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Blizzard interview: Why the lurker isn't in SC2

Forum Index > SC2 General
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1 2 3 4 5 10 11 12 Next All
Noak3
Profile Blog Joined May 2010
United States236 Posts
June 17 2010 23:25 GMT
#1
http://www.gamespot.com/pc/strategy/starcraft2/video/6260051/starcraft-ii-heart-of-the-swarm-interview-the-lurker

I still miss lurkers =(
Love and be kind in the face of adversity. If you stand up for others, they will stand up for you.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
June 17 2010 23:29 GMT
#2
take out baneling and put in lurker!
savior did nothing wrong
JinjoBust
Profile Joined April 2010
Korea (North)130 Posts
June 17 2010 23:29 GMT
#3
I saw the justification awhile back, and I agree with it for sure. Dev team is smarter than the fanboys any day of the week tbh.
no one expects jinjos, and by extension, the jinjo bust.
farseer_dk
Profile Joined June 2010
Canada71 Posts
June 17 2010 23:30 GMT
#4
He really only said one thing useful which is banelings step on the same role... i understand they're both like anti-marine, but the lurker was a defensive unit. the baneling is clearly not.
mao
Half
Profile Joined March 2010
United States2554 Posts
June 17 2010 23:30 GMT
#5
This is a two month old interview that doesn't say anything new lol.
Too Busy to Troll!
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
June 17 2010 23:32 GMT
#6
On June 18 2010 08:29 EleanorRIgby wrote:
take out baneling and put in lurker!


I, as a terran player, would also prefer this.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
btlyger
Profile Blog Joined February 2010
United States470 Posts
Last Edited: 2010-06-17 23:36:52
June 17 2010 23:33 GMT
#7
I think they don't fully understand the functionality that the lurker had, or the functionality that the baneling provides.

The lurker was more then just a splash damage dealer. I can't defend my ramp with 2 banelings, its not going to work. The lurker was a unit that could be used to get away with other things, and a great defensive unit that forced the opponent to get detection. The baneling does nothing of that sort.
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
MavercK
Profile Joined March 2010
Australia2181 Posts
June 17 2010 23:37 GMT
#8
wow it wont be featured at all? in any of the expansions? i figured it would come out in HotS but if it's cut completely that makes me extremely sad.

it was alot better than this current roach crap we have now.

sighhhhhhhhhhh

SO DISSAPOINTED

ps. i didn't actually watch the video. it loaded slow as hell. i just saw it was an interview about HotS and am assuming
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 17 2010 23:38 GMT
#9
Personally this is starcraft 2 so I am not too sad about the no Lurker (yes I am a zerg player its all i play ).

The lurker would be great sure but I am not going to complain about it as against his is sc2 so I welcome this change and also I think lurkers would probably be a bit imbalanced right now if they were added in
When I think of something else, something will go here
Hot_Bid
Profile Blog Joined October 2003
Braavos36392 Posts
June 17 2010 23:38 GMT
#10
On June 18 2010 08:29 EleanorRIgby wrote:
take out baneling and put in lurker!

I disagree with this completely. Baneling is a great new unit.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
Last Edited: 2010-06-17 23:43:25
June 17 2010 23:41 GMT
#11
On June 18 2010 08:29 JinjoBust wrote:
I saw the justification awhile back, and I agree with it for sure. Dev team is smarter than the fanboys any day of the week tbh.


Just wondering: do you play Zerg?

Most zerg players would prefer lurkers over banelings.

a) no gimmicky wins with lurkers (as opposed to baneling busts)
b) lurkers emphasize positioning and creative play more than banelings (not that you can't position banelings intelligently or be creative with them, but not nearly as much)
c) getting rid of the lurker scrapped the best Zerg addition to Brood War and arguably one of the best Zerg additions

Just because they overlap doesn't mean banelings are a more sophisticated unit. I honestly think it's a less than optimal move to have in the game rolling spider mines that, in a battle of 100+ food, are kind of silly to micro against. You see T and P players do some great spreads but, when it comes down to it, running up and burrowing some lurkers shapes a much more cat and mouse dynamic: the expanding and contracting of forces, the necessary target-firing of detectors, etc.


CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-06-17 23:46:24
June 17 2010 23:44 GMT
#12
Baneling is awesome.
I'm glad to see some talk from the Blizzard developers.
Outside of Activision, outside of Bnet2.0, its good to see that Blizzard itself still has competent people working on the game itself. I hadn't seen this interview, but still- some of the best (well worded) explanations I've heard come out of them in a long time.

