and I obviously realize that. I don't want SC2 to be BW, I do want it to be a new game.. I just want it to actually be fun, and as fun as BW was. And it's not, currently, to me.

/end rant

tarsier
Profile Joined May 2010
United Kingdom223 Posts
July 15 2010 06:48 GMT
#72
why was broodwar 'hard to play'?

basically the same except you were forced to return to cc to send workers to mine, make half dozen control groups and manually select buildings to train units in the mid-late game.

these are not 'hard' tasks, they just required a high APM.

RTS games are not meant to be won or lost over APM. the hint is in the name, STRATEGY.


i think the whole 'broodwar was hard to play' is just from the players who were semi-good at broodwar and want to make themselves feel special like an old man with his "in my day..." story.
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2010-07-15 06:56:03
July 15 2010 06:53 GMT
#73
On July 15 2010 15:48 tarsier wrote:
why was broodwar 'hard to play'?

basically the same except you were forced to return to cc to send workers to mine, make half dozen control groups and manually select buildings to train units in the mid-late game.

these are not 'hard' tasks, they just required a high APM.

RTS games are not meant to be won or lost over APM. the hint is in the name, STRATEGY.


i think the whole 'broodwar was hard to play' is just from the players who were semi-good at broodwar and want to make themselves feel special like an old man with his "in my day..." story.


I was absolutely terrible at BW and I find it 100 times more fun to play than SC2 right now. I think you're completely overgeneralizing the differences between the two games if your only case is "it required higher APM because you had to make your workers mine". The reason BW was so fun was because it not only required strategy, but it required you to have decent mechanics. There's no unit at all in SC2 that takes nearly the finesse that controlling a defiler, or vulture did in BW, or a group of marines against a couple lurkers. You're right though that SC2 took out a lot of the "high APM" things and just left the strategy - and that's why it's a boring game to me. The fact that BW took both strategy AND physical skill was what made it so fun.
TimeToPractice!
Profile Joined January 2010
United States105 Posts
July 15 2010 06:56 GMT
#74
SC2 is certainly not noob friendly. I've had noob friends playing all beta now and they're still only silver players.

But I think I get what you mean. Does it allow very skilled (but not amazingly elite) players to compete at a high level? Yeah, it does - but certainly not 'noobs'
425-298 cumulative record in the beta. 49-26 record in retail. Account: Practice
Ideas
Profile Blog Joined April 2008
United States8148 Posts
Last Edited: 2010-07-15 07:01:47
July 15 2010 07:01 GMT
#75
On July 15 2010 15:48 tarsier wrote:
why was broodwar 'hard to play'?

basically the same except you were forced to return to cc to send workers to mine, make half dozen control groups and manually select buildings to train units in the mid-late game.

these are not 'hard' tasks, they just required a high APM.

RTS games are not meant to be won or lost over APM. the hint is in the name, STRATEGY.


i think the whole 'broodwar was hard to play' is just from the players who were semi-good at broodwar and want to make themselves feel special like an old man with his "in my day..." story.


this quote reminds me so much of that PCgamer(?) interview from last year where the guy said "the main problem with RTS games is that they take place in real-time" and everyone threw a shitstorm.


On July 15 2010 15:56 TimeToPractice! wrote:
SC2 is certainly not noob friendly. I've had noob friends playing all beta now and they're still only silver players.

But I think I get what you mean. Does it allow very skilled (but not amazingly elite) players to compete at a high level? Yeah, it does - but certainly not 'noobs'


you could of just left it at "this game is not newb friendly. the silver league (and leagues below diamond) exists!"
Free Palestine
Misrah
Profile Blog Joined February 2008
United States1695 Posts
July 15 2010 07:05 GMT
#76
On July 15 2010 14:06 TimmyMac wrote:
Show nested quote +
On July 15 2010 14:04 Misrah wrote:
On July 15 2010 13:52 scojac wrote:
the best part about sc2, imho, is the ladder system. i'm not going to get into whether or not there should be MBS or automine or whatever else makes the game "easier" than BW.

