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Blizzard interview: Why the lurker isn't in SC2 - Page 5

Forum Index > SC2 General
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qoiN
Profile Joined March 2010
Sweden576 Posts
June 19 2010 06:40 GMT
#81
I want to play a game that feels fresh. I don't want to play BW with updated graphics, so I prefer the baneling over the lurker.
Sputty
Profile Joined April 2010
Canada161 Posts
June 19 2010 07:22 GMT
#82
On June 19 2010 13:49 Ocedic wrote:
Why not make Lurker +damage vs armored? Zerg currently lack that until the Ultralisk.

Anyways, while I feel that ultimately I would prefer new units over old ones, Zerg have a definite hole in their tech tree going from Lair --> Hive.

You're really not thinking it through, if lurker were a +damage to armour unit they would just help zerg shut down bio more. They wouldn't be able to break siege tank lines because they'd never be able to get in range. Banelings are better at dealing with light units than just about anything and if any zerg player thinks they're bad they're just not using them correctly at all.
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
June 19 2010 07:22 GMT
#83
On June 19 2010 15:40 qoiN wrote:
I want to play a game that feels fresh. I don't want to play BW with updated graphics, so I prefer the baneling over the lurker.


That's painfully flawed logic. But, whatever, it's not as if butting heads with each other is going to get the lurker in the game. I just wish Blizzard kept what was truly stunning game play wise instead of what they felt was too hearkening to the original to give up (zergling, hydralisk, mutalisk, ultralisk).

We'll see, though.
Mojawi)SoJu
Profile Joined April 2010
Korea (South)259 Posts
June 19 2010 07:36 GMT
#84
Lurker needs to come back pleasseee
#1 김택용 팬 | #1 화승 오즈 프로게임단 팬 | 스타2 하자! | 나를 찢어갈겨 이 씨발놈아 왜 나를 미치게 만들어 니가 뭘 아는데?
0neder
Profile Joined July 2009
United States3733 Posts
June 19 2010 07:45 GMT
#85
What the heck zerg unit are they going to come up with that doesn't overlap with something else? Just add the lurker back in, people love it and it will be better than a new unit that will also overlap.
AeonStrife
Profile Blog Joined May 2010
United States918 Posts
June 19 2010 08:02 GMT
#86
Haha. The lurker issue got its own video. Why is the video labeled for Heart of the Swarm?

Anyways, its strange that Blizzard would keep the Carrier because they thought the fanbase had a strong bond with it. I guess Lurkers weren't as popular as a Carrier was? I know there would be gameplay issues, but we wouldn't know unless we tried.

I am just going to point out that Zerg does not have a viable invisible/cloaked unit. Protoss has the dark templar which is contantly cloaked and does massive melee damage. Terran has the ghost which can cloak, and call down nukes, which can do terrible, terrible damage. And Zerg has the Roach and infestor which can burrow underground but has to pop up to do some light to moderate damage.

If you ask me, I think Blizzard is holding back a new unit to fill in this gap. But only time can tell though...
Whats worse...US Poltics or SC2 Balance Talks...
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
June 19 2010 08:06 GMT
#87
i don't think anyone wanting lurkers instead of blings has thought about it for 10 seconds...
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
June 19 2010 08:08 GMT
#88
wait wait. so are lurkers not even going to be in single player? // they are in the map editor right?
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-19 08:16:35
June 19 2010 08:13 GMT
#89
On June 19 2010 17:06 danl9rm wrote:
i don't think anyone wanting lurkers instead of blings has thought about it for 10 seconds...


yea In a ZvZ mirror match i would rather have a low tier suicide unit that i can send into my opponents mineral line or vs Terran i would rather have this gimmicky unit that is able to bust their front for spectacular 4 min all ins rather than have another lair unit that can attack while burrowed to improve and promote a heavy macro game.

but yea i dont really care about what could be. Banelings exist thus i will use them
"Mudkip"
dalon79
Profile Joined April 2010
3 Posts
June 19 2010 08:25 GMT
#90
Sorry if my english is not very accurate :p

for me the most important issues for zerk Are that others races have aoe + RANGE unit:

1:
- Tank/Thor/ Hellion for T
- Collosis for P
-And the last but not the least is the Range of theses units , not a single Zerg unit has similar Damage range.