The game is fun, and the Baneling is indeed a world of possibilities. (Drops, Burrowed, Nydus... ya)

+ Show Spoiler [For post Above] +
I got some gimicky wins with Lurkers in SC:BW. My favorite was the double 2cm Lurker drop with slow Overlords onto both of Terran Gas. Certainly not high level play, but would get you some consistent wins in D+. I felt it was VERY gimmicky. If they were lucky enough to get 1, the other usually would eat them up. Especially with noobs trying to run MnM.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
heishe
Profile Blog Joined June 2009
Germany2284 Posts
June 17 2010 23:44 GMT
#13
I hate units like the baneling, and I can't say for sure why. I hated the scourge, I hated the firebat in WC3 and I hate the baneling. I just don't like units which only purpose is to blow themselves up, lol. maybe I'm really anti terrorist.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
YPang
Profile Blog Joined April 2007
United States4024 Posts
June 17 2010 23:45 GMT
#14
On June 18 2010 08:41 RogerChillingworth wrote:
Show nested quote +
On June 18 2010 08:29 JinjoBust wrote:
I saw the justification awhile back, and I agree with it for sure. Dev team is smarter than the fanboys any day of the week tbh.


Just wondering: do you play Zerg?

Most zerg players would prefer lurkers over banelings.

a) no gimmicky wins with lurkers (as opposed to baneling busts)
b) lurkers emphasize positioning and creative play more than banelings (not that you can't position banelings intelligently or be creative with them, but not nearly as much)
c) getting rid of the lurker scrapped the best Zerg addition to Brood War and arguably one of the best Zerg additions

Just because they overlap doesn't mean banelings are a more sophisticated unit. I honestly think it's a less than optimal move to have in the game rolling spider mines that, in a battle of 100+ food, are kind of silly to micro against. You see T and P players do some great spreads but, when it comes down to it, running up and burrowing some lurkers shapes a much more cat and mouse dynamic: the expanding and contracting of forces, the necessary target-firing of detectors, etc.



i totally agree with you, but then again this is sc2 :\...
sMi.Gladstone | BW: B high| SC2: gold T_T
wankey
Profile Joined May 2010
98 Posts
June 17 2010 23:46 GMT
#15
Lurker is probably a bit overpowered now that units always tend to bunch so closely together.
iNty.sCream
Profile Joined April 2010
Germany195 Posts
June 17 2010 23:46 GMT
#16
get rid of banelings, they suck ass. i just cant type "wow, that was skilly!" if a zerg owns me with a-moving 25 banelings into my army. 'nuff said.
Bisu best hairspray = win
MavercK
Profile Joined March 2010
Australia2181 Posts
June 17 2010 23:46 GMT
#17
when it comes down to it, running up and burrowing some lurkers shapes a much more cat and mouse dynamic: the expanding and contracting of forces, the necessary target-firing of detectors, etc.


that was one of the most fun things to watch
i mean i know starcraft 2 will have it's own types of things similar to that
and i know it's starcraft 2 not brood war

but it's very sad to see the lurker go. it is a unique unit.... unlike the roach (can you tell i dont like the roach?)
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
June 17 2010 23:48 GMT
#18
On June 18 2010 08:46 wankey wrote:
Lurker is probably a bit overpowered now that units always tend to bunch so closely together.


as opposed to the hellion?

that kind of thing is easy to balance anyway by nerfing the width of the spines. BW were was quite a large area.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
CursOr
Profile Blog Joined January 2009
United States6335 Posts
June 17 2010 23:49 GMT
#19
Siege and Un-Siege and Burrow and Un-Burrow tank and lurker dance was indeed a fun thing to watch. All the while anticipating Swarms or Science Vessels to show up and bring more dynamics to the dance. I hope we see shadows of that in Sc2 for sure.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-06-17 23:52:33
June 17 2010 23:51 GMT
#20
i dont think lurker would be easy to balance. marauders would make them useless but they would totally rape zealots and so

why would u even want to build the lurker when the baneling is 10 times better and easier to control

sc1 had tons of back and forth micro battles that took long time and were so exciting because of units like lurker. the baneling is just attack move and either u stand and fight or u stim and run away. theres no dancing in sc2 which imo is a core part of micromanagement
Progamerpls no copy pasterino
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