it's just awesome that, no matter what your skill level, blizz has made an attempt to have you matched up against people who are around your skill level and will provide you with an interesting challenge.


icup does that with out b net 2.fail

so THATS why I get stomped by 300apm guys in D level...


then your not a D player. lose a few games, go down to E and be happy ok?
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Baarn
Profile Joined April 2010
United States2702 Posts
July 15 2010 07:06 GMT
#77
Too much of a skill gap exists right now to say SC2 is noob friendly. Even the top players haven't mastered this game yet at the level they play at currently. I don't see a properly placed silver player being able to jump in a major tournament and be a threat to any of the top players.
There's no S in KT. :P
Jocoma
Profile Joined May 2010
Denmark100 Posts
July 15 2010 07:18 GMT
#78
On July 15 2010 11:30 Darpinion wrote:
because people are failing to realize that someone who has 100 APM will still PROBABLY be dominated by someone who has 300 APM.


Just as well as a player with 100 APM can dominate someone with 300 APM.

When will you ever stop using the term APM without specifying it further? It's not how many you have it's how you use them in the game...
Melt
Profile Joined May 2010
Switzerland281 Posts
Last Edited: 2010-07-15 07:23:16
July 15 2010 07:22 GMT
#79
The problem is the lack of diversity in playstiles.

To say it in a simple way:

In BW you had 10 things to do but only time to do 5 of them.
In SC2 you have also about 10 things to do but you'll be able to do 8 or 9 or maybe all.

Decko
Profile Joined May 2010
United States150 Posts
Last Edited: 2010-07-15 07:26:03
July 15 2010 07:23 GMT
#80
I didn't read all of the posts because most of them are the same arguments from a million other threads being restated. This isn't Broodwar, it's meant for everyone to enjoy, include the top tier players. Not even the best players have come remotely close to what is capable in this game. Not to mention the theoretical capacity for the skill cap to grow due to expansions.

From my personal experience, after my first 10 matches in placement I made it into the Silver League and I felt pretty good about my self because I haven't played any RTS games in recent years. But I'm like most people that played Blizzard RTS games, I own all of them, and enjoyed all of them for at least a few years. My skill level has improved dramatically, my sense of strategy, timing, and multitasking have all brought my current pinnacle.

Now I'm a diamond player, my APM has moved up from 40 to a little over 100, and I feel moderately confident that I'm am now an average player(before I was very below average). At any moment I play, I notice things that I'm missing and forgetting because as the game progresses, more memory, thought, and multitasking are required. Even in the early game, my micro mechanics could be better. The point is, I've only been playing for three months and I've had very blatant improvements in my game performance. And I'm aware of a lot of the ideas I need to improve on.

As a human being, I'm inherently flawed and I'm going to overlook most of my flaws when I'm only able to focus on a few at a time. We may never know what the skill cap is, because for all the mistakes we correct, there are a million fold more that we haven't even recognized yet. As a community, if we do not accept that the game has more untapped potential than we have imagined, then we are narrow minded fools. I'd be willing to argue that this is true even for the best players. The game is new, exciting, and fresh, and most importantly we will all have more room than we can fathom to grow as players.
Superman does good, you're doing well.
Prev 1 2 3 4 5 6 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 10191
Leta 812
Larva 266
Light 107
Nal_rA 61
ZergMaN 49
Mong 34
Bale 19
League of Legends
JimRising 595
Counter-Strike
summit1g9326
Heroes of the Storm
Khaldor43
Other Games
WinterStarcraft531
Happy160
RuFF_SC2116
ToD37
Trikslyr25
XaKoH 10
Organizations
Other Games
gamesdonequick1073
StarCraft: Brood War
UltimateBattle 69
lovetv 2
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• practicex 47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling110
Upcoming Events
CranKy Ducklings
2h 23m
WardiTV 2025
3h 23m
Spirit vs Cure
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
4h 53m
Ladder Legends
11h 23m
BSL 21
12h 23m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 2h
Ladder Legends
1d 9h
BSL 21
1d 12h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.