I still miss lurkers =(
Blizzard interview: Why the lurker isn't in SC2
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Noak3
United States236 Posts
I still miss lurkers =( | ||
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EleanorRIgby
Canada3923 Posts
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JinjoBust
Korea (North)130 Posts
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farseer_dk
Canada71 Posts
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Half
United States2554 Posts
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gillon
Sweden1578 Posts
On June 18 2010 08:29 EleanorRIgby wrote: take out baneling and put in lurker! I, as a terran player, would also prefer this. | ||
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btlyger
United States470 Posts
The lurker was more then just a splash damage dealer. I can't defend my ramp with 2 banelings, its not going to work. The lurker was a unit that could be used to get away with other things, and a great defensive unit that forced the opponent to get detection. The baneling does nothing of that sort. | ||
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MavercK
Australia2181 Posts
it was alot better than this current roach crap we have now. sighhhhhhhhhhh SO DISSAPOINTED ps. i didn't actually watch the video. it loaded slow as hell. i just saw it was an interview about HotS and am assuming | ||
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blade55555
United States17423 Posts
).The lurker would be great sure but I am not going to complain about it as against his is sc2 so I welcome this change and also I think lurkers would probably be a bit imbalanced right now if they were added in ![]() | ||
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Hot_Bid
Braavos36392 Posts
On June 18 2010 08:29 EleanorRIgby wrote: take out baneling and put in lurker! I disagree with this completely. Baneling is a great new unit. | ||
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RogerChillingworth
Chad3132 Posts
On June 18 2010 08:29 JinjoBust wrote: I saw the justification awhile back, and I agree with it for sure. Dev team is smarter than the fanboys any day of the week tbh. Just wondering: do you play Zerg? Most zerg players would prefer lurkers over banelings. a) no gimmicky wins with lurkers (as opposed to baneling busts) b) lurkers emphasize positioning and creative play more than banelings (not that you can't position banelings intelligently or be creative with them, but not nearly as much) c) getting rid of the lurker scrapped the best Zerg addition to Brood War and arguably one of the best Zerg additions Just because they overlap doesn't mean banelings are a more sophisticated unit. I honestly think it's a less than optimal move to have in the game rolling spider mines that, in a battle of 100+ food, are kind of silly to micro against. You see T and P players do some great spreads but, when it comes down to it, running up and burrowing some lurkers shapes a much more cat and mouse dynamic: the expanding and contracting of forces, the necessary target-firing of detectors, etc. | ||
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CursOr
United States6335 Posts
I'm glad to see some talk from the Blizzard developers. Outside of Activision, outside of Bnet2.0, its good to see that Blizzard itself still has competent people working on the game itself. I hadn't seen this interview, but still- some of the best (well worded) explanations I've heard come out of them in a long time. The game is fun, and the Baneling is indeed a world of possibilities. (Drops, Burrowed, Nydus... ya) + Show Spoiler [For post Above] + I got some gimicky wins with Lurkers in SC:BW. My favorite was the double 2cm Lurker drop with slow Overlords onto both of Terran Gas. Certainly not high level play, but would get you some consistent wins in D+. I felt it was VERY gimmicky. If they were lucky enough to get 1, the other usually would eat them up. Especially with noobs trying to run MnM. | ||
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heishe
Germany2284 Posts
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YPang
United States4024 Posts
On June 18 2010 08:41 RogerChillingworth wrote: Just wondering: do you play Zerg? Most zerg players would prefer lurkers over banelings. a) no gimmicky wins with lurkers (as opposed to baneling busts) b) lurkers emphasize positioning and creative play more than banelings (not that you can't position banelings intelligently or be creative with them, but not nearly as much) c) getting rid of the lurker scrapped the best Zerg addition to Brood War and arguably one of the best Zerg additions Just because they overlap doesn't mean banelings are a more sophisticated unit. I honestly think it's a less than optimal move to have in the game rolling spider mines that, in a battle of 100+ food, are kind of silly to micro against. You see T and P players do some great spreads but, when it comes down to it, running up and burrowing some lurkers shapes a much more cat and mouse dynamic: the expanding and contracting of forces, the necessary target-firing of detectors, etc. i totally agree with you, but then again this is sc2 :\... | ||
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wankey
98 Posts
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iNty.sCream
Germany195 Posts
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MavercK
Australia2181 Posts
when it comes down to it, running up and burrowing some lurkers shapes a much more cat and mouse dynamic: the expanding and contracting of forces, the necessary target-firing of detectors, etc. that was one of the most fun things to watch i mean i know starcraft 2 will have it's own types of things similar to that and i know it's starcraft 2 not brood war but it's very sad to see the lurker go. it is a unique unit.... unlike the roach (can you tell i dont like the roach?) | ||
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MavercK
Australia2181 Posts
On June 18 2010 08:46 wankey wrote: Lurker is probably a bit overpowered now that units always tend to bunch so closely together. as opposed to the hellion? that kind of thing is easy to balance anyway by nerfing the width of the spines. BW were was quite a large area. | ||
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CursOr
United States6335 Posts
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MorroW
Sweden3522 Posts
why would u even want to build the lurker when the baneling is 10 times better and easier to control sc1 had tons of back and forth micro battles that took long time and were so exciting because of units like lurker. the baneling is just attack move and either u stand and fight or u stim and run away. theres no dancing in sc2 which imo is a core part of micromanagement | ||
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