This is what make zerk vs terran match up very hard



fight with the best "dye" as the others
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2010-06-19 09:01:37
June 19 2010 08:38 GMT
#91
On June 18 2010 08:38 Hot_Bid wrote:
Show nested quote +
On June 18 2010 08:29 EleanorRIgby wrote:
take out baneling and put in lurker!

I disagree with this completely. Baneling is a great new unit.


I have a better solution . Just put in the lurker and don't take anything out . Terran and protoss already have more units then zerg even more spellcasters . I'm still pissed at blizzard , because they didn't include the lurker or an other unit in to the beta and left the zergs with a low diversity . Thats the main reason i'm enjoying terran more then zerg even thought i was playing zerg in BW .
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
June 19 2010 08:44 GMT
#92
On June 18 2010 08:38 Hot_Bid wrote:
Show nested quote +
On June 18 2010 08:29 EleanorRIgby wrote:
take out baneling and put in lurker!

I disagree with this completely. Baneling is a great new unit.

The only difference being that the baneling destroys ZvZ while a lurker will keep potentially allow for different strategies.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2010-06-19 10:29:01
June 19 2010 08:47 GMT
#93
On June 19 2010 15:28 MangoTango wrote:
Show nested quote +
On June 19 2010 14:10 Terranist wrote:
i certainly dont miss that unit. between the weak mutas and lack of lurkers i like TvZ a lot in sc2.


lol? Way to put personal race choice above interest in having a balanced game. Also, Mutas are better in SC2 than they were in SC1, except for the existence of Thors.


You are joking right ? mutas are way worse now with the lack of muta micro and can be put in to the 1 a category as every other unit except for the infestor . Runing around harrasing is practically the same as with any other unit .
SeeDLiNg
Profile Joined January 2010
United States690 Posts
June 19 2010 08:57 GMT
#94
is it just me or does he look a lot like The Undertaker
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
June 19 2010 09:14 GMT
#95
On June 19 2010 13:49 Ocedic wrote:
Why not make Lurker +damage vs armored? Zerg currently lack that until the Ultralisk.

Anyways, while I feel that ultimately I would prefer new units over old ones, Zerg have a definite hole in their tech tree going from Lair --> Hive.

Bath that shoots fire = firebat
http://classic.battle.net/war3/orc/units/trollbatrider.shtml
Biff The Understudy
Profile Blog Joined February 2008
France8067 Posts
June 19 2010 09:43 GMT
#96
On June 18 2010 08:46 wankey wrote:
Lurker is probably a bit overpowered now that units always tend to bunch so closely together.

Lurker wouldn't make any sense because the AI is much "cleverer" than in BW (tend to group units together.

I really dislike so many things in SC2 That's really saddening.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Brokengamer
Profile Joined April 2010
Philippines116 Posts
June 19 2010 10:11 GMT
#97
They should have changed the spine crawlers to lurkers.. then everyone would be happy?
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 19 2010 11:27 GMT
#98
On June 19 2010 19:11 Brokengamer wrote:
They should have changed the spine crawlers to lurkers.. then everyone would be happy?


haha what a nice idea. If spinecrawlers had an upgrade that gives an AoE attack
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Orzabal
Profile Joined December 2009
France287 Posts
June 19 2010 11:31 GMT
#99
I miss Lurker drop on cliff A LOT.
This is something banelings cant do.

Lurkers were also invisible.
wiesel
Profile Joined September 2008
Germany727 Posts
Last Edited: 2010-06-19 11:53:59
June 19 2010 11:48 GMT
#100
For me the Lurker is the most fun unit in the zerg arsenal in BW. Just from a entertaining point the baneling is soo damn boring. The Lurker added much more excitement for the viewers of the game.
Who cares about a roach aka a hydralisk in disguise ? Damn im impressed what a creative new addition to the zerg arsenal
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